本文整理汇总了Java中net.minecraft.block.BlockBrewingStand类的典型用法代码示例。如果您正苦于以下问题:Java BlockBrewingStand类的具体用法?Java BlockBrewingStand怎么用?Java BlockBrewingStand使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
BlockBrewingStand类属于net.minecraft.block包,在下文中一共展示了BlockBrewingStand类的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: func_78612_b
import net.minecraft.block.BlockBrewingStand; //导入依赖的package包/类
public boolean func_78612_b(Block p_78612_1_, int p_78612_2_, int p_78612_3_, int p_78612_4_) {
int var5 = p_78612_1_.func_71857_b();
if(var5 == -1) {
return false;
} else {
p_78612_1_.func_71902_a(this.field_78669_a, p_78612_2_, p_78612_3_, p_78612_4_);
this.func_83018_a(p_78612_1_);
return var5 == 0?this.func_78570_q(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 4?this.func_78621_p(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 31?this.func_78581_r(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 1?this.func_78620_l(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 2?this.func_78572_c(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 20?this.func_78598_k(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 11?this.func_78582_a((BlockFence)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 39?this.func_96445_r(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 5?this.func_78589_i(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 13?this.func_78584_s(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 9?this.func_78586_a((BlockRailBase)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 19?this.func_78603_m(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 23?this.func_78566_o(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 6?this.func_78614_n(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 3?this.func_78590_h((BlockFire)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 8?this.func_78576_j(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 7?this.func_78601_u(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 10?this.func_78565_t((BlockStairs)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 27?this.func_78618_a((BlockDragonEgg)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 32?this.func_82779_a((BlockWall)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 12?this.func_78594_e(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 29?this.func_78577_f(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 30?this.func_78619_g(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 14?this.func_78574_w(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 15?this.func_78610_x((BlockRedstoneRepeater)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 36?this.func_94176_a((BlockRedstoneLogic)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 37?this.func_94171_a((BlockComparator)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 16?this.func_78593_b(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_, false):(var5 == 17?this.func_78608_c(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_, true):(var5 == 18?this.func_78592_a((BlockPane)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 21?this.func_78580_a((BlockFenceGate)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 24?this.func_78615_a((BlockCauldron)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 33?this.func_82780_a((BlockFlowerPot)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 35?this.func_82775_a((BlockAnvil)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 25?this.func_78585_a((BlockBrewingStand)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 26?this.func_78567_v((BlockEndPortalFrame)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 28?this.func_78616_a((BlockCocoa)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 34?this.func_82778_a((BlockBeacon)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 38?this.func_94172_a((BlockHopper)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):false))))))))))))))))))))))))))))))))))))));
}
}
示例2: update
import net.minecraft.block.BlockBrewingStand; //导入依赖的package包/类
/**
* Like the old updateEntity(), except more generic.
*/
public void update()
{
if (this.brewTime > 0)
{
--this.brewTime;
if (this.brewTime == 0)
{
this.brewPotions();
this.markDirty();
}
else if (!this.canBrew())
{
this.brewTime = 0;
this.markDirty();
}
else if (this.ingredientID != this.brewingItemStacks[3].getItem())
{
this.brewTime = 0;
this.markDirty();
}
}
else if (this.canBrew())
{
this.brewTime = 400;
this.ingredientID = this.brewingItemStacks[3].getItem();
}
if (!this.worldObj.isRemote)
{
boolean[] aboolean = this.func_174902_m();
if (!Arrays.equals(aboolean, this.filledSlots))
{
this.filledSlots = aboolean;
IBlockState iblockstate = this.worldObj.getBlockState(this.getPos());
if (!(iblockstate.getBlock() instanceof BlockBrewingStand))
{
return;
}
for (int i = 0; i < BlockBrewingStand.HAS_BOTTLE.length; ++i)
{
iblockstate = iblockstate.withProperty(BlockBrewingStand.HAS_BOTTLE[i], Boolean.valueOf(aboolean[i]));
}
this.worldObj.setBlockState(this.pos, iblockstate, 2);
}
}
}
示例3: update
import net.minecraft.block.BlockBrewingStand; //导入依赖的package包/类
/**
* Like the old updateEntity(), except more generic.
*/
public void update()
{
ItemStack itemstack = (ItemStack)this.brewingItemStacks.get(4);
if (this.fuel <= 0 && itemstack.getItem() == Items.BLAZE_POWDER)
{
this.fuel = 20;
itemstack.func_190918_g(1);
this.markDirty();
}
boolean flag = this.canBrew();
boolean flag1 = this.brewTime > 0;
ItemStack itemstack1 = (ItemStack)this.brewingItemStacks.get(3);
if (flag1)
{
--this.brewTime;
boolean flag2 = this.brewTime == 0;
if (flag2 && flag)
{
this.brewPotions();
this.markDirty();
}
else if (!flag)
{
this.brewTime = 0;
this.markDirty();
}
else if (this.ingredientID != itemstack1.getItem())
{
this.brewTime = 0;
this.markDirty();
}
}
else if (flag && this.fuel > 0)
{
--this.fuel;
this.brewTime = 400;
this.ingredientID = itemstack1.getItem();
this.markDirty();
}
if (!this.world.isRemote)
{
boolean[] aboolean = this.createFilledSlotsArray();
if (!Arrays.equals(aboolean, this.filledSlots))
{
this.filledSlots = aboolean;
IBlockState iblockstate = this.world.getBlockState(this.getPos());
if (!(iblockstate.getBlock() instanceof BlockBrewingStand))
{
return;
}
for (int i = 0; i < BlockBrewingStand.HAS_BOTTLE.length; ++i)
{
iblockstate = iblockstate.withProperty(BlockBrewingStand.HAS_BOTTLE[i], Boolean.valueOf(aboolean[i]));
}
this.world.setBlockState(this.pos, iblockstate, 2);
}
}
}
示例4: update
import net.minecraft.block.BlockBrewingStand; //导入依赖的package包/类
/**
* Like the old updateEntity(), except more generic.
*/
public void update()
{
if (this.fuel <= 0 && this.brewingItemStacks[4] != null && this.brewingItemStacks[4].getItem() == Items.BLAZE_POWDER)
{
this.fuel = 20;
--this.brewingItemStacks[4].stackSize;
if (this.brewingItemStacks[4].stackSize <= 0)
{
this.brewingItemStacks[4] = null;
}
this.markDirty();
}
boolean flag = this.canBrew();
boolean flag1 = this.brewTime > 0;
if (flag1)
{
--this.brewTime;
boolean flag2 = this.brewTime == 0;
if (flag2 && flag)
{
this.brewPotions();
this.markDirty();
}
else if (!flag)
{
this.brewTime = 0;
this.markDirty();
}
else if (this.ingredientID != this.brewingItemStacks[3].getItem())
{
this.brewTime = 0;
this.markDirty();
}
}
else if (flag && this.fuel > 0)
{
--this.fuel;
this.brewTime = 400;
this.ingredientID = this.brewingItemStacks[3].getItem();
this.markDirty();
}
if (!this.worldObj.isRemote)
{
boolean[] aboolean = this.createFilledSlotsArray();
if (!Arrays.equals(aboolean, this.filledSlots))
{
this.filledSlots = aboolean;
IBlockState iblockstate = this.worldObj.getBlockState(this.getPos());
if (!(iblockstate.getBlock() instanceof BlockBrewingStand))
{
return;
}
for (int i = 0; i < BlockBrewingStand.HAS_BOTTLE.length; ++i)
{
iblockstate = iblockstate.withProperty(BlockBrewingStand.HAS_BOTTLE[i], Boolean.valueOf(aboolean[i]));
}
this.worldObj.setBlockState(this.pos, iblockstate, 2);
}
}
}
示例5: renderBlockBrewingStand
import net.minecraft.block.BlockBrewingStand; //导入依赖的package包/类
/**
* Render BlockBrewingStand
*/
public boolean renderBlockBrewingStand(BlockBrewingStand p_147741_1_, int p_147741_2_, int p_147741_3_, int p_147741_4_)
{
this.setRenderBounds(0.4375D, 0.0D, 0.4375D, 0.5625D, 0.875D, 0.5625D);
this.renderStandardBlock(p_147741_1_, p_147741_2_, p_147741_3_, p_147741_4_);
this.setOverrideBlockTexture(p_147741_1_.func_149959_e());
this.renderAllFaces = true;
this.setRenderBounds(0.5625D, 0.0D, 0.3125D, 0.9375D, 0.125D, 0.6875D);
this.renderStandardBlock(p_147741_1_, p_147741_2_, p_147741_3_, p_147741_4_);
this.setRenderBounds(0.125D, 0.0D, 0.0625D, 0.5D, 0.125D, 0.4375D);
this.renderStandardBlock(p_147741_1_, p_147741_2_, p_147741_3_, p_147741_4_);
this.setRenderBounds(0.125D, 0.0D, 0.5625D, 0.5D, 0.125D, 0.9375D);
this.renderStandardBlock(p_147741_1_, p_147741_2_, p_147741_3_, p_147741_4_);
this.renderAllFaces = false;
this.clearOverrideBlockTexture();
Tessellator var5 = Tessellator.instance;
var5.setBrightness(p_147741_1_.getBlockBrightness(this.blockAccess, p_147741_2_, p_147741_3_, p_147741_4_));
int var6 = p_147741_1_.colorMultiplier(this.blockAccess, p_147741_2_, p_147741_3_, p_147741_4_);
float var7 = (float)(var6 >> 16 & 255) / 255.0F;
float var8 = (float)(var6 >> 8 & 255) / 255.0F;
float var9 = (float)(var6 & 255) / 255.0F;
if (EntityRenderer.anaglyphEnable)
{
float var32 = (var7 * 30.0F + var8 * 59.0F + var9 * 11.0F) / 100.0F;
float var31 = (var7 * 30.0F + var8 * 70.0F) / 100.0F;
float var12 = (var7 * 30.0F + var9 * 70.0F) / 100.0F;
var7 = var32;
var8 = var31;
var9 = var12;
}
var5.setColorOpaque_F(var7, var8, var9);
IIcon var321 = this.getBlockIconFromSideAndMetadata(p_147741_1_, 0, 0);
if (this.hasOverrideBlockTexture())
{
var321 = this.overrideBlockTexture;
}
if (Config.isConnectedTextures() && this.overrideBlockTexture == null)
{
var321 = ConnectedTextures.getConnectedTexture(this.blockAccess, p_147741_1_, p_147741_2_, p_147741_3_, p_147741_4_, -1, var321);
}
double var311 = (double)var321.getMinV();
double var13 = (double)var321.getMaxV();
int var15 = this.blockAccess.getBlockMetadata(p_147741_2_, p_147741_3_, p_147741_4_);
for (int var16 = 0; var16 < 3; ++var16)
{
double var17 = (double)var16 * Math.PI * 2.0D / 3.0D + (Math.PI / 2D);
double var19 = (double)var321.getInterpolatedU(8.0D);
double var21 = (double)var321.getMaxU();
if ((var15 & 1 << var16) != 0)
{
var21 = (double)var321.getMinU();
}
double var23 = (double)p_147741_2_ + 0.5D;
double var25 = (double)p_147741_2_ + 0.5D + Math.sin(var17) * 8.0D / 16.0D;
double var27 = (double)p_147741_4_ + 0.5D;
double var29 = (double)p_147741_4_ + 0.5D + Math.cos(var17) * 8.0D / 16.0D;
var5.addVertexWithUV(var23, (double)(p_147741_3_ + 1), var27, var19, var311);
var5.addVertexWithUV(var23, (double)(p_147741_3_ + 0), var27, var19, var13);
var5.addVertexWithUV(var25, (double)(p_147741_3_ + 0), var29, var21, var13);
var5.addVertexWithUV(var25, (double)(p_147741_3_ + 1), var29, var21, var311);
var5.addVertexWithUV(var25, (double)(p_147741_3_ + 1), var29, var21, var311);
var5.addVertexWithUV(var25, (double)(p_147741_3_ + 0), var29, var21, var13);
var5.addVertexWithUV(var23, (double)(p_147741_3_ + 0), var27, var19, var13);
var5.addVertexWithUV(var23, (double)(p_147741_3_ + 1), var27, var19, var311);
}
p_147741_1_.setBlockBoundsForItemRender();
return true;
}
示例6: renderBlockByRenderType
import net.minecraft.block.BlockBrewingStand; //导入依赖的package包/类
public boolean renderBlockByRenderType(Block p_147805_1_, int p_147805_2_, int p_147805_3_, int p_147805_4_)
{
int l = p_147805_1_.getRenderType();
if (l == -1)
{
return false;
}
else
{
p_147805_1_.setBlockBoundsBasedOnState(this.blockAccess, p_147805_2_, p_147805_3_, p_147805_4_);
this.setRenderBoundsFromBlock(p_147805_1_);
switch (l)
{
//regex: ' : \(l == ([\d]+) \?' replace: ';\ncase \1: return' ::: IMPORTANT: REMEMBER THIS ON FIRST line!
case 0 : return this.renderStandardBlock(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 4: return this.renderBlockLiquid(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 31: return this.renderBlockLog(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 1: return this.renderCrossedSquares(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 40: return this.renderBlockDoublePlant((BlockDoublePlant)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 2: return this.renderBlockTorch(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 20: return this.renderBlockVine(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 11: return this.renderBlockFence((BlockFence)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 39: return this.renderBlockQuartz(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 5: return this.renderBlockRedstoneWire(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 13: return this.renderBlockCactus(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 9: return this.renderBlockMinecartTrack((BlockRailBase)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 19: return this.renderBlockStem(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 23: return this.renderBlockLilyPad(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 6: return this.renderBlockCrops(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 3: return this.renderBlockFire((BlockFire)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 8: return this.renderBlockLadder(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 7: return this.renderBlockDoor(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 10: return this.renderBlockStairs((BlockStairs)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 27: return this.renderBlockDragonEgg((BlockDragonEgg)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 32: return this.renderBlockWall((BlockWall)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 12: return this.renderBlockLever(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 29: return this.renderBlockTripWireSource(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 30: return this.renderBlockTripWire(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 14: return this.renderBlockBed(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 15: return this.renderBlockRepeater((BlockRedstoneRepeater)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 36: return this.renderBlockRedstoneDiode((BlockRedstoneDiode)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 37: return this.renderBlockRedstoneComparator((BlockRedstoneComparator)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 16: return this.renderPistonBase(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_, false) ;
case 17: return this.renderPistonExtension(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_, true) ;
case 18: return this.renderBlockPane((BlockPane)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 41: return this.renderBlockStainedGlassPane(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 21: return this.renderBlockFenceGate((BlockFenceGate)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 24: return this.renderBlockCauldron((BlockCauldron)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 33: return this.renderBlockFlowerpot((BlockFlowerPot)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 35: return this.renderBlockAnvil((BlockAnvil)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 25: return this.renderBlockBrewingStand((BlockBrewingStand)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 26: return this.renderBlockEndPortalFrame((BlockEndPortalFrame)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 28: return this.renderBlockCocoa((BlockCocoa)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 34: return this.renderBlockBeacon((BlockBeacon)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 38: return this.renderBlockHopper((BlockHopper)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_);
default: return FMLRenderAccessLibrary.renderWorldBlock(this, blockAccess, p_147805_2_, p_147805_3_, p_147805_4_, p_147805_1_, l);
}
}
}
示例7: renderBlockBrewingStand
import net.minecraft.block.BlockBrewingStand; //导入依赖的package包/类
public boolean renderBlockBrewingStand(BlockBrewingStand p_147741_1_, int p_147741_2_, int p_147741_3_, int p_147741_4_)
{
this.setRenderBounds(0.4375D, 0.0D, 0.4375D, 0.5625D, 0.875D, 0.5625D);
this.renderStandardBlock(p_147741_1_, p_147741_2_, p_147741_3_, p_147741_4_);
this.setOverrideBlockTexture(p_147741_1_.getIconBrewingStandBase());
this.renderAllFaces = true;
this.setRenderBounds(0.5625D, 0.0D, 0.3125D, 0.9375D, 0.125D, 0.6875D);
this.renderStandardBlock(p_147741_1_, p_147741_2_, p_147741_3_, p_147741_4_);
this.setRenderBounds(0.125D, 0.0D, 0.0625D, 0.5D, 0.125D, 0.4375D);
this.renderStandardBlock(p_147741_1_, p_147741_2_, p_147741_3_, p_147741_4_);
this.setRenderBounds(0.125D, 0.0D, 0.5625D, 0.5D, 0.125D, 0.9375D);
this.renderStandardBlock(p_147741_1_, p_147741_2_, p_147741_3_, p_147741_4_);
this.renderAllFaces = false;
this.clearOverrideBlockTexture();
Tessellator tessellator = Tessellator.instance;
tessellator.setBrightness(p_147741_1_.getMixedBrightnessForBlock(this.blockAccess, p_147741_2_, p_147741_3_, p_147741_4_));
int l = p_147741_1_.colorMultiplier(this.blockAccess, p_147741_2_, p_147741_3_, p_147741_4_);
float f = (float)(l >> 16 & 255) / 255.0F;
float f1 = (float)(l >> 8 & 255) / 255.0F;
float f2 = (float)(l & 255) / 255.0F;
if (EntityRenderer.anaglyphEnable)
{
float f3 = (f * 30.0F + f1 * 59.0F + f2 * 11.0F) / 100.0F;
float f4 = (f * 30.0F + f1 * 70.0F) / 100.0F;
float f5 = (f * 30.0F + f2 * 70.0F) / 100.0F;
f = f3;
f1 = f4;
f2 = f5;
}
tessellator.setColorOpaque_F(f, f1, f2);
IIcon iicon = this.getBlockIconFromSideAndMetadata(p_147741_1_, 0, 0);
if (this.hasOverrideBlockTexture())
{
iicon = this.overrideBlockTexture;
}
double d8 = (double)iicon.getMinV();
double d0 = (double)iicon.getMaxV();
int i1 = this.blockAccess.getBlockMetadata(p_147741_2_, p_147741_3_, p_147741_4_);
for (int j1 = 0; j1 < 3; ++j1)
{
double d1 = (double)j1 * Math.PI * 2.0D / 3.0D + (Math.PI / 2D);
double d2 = (double)iicon.getInterpolatedU(8.0D);
double d3 = (double)iicon.getMaxU();
if ((i1 & 1 << j1) != 0)
{
d3 = (double)iicon.getMinU();
}
double d4 = (double)p_147741_2_ + 0.5D;
double d5 = (double)p_147741_2_ + 0.5D + Math.sin(d1) * 8.0D / 16.0D;
double d6 = (double)p_147741_4_ + 0.5D;
double d7 = (double)p_147741_4_ + 0.5D + Math.cos(d1) * 8.0D / 16.0D;
tessellator.addVertexWithUV(d4, (double)(p_147741_3_ + 1), d6, d2, d8);
tessellator.addVertexWithUV(d4, (double)(p_147741_3_ + 0), d6, d2, d0);
tessellator.addVertexWithUV(d5, (double)(p_147741_3_ + 0), d7, d3, d0);
tessellator.addVertexWithUV(d5, (double)(p_147741_3_ + 1), d7, d3, d8);
tessellator.addVertexWithUV(d5, (double)(p_147741_3_ + 1), d7, d3, d8);
tessellator.addVertexWithUV(d5, (double)(p_147741_3_ + 0), d7, d3, d0);
tessellator.addVertexWithUV(d4, (double)(p_147741_3_ + 0), d6, d2, d0);
tessellator.addVertexWithUV(d4, (double)(p_147741_3_ + 1), d6, d2, d8);
}
p_147741_1_.setBlockBoundsForItemRender();
return true;
}
示例8: func_78585_a
import net.minecraft.block.BlockBrewingStand; //导入依赖的package包/类
public boolean func_78585_a(BlockBrewingStand p_78585_1_, int p_78585_2_, int p_78585_3_, int p_78585_4_) {
this.func_83020_a(0.4375D, 0.0D, 0.4375D, 0.5625D, 0.875D, 0.5625D);
this.func_78570_q(p_78585_1_, p_78585_2_, p_78585_3_, p_78585_4_);
this.func_82774_a(p_78585_1_.func_94448_e());
this.field_78661_f = true;
this.func_83020_a(0.5625D, 0.0D, 0.3125D, 0.9375D, 0.125D, 0.6875D);
this.func_78570_q(p_78585_1_, p_78585_2_, p_78585_3_, p_78585_4_);
this.func_83020_a(0.125D, 0.0D, 0.0625D, 0.5D, 0.125D, 0.4375D);
this.func_78570_q(p_78585_1_, p_78585_2_, p_78585_3_, p_78585_4_);
this.func_83020_a(0.125D, 0.0D, 0.5625D, 0.5D, 0.125D, 0.9375D);
this.func_78570_q(p_78585_1_, p_78585_2_, p_78585_3_, p_78585_4_);
this.field_78661_f = false;
this.func_78595_a();
Tessellator var5 = Tessellator.field_78398_a;
var5.func_78380_c(p_78585_1_.func_71874_e(this.field_78669_a, p_78585_2_, p_78585_3_, p_78585_4_));
float var6 = 1.0F;
int var7 = p_78585_1_.func_71920_b(this.field_78669_a, p_78585_2_, p_78585_3_, p_78585_4_);
float var8 = (float)(var7 >> 16 & 255) / 255.0F;
float var9 = (float)(var7 >> 8 & 255) / 255.0F;
float var10 = (float)(var7 & 255) / 255.0F;
if(EntityRenderer.field_78517_a) {
float var11 = (var8 * 30.0F + var9 * 59.0F + var10 * 11.0F) / 100.0F;
float var12 = (var8 * 30.0F + var9 * 70.0F) / 100.0F;
float var13 = (var8 * 30.0F + var10 * 70.0F) / 100.0F;
var8 = var11;
var9 = var12;
var10 = var13;
}
var5.func_78386_a(var6 * var8, var6 * var9, var6 * var10);
Icon var32 = this.func_94165_a(p_78585_1_, 0, 0);
if(this.func_94167_b()) {
var32 = this.field_78664_d;
}
double var33 = (double)var32.func_94206_g();
double var14 = (double)var32.func_94210_h();
int var16 = this.field_78669_a.func_72805_g(p_78585_2_, p_78585_3_, p_78585_4_);
for(int var17 = 0; var17 < 3; ++var17) {
double var18 = (double)var17 * 3.141592653589793D * 2.0D / 3.0D + 1.5707963267948966D;
double var20 = (double)var32.func_94214_a(8.0D);
double var22 = (double)var32.func_94212_f();
if((var16 & 1 << var17) != 0) {
var22 = (double)var32.func_94209_e();
}
double var24 = (double)p_78585_2_ + 0.5D;
double var26 = (double)p_78585_2_ + 0.5D + Math.sin(var18) * 8.0D / 16.0D;
double var28 = (double)p_78585_4_ + 0.5D;
double var30 = (double)p_78585_4_ + 0.5D + Math.cos(var18) * 8.0D / 16.0D;
var5.func_78374_a(var24, (double)(p_78585_3_ + 1), var28, var20, var33);
var5.func_78374_a(var24, (double)(p_78585_3_ + 0), var28, var20, var14);
var5.func_78374_a(var26, (double)(p_78585_3_ + 0), var30, var22, var14);
var5.func_78374_a(var26, (double)(p_78585_3_ + 1), var30, var22, var33);
var5.func_78374_a(var26, (double)(p_78585_3_ + 1), var30, var22, var33);
var5.func_78374_a(var26, (double)(p_78585_3_ + 0), var30, var22, var14);
var5.func_78374_a(var24, (double)(p_78585_3_ + 0), var28, var20, var14);
var5.func_78374_a(var24, (double)(p_78585_3_ + 1), var28, var20, var33);
}
p_78585_1_.func_71919_f();
return true;
}
示例9: renderBlockByRenderType
import net.minecraft.block.BlockBrewingStand; //导入依赖的package包/类
/**
* Renders the block at the given coordinates using the block's rendering type
*/
public boolean renderBlockByRenderType(Block par1Block, int par2, int par3, int par4)
{
int l = par1Block.getRenderType();
if (l == -1)
{
return false;
}
else
{
par1Block.setBlockBoundsBasedOnState(this.blockAccess, par2, par3, par4);
this.setRenderBoundsFromBlock(par1Block);
switch (l)
{
//regex: ' : \(l == ([\d]+) \?' replace: ';\ncase \1: return' ::: IMPORTANT: REMEMBER THIS ON FIRST line!
case 0: return this.renderStandardBlock(par1Block, par2, par3, par4);
case 4: return this.renderBlockFluids(par1Block, par2, par3, par4);
case 31: return this.renderBlockLog(par1Block, par2, par3, par4);
case 1: return this.renderCrossedSquares(par1Block, par2, par3, par4);
case 2: return this.renderBlockTorch(par1Block, par2, par3, par4);
case 20: return this.renderBlockVine(par1Block, par2, par3, par4);
case 11: return this.renderBlockFence((BlockFence)par1Block, par2, par3, par4);
case 39: return this.renderBlockQuartz(par1Block, par2, par3, par4);
case 5: return this.renderBlockRedstoneWire(par1Block, par2, par3, par4);
case 13: return this.renderBlockCactus(par1Block, par2, par3, par4);
case 9: return this.renderBlockMinecartTrack((BlockRailBase)par1Block, par2, par3, par4);
case 19: return this.renderBlockStem(par1Block, par2, par3, par4);
case 23: return this.renderBlockLilyPad(par1Block, par2, par3, par4);
case 6: return this.renderBlockCrops(par1Block, par2, par3, par4);
case 3: return this.renderBlockFire((BlockFire)par1Block, par2, par3, par4);
case 8: return this.renderBlockLadder(par1Block, par2, par3, par4);
case 7: return this.renderBlockDoor(par1Block, par2, par3, par4);
case 10: return this.renderBlockStairs((BlockStairs)par1Block, par2, par3, par4);
case 27: return this.renderBlockDragonEgg((BlockDragonEgg)par1Block, par2, par3, par4);
case 32: return this.renderBlockWall((BlockWall)par1Block, par2, par3, par4);
case 12: return this.renderBlockLever(par1Block, par2, par3, par4);
case 29: return this.renderBlockTripWireSource(par1Block, par2, par3, par4);
case 30: return this.renderBlockTripWire(par1Block, par2, par3, par4);
case 14: return this.renderBlockBed(par1Block, par2, par3, par4);
case 15: return this.renderBlockRepeater((BlockRedstoneRepeater)par1Block, par2, par3, par4);
case 36: return this.renderBlockRedstoneLogic((BlockRedstoneLogic)par1Block, par2, par3, par4);
case 37: return this.renderBlockComparator((BlockComparator)par1Block, par2, par3, par4);
case 16: return this.renderPistonBase(par1Block, par2, par3, par4, false);
case 17: return this.renderPistonExtension(par1Block, par2, par3, par4, true);
case 18: return this.renderBlockPane((BlockPane)par1Block, par2, par3, par4);
case 21: return this.renderBlockFenceGate((BlockFenceGate)par1Block, par2, par3, par4);
case 24: return this.renderBlockCauldron((BlockCauldron)par1Block, par2, par3, par4);
case 33: return this.renderBlockFlowerpot((BlockFlowerPot)par1Block, par2, par3, par4);
case 35: return this.renderBlockAnvil((BlockAnvil)par1Block, par2, par3, par4);
case 25: return this.renderBlockBrewingStand((BlockBrewingStand)par1Block, par2, par3, par4);
case 26: return this.renderBlockEndPortalFrame((BlockEndPortalFrame)par1Block, par2, par3, par4);
case 28: return this.renderBlockCocoa((BlockCocoa)par1Block, par2, par3, par4);
case 34: return this.renderBlockBeacon((BlockBeacon)par1Block, par2, par3, par4);
case 38: return this.renderBlockHopper((BlockHopper)par1Block, par2, par3, par4);
default: return FMLRenderAccessLibrary.renderWorldBlock(this, blockAccess, par2, par3, par4, par1Block, l);
}
}
}
示例10: renderBlockBrewingStand
import net.minecraft.block.BlockBrewingStand; //导入依赖的package包/类
/**
* Render BlockBrewingStand
*/
public boolean renderBlockBrewingStand(BlockBrewingStand par1BlockBrewingStand, int par2, int par3, int par4)
{
this.setRenderBounds(0.4375D, 0.0D, 0.4375D, 0.5625D, 0.875D, 0.5625D);
this.renderStandardBlock(par1BlockBrewingStand, par2, par3, par4);
this.setOverrideBlockTexture(par1BlockBrewingStand.getBrewingStandIcon());
this.renderAllFaces = true;
this.setRenderBounds(0.5625D, 0.0D, 0.3125D, 0.9375D, 0.125D, 0.6875D);
this.renderStandardBlock(par1BlockBrewingStand, par2, par3, par4);
this.setRenderBounds(0.125D, 0.0D, 0.0625D, 0.5D, 0.125D, 0.4375D);
this.renderStandardBlock(par1BlockBrewingStand, par2, par3, par4);
this.setRenderBounds(0.125D, 0.0D, 0.5625D, 0.5D, 0.125D, 0.9375D);
this.renderStandardBlock(par1BlockBrewingStand, par2, par3, par4);
this.renderAllFaces = false;
this.clearOverrideBlockTexture();
Tessellator tessellator = Tessellator.instance;
tessellator.setBrightness(par1BlockBrewingStand.getMixedBrightnessForBlock(this.blockAccess, par2, par3, par4));
float f = 1.0F;
int l = par1BlockBrewingStand.colorMultiplier(this.blockAccess, par2, par3, par4);
float f1 = (float)(l >> 16 & 255) / 255.0F;
float f2 = (float)(l >> 8 & 255) / 255.0F;
float f3 = (float)(l & 255) / 255.0F;
if (EntityRenderer.anaglyphEnable)
{
float f4 = (f1 * 30.0F + f2 * 59.0F + f3 * 11.0F) / 100.0F;
float f5 = (f1 * 30.0F + f2 * 70.0F) / 100.0F;
float f6 = (f1 * 30.0F + f3 * 70.0F) / 100.0F;
f1 = f4;
f2 = f5;
f3 = f6;
}
tessellator.setColorOpaque_F(f * f1, f * f2, f * f3);
Icon icon = this.getBlockIconFromSideAndMetadata(par1BlockBrewingStand, 0, 0);
if (this.hasOverrideBlockTexture())
{
icon = this.overrideBlockTexture;
}
double d0 = (double)icon.getMinV();
double d1 = (double)icon.getMaxV();
int i1 = this.blockAccess.getBlockMetadata(par2, par3, par4);
for (int j1 = 0; j1 < 3; ++j1)
{
double d2 = (double)j1 * Math.PI * 2.0D / 3.0D + (Math.PI / 2D);
double d3 = (double)icon.getInterpolatedU(8.0D);
double d4 = (double)icon.getMaxU();
if ((i1 & 1 << j1) != 0)
{
d4 = (double)icon.getMinU();
}
double d5 = (double)par2 + 0.5D;
double d6 = (double)par2 + 0.5D + Math.sin(d2) * 8.0D / 16.0D;
double d7 = (double)par4 + 0.5D;
double d8 = (double)par4 + 0.5D + Math.cos(d2) * 8.0D / 16.0D;
tessellator.addVertexWithUV(d5, (double)(par3 + 1), d7, d3, d0);
tessellator.addVertexWithUV(d5, (double)(par3 + 0), d7, d3, d1);
tessellator.addVertexWithUV(d6, (double)(par3 + 0), d8, d4, d1);
tessellator.addVertexWithUV(d6, (double)(par3 + 1), d8, d4, d0);
tessellator.addVertexWithUV(d6, (double)(par3 + 1), d8, d4, d0);
tessellator.addVertexWithUV(d6, (double)(par3 + 0), d8, d4, d1);
tessellator.addVertexWithUV(d5, (double)(par3 + 0), d7, d3, d1);
tessellator.addVertexWithUV(d5, (double)(par3 + 1), d7, d3, d0);
}
par1BlockBrewingStand.setBlockBoundsForItemRender();
return true;
}