本文整理汇总了Java中net.minecraft.block.BlockStainedGlass类的典型用法代码示例。如果您正苦于以下问题:Java BlockStainedGlass类的具体用法?Java BlockStainedGlass怎么用?Java BlockStainedGlass使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
BlockStainedGlass类属于net.minecraft.block包,在下文中一共展示了BlockStainedGlass类的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: searchForInventory
import net.minecraft.block.BlockStainedGlass; //导入依赖的package包/类
private IInventory searchForInventory()
{
for (int j = 1; j < 64; j++) {
TileEntity foundte = worldObj.getTileEntity(getPos().add(0, j, 0));
Block foundBlock = worldObj.getBlockState(getPos().add(0, j, 0)).getBlock();
if (foundte != null && foundte instanceof IInventory) {
this.foundInventory = getPos().add(0, j, 0);
this.oldBlock = foundBlock;
return (IInventory) foundte;
} else if (foundte == null && !((foundBlock instanceof BlockGlass) || foundBlock instanceof BlockStainedGlass)) {
this.foundInventory = null;
this.oldBlock = null;
return null;
}
}
this.foundInventory = null;
this.oldBlock = null;
return null;
}
示例2: CustomBlockProcessingHandled
import net.minecraft.block.BlockStainedGlass; //导入依赖的package包/类
@Override
protected Boolean CustomBlockProcessingHandled(StructureConfiguration configuration, BuildBlock block, World world, BlockPos originalPos, EnumFacing assumedNorth,
Block foundBlock, IBlockState blockState, EntityPlayer player)
{
if (foundBlock.getRegistryName().getResourceDomain().equals(Blocks.STAINED_GLASS.getRegistryName().getResourceDomain())
&& foundBlock.getRegistryName().getResourcePath().equals(Blocks.STAINED_GLASS.getRegistryName().getResourcePath()))
{
ProduceFarmConfiguration wareHouseConfiguration = (ProduceFarmConfiguration)configuration;
blockState = blockState.withProperty(BlockStainedGlass.COLOR, wareHouseConfiguration.dyeColor);
block.setBlockState(blockState);
//this.placedBlocks.add(block);
this.priorityOneBlocks.add(block);
return true;
}
return false;
}
示例3: CustomBlockProcessingHandled
import net.minecraft.block.BlockStainedGlass; //导入依赖的package包/类
@Override
protected Boolean CustomBlockProcessingHandled(StructureConfiguration configuration, BuildBlock block, World world, BlockPos originalPos, EnumFacing assumedNorth,
Block foundBlock, IBlockState blockState, EntityPlayer player)
{
if (foundBlock.getRegistryName().getResourceDomain().equals(Blocks.STAINED_GLASS.getRegistryName().getResourceDomain())
&& foundBlock.getRegistryName().getResourcePath().equals(Blocks.STAINED_GLASS.getRegistryName().getResourcePath()))
{
WareHouseConfiguration wareHouseConfiguration = (WareHouseConfiguration)configuration;
blockState = blockState.withProperty(BlockStainedGlass.COLOR, wareHouseConfiguration.dyeColor);
block.setBlockState(blockState);
this.priorityOneBlocks.add(block);
return true;
}
return false;
}
示例4: isFullCubeModel
import net.minecraft.block.BlockStainedGlass; //导入依赖的package包/类
private static boolean isFullCubeModel(IBlockState p_isFullCubeModel_0_)
{
if (p_isFullCubeModel_0_.isFullCube())
{
return true;
}
else
{
Block block = p_isFullCubeModel_0_.getBlock();
return block instanceof BlockGlass ? true : block instanceof BlockStainedGlass;
}
}
示例5: updatePartials
import net.minecraft.block.BlockStainedGlass; //导入依赖的package包/类
private void updatePartials()
{
for (int j = 1; j < 64; j++) {
BlockPos added = getPos().add(0, j, 0);
if (worldObj.getBlockState(added).getBlock() instanceof BlockGlass || worldObj.getBlockState(added).getBlock() instanceof BlockStainedGlass)
for (int i = 10; i >= 1; i--)
worldObj.spawnParticle(EnumParticleTypes.PORTAL,
added.getX() + 0.5, added.getY() - 1 + i / 10, added.getZ() + 0.5,
0, 0.3, 0);
else break;
}
}
示例6: registerVanillaVariantProps
import net.minecraft.block.BlockStainedGlass; //导入依赖的package包/类
private static void registerVanillaVariantProps() {
// TODO: omit similar blocks
registerVariantProperty(BlockStone.VARIANT);
registerVariantProperty(BlockPlanks.VARIANT);
registerVariantProperty(BlockSapling.TYPE);
registerVariantProperty(BlockDirt.VARIANT);
registerVariantProperty(BlockSand.VARIANT);
registerVariantProperty(BlockOldLog.VARIANT);
registerVariantProperty(BlockNewLog.VARIANT);
registerVariantProperty(BlockOldLeaf.VARIANT);
registerVariantProperty(BlockNewLeaf.VARIANT);
registerVariantProperty(BlockSandStone.TYPE);
registerVariantProperty(BlockTallGrass.TYPE);
registerVariantProperty(BlockPistonExtension.TYPE);
registerVariantProperty(BlockColored.COLOR);
registerVariantProperty(BlockPistonMoving.TYPE);
registerVariantProperty(Blocks.YELLOW_FLOWER.getTypeProperty());
registerVariantProperty(Blocks.RED_FLOWER.getTypeProperty());
registerVariantProperty(BlockStoneSlab.VARIANT);
registerVariantProperty(BlockWoodSlab.VARIANT);
registerVariantProperty(BlockAnvil.DAMAGE);
registerVariantProperty(BlockQuartz.VARIANT);
registerVariantProperty(BlockCarpet.COLOR);
registerVariantProperty(BlockDoublePlant.VARIANT);
registerVariantProperty(BlockStainedGlass.COLOR);
registerVariantProperty(BlockStainedGlassPane.COLOR);
registerVariantProperty(BlockPrismarine.VARIANT);
registerVariantProperty(BlockRedSandstone.TYPE);
registerVariantProperty(BlockStoneSlabNew.VARIANT);
}
示例7: onItemUse
import net.minecraft.block.BlockStainedGlass; //导入依赖的package包/类
@Override
public boolean onItemUse(ItemStack itemstack, EntityPlayer player, World world, int x, int y, int z, int side, float textureX, float textureY, float textureZ) {
if(!world.isRemote) {
if(world.getBlock(x, y, z) instanceof BlockColoured || world.getBlock(x, y, z) instanceof BlockColored || world.getBlock(x, y, z) instanceof BlockStainedGlass || world.getBlock(x, y, z) instanceof BlockStainedGlassPane) {
if(world.getBlockMetadata(x, y, z) != this.getDamage(itemstack)) {
world.setBlockMetadataWithNotify(x, y, z, this.getDamage(itemstack), 2);
player.inventory.setInventorySlotContents(player.inventory.currentItem, this.getContainerItem(itemstack));
return true;
} else return false;
} else if(world.getBlock(x, y, z) instanceof BlockHardenedClay) {
world.setBlock(x, y, z, Blocks.stained_hardened_clay, this.getDamage(itemstack), 2);
player.inventory.setInventorySlotContents(player.inventory.currentItem, this.getContainerItem(itemstack));
return true;
} else if(world.getBlock(x, y, z) instanceof BlockGlass) {
world.setBlock(x, y, z, Blocks.stained_glass, this.getDamage(itemstack), 2);
player.inventory.setInventorySlotContents(player.inventory.currentItem, this.getContainerItem(itemstack));
return true;
} else if(world.getBlock(x, y, z) == Blocks.glass_pane) {
world.setBlock(x, y, z, Blocks.stained_glass_pane, this.getDamage(itemstack), 2);
player.inventory.setInventorySlotContents(player.inventory.currentItem, this.getContainerItem(itemstack));
return true;
} else if(world.getBlock(x, y, z) instanceof BlockWood) {
world.setBlock(x, y, z, ModBlocks.woodColoured, this.getDamage(itemstack), 2);
player.inventory.setInventorySlotContents(player.inventory.currentItem, this.getContainerItem(itemstack));
return true;
} else if(world.getBlock(x, y, z) == Blocks.brick_block) {
world.setBlock(x, y, z, ModBlocks.brickColoured, this.getDamage(itemstack), 2);
player.inventory.setInventorySlotContents(player.inventory.currentItem, this.getContainerItem(itemstack));
return true;
}
}
return false;
}
示例8: CustomBlockProcessingHandled
import net.minecraft.block.BlockStainedGlass; //导入依赖的package包/类
@Override
protected Boolean CustomBlockProcessingHandled(StructureConfiguration configuration, BuildBlock block, World world, BlockPos originalPos,
EnumFacing assumedNorth, Block foundBlock, IBlockState blockState, EntityPlayer player)
{
HouseConfiguration houseConfig = (HouseConfiguration) configuration;
if ((!houseConfig.addBed && foundBlock instanceof BlockBed) || (!houseConfig.addChest && foundBlock instanceof BlockChest)
|| (!houseConfig.addTorches && foundBlock instanceof BlockTorch)
|| (!houseConfig.addCraftingTable && (foundBlock instanceof BlockWorkbench || foundBlock instanceof BlockFurnace)))
{
// Don't place the block, returning true means that this has been
// "handled"
return true;
}
if (foundBlock instanceof BlockFurnace)
{
this.furnacePosition = block.getStartingPosition().getRelativePosition(
originalPos,
this.getClearSpace().getShape().getDirection(),
configuration.houseFacing);
}
else if (foundBlock instanceof BlockTrapDoor && houseConfig.addMineShaft)
{
// The trap door will still be added, but the mine shaft may not be
// built.
this.trapDoorPosition = block.getStartingPosition().getRelativePosition(
originalPos,
this.getClearSpace().getShape().getDirection(),
configuration.houseFacing);
}
else if (foundBlock instanceof BlockChest && this.chestPosition == null)
{
this.chestPosition = block.getStartingPosition().getRelativePosition(
originalPos,
this.getClearSpace().getShape().getDirection(),
configuration.houseFacing);
}
else if (foundBlock instanceof BlockStandingSign)
{
this.signPosition = block.getStartingPosition().getRelativePosition(
originalPos,
this.getClearSpace().getShape().getDirection(),
configuration.houseFacing);
}
if (foundBlock.getRegistryName().getResourceDomain().equals(Blocks.STAINED_GLASS.getRegistryName().getResourceDomain())
&& foundBlock.getRegistryName().getResourcePath().equals(Blocks.STAINED_GLASS.getRegistryName().getResourcePath()))
{
blockState = blockState.withProperty(BlockStainedGlass.COLOR, houseConfig.glassColor);
block.setBlockState(blockState);
this.priorityOneBlocks.add(block);
return true;
}
else if (foundBlock.getRegistryName().getResourceDomain().equals(Blocks.STAINED_GLASS_PANE.getRegistryName().getResourceDomain())
&& foundBlock.getRegistryName().getResourcePath().equals(Blocks.STAINED_GLASS_PANE.getRegistryName().getResourcePath()))
{
block.setBlockState(foundBlock.getStateFromMeta(houseConfig.glassColor.getMetadata()));
this.priorityOneBlocks.add(block);
return true;
}
return false;
}
示例9: clay
import net.minecraft.block.BlockStainedGlass; //导入依赖的package包/类
private static IBlockState clay(EnumDyeColor color) {
if (color == null) return Blocks.hardened_clay.getDefaultState();
return Blocks.stained_hardened_clay.getDefaultState().withProperty(BlockStainedGlass.COLOR, color);
}
示例10: updateSegmentColors
import net.minecraft.block.BlockStainedGlass; //导入依赖的package包/类
private void updateSegmentColors() {
int i = this.pos.getX();
int j = this.pos.getY();
int k = this.pos.getZ();
// int l = 5;
this.beamSegments.clear();
BeamSegment tileentitybeacon$beamsegment = new BeamSegment(EnumDyeColor.WHITE.getColorComponentValues());
this.beamSegments.add(tileentitybeacon$beamsegment);
boolean flag = true;
BlockPos.MutableBlockPos blockpos$mutableblockpos = new BlockPos.MutableBlockPos();
for (int i1 = j + 1; i1 < 256; ++i1) {
IBlockState iblockstate = this.world.getBlockState(blockpos$mutableblockpos.setPos(i, i1, k));
float[] afloat;
if (iblockstate.getBlock() == Blocks.STAINED_GLASS) {
afloat = ((EnumDyeColor) iblockstate.getValue(BlockStainedGlass.COLOR)).getColorComponentValues();
}
else {
if (iblockstate.getBlock() != Blocks.STAINED_GLASS_PANE) {
if (iblockstate.getLightOpacity(world, blockpos$mutableblockpos) >= 15 && iblockstate.getBlock() != Blocks.BEDROCK) {
this.beamSegments.clear();
break;
}
float[] customColor = iblockstate.getBlock().getBeaconColorMultiplier(iblockstate, this.world, blockpos$mutableblockpos, getPos());
if (customColor != null)
afloat = customColor;
else {
tileentitybeacon$beamsegment.incrementHeight();
continue;
}
}
else
afloat = ((EnumDyeColor) iblockstate.getValue(BlockStainedGlassPane.COLOR)).getColorComponentValues();
}
if (!flag) {
afloat = new float[] { (tileentitybeacon$beamsegment.getColors()[0] + afloat[0]) / 2.0F, (tileentitybeacon$beamsegment.getColors()[1] + afloat[1]) / 2.0F, (tileentitybeacon$beamsegment.getColors()[2] + afloat[2]) / 2.0F };
}
if (Arrays.equals(afloat, tileentitybeacon$beamsegment.getColors())) {
tileentitybeacon$beamsegment.incrementHeight();
}
else {
tileentitybeacon$beamsegment = new BeamSegment(afloat);
this.beamSegments.add(tileentitybeacon$beamsegment);
}
flag = false;
}
}