本文整理汇总了Java中net.gtaun.shoebill.common.player.PlayerLifecycleHolder类的典型用法代码示例。如果您正苦于以下问题:Java PlayerLifecycleHolder类的具体用法?Java PlayerLifecycleHolder怎么用?Java PlayerLifecycleHolder使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
PlayerLifecycleHolder类属于net.gtaun.shoebill.common.player包,在下文中一共展示了PlayerLifecycleHolder类的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onEnable
import net.gtaun.shoebill.common.player.PlayerLifecycleHolder; //导入依赖的package包/类
@Override
protected void onEnable() throws Throwable {
instance = this;
EventManager eventManager = getEventManager();
eventManagerNode = eventManager.createChildNode();
playerLifecycleHolder = new PlayerLifecycleHolder(eventManager);
playerLifecycleHolder.registerClass(PlayerData.class);
playerManager = new PlayerManager();
languageService = Service.get(LanguageService.class);
localizedStringSet = languageService.createStringSet(new File(getDataDir(), "lang"));
//TODO: init EventMapBase
//TODO: init EventBase
EventNPCBase.initialize();
chat = new Chat();
System.out.println("[EVENT] initialized");
}
示例2: onEnable
import net.gtaun.shoebill.common.player.PlayerLifecycleHolder; //导入依赖的package包/类
@Override
protected void onEnable() throws Throwable {
instance = this;
EventManager eventManager = getEventManager();
eventManagerNode = eventManager.createChildNode();
playerLifecycleHolder = new PlayerLifecycleHolder(eventManager);
playerLifecycleHolder.registerClass(PlayerData.class);
playerManager = new PlayerManager();
playersTextdraws = new ArrayList<>();
playerTextdraws = new ArrayList<>();
System.out.println("[TEXTDRAWSYSTEM] initialized");
}
示例3: onEnable
import net.gtaun.shoebill.common.player.PlayerLifecycleHolder; //导入依赖的package包/类
@Override
protected void onEnable() throws Throwable {
instance = this;
eventManager = getEventManager();
eventManagerNode = eventManager.createChildNode();
playerLifecycleHolder = new PlayerLifecycleHolder(eventManager);
playerLifecycleHolder.registerClass(PlayerData.class);
playerManager = new PlayerManager();
vehicleDatas = new ArrayList<VehicleData>();
initializeVehicleBasicDatas();
System.out.println("[VEHICLESYSTEM] initialized");
}
示例4: onEnable
import net.gtaun.shoebill.common.player.PlayerLifecycleHolder; //导入依赖的package包/类
@Override
protected void onEnable() throws Throwable {
instance = this;
this.logger = getLogger();
this.playerLifecycleHolder = new PlayerLifecycleHolder(getEventManager());
this.playerLifecycleHolder.registerClass(PlayerData.class);
logger.info("Streamer is ready!");
isInitialized = true;
}
示例5: onEnable
import net.gtaun.shoebill.common.player.PlayerLifecycleHolder; //导入依赖的package包/类
@Override
protected void onEnable() throws Throwable {
instance = this;
eventManager = getEventManager();
eventManagerNode = eventManager.createChildNode();
playerLifecycleHolder = new PlayerLifecycleHolder(eventManager);
playerLifecycleHolder.registerClass(PlayerData.class);
playerManager = new PlayerManager();
mysqlConnection = new MysqlConnection();
mysqlConnection.initConnection();
mysqlConnection.makeDatabase();
}
示例6: RaceServiceImpl
import net.gtaun.shoebill.common.player.PlayerLifecycleHolder; //导入依赖的package包/类
public RaceServiceImpl(EventManager rootEventManager, RacePlugin plugin, Datastore datastore)
{
super(rootEventManager);
this.plugin = plugin;
playerLifecycleHolder = new PlayerLifecycleHolder(eventManagerNode);
LanguageService languageService = Service.get(LanguageService.class);
localizedStringSet = languageService.createStringSet(new File(plugin.getDataDir(), "text"));
trackManager = new TrackManagerImpl(datastore);
racingManager = new RacingManagerImpl(eventManagerNode, this, datastore);
init();
}
示例7: VehicleManagerServiceImpl
import net.gtaun.shoebill.common.player.PlayerLifecycleHolder; //导入依赖的package包/类
@SuppressWarnings("unchecked")
public VehicleManagerServiceImpl(EventManager rootEventManager, VehicleManagerPlugin plugin, Datastore datastore)
{
super(rootEventManager);
this.plugin = plugin;
this.datastore = datastore;
eventManager = rootEventManager.createChildNode();
playerLifecycleHolder = new PlayerLifecycleHolder(eventManager);
LanguageService languageService = Service.get(LanguageService.class);
localizedStringSet = languageService.createStringSet(new File(plugin.getDataDir(), "text"));
statisticManager = new VehicleStatisticManager(eventManager, playerLifecycleHolder, this.datastore);
playerOwnedVehicles = new HashMap<>();
ownedVehicles = new HashSet<>();
playerOwnedVehicleLastPassengers = new WeakHashMap<>();
commonVehicles = new HashMap<>();
File commonVehiclesFile = new File(plugin.getDataDir(), "commonVehicles.yml");
try
{
Map<String, Object> map = (Map<String, Object>) new Yaml().load(new FileInputStream(commonVehiclesFile));
List<Map<String, Object>> vehicleGroups = (List<Map<String,Object>>) map.get("commonVehicles");
for (Map<String, Object> group : vehicleGroups)
{
String name = group.get("name").toString();
List<Integer> modelIds = (List<Integer>) group.get("modelIds");
commonVehicles.put(name, modelIds);
}
}
catch (Throwable e)
{
VehicleManagerPlugin.LOGGER.info(commonVehiclesFile + " failed to load!");
}
init();
}
示例8: VehicleStatisticManager
import net.gtaun.shoebill.common.player.PlayerLifecycleHolder; //导入依赖的package包/类
public VehicleStatisticManager(EventManager rootEventManager, PlayerLifecycleHolder holder, Datastore datastore)
{
super(rootEventManager);
this.playerLifecycleHolder = holder;
this.datastore = datastore;
this.globalVehicleStatistics = new HashMap<>();
onInit();
}
示例9: onInit
import net.gtaun.shoebill.common.player.PlayerLifecycleHolder; //导入依赖的package包/类
@Override
protected void onInit()
{
contexts = new PlayerLifecycleHolder(eventManagerNode);
statistic = new LocalizedStringStatistic();
contexts.registerClass(PlayerLanguageContext.class);
}
示例10: getPlayerLifecycleHolder
import net.gtaun.shoebill.common.player.PlayerLifecycleHolder; //导入依赖的package包/类
public PlayerLifecycleHolder getPlayerLifecycleHolder() {
return playerLifecycleHolder;
}
示例11: getPlayerLifecycleHolder
import net.gtaun.shoebill.common.player.PlayerLifecycleHolder; //导入依赖的package包/类
PlayerLifecycleHolder getPlayerLifecycleHolder() {
return playerLifecycleHolder;
}