本文整理汇总了Java中net.minecraft.block.BlockPistonExtension类的典型用法代码示例。如果您正苦于以下问题:Java BlockPistonExtension类的具体用法?Java BlockPistonExtension怎么用?Java BlockPistonExtension使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
BlockPistonExtension类属于net.minecraft.block包,在下文中一共展示了BlockPistonExtension类的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: func_190609_a
import net.minecraft.block.BlockPistonExtension; //导入依赖的package包/类
public void func_190609_a(World p_190609_1_, BlockPos p_190609_2_, AxisAlignedBB p_190609_3_, List<AxisAlignedBB> p_190609_4_, @Nullable Entity p_190609_5_)
{
if (!this.extending && this.shouldHeadBeRendered)
{
this.pistonState.withProperty(BlockPistonBase.EXTENDED, Boolean.valueOf(true)).addCollisionBoxToList(p_190609_1_, p_190609_2_, p_190609_3_, p_190609_4_, p_190609_5_, false);
}
EnumFacing enumfacing = (EnumFacing)field_190613_i.get();
if ((double)this.progress >= 1.0D || enumfacing != (this.extending ? this.pistonFacing : this.pistonFacing.getOpposite()))
{
int i = p_190609_4_.size();
IBlockState iblockstate;
if (this.shouldPistonHeadBeRendered())
{
iblockstate = Blocks.PISTON_HEAD.getDefaultState().withProperty(BlockPistonExtension.FACING, this.pistonFacing).withProperty(BlockPistonExtension.SHORT, Boolean.valueOf(this.extending != 1.0F - this.progress < 0.25F));
}
else
{
iblockstate = this.pistonState;
}
float f = this.getExtendedProgress(this.progress);
double d0 = (double)((float)this.pistonFacing.getFrontOffsetX() * f);
double d1 = (double)((float)this.pistonFacing.getFrontOffsetY() * f);
double d2 = (double)((float)this.pistonFacing.getFrontOffsetZ() * f);
iblockstate.addCollisionBoxToList(p_190609_1_, p_190609_2_, p_190609_3_.offset(-d0, -d1, -d2), p_190609_4_, p_190609_5_, true);
for (int j = i; j < p_190609_4_.size(); ++j)
{
p_190609_4_.set(j, ((AxisAlignedBB)p_190609_4_.get(j)).offset(d0, d1, d2));
}
}
}
示例2: addCollisionBoxToList
import net.minecraft.block.BlockPistonExtension; //导入依赖的package包/类
@SuppressWarnings("deprecation")
@Override
public void addCollisionBoxToList(IBlockState state, World worldIn, BlockPos pos, AxisAlignedBB entityBox, List<AxisAlignedBB> collidingBoxes, @Nullable Entity entityIn, boolean p_185477_7_)
{
//super.addCollisionBoxToList(state, worldIn, pos, entityBox, collidingBoxes, entityIn, p_185477_7_);
TileEntity tile = worldIn.getTileEntity(pos);
if (tile != null && tile instanceof TileEntityCasePiston)
{
TileEntityCasePiston piston = (TileEntityCasePiston)tile;
for(EnumFacing enumfacing : piston.validFaces){
BlockPos pos2 = pos.offset(enumfacing);
float progress = piston.progress[enumfacing.getIndex()];
if (progress >= 1.0D)
{
IBlockState iblockstate;
iblockstate = Blocks.PISTON_HEAD.getDefaultState().withProperty(BlockDirectional.FACING, enumfacing).withProperty(BlockPistonExtension.SHORT, Boolean.valueOf(piston.isExtending[enumfacing.getIndex()] != 1.0F - progress < 0.25F));
float f = piston.getExtendedProgress(progress, enumfacing);
double d0 = enumfacing.getFrontOffsetX() * f;
double d1 = enumfacing.getFrontOffsetY() * f;
double d2 = enumfacing.getFrontOffsetZ() * f;
iblockstate.addCollisionBoxToList(worldIn, pos2, entityBox.offset(-d0, -d1, -d2), collidingBoxes, entityIn, true);
}
}
}
super.addCollisionBoxToList(state, worldIn, pos, entityBox, collidingBoxes, entityIn, p_185477_7_);
}
示例3: registerVanillaVariantProps
import net.minecraft.block.BlockPistonExtension; //导入依赖的package包/类
private static void registerVanillaVariantProps() {
// TODO: omit similar blocks
registerVariantProperty(BlockStone.VARIANT);
registerVariantProperty(BlockPlanks.VARIANT);
registerVariantProperty(BlockSapling.TYPE);
registerVariantProperty(BlockDirt.VARIANT);
registerVariantProperty(BlockSand.VARIANT);
registerVariantProperty(BlockOldLog.VARIANT);
registerVariantProperty(BlockNewLog.VARIANT);
registerVariantProperty(BlockOldLeaf.VARIANT);
registerVariantProperty(BlockNewLeaf.VARIANT);
registerVariantProperty(BlockSandStone.TYPE);
registerVariantProperty(BlockTallGrass.TYPE);
registerVariantProperty(BlockPistonExtension.TYPE);
registerVariantProperty(BlockColored.COLOR);
registerVariantProperty(BlockPistonMoving.TYPE);
registerVariantProperty(Blocks.YELLOW_FLOWER.getTypeProperty());
registerVariantProperty(Blocks.RED_FLOWER.getTypeProperty());
registerVariantProperty(BlockStoneSlab.VARIANT);
registerVariantProperty(BlockWoodSlab.VARIANT);
registerVariantProperty(BlockAnvil.DAMAGE);
registerVariantProperty(BlockQuartz.VARIANT);
registerVariantProperty(BlockCarpet.COLOR);
registerVariantProperty(BlockDoublePlant.VARIANT);
registerVariantProperty(BlockStainedGlass.COLOR);
registerVariantProperty(BlockStainedGlassPane.COLOR);
registerVariantProperty(BlockPrismarine.VARIANT);
registerVariantProperty(BlockRedSandstone.TYPE);
registerVariantProperty(BlockStoneSlabNew.VARIANT);
}
示例4: renderTileEntityAt
import net.minecraft.block.BlockPistonExtension; //导入依赖的package包/类
public void renderTileEntityAt(TileEntityPiston te, double x, double y, double z, float partialTicks, int destroyStage)
{
BlockPos blockpos = te.getPos();
IBlockState iblockstate = te.getPistonState();
Block block = iblockstate.getBlock();
if (block.getMaterial() != Material.air && te.getProgress(partialTicks) < 1.0F)
{
Tessellator tessellator = Tessellator.getInstance();
WorldRenderer worldrenderer = tessellator.getWorldRenderer();
this.bindTexture(TextureMap.locationBlocksTexture);
RenderHelper.disableStandardItemLighting();
GlStateManager.blendFunc(770, 771);
GlStateManager.enableBlend();
GlStateManager.disableCull();
if (Minecraft.isAmbientOcclusionEnabled())
{
GlStateManager.shadeModel(7425);
}
else
{
GlStateManager.shadeModel(7424);
}
worldrenderer.begin(7, DefaultVertexFormats.BLOCK);
worldrenderer.setTranslation((double)((float)x - (float)blockpos.getX() + te.getOffsetX(partialTicks)), (double)((float)y - (float)blockpos.getY() + te.getOffsetY(partialTicks)), (double)((float)z - (float)blockpos.getZ() + te.getOffsetZ(partialTicks)));
World world = this.getWorld();
if (block == Blocks.piston_head && te.getProgress(partialTicks) < 0.5F)
{
iblockstate = iblockstate.withProperty(BlockPistonExtension.SHORT, Boolean.valueOf(true));
this.blockRenderer.getBlockModelRenderer().renderModel(world, this.blockRenderer.getModelFromBlockState(iblockstate, world, blockpos), iblockstate, blockpos, worldrenderer, true);
}
else if (te.shouldPistonHeadBeRendered() && !te.isExtending())
{
BlockPistonExtension.EnumPistonType blockpistonextension$enumpistontype = block == Blocks.sticky_piston ? BlockPistonExtension.EnumPistonType.STICKY : BlockPistonExtension.EnumPistonType.DEFAULT;
IBlockState iblockstate1 = Blocks.piston_head.getDefaultState().withProperty(BlockPistonExtension.TYPE, blockpistonextension$enumpistontype).withProperty(BlockPistonExtension.FACING, iblockstate.getValue(BlockPistonBase.FACING));
iblockstate1 = iblockstate1.withProperty(BlockPistonExtension.SHORT, Boolean.valueOf(te.getProgress(partialTicks) >= 0.5F));
this.blockRenderer.getBlockModelRenderer().renderModel(world, this.blockRenderer.getModelFromBlockState(iblockstate1, world, blockpos), iblockstate1, blockpos, worldrenderer, true);
worldrenderer.setTranslation((double)((float)x - (float)blockpos.getX()), (double)((float)y - (float)blockpos.getY()), (double)((float)z - (float)blockpos.getZ()));
iblockstate.withProperty(BlockPistonBase.EXTENDED, Boolean.valueOf(true));
this.blockRenderer.getBlockModelRenderer().renderModel(world, this.blockRenderer.getModelFromBlockState(iblockstate, world, blockpos), iblockstate, blockpos, worldrenderer, true);
}
else
{
this.blockRenderer.getBlockModelRenderer().renderModel(world, this.blockRenderer.getModelFromBlockState(iblockstate, world, blockpos), iblockstate, blockpos, worldrenderer, false);
}
worldrenderer.setTranslation(0.0D, 0.0D, 0.0D);
tessellator.draw();
RenderHelper.enableStandardItemLighting();
}
}
示例5: renderTileEntityAt
import net.minecraft.block.BlockPistonExtension; //导入依赖的package包/类
public void renderTileEntityAt(TileEntityPiston te, double x, double y, double z, float partialTicks, int destroyStage)
{
BlockPos blockpos = te.getPos();
IBlockState iblockstate = te.getPistonState();
Block block = iblockstate.getBlock();
if (iblockstate.getMaterial() != Material.AIR && te.getProgress(partialTicks) < 1.0F)
{
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer vertexbuffer = tessellator.getBuffer();
this.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
RenderHelper.disableStandardItemLighting();
GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA);
GlStateManager.enableBlend();
GlStateManager.disableCull();
if (Minecraft.isAmbientOcclusionEnabled())
{
GlStateManager.shadeModel(7425);
}
else
{
GlStateManager.shadeModel(7424);
}
vertexbuffer.begin(7, DefaultVertexFormats.BLOCK);
vertexbuffer.setTranslation(x - (double)blockpos.getX() + (double)te.getOffsetX(partialTicks), y - (double)blockpos.getY() + (double)te.getOffsetY(partialTicks), z - (double)blockpos.getZ() + (double)te.getOffsetZ(partialTicks));
World world = this.getWorld();
if (block == Blocks.PISTON_HEAD && te.getProgress(partialTicks) <= 0.25F)
{
iblockstate = iblockstate.withProperty(BlockPistonExtension.SHORT, Boolean.valueOf(true));
this.renderStateModel(blockpos, iblockstate, vertexbuffer, world, true);
}
else if (te.shouldPistonHeadBeRendered() && !te.isExtending())
{
BlockPistonExtension.EnumPistonType blockpistonextension$enumpistontype = block == Blocks.STICKY_PISTON ? BlockPistonExtension.EnumPistonType.STICKY : BlockPistonExtension.EnumPistonType.DEFAULT;
IBlockState iblockstate1 = Blocks.PISTON_HEAD.getDefaultState().withProperty(BlockPistonExtension.TYPE, blockpistonextension$enumpistontype).withProperty(BlockPistonExtension.FACING, iblockstate.getValue(BlockPistonBase.FACING));
iblockstate1 = iblockstate1.withProperty(BlockPistonExtension.SHORT, Boolean.valueOf(te.getProgress(partialTicks) >= 0.5F));
this.renderStateModel(blockpos, iblockstate1, vertexbuffer, world, true);
vertexbuffer.setTranslation(x - (double)blockpos.getX(), y - (double)blockpos.getY(), z - (double)blockpos.getZ());
iblockstate = iblockstate.withProperty(BlockPistonBase.EXTENDED, Boolean.valueOf(true));
this.renderStateModel(blockpos, iblockstate, vertexbuffer, world, true);
}
else
{
this.renderStateModel(blockpos, iblockstate, vertexbuffer, world, false);
}
vertexbuffer.setTranslation(0.0D, 0.0D, 0.0D);
tessellator.draw();
RenderHelper.enableStandardItemLighting();
}
}
示例6: func_190606_j
import net.minecraft.block.BlockPistonExtension; //导入依赖的package包/类
private IBlockState func_190606_j()
{
return !this.isExtending() && this.shouldPistonHeadBeRendered() ? Blocks.PISTON_HEAD.getDefaultState().withProperty(BlockPistonExtension.TYPE, this.pistonState.getBlock() == Blocks.STICKY_PISTON ? BlockPistonExtension.EnumPistonType.STICKY : BlockPistonExtension.EnumPistonType.DEFAULT).withProperty(BlockPistonExtension.FACING, this.pistonState.getValue(BlockPistonBase.FACING)) : this.pistonState;
}
示例7: renderTileEntityAt
import net.minecraft.block.BlockPistonExtension; //导入依赖的package包/类
public void renderTileEntityAt(TileEntityPiston te, double x, double y, double z, float partialTicks, int destroyStage)
{
if(blockRenderer == null) blockRenderer = Minecraft.getMinecraft().getBlockRendererDispatcher();
BlockPos blockpos = te.getPos();
IBlockState iblockstate = te.getPistonState();
Block block = iblockstate.getBlock();
if (iblockstate.getMaterial() != Material.AIR && te.getProgress(partialTicks) < 1.0F)
{
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer vertexbuffer = tessellator.getBuffer();
this.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
RenderHelper.disableStandardItemLighting();
GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA);
GlStateManager.enableBlend();
GlStateManager.disableCull();
if (Minecraft.isAmbientOcclusionEnabled())
{
GlStateManager.shadeModel(7425);
}
else
{
GlStateManager.shadeModel(7424);
}
vertexbuffer.begin(7, DefaultVertexFormats.BLOCK);
vertexbuffer.setTranslation((double)((float)x - (float)blockpos.getX() + te.getOffsetX(partialTicks)), (double)((float)y - (float)blockpos.getY() + te.getOffsetY(partialTicks)), (double)((float)z - (float)blockpos.getZ() + te.getOffsetZ(partialTicks)));
World world = this.getWorld();
if (block == Blocks.PISTON_HEAD && te.getProgress(partialTicks) < 0.5F)
{
iblockstate = iblockstate.withProperty(BlockPistonExtension.SHORT, Boolean.valueOf(true));
this.renderStateModel(blockpos, iblockstate, vertexbuffer, world, true);
}
else if (te.shouldPistonHeadBeRendered() && !te.isExtending())
{
BlockPistonExtension.EnumPistonType blockpistonextension$enumpistontype = block == Blocks.STICKY_PISTON ? BlockPistonExtension.EnumPistonType.STICKY : BlockPistonExtension.EnumPistonType.DEFAULT;
IBlockState iblockstate1 = Blocks.PISTON_HEAD.getDefaultState().withProperty(BlockPistonExtension.TYPE, blockpistonextension$enumpistontype).withProperty(BlockPistonExtension.FACING, iblockstate.getValue(BlockPistonBase.FACING));
iblockstate1 = iblockstate1.withProperty(BlockPistonExtension.SHORT, Boolean.valueOf(te.getProgress(partialTicks) >= 0.5F));
this.renderStateModel(blockpos, iblockstate1, vertexbuffer, world, true);
vertexbuffer.setTranslation((double)((float)x - (float)blockpos.getX()), (double)((float)y - (float)blockpos.getY()), (double)((float)z - (float)blockpos.getZ()));
iblockstate = iblockstate.withProperty(BlockPistonBase.EXTENDED, Boolean.valueOf(true));
this.renderStateModel(blockpos, iblockstate, vertexbuffer, world, true);
}
else
{
this.renderStateModel(blockpos, iblockstate, vertexbuffer, world, false);
}
vertexbuffer.setTranslation(0.0D, 0.0D, 0.0D);
tessellator.draw();
RenderHelper.enableStandardItemLighting();
}
}
示例8: getCollisionRelatedBlockState
import net.minecraft.block.BlockPistonExtension; //导入依赖的package包/类
private IBlockState getCollisionRelatedBlockState(EnumFacing side)
{
return !isExtending[side.getIndex()] ? Blocks.PISTON_HEAD.getDefaultState().withProperty(BlockPistonExtension.TYPE, BlockPistonExtension.EnumPistonType.DEFAULT).withProperty(BlockDirectional.FACING, side) : getWorld().getBlockState(getPos());
}
示例9: getBlockType
import net.minecraft.block.BlockPistonExtension; //导入依赖的package包/类
private static BlockType getBlockType(Block block) {
if(block instanceof BlockBed || block instanceof BlockPumpkin || block instanceof BlockFenceGate || block instanceof BlockEndPortalFrame
|| block instanceof BlockCocoa) {
return BlockType.BED;
}
if(block instanceof BlockRail) {
return BlockType.RAIL;
}
if(block instanceof BlockRailPowered || block instanceof BlockRailDetector) {
return BlockType.RAIL_POWERED;
}
if(block instanceof BlockStairs) {
return BlockType.STAIR;
}
if(block instanceof BlockChest || block instanceof BlockEnderChest || block instanceof BlockFurnace || block instanceof BlockLadder
|| block == Blocks.wall_sign) {
return BlockType.CHEST;
}
if(block == Blocks.standing_sign) {
return BlockType.SIGNPOST;
}
if(block instanceof BlockDoor) {
return BlockType.DOOR;
}
if(block instanceof BlockButton) {
return BlockType.BUTTON;
}
if(block instanceof BlockRedstoneRepeater || block instanceof BlockRedstoneComparator) {
return BlockType.REDSTONE_REPEATER;
}
if(block instanceof BlockTrapDoor) {
return BlockType.TRAPDOOR;
}
if(block instanceof BlockHugeMushroom) {
return BlockType.MUSHROOM_CAP;
}
if(block instanceof BlockVine) {
return BlockType.VINE;
}
if(block instanceof BlockSkull) {
return BlockType.SKULL;
}
if(block instanceof BlockAnvil) {
return BlockType.ANVIL;
}
if(block instanceof BlockLog) {
return BlockType.LOG;
}
if(block instanceof BlockDispenser || block instanceof BlockPistonBase || block instanceof BlockPistonExtension || block instanceof BlockHopper) {
return BlockType.DISPENSER;
}
if(block instanceof BlockTorch) {
return BlockType.TORCH;
}
if(block instanceof BlockLever) {
return BlockType.LEVER;
}
if(block instanceof BlockTripWireHook) {
return BlockType.TRIP_WIRE_HOOK;
}
return null;
}