本文整理汇总了Java中net.minecraft.block.BlockBeacon类的典型用法代码示例。如果您正苦于以下问题:Java BlockBeacon类的具体用法?Java BlockBeacon怎么用?Java BlockBeacon使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
BlockBeacon类属于net.minecraft.block包,在下文中一共展示了BlockBeacon类的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: renderBlockBeacon
import net.minecraft.block.BlockBeacon; //导入依赖的package包/类
public boolean renderBlockBeacon(BlockBeacon p_147797_1_, int p_147797_2_, int p_147797_3_, int p_147797_4_)
{
float var5 = 0.1875F;
this.setOverrideBlockTexture(this.getBlockIcon(Blocks.glass));
this.setRenderBounds(0.0D, 0.0D, 0.0D, 1.0D, 1.0D, 1.0D);
this.renderStandardBlock(p_147797_1_, p_147797_2_, p_147797_3_, p_147797_4_);
this.renderAllFaces = true;
this.setOverrideBlockTexture(this.getBlockIcon(Blocks.obsidian));
this.setRenderBounds(0.125D, 0.0062500000931322575D, 0.125D, 0.875D, (double)var5, 0.875D);
this.renderStandardBlock(p_147797_1_, p_147797_2_, p_147797_3_, p_147797_4_);
IIcon iconBeacon = this.getBlockIcon(Blocks.beacon);
if (Config.isConnectedTextures())
{
iconBeacon = ConnectedTextures.getConnectedTexture(this.blockAccess, p_147797_1_, p_147797_2_, p_147797_3_, p_147797_4_, -1, iconBeacon);
}
this.setOverrideBlockTexture(iconBeacon);
this.setRenderBounds(0.1875D, (double)var5, 0.1875D, 0.8125D, 0.875D, 0.8125D);
this.renderStandardBlock(p_147797_1_, p_147797_2_, p_147797_3_, p_147797_4_);
this.renderAllFaces = false;
this.clearOverrideBlockTexture();
return true;
}
示例2: renderBlockBeacon
import net.minecraft.block.BlockBeacon; //导入依赖的package包/类
public boolean renderBlockBeacon(BlockBeacon p_147797_1_, int p_147797_2_, int p_147797_3_, int p_147797_4_)
{
float f = 0.1875F;
this.setOverrideBlockTexture(this.getBlockIcon(Blocks.glass));
this.setRenderBounds(0.0D, 0.0D, 0.0D, 1.0D, 1.0D, 1.0D);
this.renderStandardBlock(p_147797_1_, p_147797_2_, p_147797_3_, p_147797_4_);
this.renderAllFaces = true;
this.setOverrideBlockTexture(this.getBlockIcon(Blocks.obsidian));
this.setRenderBounds(0.125D, 0.0062500000931322575D, 0.125D, 0.875D, (double)f, 0.875D);
this.renderStandardBlock(p_147797_1_, p_147797_2_, p_147797_3_, p_147797_4_);
this.setOverrideBlockTexture(this.getBlockIcon(Blocks.beacon));
this.setRenderBounds(0.1875D, (double)f, 0.1875D, 0.8125D, 0.875D, 0.8125D);
this.renderStandardBlock(p_147797_1_, p_147797_2_, p_147797_3_, p_147797_4_);
this.renderAllFaces = false;
this.clearOverrideBlockTexture();
return true;
}
示例3: func_82778_a
import net.minecraft.block.BlockBeacon; //导入依赖的package包/类
public boolean func_82778_a(BlockBeacon p_82778_1_, int p_82778_2_, int p_82778_3_, int p_82778_4_) {
float var5 = 0.1875F;
this.func_82774_a(this.func_94175_b(Block.field_71946_M));
this.func_83020_a(0.0D, 0.0D, 0.0D, 1.0D, 1.0D, 1.0D);
this.func_78570_q(p_82778_1_, p_82778_2_, p_82778_3_, p_82778_4_);
this.field_78661_f = true;
this.func_82774_a(this.func_94175_b(Block.field_72089_ap));
this.func_83020_a(0.125D, 0.0062500000931322575D, 0.125D, 0.875D, (double)var5, 0.875D);
this.func_78570_q(p_82778_1_, p_82778_2_, p_82778_3_, p_82778_4_);
this.func_82774_a(this.func_94175_b(Block.field_82518_cd));
this.func_83020_a(0.1875D, (double)var5, 0.1875D, 0.8125D, 0.875D, 0.8125D);
this.func_78570_q(p_82778_1_, p_82778_2_, p_82778_3_, p_82778_4_);
this.field_78661_f = false;
this.func_78595_a();
return true;
}
示例4: renderBlockBeacon
import net.minecraft.block.BlockBeacon; //导入依赖的package包/类
/**
* Renders beacon block
*/
public boolean renderBlockBeacon(BlockBeacon par1BlockBeacon, int par2, int par3, int par4)
{
float f = 0.1875F;
this.setOverrideBlockTexture(this.getBlockIcon(Block.glass));
this.setRenderBounds(0.0D, 0.0D, 0.0D, 1.0D, 1.0D, 1.0D);
this.renderStandardBlock(par1BlockBeacon, par2, par3, par4);
this.renderAllFaces = true;
this.setOverrideBlockTexture(this.getBlockIcon(Block.obsidian));
this.setRenderBounds(0.125D, 0.0062500000931322575D, 0.125D, 0.875D, (double)f, 0.875D);
this.renderStandardBlock(par1BlockBeacon, par2, par3, par4);
this.setOverrideBlockTexture(this.getBlockIcon(Block.beacon));
this.setRenderBounds(0.1875D, (double)f, 0.1875D, 0.8125D, 0.875D, 0.8125D);
this.renderStandardBlock(par1BlockBeacon, par2, par3, par4);
this.renderAllFaces = false;
this.clearOverrideBlockTexture();
return true;
}
示例5: func_78612_b
import net.minecraft.block.BlockBeacon; //导入依赖的package包/类
public boolean func_78612_b(Block p_78612_1_, int p_78612_2_, int p_78612_3_, int p_78612_4_) {
int var5 = p_78612_1_.func_71857_b();
if(var5 == -1) {
return false;
} else {
p_78612_1_.func_71902_a(this.field_78669_a, p_78612_2_, p_78612_3_, p_78612_4_);
this.func_83018_a(p_78612_1_);
return var5 == 0?this.func_78570_q(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 4?this.func_78621_p(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 31?this.func_78581_r(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 1?this.func_78620_l(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 2?this.func_78572_c(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 20?this.func_78598_k(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 11?this.func_78582_a((BlockFence)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 39?this.func_96445_r(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 5?this.func_78589_i(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 13?this.func_78584_s(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 9?this.func_78586_a((BlockRailBase)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 19?this.func_78603_m(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 23?this.func_78566_o(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 6?this.func_78614_n(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 3?this.func_78590_h((BlockFire)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 8?this.func_78576_j(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 7?this.func_78601_u(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 10?this.func_78565_t((BlockStairs)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 27?this.func_78618_a((BlockDragonEgg)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 32?this.func_82779_a((BlockWall)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 12?this.func_78594_e(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 29?this.func_78577_f(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 30?this.func_78619_g(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 14?this.func_78574_w(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 15?this.func_78610_x((BlockRedstoneRepeater)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 36?this.func_94176_a((BlockRedstoneLogic)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 37?this.func_94171_a((BlockComparator)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 16?this.func_78593_b(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_, false):(var5 == 17?this.func_78608_c(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_, true):(var5 == 18?this.func_78592_a((BlockPane)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 21?this.func_78580_a((BlockFenceGate)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 24?this.func_78615_a((BlockCauldron)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 33?this.func_82780_a((BlockFlowerPot)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 35?this.func_82775_a((BlockAnvil)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 25?this.func_78585_a((BlockBrewingStand)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 26?this.func_78567_v((BlockEndPortalFrame)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 28?this.func_78616_a((BlockCocoa)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 34?this.func_82778_a((BlockBeacon)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 38?this.func_94172_a((BlockHopper)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):false))))))))))))))))))))))))))))))))))))));
}
}
示例6: onBlockAdded
import net.minecraft.block.BlockBeacon; //导入依赖的package包/类
@Override
public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state) {
if (!worldIn.isRemote) {
BlockBeacon.updateColorAsync(worldIn, pos);
}
}
示例7: renderBlockByRenderType
import net.minecraft.block.BlockBeacon; //导入依赖的package包/类
public boolean renderBlockByRenderType(Block p_147805_1_, int p_147805_2_, int p_147805_3_, int p_147805_4_)
{
int l = p_147805_1_.getRenderType();
if (l == -1)
{
return false;
}
else
{
p_147805_1_.setBlockBoundsBasedOnState(this.blockAccess, p_147805_2_, p_147805_3_, p_147805_4_);
this.setRenderBoundsFromBlock(p_147805_1_);
switch (l)
{
//regex: ' : \(l == ([\d]+) \?' replace: ';\ncase \1: return' ::: IMPORTANT: REMEMBER THIS ON FIRST line!
case 0 : return this.renderStandardBlock(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 4: return this.renderBlockLiquid(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 31: return this.renderBlockLog(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 1: return this.renderCrossedSquares(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 40: return this.renderBlockDoublePlant((BlockDoublePlant)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 2: return this.renderBlockTorch(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 20: return this.renderBlockVine(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 11: return this.renderBlockFence((BlockFence)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 39: return this.renderBlockQuartz(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 5: return this.renderBlockRedstoneWire(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 13: return this.renderBlockCactus(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 9: return this.renderBlockMinecartTrack((BlockRailBase)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 19: return this.renderBlockStem(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 23: return this.renderBlockLilyPad(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 6: return this.renderBlockCrops(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 3: return this.renderBlockFire((BlockFire)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 8: return this.renderBlockLadder(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 7: return this.renderBlockDoor(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 10: return this.renderBlockStairs((BlockStairs)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 27: return this.renderBlockDragonEgg((BlockDragonEgg)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 32: return this.renderBlockWall((BlockWall)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 12: return this.renderBlockLever(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 29: return this.renderBlockTripWireSource(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 30: return this.renderBlockTripWire(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 14: return this.renderBlockBed(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 15: return this.renderBlockRepeater((BlockRedstoneRepeater)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 36: return this.renderBlockRedstoneDiode((BlockRedstoneDiode)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 37: return this.renderBlockRedstoneComparator((BlockRedstoneComparator)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 16: return this.renderPistonBase(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_, false) ;
case 17: return this.renderPistonExtension(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_, true) ;
case 18: return this.renderBlockPane((BlockPane)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 41: return this.renderBlockStainedGlassPane(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 21: return this.renderBlockFenceGate((BlockFenceGate)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 24: return this.renderBlockCauldron((BlockCauldron)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 33: return this.renderBlockFlowerpot((BlockFlowerPot)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 35: return this.renderBlockAnvil((BlockAnvil)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 25: return this.renderBlockBrewingStand((BlockBrewingStand)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 26: return this.renderBlockEndPortalFrame((BlockEndPortalFrame)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 28: return this.renderBlockCocoa((BlockCocoa)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 34: return this.renderBlockBeacon((BlockBeacon)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 38: return this.renderBlockHopper((BlockHopper)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_);
default: return FMLRenderAccessLibrary.renderWorldBlock(this, blockAccess, p_147805_2_, p_147805_3_, p_147805_4_, p_147805_1_, l);
}
}
}
示例8: renderBlockByRenderType
import net.minecraft.block.BlockBeacon; //导入依赖的package包/类
/**
* Renders the block at the given coordinates using the block's rendering type
*/
public boolean renderBlockByRenderType(Block par1Block, int par2, int par3, int par4)
{
int l = par1Block.getRenderType();
if (l == -1)
{
return false;
}
else
{
par1Block.setBlockBoundsBasedOnState(this.blockAccess, par2, par3, par4);
this.setRenderBoundsFromBlock(par1Block);
switch (l)
{
//regex: ' : \(l == ([\d]+) \?' replace: ';\ncase \1: return' ::: IMPORTANT: REMEMBER THIS ON FIRST line!
case 0: return this.renderStandardBlock(par1Block, par2, par3, par4);
case 4: return this.renderBlockFluids(par1Block, par2, par3, par4);
case 31: return this.renderBlockLog(par1Block, par2, par3, par4);
case 1: return this.renderCrossedSquares(par1Block, par2, par3, par4);
case 2: return this.renderBlockTorch(par1Block, par2, par3, par4);
case 20: return this.renderBlockVine(par1Block, par2, par3, par4);
case 11: return this.renderBlockFence((BlockFence)par1Block, par2, par3, par4);
case 39: return this.renderBlockQuartz(par1Block, par2, par3, par4);
case 5: return this.renderBlockRedstoneWire(par1Block, par2, par3, par4);
case 13: return this.renderBlockCactus(par1Block, par2, par3, par4);
case 9: return this.renderBlockMinecartTrack((BlockRailBase)par1Block, par2, par3, par4);
case 19: return this.renderBlockStem(par1Block, par2, par3, par4);
case 23: return this.renderBlockLilyPad(par1Block, par2, par3, par4);
case 6: return this.renderBlockCrops(par1Block, par2, par3, par4);
case 3: return this.renderBlockFire((BlockFire)par1Block, par2, par3, par4);
case 8: return this.renderBlockLadder(par1Block, par2, par3, par4);
case 7: return this.renderBlockDoor(par1Block, par2, par3, par4);
case 10: return this.renderBlockStairs((BlockStairs)par1Block, par2, par3, par4);
case 27: return this.renderBlockDragonEgg((BlockDragonEgg)par1Block, par2, par3, par4);
case 32: return this.renderBlockWall((BlockWall)par1Block, par2, par3, par4);
case 12: return this.renderBlockLever(par1Block, par2, par3, par4);
case 29: return this.renderBlockTripWireSource(par1Block, par2, par3, par4);
case 30: return this.renderBlockTripWire(par1Block, par2, par3, par4);
case 14: return this.renderBlockBed(par1Block, par2, par3, par4);
case 15: return this.renderBlockRepeater((BlockRedstoneRepeater)par1Block, par2, par3, par4);
case 36: return this.renderBlockRedstoneLogic((BlockRedstoneLogic)par1Block, par2, par3, par4);
case 37: return this.renderBlockComparator((BlockComparator)par1Block, par2, par3, par4);
case 16: return this.renderPistonBase(par1Block, par2, par3, par4, false);
case 17: return this.renderPistonExtension(par1Block, par2, par3, par4, true);
case 18: return this.renderBlockPane((BlockPane)par1Block, par2, par3, par4);
case 21: return this.renderBlockFenceGate((BlockFenceGate)par1Block, par2, par3, par4);
case 24: return this.renderBlockCauldron((BlockCauldron)par1Block, par2, par3, par4);
case 33: return this.renderBlockFlowerpot((BlockFlowerPot)par1Block, par2, par3, par4);
case 35: return this.renderBlockAnvil((BlockAnvil)par1Block, par2, par3, par4);
case 25: return this.renderBlockBrewingStand((BlockBrewingStand)par1Block, par2, par3, par4);
case 26: return this.renderBlockEndPortalFrame((BlockEndPortalFrame)par1Block, par2, par3, par4);
case 28: return this.renderBlockCocoa((BlockCocoa)par1Block, par2, par3, par4);
case 34: return this.renderBlockBeacon((BlockBeacon)par1Block, par2, par3, par4);
case 38: return this.renderBlockHopper((BlockHopper)par1Block, par2, par3, par4);
default: return FMLRenderAccessLibrary.renderWorldBlock(this, blockAccess, par2, par3, par4, par1Block, l);
}
}
}