本文整理汇总了Java中net.minecraft.block.BlockPressurePlate类的典型用法代码示例。如果您正苦于以下问题:Java BlockPressurePlate类的具体用法?Java BlockPressurePlate怎么用?Java BlockPressurePlate使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
BlockPressurePlate类属于net.minecraft.block包,在下文中一共展示了BlockPressurePlate类的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: HarshenDimensionalFlatPlate
import net.minecraft.block.BlockPressurePlate; //导入依赖的package包/类
public HarshenDimensionalFlatPlate() {
super(Material.ROCK, BlockPressurePlate.Sensitivity.MOBS);
setUnlocalizedName("harshen_dimensional_flat_plate");
setRegistryName("harshen_dimensional_flat_plate");
setHarvestLevel("pickaxe", 3);
setHardness(3000.0f);
setResistance(3000.0f);
}
示例2: addBush
import net.minecraft.block.BlockPressurePlate; //导入依赖的package包/类
public static void addBush() {
ShiftedSnowApi.addSimpleClassMapping(BlockBush.class, EnumSnowType.MINUS_FULL);
ShiftedSnowApi.addSimpleClassMapping(BlockSign.class, EnumSnowType.MINUS_FULL);
ShiftedSnowApi.addSimpleClassMapping(BlockAnvil.class, EnumSnowType.MINUS_FULL);
ShiftedSnowApi.addSimpleClassMapping(BlockBush.class, EnumSnowType.MINUS_FULL);
ShiftedSnowApi.addSimpleClassMapping(BlockPressurePlate.class, EnumSnowType.MINUS_FULL);
ShiftedSnowApi.addSimpleClassMapping(BlockLever.class, EnumSnowType.MINUS_FULL);
ShiftedSnowApi.addSimpleClassMapping(BlockRailBase.class, EnumSnowType.MINUS_FULL);
ShiftedSnowApi.addSimpleClassMapping(BlockTripWire.class, EnumSnowType.MINUS_FULL);
ShiftedSnowApi.addSimpleClassMapping(BlockTripWireHook.class, EnumSnowType.MINUS_FULL);
}
示例3: hasPressureplate
import net.minecraft.block.BlockPressurePlate; //导入依赖的package包/类
public boolean hasPressureplate()
{
if(worldObj.getBlock(xCoord, yCoord + 1, zCoord) instanceof BlockPressurePlate)
{
return true;
}
return false;
}
示例4: loadBlocks
import net.minecraft.block.BlockPressurePlate; //导入依赖的package包/类
public static void loadBlocks()
{
expore = new BlockExp();
spell = new BlockSpell(BlockPressurePlate.Sensitivity.everything, Material.wood);
GameRegistry.registerBlock(expore, ItemMagicalOresblock.class, "expore");
GameRegistry.registerBlock(spell, ItemSpellBlock.class, "spell");
}
示例5: BlockSpell
import net.minecraft.block.BlockPressurePlate; //导入依赖的package包/类
public BlockSpell(BlockPressurePlate.Sensitivity sensitivity, Material par4Material)
{
super(Material.wood);
this.sensitivity = sensitivity;
setTickRandomly(true);
float var5 = 0.0625F;
setBlockBounds(var5, 0.0F, var5, 1.0F - var5, 0.03125F, 1.0F - var5);
setCreativeTab(MagicalExperience.meBlocks);
setHardness(0.5F);
setStepSound(soundTypeWood);
setBlockName("spell");
}
示例6: BlockArtifactsPressurePlate
import net.minecraft.block.BlockPressurePlate; //导入依赖的package包/类
public BlockArtifactsPressurePlate(String name, Material material, BlockPressurePlate.Sensitivity mobType, boolean invis, boolean camo) {
super(name, material);
this.invisible = invis;
this.camouflaged = camo;
this.triggerMobType = mobType;
setHardness(0.5F);
setStepSound(mobType == BlockPressurePlate.Sensitivity.everything ? Block.soundTypeWood : Block.soundTypeStone);
setCreativeTab(DragonArtifacts.tabGeneral);
}
示例7: func_150065_e
import net.minecraft.block.BlockPressurePlate; //导入依赖的package包/类
@Override
//getPlateState
protected int func_150065_e(World world, int x, int y, int z)
{
List list = null;
if (this.triggerMobType == BlockPressurePlate.Sensitivity.everything)
{
list = world.getEntitiesWithinAABBExcludingEntity((Entity)null, this.func_150061_a/*getSensitiveAABB*/(x, y, z));
}
if (this.triggerMobType == BlockPressurePlate.Sensitivity.mobs)
{
list = world.getEntitiesWithinAABB(EntityLivingBase.class, this.func_150061_a(x, y, z));
}
if (this.triggerMobType == BlockPressurePlate.Sensitivity.players)
{
list = world.getEntitiesWithinAABB(EntityPlayer.class, this.func_150061_a(x, y, z));
}
if (!list.isEmpty())
{
Iterator iterator = list.iterator();
while (iterator.hasNext())
{
Entity entity = (Entity)iterator.next();
if (!entity.doesEntityNotTriggerPressurePlate())
{
return 15;
}
}
}
return 0;
}
示例8: BlockWallPlate
import net.minecraft.block.BlockPressurePlate; //导入依赖的package包/类
public BlockWallPlate(String textureName, Material material, BlockPressurePlate.Sensitivity triggerMob, boolean camo) {
super(textureName, material);
this.triggerMobType = triggerMob;
this.camouflage = camo;
setHardness(0.5F);
setStepSound(triggerMob == BlockPressurePlate.Sensitivity.everything ? Block.soundTypeWood : Block.soundTypeStone);
setCreativeTab(DragonArtifacts.tabGeneral);
}
示例9: func_150065_e
import net.minecraft.block.BlockPressurePlate; //导入依赖的package包/类
@Override
//getPlateState
protected int func_150065_e(World world, int x, int y, int z)
{
List list = null;
int meta = world.getBlockMetadata(x, y, z);
if (this.triggerMobType == BlockPressurePlate.Sensitivity.everything)
{
list = world.getEntitiesWithinAABBExcludingEntity((Entity)null, this.getMetaSensitiveAABB(x, y, z, meta));
}
if (this.triggerMobType == BlockPressurePlate.Sensitivity.mobs)
{
list = world.getEntitiesWithinAABB(EntityLivingBase.class, this.getMetaSensitiveAABB(x, y, z, meta));
}
if (this.triggerMobType == BlockPressurePlate.Sensitivity.players)
{
list = world.getEntitiesWithinAABB(EntityPlayer.class, this.getMetaSensitiveAABB(x, y, z, meta));
}
if (!list.isEmpty())
{
Iterator iterator = list.iterator();
while (iterator.hasNext())
{
Entity entity = (Entity)iterator.next();
if (!entity.doesEntityNotTriggerPressurePlate())
{
return 15;
}
}
}
return 0;
}
示例10: testAlphaContent
import net.minecraft.block.BlockPressurePlate; //导入依赖的package包/类
private void testAlphaContent() {
final Material customMovingMaterial = new Material(MapColor.brownColor);
new SimpleMovingBlock(this, "0b", "0b (Black)", customMovingMaterial, true);
new SimpleMovingBlock(this, "0w", "0w (White)", customMovingMaterial, true);
new SimpleMovingBlock(this, "1b", "1b (Black)", customMovingMaterial, true);
new SimpleMovingBlock(this, "1w", "1w (White)", customMovingMaterial, true);
new SimpleMovingBlock(this, "2b", "2b (Black)", customMovingMaterial, true);
new SimpleMovingBlock(this, "2w", "2w (White)", customMovingMaterial, true);
new SimpleMovingBlock(this, "3b", "3b (Black)", customMovingMaterial, true);
new SimpleMovingBlock(this, "3w", "3w (White)", customMovingMaterial, true);
new SimpleMovingBlock(this, "4b", "4b (Black)", customMovingMaterial, true);
new SimpleMovingBlock(this, "4w", "4w (White)", customMovingMaterial, true);
new SimpleMovingBlock(this, "5b", "5b (Black)", customMovingMaterial, true);
new SimpleMovingBlock(this, "5w", "5w (White)", customMovingMaterial, true);
new SimpleMovingBlock(this, "6b", "6b (Black)", customMovingMaterial, true);
new SimpleMovingBlock(this, "6w", "6w (White)", customMovingMaterial, true);
new SimpleMovingBlock(this, "7b", "7b (Black)", customMovingMaterial, true);
new SimpleMovingBlock(this, "7w", "7w (White)", customMovingMaterial, true);
new SimpleMovingBlock(this, "8b", "8b (Black)", customMovingMaterial, true);
new SimpleMovingBlock(this, "8w", "8w (White)", customMovingMaterial, true);
new SimpleMovingBlock(this, "9b", "9b (Black)", customMovingMaterial, true);
new SimpleMovingBlock(this, "9w", "9w (White)", customMovingMaterial, true);
new SimpleSword(this, "simple_blade", "Simple Blade", Item.ToolMaterial.EMERALD, true);
new SimpleAxe(this, "simple_axe", "Simple Axe", Item.ToolMaterial.EMERALD, true);
new SimplePickaxe(this, "simple_pickaxe", "Simple Pickaxe", Item.ToolMaterial.EMERALD, true);
new SimpleSpade(this, "simple_shovel", "Simple Shovel", Item.ToolMaterial.EMERALD, true);
final ItemArmor.ArmorMaterial customArmorMaterial = EnumHelper.addArmorMaterial("Custom", 100, new int[] {2, 3, 2, 2}, 15);
new SimpleArmor(this, "simple_helmet", "Simple Helmet", customArmorMaterial, SimpleArmor.ArmorType.HEAD, true);
new SimpleArmor(this, "simple_chestplate", "Simple Chestplate", customArmorMaterial, SimpleArmor.ArmorType.TORSO, true);
new SimpleArmor(this, "simple_leggings", "Simple Leggings", customArmorMaterial, SimpleArmor.ArmorType.LEGS, true);
new SimpleArmor(this, "simple_boots", "Simple Boots", customArmorMaterial, SimpleArmor.ArmorType.FEET, true);
final Material customSlabMaterial = new Material(MapColor.blueColor);
new SimpleSlab(this, "simple_slab", "Simple Slab", customSlabMaterial, true);
final Material customBlockMaterial = new Material(MapColor.clayColor);
final SimpleBlock block = new SimpleBlock(this, "simple_renderer", "Simple Renderer", customBlockMaterial, true);
if (getGame().getSide().isClient()) {
setupBlockRenderer(block);
}
final Material customFluidMaterial = new Material(MapColor.diamondColor);
new SimpleBlockFluid(this, "simple_fluid", "Simple Fluid", customFluidMaterial, true);
final Material customPressurePlate = new Material(MapColor.adobeColor);
new SimplePressurePlate(this, "simple_plate", "Simple Plate", customPressurePlate, true, BlockPressurePlate.Sensitivity.everything);
new SimpleFlower(this, "simple_flower", "Simple Flower", true);
final Material customTrapDoor = new Material(MapColor.woodColor);
new SimpleTrapDoor(this, "simple_trapdoor", "Simple Trapdoor", customTrapDoor, true);
new SimpleBow(this, "simple_bow", "Simple Bow", true, 1);
new SimpleCake(this, "simple_cake", "Simple Cake", Material.cake, true);
new SimpleFlowerPot(this, "simple_flower_pot", "Simple Flower Pot", true);
new SimpleLever(this, "simple_lever", "SimpleLever", true);
new SimpleCactus(this, "simple_cactus", "Simple Cactus", true);
}
示例11: setStateIfMobInteractsWithPlate
import net.minecraft.block.BlockPressurePlate; //导入依赖的package包/类
@SuppressWarnings("rawtypes")
private void setStateIfMobInteractsWithPlate(World par1World, int par2, int par3, int par4)
{
boolean var5 = par1World.getBlockMetadata(par2, par3, par4) == 1;
boolean var6 = false;
float var7 = 0.125F;
List var8 = null;
if (this.sensitivity == BlockPressurePlate.Sensitivity.everything)
{
var8 = par1World.getEntitiesWithinAABBExcludingEntity((Entity)null, AxisAlignedBB.getBoundingBox((double)((float)par2 + var7), (double)par3, (double)((float)par4 + var7), (double)((float)(par2 + 1) - var7), (double)par3 + 0.25D, (double)((float)(par4 + 1) - var7)));
}
if (this.sensitivity == BlockPressurePlate.Sensitivity.mobs)
{
var8 = par1World.getEntitiesWithinAABB(EntityLiving.class, AxisAlignedBB.getBoundingBox((double)((float)par2 + var7), (double)par3, (double)((float)par4 + var7), (double)((float)(par2 + 1) - var7), (double)par3 + 0.25D, (double)((float)(par4 + 1) - var7)));
}
if (this.sensitivity == BlockPressurePlate.Sensitivity.players)
{
var8 = par1World.getEntitiesWithinAABB(EntityPlayer.class, AxisAlignedBB.getBoundingBox((double)((float)par2 + var7), (double)par3, (double)((float)par4 + var7), (double)((float)(par2 + 1) - var7), (double)par3 + 0.25D, (double)((float)(par4 + 1) - var7)));
}
if (!var8.isEmpty())
{
var6 = true;
}
if (var6 && !var5)
{
par1World.setBlockMetadataWithNotify(par2, par3, par4, 1, 2);
par1World.notifyBlocksOfNeighborChange(par2, par3, par4, this);
par1World.notifyBlocksOfNeighborChange(par2, par3 - 1, par4, this);
par1World.playSoundEffect((double)par2 + 0.5D, (double)par3 + 0.1D, (double)par4 + 0.5D, "random.click", 0.3F, 0.6F);
}
if (!var6 && var5)
{
par1World.setBlockMetadataWithNotify(par2, par3, par4, 0, 2);
par1World.notifyBlocksOfNeighborChange(par2, par3, par4, this);
par1World.notifyBlocksOfNeighborChange(par2, par3 - 1, par4, this);
par1World.playSoundEffect((double)par2 + 0.5D, (double)par3 + 0.1D, (double)par4 + 0.5D, "random.click", 0.3F, 0.5F);
}
if (var6)
{
par1World.scheduleBlockUpdate(par2, par3, par4, this, this.tickRate(par1World));
}
}