本文整理汇总了Java中net.minecraft.block.BlockFenceGate类的典型用法代码示例。如果您正苦于以下问题:Java BlockFenceGate类的具体用法?Java BlockFenceGate怎么用?Java BlockFenceGate使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
BlockFenceGate类属于net.minecraft.block包,在下文中一共展示了BlockFenceGate类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: handleFalling
import net.minecraft.block.BlockFenceGate; //导入依赖的package包/类
/**
* process player falling based on movement packet
*/
public void handleFalling(double p_71122_1_, boolean p_71122_3_)
{
int i = MathHelper.floor_double(this.posX);
int j = MathHelper.floor_double(this.posY - 0.20000000298023224D);
int k = MathHelper.floor_double(this.posZ);
BlockPos blockpos = new BlockPos(i, j, k);
Block block = this.worldObj.getBlockState(blockpos).getBlock();
if (block.getMaterial() == Material.air)
{
Block block1 = this.worldObj.getBlockState(blockpos.down()).getBlock();
if (block1 instanceof BlockFence || block1 instanceof BlockWall || block1 instanceof BlockFenceGate)
{
blockpos = blockpos.down();
block = this.worldObj.getBlockState(blockpos).getBlock();
}
}
super.updateFallState(p_71122_1_, p_71122_3_, block, blockpos);
}
示例2: handleFalling
import net.minecraft.block.BlockFenceGate; //导入依赖的package包/类
/**
* process player falling based on movement packet
*/
public void handleFalling(double y, boolean onGroundIn)
{
int i = MathHelper.floor(this.posX);
int j = MathHelper.floor(this.posY - 0.20000000298023224D);
int k = MathHelper.floor(this.posZ);
BlockPos blockpos = new BlockPos(i, j, k);
IBlockState iblockstate = this.world.getBlockState(blockpos);
if (iblockstate.getMaterial() == Material.AIR)
{
BlockPos blockpos1 = blockpos.down();
IBlockState iblockstate1 = this.world.getBlockState(blockpos1);
Block block = iblockstate1.getBlock();
if (block instanceof BlockFence || block instanceof BlockWall || block instanceof BlockFenceGate)
{
blockpos = blockpos1;
iblockstate = iblockstate1;
}
}
super.updateFallState(y, onGroundIn, iblockstate, blockpos);
}
示例3: handleFalling
import net.minecraft.block.BlockFenceGate; //导入依赖的package包/类
/**
* process player falling based on movement packet
*/
public void handleFalling(double y, boolean onGroundIn)
{
int i = MathHelper.floor_double(this.posX);
int j = MathHelper.floor_double(this.posY - 0.20000000298023224D);
int k = MathHelper.floor_double(this.posZ);
BlockPos blockpos = new BlockPos(i, j, k);
IBlockState iblockstate = this.worldObj.getBlockState(blockpos);
if (iblockstate.getBlock().isAir(iblockstate, this.worldObj, blockpos))
{
BlockPos blockpos1 = blockpos.down();
IBlockState iblockstate1 = this.worldObj.getBlockState(blockpos1);
Block block = iblockstate1.getBlock();
if (block instanceof BlockFence || block instanceof BlockWall || block instanceof BlockFenceGate)
{
blockpos = blockpos1;
iblockstate = iblockstate1;
}
}
super.updateFallState(y, onGroundIn, iblockstate, blockpos);
}
示例4: canConnectTo
import net.minecraft.block.BlockFenceGate; //导入依赖的package包/类
@Override
public boolean canConnectTo(IBlockAccess par1IBlockAccess, BlockPos pos)
{
Block block = par1IBlockAccess.getBlockState(pos).getBlock();
//split up oneliner to be more readable
if(block != this && !(block instanceof BlockFenceGate) && block != SCContent.reinforcedFencegate)
{
if(block.getDefaultState().getMaterial().isOpaque())
return block.getDefaultState().getMaterial() != Material.GOURD;
else
return false;
}
else
return true;
}
示例5: canConnectTo
import net.minecraft.block.BlockFenceGate; //导入依赖的package包/类
@Override
public boolean canConnectTo(IBlockAccess par1IBlockAccess, BlockPos pos)
{
Block block = par1IBlockAccess.getBlockState(pos).getBlock();
//split up oneliner to be more readable
if(block != this && !(block instanceof BlockFenceGate) && block != SCContent.reinforcedFencegate)
{
if(block.getMaterial().isOpaque())
return block.getMaterial() != Material.gourd;
else
return false;
}
else
return true;
}
示例6: canConnectTo
import net.minecraft.block.BlockFenceGate; //导入依赖的package包/类
@Override
public boolean canConnectTo(IBlockAccess par1IBlockAccess, BlockPos pos, EnumFacing facing)
{
Block block = par1IBlockAccess.getBlockState(pos).getBlock();
//split up oneliner to be more readable
if(block != this && !(block instanceof BlockFenceGate) && block != SCContent.reinforcedFencegate)
{
if(block.getDefaultState().getMaterial().isOpaque())
return block.getDefaultState().getMaterial() != Material.GOURD;
else
return false;
}
else
return true;
}
示例7: canConnectTo
import net.minecraft.block.BlockFenceGate; //导入依赖的package包/类
public boolean canConnectTo(IBlockAccess worldIn, BlockPos pos, EnumFacing p_176524_3_) {
IBlockState iblockstate = worldIn.getBlockState(pos);
BlockFaceShape blockfaceshape = iblockstate.getBlockFaceShape(worldIn, pos, p_176524_3_);
Block block = iblockstate.getBlock();
boolean flag = blockfaceshape == BlockFaceShape.MIDDLE_POLE && (iblockstate.getMaterial() == this.blockMaterial || block instanceof BlockFenceGate);
return !isExcepBlockForAttachWithPiston(block) && blockfaceshape == BlockFaceShape.SOLID || flag;
}
示例8: getPathNodeTypeRaw
import net.minecraft.block.BlockFenceGate; //导入依赖的package包/类
private PathNodeType getPathNodeTypeRaw(IBlockAccess p_189553_1_, int p_189553_2_, int p_189553_3_, int p_189553_4_)
{
BlockPos blockpos = new BlockPos(p_189553_2_, p_189553_3_, p_189553_4_);
IBlockState iblockstate = p_189553_1_.getBlockState(blockpos);
Block block = iblockstate.getBlock();
Material material = iblockstate.getMaterial();
return material == Material.AIR ? PathNodeType.OPEN : (block != Blocks.TRAPDOOR && block != Blocks.IRON_TRAPDOOR && block != Blocks.WATERLILY ? (block == Blocks.FIRE ? PathNodeType.DAMAGE_FIRE : (block == Blocks.CACTUS ? PathNodeType.DAMAGE_CACTUS : (block instanceof BlockDoor && material == Material.WOOD && !((Boolean)iblockstate.getValue(BlockDoor.OPEN)).booleanValue() ? PathNodeType.DOOR_WOOD_CLOSED : (block instanceof BlockDoor && material == Material.IRON && !((Boolean)iblockstate.getValue(BlockDoor.OPEN)).booleanValue() ? PathNodeType.DOOR_IRON_CLOSED : (block instanceof BlockDoor && ((Boolean)iblockstate.getValue(BlockDoor.OPEN)).booleanValue() ? PathNodeType.DOOR_OPEN : (block instanceof BlockRailBase ? PathNodeType.RAIL : (!(block instanceof BlockFence) && !(block instanceof BlockWall) && (!(block instanceof BlockFenceGate) || ((Boolean)iblockstate.getValue(BlockFenceGate.OPEN)).booleanValue()) ? (material == Material.WATER ? PathNodeType.WATER : (material == Material.LAVA ? PathNodeType.LAVA : (block.isPassable(p_189553_1_, blockpos) ? PathNodeType.OPEN : PathNodeType.BLOCKED))) : PathNodeType.FENCE))))))) : PathNodeType.TRAPDOOR);
}
示例9: getValidVanillaBlockRotations
import net.minecraft.block.BlockFenceGate; //导入依赖的package包/类
public static ForgeDirection[] getValidVanillaBlockRotations(Block block)
{
return (block instanceof BlockBed ||
block instanceof BlockPumpkin ||
block instanceof BlockFenceGate ||
block instanceof BlockEndPortalFrame ||
block instanceof BlockTripWireHook ||
block instanceof BlockCocoa ||
block instanceof BlockRailPowered ||
block instanceof BlockRailDetector ||
block instanceof BlockStairs ||
block instanceof BlockChest ||
block instanceof BlockEnderChest ||
block instanceof BlockFurnace ||
block instanceof BlockLadder ||
block == Blocks.field_150444_as ||
block == Blocks.field_150472_an ||
block instanceof BlockDoor ||
block instanceof BlockRail ||
block instanceof BlockButton ||
block instanceof BlockRedstoneRepeater ||
block instanceof BlockRedstoneComparator ||
block instanceof BlockTrapDoor ||
block instanceof BlockHugeMushroom ||
block instanceof BlockVine ||
block instanceof BlockSkull ||
block instanceof BlockAnvil) ? UP_DOWN_AXES : VALID_DIRECTIONS;
}
示例10: canConnectTo
import net.minecraft.block.BlockFenceGate; //导入依赖的package包/类
public boolean canConnectTo(IBlockAccess worldIn, BlockPos pos)
{
Block block = worldIn.getBlockState(pos).getBlock();
if (block instanceof CBWall && block.getMaterial().equals(this.getMaterial())) return true;
return block == Blocks.barrier ? false : (block != this && !(block instanceof BlockFenceGate) ? (block.getMaterial().isOpaque() && block.isFullCube() ? block.getMaterial() != Material.gourd : false) : true);
}
示例11: CustomBlockProcessingHandled
import net.minecraft.block.BlockFenceGate; //导入依赖的package包/类
@Override
protected Boolean CustomBlockProcessingHandled(StructureConfiguration configuration, BuildBlock block, World world, BlockPos originalPos,
EnumFacing assumedNorth, Block foundBlock, IBlockState blockState, EntityPlayer player)
{
if (foundBlock instanceof BlockFenceGate && this.chickenCoopBlockPos == null)
{
chickenCoopBlockPos = block.getStartingPosition().getRelativePosition(
originalPos,
this.getClearSpace().getShape().getDirection(),
configuration.houseFacing).offset(configuration.houseFacing.getOpposite(), 2);
}
return false;
}
示例12: getValidVanillaBlockRotations
import net.minecraft.block.BlockFenceGate; //导入依赖的package包/类
public static ForgeDirection[] getValidVanillaBlockRotations(Block block)
{
return (block instanceof BlockBed ||
block instanceof BlockPumpkin ||
block instanceof BlockFenceGate ||
block instanceof BlockEndPortalFrame ||
block instanceof BlockTripWireHook ||
block instanceof BlockCocoa ||
block instanceof BlockRailPowered ||
block instanceof BlockRailDetector ||
block instanceof BlockStairs ||
block instanceof BlockChest ||
block instanceof BlockEnderChest ||
block instanceof BlockFurnace ||
block instanceof BlockLadder ||
block == Blocks.wall_sign ||
block == Blocks.standing_sign ||
block instanceof BlockDoor ||
block instanceof BlockRail ||
block instanceof BlockButton ||
block instanceof BlockRedstoneRepeater ||
block instanceof BlockRedstoneComparator ||
block instanceof BlockTrapDoor ||
block instanceof BlockHugeMushroom ||
block instanceof BlockVine ||
block instanceof BlockSkull ||
block instanceof BlockAnvil) ? UP_DOWN_AXES : VALID_DIRECTIONS;
}
示例13: canConnectTo
import net.minecraft.block.BlockFenceGate; //导入依赖的package包/类
public boolean canConnectTo(IBlockAccess worldIn, BlockPos pos)
{
Block block = worldIn.getBlockState(pos).getBlock();
if ((this == MBlocks.red_rock_wall && block == MBlocks.red_rock_wall_mossy) || (this
== MBlocks.red_rock_wall_mossy
&& block
== MBlocks.red_rock_wall)
|| (this == MBlocks.coldstone_wall && block == MBlocks.coldstone_wall_mossy) || (this
== MBlocks.coldstone_wall_mossy
&& block
== MBlocks.coldstone_wall)
|| (this == MBlocks.icestone_wall && block == MBlocks.icestone_wall_mossy) || (this
== MBlocks.icestone_wall_mossy
&& block
== MBlocks.icestone_wall)
|| (this == MBlocks.oceanstone_wall && block == MBlocks.oceanstone_wall_mossy) || (this
== MBlocks.oceanstone_wall_mossy
&& block
== MBlocks.oceanstone_wall))
return true;
else
return block != Blocks.barrier && (!(block != this && !(block instanceof BlockFenceGate)) || ((block
.getMaterial()
.isOpaque()
&& block
.isFullCube())
&& block
.getMaterial()
!= Material.gourd));
}
示例14: func_78612_b
import net.minecraft.block.BlockFenceGate; //导入依赖的package包/类
public boolean func_78612_b(Block p_78612_1_, int p_78612_2_, int p_78612_3_, int p_78612_4_) {
int var5 = p_78612_1_.func_71857_b();
if(var5 == -1) {
return false;
} else {
p_78612_1_.func_71902_a(this.field_78669_a, p_78612_2_, p_78612_3_, p_78612_4_);
this.func_83018_a(p_78612_1_);
return var5 == 0?this.func_78570_q(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 4?this.func_78621_p(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 31?this.func_78581_r(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 1?this.func_78620_l(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 2?this.func_78572_c(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 20?this.func_78598_k(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 11?this.func_78582_a((BlockFence)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 39?this.func_96445_r(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 5?this.func_78589_i(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 13?this.func_78584_s(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 9?this.func_78586_a((BlockRailBase)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 19?this.func_78603_m(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 23?this.func_78566_o(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 6?this.func_78614_n(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 3?this.func_78590_h((BlockFire)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 8?this.func_78576_j(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 7?this.func_78601_u(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 10?this.func_78565_t((BlockStairs)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 27?this.func_78618_a((BlockDragonEgg)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 32?this.func_82779_a((BlockWall)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 12?this.func_78594_e(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 29?this.func_78577_f(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 30?this.func_78619_g(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 14?this.func_78574_w(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 15?this.func_78610_x((BlockRedstoneRepeater)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 36?this.func_94176_a((BlockRedstoneLogic)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 37?this.func_94171_a((BlockComparator)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 16?this.func_78593_b(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_, false):(var5 == 17?this.func_78608_c(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_, true):(var5 == 18?this.func_78592_a((BlockPane)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 21?this.func_78580_a((BlockFenceGate)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 24?this.func_78615_a((BlockCauldron)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 33?this.func_82780_a((BlockFlowerPot)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 35?this.func_82775_a((BlockAnvil)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 25?this.func_78585_a((BlockBrewingStand)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 26?this.func_78567_v((BlockEndPortalFrame)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 28?this.func_78616_a((BlockCocoa)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 34?this.func_82778_a((BlockBeacon)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 38?this.func_94172_a((BlockHopper)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):false))))))))))))))))))))))))))))))))))))));
}
}
示例15: initTesters
import net.minecraft.block.BlockFenceGate; //导入依赖的package包/类
public void initTesters() {
entityWhitelist.addTester(new ClassTester<Entity>(EntityItem.class));
entityWhitelist.addTester(new ClassTester<Entity>(EntityBoat.class));
entityWhitelist.addTester(new ClassTester<Entity>(EntityMinecart.class));
MinecraftForge.EVENT_BUS.post(new EntityRegisterEvent(entityWhitelist));
blockWhitelist.addTester(o -> {
float hardness = o.blockState.getBlockHardness(o.world, o);
return (hardness < 0)? Result.REJECT : Result.CONTINUE;
});
blockWhitelist.addTester(o -> o.blockState.getRenderType() == EnumBlockRenderType.MODEL? Result.ACCEPT : Result.CONTINUE);
blockWhitelist.addTester(createBlockClassTester(BlockSand.class));
blockWhitelist.addTester(createBlockClassTester(BlockStairs.class));
blockWhitelist.addTester(createBlockClassTester(BlockFence.class));
blockWhitelist.addTester(createBlockClassTester(BlockFenceGate.class));
blockWhitelist.addTester(createBlockIdentityTester(Blocks.CACTUS));
MinecraftForge.EVENT_BUS.post(new BlockRegisterEvent(blockWhitelist));
tileEntityWhitelist
.addTester(new ClassTester<TileEntity>(TileEntityBeacon.class))
.addTester(new ClassTester<TileEntity>(TileEntityBrewingStand.class))
.addTester(new ClassTester<TileEntity>(TileEntityChest.class))
.addTester(new ClassTester<TileEntity>(TileEntityCommandBlock.class))
.addTester(new ClassTester<TileEntity>(TileEntityDispenser.class))
.addTester(new ClassTester<TileEntity>(TileEntityEnchantmentTable.class))
.addTester(new ClassTester<TileEntity>(TileEntityEnderChest.class))
.addTester(new ClassTester<TileEntity>(TileEntityFurnace.class))
.addTester(new ClassTester<TileEntity>(TileEntityHopper.class))
.addTester(new ClassTester<TileEntity>(TileEntityNote.class))
.addTester(new ClassTester<TileEntity>(TileEntityJukebox.class));
}