本文整理汇总了Java中micdoodle8.mods.galacticraft.core.client.gui.screen.GuiCelestialSelection类的典型用法代码示例。如果您正苦于以下问题:Java GuiCelestialSelection类的具体用法?Java GuiCelestialSelection怎么用?Java GuiCelestialSelection使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
GuiCelestialSelection类属于micdoodle8.mods.galacticraft.core.client.gui.screen包,在下文中一共展示了GuiCelestialSelection类的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: drawMothershipGuiParts
import micdoodle8.mods.galacticraft.core.client.gui.screen.GuiCelestialSelection; //导入依赖的package包/类
protected void drawMothershipGuiParts(int mousePosX, int mousePosY)
{
//int offset=0;
//String str;
GL11.glColor4f(0.0F, 0.6F, 1.0F, 1);
//this.mc.renderEngine.bindTexture(GuiCelestialSelection.guiMain1);
//this.mc.renderEngine.bindTexture(guiExtra);
/*int canCreateLength = Math.max(0, this.drawSplitString(GCCoreUtil.translate("gui.message.canCreateMothership.name"), 0, 0, 91, 0, true, true) - 2);
int canCreateOffset = canCreateLength * this.smallFontRenderer.FONT_HEIGHT;*/
offsetX = width - GuiCelestialSelection.BORDER_WIDTH - GuiCelestialSelection.BORDER_EDGE_WIDTH;
offsetY = GuiCelestialSelection.BORDER_WIDTH + GuiCelestialSelection.BORDER_EDGE_WIDTH;
if(this.curMothership.isInTransit()) {
drawTransitInfo(mousePosX, mousePosY);
}
if(this.hasMothershipStats) {
drawMothershipInfo();
}
if(this.selectedBody != null) {
drawTargetBodyInfo(mousePosX, mousePosY);
}
}
示例2: drawTransitBar
import micdoodle8.mods.galacticraft.core.client.gui.screen.GuiCelestialSelection; //导入依赖的package包/类
protected void drawTransitBar(int length)
{
// max length = 124
this.drawTexturedModalRect(
width/2-90+27,
height-11-GuiCelestialSelection.BORDER_WIDTH+2,
1, //displayed w
4, //displayed h
0, // u aka x in tex
0, // v
1, // w in texture
4, // h in texture
false, false);
// bar
this.drawTexturedModalRect(
width/2-90+28,
height-11-GuiCelestialSelection.BORDER_WIDTH+2,
length, //displayed w
4, //displayed h
1, // u aka x in tex
0, // v
43, // w in texture
4, // h in texture
false, false);
// right cap
this.drawTexturedModalRect(
width/2-90+28+length,
height-11-GuiCelestialSelection.BORDER_WIDTH+2,
1, //displayed w
4, //displayed h
56, // u aka x in tex
0, // v
1, // w in texture
4, // h in texture
false, false);
}
示例3: drawItemForFuel
import micdoodle8.mods.galacticraft.core.client.gui.screen.GuiCelestialSelection; //导入依赖的package包/类
protected void drawItemForFuel(int x, int y, ItemStack item) {
RenderHelper.enableGUIStandardItemLighting();
GL11.glPushMatrix();
float factor = 0.5F;
GL11.glScalef(factor, factor, factor);
GuiCelestialSelection.itemRender.renderItemAndEffectIntoGUI(
this.fontRendererObj,
this.mc.renderEngine,
item, (int)(x/factor), (int)(y/factor));
RenderHelper.disableStandardItemLighting();
GL11.glEnable(GL11.GL_BLEND);
GL11.glPopMatrix();
}
示例4: drawButtons
import micdoodle8.mods.galacticraft.core.client.gui.screen.GuiCelestialSelection; //导入依赖的package包/类
@Override
public void drawButtons(int mousePosX, int mousePosY)
{
this.possibleBodies = this.shuttlePossibleBodies;
super.drawButtons(mousePosX, mousePosY);
if (this.selectionState != EnumSelectionState.PROFILE && this.selectedBody != null && canCreateMothership(this.selectedBody))
{
drawMothershipButton(mousePosX, mousePosY);
}
// exit button
GL11.glColor4f(0.0F, 1.0F, 0.1F, 1);
this.mc.renderEngine.bindTexture(GuiCelestialSelection.guiMain0);
int exitWidth = width - GuiCelestialSelection.BORDER_WIDTH - GuiCelestialSelection.BORDER_EDGE_WIDTH - 74;
int exitHeight = height - GuiCelestialSelection.BORDER_WIDTH - GuiCelestialSelection.BORDER_EDGE_WIDTH - 11;
exitBtnArea.setPositionSize(exitWidth, exitHeight, 74, 11);
this.drawTexturedModalRect(
exitBtnArea.minX,
exitBtnArea.minY,
exitBtnArea.getWidth(),
exitBtnArea.getHeight(),
0, 392, 148, 22, true, true);
String str = GCCoreUtil.translate("gui.message.cancel.name").toUpperCase();
this.fontRendererObj.drawString(str,
exitBtnArea.minX + (exitBtnArea.getWidth()-this.fontRendererObj.getStringWidth(str))/2,
exitBtnArea.minY + 2, ColorUtil.to32BitColor(255, 255, 255, 255));
}
示例5: drawItemForRecipe
import micdoodle8.mods.galacticraft.core.client.gui.screen.GuiCelestialSelection; //导入依赖的package包/类
protected void drawItemForRecipe(ItemStack item, int amount, int requiredAmount, int xPos, int yPos, int mousePosX, int mousePosY)
{
RenderHelper.enableGUIStandardItemLighting();
GuiCelestialSelection.itemRender.renderItemAndEffectIntoGUI(
this.fontRendererObj,
this.mc.renderEngine,
item, xPos, yPos);
RenderHelper.disableStandardItemLighting();
GL11.glEnable(GL11.GL_BLEND);
if(isMouseWithin(mousePosX, mousePosY, xPos, yPos, 16, 16))
{
this.showTooltip(item.getDisplayName(), mousePosX, mousePosY);
}
String str = "" + amount + "/" + requiredAmount;
boolean valid = amount >= requiredAmount;
int color = valid | this.mc.thePlayer.capabilities.isCreativeMode ? ColorUtil.to32BitColor(255, 0, 255, 0) : ColorUtil.to32BitColor(255, 255, 0, 0);
this.smallFontRenderer.drawString(
str,
xPos + 8 - this.smallFontRenderer.getStringWidth(str) / 2,
//offset + GuiCelestialSelection.BORDER_WIDTH + GuiCelestialSelection.BORDER_EDGE_WIDTH + 154 + canCreateOffset
yPos+16, color);
/* posY = c+154;
* drawStr=c+170
* c = posY-154
* drawStr = posY-154+170
* drawStr = posY+16
*/
}
示例6: onRingRender
import micdoodle8.mods.galacticraft.core.client.gui.screen.GuiCelestialSelection; //导入依赖的package包/类
@SideOnly(Side.CLIENT)
@SubscribeEvent
public void onRingRender(CelestialBodyRenderEvent.CelestialRingRenderEvent.Pre renderEvent)
{
if (renderEvent.celestialBody.equals(AsteroidsModule.planetAsteroids))
{
if (FMLClientHandler.instance().getClient().currentScreen instanceof GuiCelestialSelection)
GL11.glColor4f(0.7F, 0.0F, 0.0F, 0.5F);
else
GL11.glColor4f(0.3F, 0.1F, 0.1F, 1.0F);
renderEvent.setCanceled(true);
GL11.glBegin(GL11.GL_LINE_LOOP);
final float theta = (float) (2 * Math.PI / 90);
final float cos = (float) Math.cos(theta);
final float sin = (float) Math.sin(theta);
float min = 72.0F;
float max = 78.0F;
float x = max * renderEvent.celestialBody.getRelativeDistanceFromCenter().unScaledDistance;
float y = 0;
float temp;
for (int i = 0; i < 90; i++)
{
GL11.glVertex2f(x, y);
temp = x;
x = cos * x - sin * y;
y = sin * temp + cos * y;
}
GL11.glEnd();
GL11.glBegin(GL11.GL_LINE_LOOP);
x = min * renderEvent.celestialBody.getRelativeDistanceFromCenter().unScaledDistance;
y = 0;
for (int i = 0; i < 90; i++)
{
GL11.glVertex2f(x, y);
temp = x;
x = cos * x - sin * y;
y = sin * temp + cos * y;
}
GL11.glEnd();
GL11.glColor4f(0.7F, 0.0F, 0.0F, 0.1F);
GL11.glBegin(GL11.GL_QUADS);
x = min * renderEvent.celestialBody.getRelativeDistanceFromCenter().unScaledDistance;
y = 0;
float x2 = max * renderEvent.celestialBody.getRelativeDistanceFromCenter().unScaledDistance;
float y2 = 0;
for (int i = 0; i < 90; i++)
{
GL11.glVertex2f(x2, y2);
GL11.glVertex2f(x, y);
temp = x;
x = cos * x - sin * y;
y = sin * temp + cos * y;
temp = x2;
x2 = cos * x2 - sin * y2;
y2 = sin * temp + cos * y2;
GL11.glVertex2f(x, y);
GL11.glVertex2f(x2, y2);
}
GL11.glEnd();
}
}
示例7: drawTransitInfo
import micdoodle8.mods.galacticraft.core.client.gui.screen.GuiCelestialSelection; //导入依赖的package包/类
protected void drawTransitInfo(int mousePosX, int mousePosY)
{
GL11.glColor4f(0.0F, 0.6F, 1.0F, 1);
this.mc.renderEngine.bindTexture(guiExtra);
this.drawTexturedModalRect(
width/2-90,
height-11-GuiCelestialSelection.BORDER_WIDTH-4,
TRANSIT_INFO_W, //w
TRANSIT_INFO_H, //h
TRANSIT_INFO_U, // u
TRANSIT_INFO_V, // v
TRANSIT_INFO_W,
TRANSIT_INFO_H,
false, false);
// bar
//this.mc.renderEngine.bindTexture(GuiCelestialSelection.guiMain0);
GL11.glColor4f(0.35F, 0.01F, 0.01F, 1);
//GL11.glEnable(GL11.GL_BLEND);
drawTransitBar(124);
GL11.glColor4f(0.95F, 0.01F, 0.01F, 1);
drawTransitBar(this.curMothership.getScaledTravelTime(124));
/*this.drawTexturedModalRect(
width/2-90+28,
height-11-GuiCelestialSelection.BORDER_WIDTH+2,
length, //displayed w
4, //displayed h
1, // u aka x in tex
0, // v
43, // w in texture
4, // h in texture
false, false);*/
if(isMouseWithin(mousePosX, mousePosY, width/2-90+28, height-11-GuiCelestialSelection.BORDER_WIDTH+2, 124, 4)) {
//GCCoreUtil.translate("gui.message.mothership.travelTimeRemain")
// ;
this.showTooltip(GCCoreUtil.translateWithFormat("gui.message.mothership.travelTimeRemain", GuiHelper.formatTime(curMothership.getRemainingTravelTime())), mousePosX, mousePosY);
}
// test place planet symbols
// source
int bodyX = width/2-90+14;
int bodyY = height-11-GuiCelestialSelection.BORDER_WIDTH;
this.drawBodyOnGUI(curMothership.getSource(), bodyX, bodyY, 8, 8);
if(isMouseWithin(mousePosX, mousePosY, bodyX, bodyY, 8, 8)) {
this.showTooltip(curMothership.getSource().getLocalizedName(), mousePosX, mousePosY);
}
// dest
bodyX = width/2+90-14-8;
bodyY = height-11-GuiCelestialSelection.BORDER_WIDTH;
this.drawBodyOnGUI(curMothership.getDestination(), bodyX, bodyY, 8, 8);
if(isMouseWithin(mousePosX, mousePosY, bodyX, bodyY, 8, 8)) {
this.showTooltip(curMothership.getDestination().getLocalizedName(), mousePosX, mousePosY);
}
}
示例8: drawIcon
import micdoodle8.mods.galacticraft.core.client.gui.screen.GuiCelestialSelection; //导入依赖的package包/类
protected void drawIcon(int x, int y, MothershipFuelDisplay fuelType) {
ResourceLocation resourcelocation = this.mc.renderEngine.getResourceLocation(fuelType.getSpriteNumber());// 0 is correct
this.mc.renderEngine.bindTexture(resourcelocation);
GL11.glDisable(GL11.GL_LIGHTING); //Forge: Make sure that render states are reset, a renderEffect can derp them up.
GL11.glEnable(GL11.GL_ALPHA_TEST);
GL11.glEnable(GL11.GL_BLEND);
GuiCelestialSelection.itemRender.renderIcon(x, y, fuelType.getIcon(), 8, 8);
}