本文整理汇总了Java中net.minecraft.block.BlockSkull类的典型用法代码示例。如果您正苦于以下问题:Java BlockSkull类的具体用法?Java BlockSkull怎么用?Java BlockSkull使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
BlockSkull类属于net.minecraft.block包,在下文中一共展示了BlockSkull类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: mirror
import net.minecraft.block.BlockSkull; //导入依赖的package包/类
public void mirror(Mirror p_189668_1_)
{
if (this.world != null && this.world.getBlockState(this.getPos()).getValue(BlockSkull.FACING) == EnumFacing.UP)
{
this.skullRotation = p_189668_1_.mirrorRotation(this.skullRotation, 16);
}
}
示例2: rotate
import net.minecraft.block.BlockSkull; //导入依赖的package包/类
public void rotate(Rotation p_189667_1_)
{
if (this.world != null && this.world.getBlockState(this.getPos()).getValue(BlockSkull.FACING) == EnumFacing.UP)
{
this.skullRotation = p_189667_1_.rotate(this.skullRotation, 16);
}
}
示例3: mirror
import net.minecraft.block.BlockSkull; //导入依赖的package包/类
public void mirror(Mirror p_189668_1_)
{
if (this.worldObj != null && this.worldObj.getBlockState(this.getPos()).getValue(BlockSkull.FACING) == EnumFacing.UP)
{
this.skullRotation = p_189668_1_.mirrorRotation(this.skullRotation, 16);
}
}
示例4: rotate
import net.minecraft.block.BlockSkull; //导入依赖的package包/类
public void rotate(Rotation p_189667_1_)
{
if (this.worldObj != null && this.worldObj.getBlockState(this.getPos()).getValue(BlockSkull.FACING) == EnumFacing.UP)
{
this.skullRotation = p_189667_1_.rotate(this.skullRotation, 16);
}
}
示例5: getValidVanillaBlockRotations
import net.minecraft.block.BlockSkull; //导入依赖的package包/类
public static ForgeDirection[] getValidVanillaBlockRotations(Block block)
{
return (block instanceof BlockBed ||
block instanceof BlockPumpkin ||
block instanceof BlockFenceGate ||
block instanceof BlockEndPortalFrame ||
block instanceof BlockTripWireHook ||
block instanceof BlockCocoa ||
block instanceof BlockRailPowered ||
block instanceof BlockRailDetector ||
block instanceof BlockStairs ||
block instanceof BlockChest ||
block instanceof BlockEnderChest ||
block instanceof BlockFurnace ||
block instanceof BlockLadder ||
block == Blocks.field_150444_as ||
block == Blocks.field_150472_an ||
block instanceof BlockDoor ||
block instanceof BlockRail ||
block instanceof BlockButton ||
block instanceof BlockRedstoneRepeater ||
block instanceof BlockRedstoneComparator ||
block instanceof BlockTrapDoor ||
block instanceof BlockHugeMushroom ||
block instanceof BlockVine ||
block instanceof BlockSkull ||
block instanceof BlockAnvil) ? UP_DOWN_AXES : VALID_DIRECTIONS;
}
示例6: getValidVanillaBlockRotations
import net.minecraft.block.BlockSkull; //导入依赖的package包/类
public static ForgeDirection[] getValidVanillaBlockRotations(Block block)
{
return (block instanceof BlockBed ||
block instanceof BlockPumpkin ||
block instanceof BlockFenceGate ||
block instanceof BlockEndPortalFrame ||
block instanceof BlockTripWireHook ||
block instanceof BlockCocoa ||
block instanceof BlockRailPowered ||
block instanceof BlockRailDetector ||
block instanceof BlockStairs ||
block instanceof BlockChest ||
block instanceof BlockEnderChest ||
block instanceof BlockFurnace ||
block instanceof BlockLadder ||
block == Blocks.wall_sign ||
block == Blocks.standing_sign ||
block instanceof BlockDoor ||
block instanceof BlockRail ||
block instanceof BlockButton ||
block instanceof BlockRedstoneRepeater ||
block instanceof BlockRedstoneComparator ||
block instanceof BlockTrapDoor ||
block instanceof BlockHugeMushroom ||
block instanceof BlockVine ||
block instanceof BlockSkull ||
block instanceof BlockAnvil) ? UP_DOWN_AXES : VALID_DIRECTIONS;
}
示例7: drawBlockDamageTexture
import net.minecraft.block.BlockSkull; //导入依赖的package包/类
public void drawBlockDamageTexture(Tessellator tessellatorIn, WorldRenderer worldRendererIn, Entity entityIn, float partialTicks)
{
double d0 = entityIn.lastTickPosX + (entityIn.posX - entityIn.lastTickPosX) * (double)partialTicks;
double d1 = entityIn.lastTickPosY + (entityIn.posY - entityIn.lastTickPosY) * (double)partialTicks;
double d2 = entityIn.lastTickPosZ + (entityIn.posZ - entityIn.lastTickPosZ) * (double)partialTicks;
if (!this.damagedBlocks.isEmpty())
{
this.renderEngine.bindTexture(TextureMap.locationBlocksTexture);
this.preRenderDamagedBlocks();
worldRendererIn.begin(7, DefaultVertexFormats.BLOCK);
worldRendererIn.setTranslation(-d0, -d1, -d2);
worldRendererIn.markDirty();
Iterator<DestroyBlockProgress> iterator = this.damagedBlocks.values().iterator();
while (iterator.hasNext())
{
DestroyBlockProgress destroyblockprogress = (DestroyBlockProgress)iterator.next();
BlockPos blockpos = destroyblockprogress.getPosition();
double d3 = (double)blockpos.getX() - d0;
double d4 = (double)blockpos.getY() - d1;
double d5 = (double)blockpos.getZ() - d2;
Block block = this.theWorld.getBlockState(blockpos).getBlock();
if (!(block instanceof BlockChest) && !(block instanceof BlockEnderChest) && !(block instanceof BlockSign) && !(block instanceof BlockSkull))
{
if (d3 * d3 + d4 * d4 + d5 * d5 > 1024.0D)
{
iterator.remove();
}
else
{
IBlockState iblockstate = this.theWorld.getBlockState(blockpos);
if (iblockstate.getBlock().getMaterial() != Material.air)
{
int i = destroyblockprogress.getPartialBlockDamage();
TextureAtlasSprite textureatlassprite = this.destroyBlockIcons[i];
BlockRendererDispatcher blockrendererdispatcher = this.mc.getBlockRendererDispatcher();
blockrendererdispatcher.renderBlockDamage(iblockstate, blockpos, textureatlassprite, this.theWorld);
}
}
}
}
tessellatorIn.draw();
worldRendererIn.setTranslation(0.0D, 0.0D, 0.0D);
this.postRenderDamagedBlocks();
}
}
示例8: drawBlockDamageTexture
import net.minecraft.block.BlockSkull; //导入依赖的package包/类
public void drawBlockDamageTexture(Tessellator tessellatorIn, WorldRenderer worldRendererIn, Entity entityIn, float partialTicks)
{
double d0 = entityIn.lastTickPosX + (entityIn.posX - entityIn.lastTickPosX) * (double)partialTicks;
double d1 = entityIn.lastTickPosY + (entityIn.posY - entityIn.lastTickPosY) * (double)partialTicks;
double d2 = entityIn.lastTickPosZ + (entityIn.posZ - entityIn.lastTickPosZ) * (double)partialTicks;
if (!this.damagedBlocks.isEmpty())
{
this.renderEngine.bindTexture(TextureMap.locationBlocksTexture);
this.preRenderDamagedBlocks();
worldRendererIn.begin(7, DefaultVertexFormats.BLOCK);
worldRendererIn.setTranslation(-d0, -d1, -d2);
worldRendererIn.markDirty();
Iterator iterator = this.damagedBlocks.values().iterator();
while (iterator.hasNext())
{
DestroyBlockProgress destroyblockprogress = (DestroyBlockProgress)iterator.next();
BlockPos blockpos = destroyblockprogress.getPosition();
double d3 = (double)blockpos.getX() - d0;
double d4 = (double)blockpos.getY() - d1;
double d5 = (double)blockpos.getZ() - d2;
Block block = this.theWorld.getBlockState(blockpos).getBlock();
boolean flag;
if (Reflector.ForgeTileEntity_canRenderBreaking.exists())
{
boolean flag1 = block instanceof BlockChest || block instanceof BlockEnderChest || block instanceof BlockSign || block instanceof BlockSkull;
if (!flag1)
{
TileEntity tileentity = this.theWorld.getTileEntity(blockpos);
if (tileentity != null)
{
flag1 = Reflector.callBoolean(tileentity, Reflector.ForgeTileEntity_canRenderBreaking, new Object[0]);
}
}
flag = !flag1;
}
else
{
flag = !(block instanceof BlockChest) && !(block instanceof BlockEnderChest) && !(block instanceof BlockSign) && !(block instanceof BlockSkull);
}
if (flag)
{
if (d3 * d3 + d4 * d4 + d5 * d5 > 1024.0D)
{
iterator.remove();
}
else
{
IBlockState iblockstate = this.theWorld.getBlockState(blockpos);
if (iblockstate.getBlock().getMaterial() != Material.air)
{
int i = destroyblockprogress.getPartialBlockDamage();
TextureAtlasSprite textureatlassprite = this.destroyBlockIcons[i];
BlockRendererDispatcher blockrendererdispatcher = this.mc.getBlockRendererDispatcher();
blockrendererdispatcher.renderBlockDamage(iblockstate, blockpos, textureatlassprite, this.theWorld);
}
}
}
}
tessellatorIn.draw();
worldRendererIn.setTranslation(0.0D, 0.0D, 0.0D);
this.postRenderDamagedBlocks();
}
}
示例9: onItemUse
import net.minecraft.block.BlockSkull; //导入依赖的package包/类
@Override
public EnumActionResult onItemUse(EntityPlayer player, World worldIn, BlockPos pos, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) {
if (facing == EnumFacing.DOWN) {
return EnumActionResult.FAIL;
}
else {
if (worldIn.getBlockState(pos).getBlock().isReplaceable(worldIn, pos)) {
facing = EnumFacing.UP;
pos = pos.down();
}
IBlockState iblockstate = worldIn.getBlockState(pos);
Block block = iblockstate.getBlock();
boolean flag = block.isReplaceable(worldIn, pos);
if (!flag) {
if (!worldIn.getBlockState(pos).getMaterial().isSolid() && !worldIn.isSideSolid(pos, facing, true)) {
return EnumActionResult.FAIL;
}
pos = pos.offset(facing);
}
ItemStack stack = player.getHeldItem(hand);
if (player.canPlayerEdit(pos, facing, stack) && Blocks.SKULL.canPlaceBlockAt(worldIn, pos)) {
if (worldIn.isRemote || skullBlock == null) {
return EnumActionResult.SUCCESS;
}
else {
worldIn.setBlockState(pos, skullBlock.getDefaultState().withProperty(BlockSkull.FACING, facing), 11);
int i = 0;
if (facing == EnumFacing.UP) {
i = MathUtils.floor(player.rotationYaw * 16.0F / 360.0F + 0.5D) & 15;
}
TileEntity tileentity = worldIn.getTileEntity(pos);
if (tileentity instanceof TileBlockSkull) {
TileBlockSkull tileentityskull = (TileBlockSkull) tileentity;
tileentityskull.setSkullRotation(i);
}
stack.shrink(1);
return EnumActionResult.SUCCESS;
}
}
else {
return EnumActionResult.FAIL;
}
}
}
示例10: drawBlockDamageTexture
import net.minecraft.block.BlockSkull; //导入依赖的package包/类
public void drawBlockDamageTexture(Tessellator tessellatorIn, VertexBuffer worldRendererIn, Entity entityIn, float partialTicks)
{
double d0 = entityIn.lastTickPosX + (entityIn.posX - entityIn.lastTickPosX) * (double)partialTicks;
double d1 = entityIn.lastTickPosY + (entityIn.posY - entityIn.lastTickPosY) * (double)partialTicks;
double d2 = entityIn.lastTickPosZ + (entityIn.posZ - entityIn.lastTickPosZ) * (double)partialTicks;
if (!this.damagedBlocks.isEmpty())
{
this.renderEngine.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
this.preRenderDamagedBlocks();
worldRendererIn.begin(7, DefaultVertexFormats.BLOCK);
worldRendererIn.setTranslation(-d0, -d1, -d2);
worldRendererIn.noColor();
Iterator<DestroyBlockProgress> iterator = this.damagedBlocks.values().iterator();
while (iterator.hasNext())
{
DestroyBlockProgress destroyblockprogress = (DestroyBlockProgress)iterator.next();
BlockPos blockpos = destroyblockprogress.getPosition();
double d3 = (double)blockpos.getX() - d0;
double d4 = (double)blockpos.getY() - d1;
double d5 = (double)blockpos.getZ() - d2;
Block block = this.theWorld.getBlockState(blockpos).getBlock();
boolean flag;
if (Reflector.ForgeTileEntity_canRenderBreaking.exists())
{
boolean flag1 = block instanceof BlockChest || block instanceof BlockEnderChest || block instanceof BlockSign || block instanceof BlockSkull;
if (!flag1)
{
TileEntity tileentity = this.theWorld.getTileEntity(blockpos);
if (tileentity != null)
{
flag1 = Reflector.callBoolean(tileentity, Reflector.ForgeTileEntity_canRenderBreaking, new Object[0]);
}
}
flag = !flag1;
}
else
{
flag = !(block instanceof BlockChest) && !(block instanceof BlockEnderChest) && !(block instanceof BlockSign) && !(block instanceof BlockSkull);
}
if (flag)
{
if (d3 * d3 + d4 * d4 + d5 * d5 > 1024.0D)
{
iterator.remove();
}
else
{
IBlockState iblockstate = this.theWorld.getBlockState(blockpos);
if (iblockstate.getMaterial() != Material.AIR)
{
int i = destroyblockprogress.getPartialBlockDamage();
TextureAtlasSprite textureatlassprite = this.destroyBlockIcons[i];
BlockRendererDispatcher blockrendererdispatcher = this.mc.getBlockRendererDispatcher();
blockrendererdispatcher.renderBlockDamage(iblockstate, blockpos, textureatlassprite, this.theWorld);
}
}
}
}
tessellatorIn.draw();
worldRendererIn.setTranslation(0.0D, 0.0D, 0.0D);
this.postRenderDamagedBlocks();
}
}
示例11: drawBlockDamageTexture
import net.minecraft.block.BlockSkull; //导入依赖的package包/类
public void drawBlockDamageTexture(Tessellator tessellatorIn, VertexBuffer worldRendererIn, Entity entityIn, float partialTicks)
{
double d0 = entityIn.lastTickPosX + (entityIn.posX - entityIn.lastTickPosX) * (double)partialTicks;
double d1 = entityIn.lastTickPosY + (entityIn.posY - entityIn.lastTickPosY) * (double)partialTicks;
double d2 = entityIn.lastTickPosZ + (entityIn.posZ - entityIn.lastTickPosZ) * (double)partialTicks;
if (!this.damagedBlocks.isEmpty())
{
this.renderEngine.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
this.preRenderDamagedBlocks();
worldRendererIn.begin(7, DefaultVertexFormats.BLOCK);
worldRendererIn.setTranslation(-d0, -d1, -d2);
worldRendererIn.noColor();
Iterator<DestroyBlockProgress> iterator = this.damagedBlocks.values().iterator();
while (iterator.hasNext())
{
DestroyBlockProgress destroyblockprogress = (DestroyBlockProgress)iterator.next();
BlockPos blockpos = destroyblockprogress.getPosition();
double d3 = (double)blockpos.getX() - d0;
double d4 = (double)blockpos.getY() - d1;
double d5 = (double)blockpos.getZ() - d2;
Block block = this.theWorld.getBlockState(blockpos).getBlock();
TileEntity te = this.theWorld.getTileEntity(blockpos);
boolean hasBreak = block instanceof BlockChest || block instanceof BlockEnderChest || block instanceof BlockSign || block instanceof BlockSkull;
if (!hasBreak) hasBreak = te != null && te.canRenderBreaking();
if (!hasBreak)
{
if (d3 * d3 + d4 * d4 + d5 * d5 > 1024.0D)
{
iterator.remove();
}
else
{
IBlockState iblockstate = this.theWorld.getBlockState(blockpos);
if (iblockstate.getMaterial() != Material.AIR)
{
int i = destroyblockprogress.getPartialBlockDamage();
TextureAtlasSprite textureatlassprite = this.destroyBlockIcons[i];
BlockRendererDispatcher blockrendererdispatcher = this.mc.getBlockRendererDispatcher();
blockrendererdispatcher.renderBlockDamage(iblockstate, blockpos, textureatlassprite, this.theWorld);
}
}
}
}
tessellatorIn.draw();
worldRendererIn.setTranslation(0.0D, 0.0D, 0.0D);
this.postRenderDamagedBlocks();
}
}
示例12: func_189668_a
import net.minecraft.block.BlockSkull; //导入依赖的package包/类
public void func_189668_a(Mirror p_189668_1_) {
if(this.world != null && this.world.getBlockState(this.getPos()).getValue(BlockSkull.FACING) == EnumFacing.UP) {
this.skullRotation = p_189668_1_.mirrorRotation(this.skullRotation, 16);
}
}
示例13: func_189667_a
import net.minecraft.block.BlockSkull; //导入依赖的package包/类
public void func_189667_a(Rotation p_189667_1_) {
if(this.world != null && this.world.getBlockState(this.getPos()).getValue(BlockSkull.FACING) == EnumFacing.UP) {
this.skullRotation = p_189667_1_.rotate(this.skullRotation, 16);
}
}
示例14: getBlockType
import net.minecraft.block.BlockSkull; //导入依赖的package包/类
private static BlockType getBlockType(Block block) {
if(block instanceof BlockBed || block instanceof BlockPumpkin || block instanceof BlockFenceGate || block instanceof BlockEndPortalFrame
|| block instanceof BlockCocoa) {
return BlockType.BED;
}
if(block instanceof BlockRail) {
return BlockType.RAIL;
}
if(block instanceof BlockRailPowered || block instanceof BlockRailDetector) {
return BlockType.RAIL_POWERED;
}
if(block instanceof BlockStairs) {
return BlockType.STAIR;
}
if(block instanceof BlockChest || block instanceof BlockEnderChest || block instanceof BlockFurnace || block instanceof BlockLadder
|| block == Blocks.wall_sign) {
return BlockType.CHEST;
}
if(block == Blocks.standing_sign) {
return BlockType.SIGNPOST;
}
if(block instanceof BlockDoor) {
return BlockType.DOOR;
}
if(block instanceof BlockButton) {
return BlockType.BUTTON;
}
if(block instanceof BlockRedstoneRepeater || block instanceof BlockRedstoneComparator) {
return BlockType.REDSTONE_REPEATER;
}
if(block instanceof BlockTrapDoor) {
return BlockType.TRAPDOOR;
}
if(block instanceof BlockHugeMushroom) {
return BlockType.MUSHROOM_CAP;
}
if(block instanceof BlockVine) {
return BlockType.VINE;
}
if(block instanceof BlockSkull) {
return BlockType.SKULL;
}
if(block instanceof BlockAnvil) {
return BlockType.ANVIL;
}
if(block instanceof BlockLog) {
return BlockType.LOG;
}
if(block instanceof BlockDispenser || block instanceof BlockPistonBase || block instanceof BlockPistonExtension || block instanceof BlockHopper) {
return BlockType.DISPENSER;
}
if(block instanceof BlockTorch) {
return BlockType.TORCH;
}
if(block instanceof BlockLever) {
return BlockType.LEVER;
}
if(block instanceof BlockTripWireHook) {
return BlockType.TRIP_WIRE_HOOK;
}
return null;
}
示例15: onItemUse
import net.minecraft.block.BlockSkull; //导入依赖的package包/类
/**
* Callback for item usage. If the item does something special on right clicking, he will have one of those. Return
* True if something happen and false if it don't. This is for ITEMS, not BLOCKS
*/
public boolean onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)
{
if (par7 == 0)
{
return false;
}
else if (!par3World.getBlock(par4, par5, par6).getMaterial().isSolid())
{
return false;
}
else
{
if (par7 == 1)
{
++par5;
}
if (par7 == 2)
{
--par6;
}
if (par7 == 3)
{
++par6;
}
if (par7 == 4)
{
--par4;
}
if (par7 == 5)
{
++par4;
}
if (!par2EntityPlayer.canPlayerEdit(par4, par5, par6, par7, par1ItemStack))
{
return false;
}
else if (!Blocks.skull.canPlaceBlockAt(par3World, par4, par5, par6))
{
return false;
}
else
{
par3World.setBlock(par4, par5, par6, Blocks.skull, par7, 2);
int var11 = 0;
if (par7 == 1)
{
var11 = MathHelper.floor_double((double)(par2EntityPlayer.rotationYaw * 16.0F / 360.0F) + 0.5D) & 15;
}
TileEntity var12 = par3World.getTileEntity(par4, par5, par6);
if (var12 != null && var12 instanceof TileEntitySkull)
{
String var13 = "";
if (par1ItemStack.hasTagCompound() && par1ItemStack.getTagCompound().func_150297_b("SkullOwner", 8))
{
var13 = par1ItemStack.getTagCompound().getString("SkullOwner");
}
((TileEntitySkull)var12).func_145905_a(par1ItemStack.getItemDamage(), var13);
((TileEntitySkull)var12).func_145903_a(var11);
((BlockSkull)Blocks.skull).func_149965_a(par3World, par4, par5, par6, (TileEntitySkull)var12);
}
--par1ItemStack.stackSize;
return true;
}
}
}