本文整理汇总了Java中net.minecraft.block.BlockCarpet类的典型用法代码示例。如果您正苦于以下问题:Java BlockCarpet类的具体用法?Java BlockCarpet怎么用?Java BlockCarpet使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
BlockCarpet类属于net.minecraft.block包,在下文中一共展示了BlockCarpet类的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: Volkswagen
import net.minecraft.block.BlockCarpet; //导入依赖的package包/类
public Volkswagen() {
super("Volkswagen", 0xFFFFFF, ModuleCategory.TWEAKS);
setHidden(true);
listeners.add(new Listener<BlockBB>() {
@Override
public void call(BlockBB event) {
String serverIP = getServerIP();
if (serverIP == null) {
return;
}
if (serverIP.toLowerCase().contains("ihaq.ca")) {
if (new CuboidRegion(new Vec3(835, 5, 154), new Vec3(825, 5, 128)).contains(new Vec3(event.getX(), event.getY(), event.getZ()))) {
if (event.getBlock() instanceof BlockCarpet) {
event.setBoundingBox(null);
}
}
}
}
});
setState(true);
}
示例2: placeHut
import net.minecraft.block.BlockCarpet; //导入依赖的package包/类
public static void placeHut(final World world, BlockPos startpos, int[][][] data, IBlockState[] states, Random rand) {
for (int pass = 0; pass <= 1; pass++) {
for (int y = 0; y < data.length; y++) {
for (int x = 0; x < 6; x++) {
for (int z = 0; z < 6; z++) {
BlockPos pos = startpos.add(x + 5, -y + 5, z + 5);
if (data[y][z][x] != -1) {
IBlockState state = states[data[y][z][x]];
if (state == null || (pass == 0 && (state.getBlock() instanceof BlockCarpet || state.getBlock() instanceof BlockSapling))) {
world.setBlockToAir(pos);
} else if (state.getBlock() instanceof BlockFalling) {
while (world.getBlockState(pos).getBlock().isReplaceable(world, pos) && !world.isAirBlock(new BlockPos(pos.getX(), 0, pos.getZ()))) {
world.setBlockState(pos, state);
world.immediateBlockTick(pos, state, rand);
}
} else if (!(state.getBlock() instanceof BlockSlab)
|| (world.getBlockState(pos).getBlock().isReplaceable(world, pos) && world.getBlockState(pos).getMaterial() != Material.WATER)) {
world.setBlockState(pos, state);
}
}
}
}
}
}
}
示例3: create
import net.minecraft.block.BlockCarpet; //导入依赖的package包/类
public static void create() {
sandstone = Blocks.SANDSTONE.getDefaultState();
bedrock = Blocks.BEDROCK.getDefaultState();
slabs = Blocks.STONE_SLAB.getDefaultState().withProperty(BlockStoneSlab.VARIANT, BlockStoneSlab.EnumType.SAND).withProperty(BlockSlab.HALF,
BlockSlab.EnumBlockHalf.TOP);
lowslabs = Blocks.STONE_SLAB.getDefaultState().withProperty(BlockStoneSlab.VARIANT, BlockStoneSlab.EnumType.SAND).withProperty(BlockSlab.HALF,
BlockSlab.EnumBlockHalf.BOTTOM);
sand = Blocks.SAND.getDefaultState();
obsidian = Blocks.OBSIDIAN.getDefaultState();
portalLN = TravelHutMod.blockHutPortal.getDefaultState().withProperty(BlockHutPortal.TYPE, BlockHutPortal.Type.LEFT).withProperty(BlockHutPortal.FACING,
EnumFacing.NORTH);
portalLE = TravelHutMod.blockHutPortal.getDefaultState().withProperty(BlockHutPortal.TYPE, BlockHutPortal.Type.LEFT).withProperty(BlockHutPortal.FACING,
EnumFacing.EAST);
portalLS = TravelHutMod.blockHutPortal.getDefaultState().withProperty(BlockHutPortal.TYPE, BlockHutPortal.Type.LEFT).withProperty(BlockHutPortal.FACING,
EnumFacing.SOUTH);
portalLW = TravelHutMod.blockHutPortal.getDefaultState().withProperty(BlockHutPortal.TYPE, BlockHutPortal.Type.LEFT).withProperty(BlockHutPortal.FACING,
EnumFacing.WEST);
portalRN = TravelHutMod.blockHutPortal.getDefaultState().withProperty(BlockHutPortal.TYPE, BlockHutPortal.Type.RIGHT).withProperty(BlockHutPortal.FACING,
EnumFacing.NORTH);
portalRE = TravelHutMod.blockHutPortal.getDefaultState().withProperty(BlockHutPortal.TYPE, BlockHutPortal.Type.RIGHT).withProperty(BlockHutPortal.FACING,
EnumFacing.EAST);
portalRS = TravelHutMod.blockHutPortal.getDefaultState().withProperty(BlockHutPortal.TYPE, BlockHutPortal.Type.RIGHT).withProperty(BlockHutPortal.FACING,
EnumFacing.SOUTH);
portalRW = TravelHutMod.blockHutPortal.getDefaultState().withProperty(BlockHutPortal.TYPE, BlockHutPortal.Type.RIGHT).withProperty(BlockHutPortal.FACING,
EnumFacing.WEST);
carpet0 = Blocks.CARPET.getDefaultState().withProperty(net.minecraft.block.BlockCarpet.COLOR, EnumDyeColor.SILVER);
carpet1 = Blocks.CARPET.getDefaultState().withProperty(net.minecraft.block.BlockCarpet.COLOR, EnumDyeColor.BLUE);
carpet2 = Blocks.CARPET.getDefaultState().withProperty(net.minecraft.block.BlockCarpet.COLOR, EnumDyeColor.RED);
carpet3 = Blocks.CARPET.getDefaultState().withProperty(net.minecraft.block.BlockCarpet.COLOR, EnumDyeColor.YELLOW);
carpet4 = Blocks.CARPET.getDefaultState().withProperty(net.minecraft.block.BlockCarpet.COLOR, EnumDyeColor.GREEN);
dirt = Blocks.DIRT.getDefaultState();
sapling = Blocks.SAPLING.getDefaultState();
MinecraftForge.EVENT_BUS.register(WorldGenHandler.class);
}
示例4: getTarget
import net.minecraft.block.BlockCarpet; //导入依赖的package包/类
static BlockPos getTarget(World worldIn, BlockPos startpos, EnumFacing direction, int offset) {
BlockPos target = startpos.offset(direction, offset * 16 - 4);
target = new BlockPos(target.getX(), 250, target.getZ());
if (!worldIn.isBlockLoaded(target)) {
final int chunkX = target.getX() >> 4;
final int chunkZ = target.getZ() >> 4;
Chunk chunk = worldIn.getChunkFromChunkCoords(chunkX, chunkZ);
if (!chunk.isTerrainPopulated()) {
worldIn.getChunkFromChunkCoords(chunkX + 1, chunkZ);
worldIn.getChunkFromChunkCoords(chunkX, chunkZ + 1);
worldIn.getChunkFromChunkCoords(chunkX + 1, chunkZ + 1);
worldIn.getChunkFromChunkCoords(chunkX - 1, chunkZ);
worldIn.getChunkFromChunkCoords(chunkX, chunkZ - 1);
worldIn.getChunkFromChunkCoords(chunkX - 1, chunkZ - 1);
}
}
final Block landingBlock = Config.generateBedrock.getBoolean() ? Blocks.BEDROCK : Blocks.OBSIDIAN;
while (worldIn.getBlockState(target).getBlock() != landingBlock) {
target = target.down();
if (target.getY() < 0) {
return null;
}
}
if (!(worldIn.isAirBlock(target.up()) || worldIn.getBlockState(target.up()).getBlock() instanceof BlockCarpet) || !worldIn.isAirBlock(target.up(2))) {
return null;
}
return target;
}
示例5: registerVanillaVariantProps
import net.minecraft.block.BlockCarpet; //导入依赖的package包/类
private static void registerVanillaVariantProps() {
// TODO: omit similar blocks
registerVariantProperty(BlockStone.VARIANT);
registerVariantProperty(BlockPlanks.VARIANT);
registerVariantProperty(BlockSapling.TYPE);
registerVariantProperty(BlockDirt.VARIANT);
registerVariantProperty(BlockSand.VARIANT);
registerVariantProperty(BlockOldLog.VARIANT);
registerVariantProperty(BlockNewLog.VARIANT);
registerVariantProperty(BlockOldLeaf.VARIANT);
registerVariantProperty(BlockNewLeaf.VARIANT);
registerVariantProperty(BlockSandStone.TYPE);
registerVariantProperty(BlockTallGrass.TYPE);
registerVariantProperty(BlockPistonExtension.TYPE);
registerVariantProperty(BlockColored.COLOR);
registerVariantProperty(BlockPistonMoving.TYPE);
registerVariantProperty(Blocks.YELLOW_FLOWER.getTypeProperty());
registerVariantProperty(Blocks.RED_FLOWER.getTypeProperty());
registerVariantProperty(BlockStoneSlab.VARIANT);
registerVariantProperty(BlockWoodSlab.VARIANT);
registerVariantProperty(BlockAnvil.DAMAGE);
registerVariantProperty(BlockQuartz.VARIANT);
registerVariantProperty(BlockCarpet.COLOR);
registerVariantProperty(BlockDoublePlant.VARIANT);
registerVariantProperty(BlockStainedGlass.COLOR);
registerVariantProperty(BlockStainedGlassPane.COLOR);
registerVariantProperty(BlockPrismarine.VARIANT);
registerVariantProperty(BlockRedSandstone.TYPE);
registerVariantProperty(BlockStoneSlabNew.VARIANT);
}
示例6: shouldSideBeRendered
import net.minecraft.block.BlockCarpet; //导入依赖的package包/类
@Override
public boolean shouldSideBeRendered(@Nonnull IBlockState state, @Nonnull IBlockAccess worldIn, @Nonnull BlockPos pos, @Nonnull EnumFacing side) {
return super.shouldSideBeRendered(state, worldIn, pos, side)
&& !(side.getAxis() != EnumFacing.Axis.Y && worldIn.getBlockState(pos.offset(side)).getBlock() instanceof BlockCarpet);
}