当前位置: 首页>>代码示例>>Java>>正文


Java GasTank类代码示例

本文整理汇总了Java中mekanism.api.gas.GasTank的典型用法代码示例。如果您正苦于以下问题:Java GasTank类的具体用法?Java GasTank怎么用?Java GasTank使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


GasTank类属于mekanism.api.gas包,在下文中一共展示了GasTank类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: getTank

import mekanism.api.gas.GasTank; //导入依赖的package包/类
public GasTank getTank(ForgeDirection side)
{
	if(side == MekanismUtils.getLeft(facing))
	{
		return leftTank;
	}
	else if(side == MekanismUtils.getRight(facing))
	{
		return rightTank;
	}
	else if(side == ForgeDirection.getOrientation(facing))
	{
		return centerTank;
	}

	return null;
}
 
开发者ID:Microsoft,项目名称:vsminecraft,代码行数:18,代码来源:TileEntityChemicalInfuser.java

示例2: applyOutputs

import mekanism.api.gas.GasTank; //导入依赖的package包/类
public boolean applyOutputs(GasTank leftTank, GasTank rightTank, boolean doEmit, int scale)
{
	if(leftTank.canReceive(leftGas.getGas()) && rightTank.canReceive(rightGas.getGas()))
	{
		if(leftTank.getNeeded() >= leftGas.amount*scale && rightTank.getNeeded() >= rightGas.amount*scale)
		{
			leftTank.receive(leftGas.copy().withAmount(leftGas.amount*scale), doEmit);
			rightTank.receive(rightGas.copy().withAmount(rightGas.amount*scale), doEmit);
			
			return true;
		}
	} 
	else if(leftTank.canReceive(rightGas.getGas()) && rightTank.canReceive(leftGas.getGas()))
	{
		if(leftTank.getNeeded() >= rightGas.amount*scale && rightTank.getNeeded() >= leftGas.amount*scale)
		{
			leftTank.receive(rightGas.copy().withAmount(rightGas.amount*scale), doEmit);
			rightTank.receive(leftGas.copy().withAmount(leftGas.amount*scale), doEmit);
			
			return true;
		}
	}
	
	return false;
}
 
开发者ID:Microsoft,项目名称:vsminecraft,代码行数:26,代码来源:ChemicalPairOutput.java

示例3: GuiGasGenerator

import mekanism.api.gas.GasTank; //导入依赖的package包/类
public GuiGasGenerator(InventoryPlayer inventory, TileEntityGasGenerator tentity)
{
	super(new ContainerGasGenerator(inventory, tentity));
	tileEntity = tentity;
	guiElements.add(new GuiRedstoneControl(this, tileEntity, MekanismUtils.getResource(ResourceType.GUI, "GuiGasGenerator.png")));
	guiElements.add(new GuiEnergyInfo(new IInfoHandler() {
		@Override
		public List<String> getInfo()
		{
			return ListUtils.asList(
					MekanismUtils.localize("gui.producing") + ": " + MekanismUtils.getEnergyDisplay(tileEntity.generationRate) + "/t",
					MekanismUtils.localize("gui.storing") + ": " + MekanismUtils.getEnergyDisplay(tileEntity.getEnergy()),
					MekanismUtils.localize("gui.maxOutput") + ": " + MekanismUtils.getEnergyDisplay(tileEntity.getMaxOutput()) + "/t");
		}
	}, this, MekanismUtils.getResource(ResourceType.GUI, "GuiGasGenerator.png")));
	guiElements.add(new GuiGasGauge(new IGasInfoHandler() {
		@Override
		public GasTank getTank()
		{
			return tileEntity.fuelTank;
		}
	}, Type.WIDE, this, MekanismUtils.getResource(ResourceType.GUI, "GuiGasGenerator.png"), 55, 18));
	guiElements.add(new GuiPowerBar(this, tileEntity, MekanismUtils.getResource(ResourceType.GUI, "GuiGasGenerator.png"), 164, 15));
	guiElements.add(new GuiSlot(SlotType.NORMAL, this, MekanismUtils.getResource(ResourceType.GUI, "GuiGasGenerator.png"), 16, 34).with(SlotOverlay.MINUS));
	guiElements.add(new GuiSlot(SlotType.NORMAL, this, MekanismUtils.getResource(ResourceType.GUI, "GuiGasGenerator.png"), 142, 34).with(SlotOverlay.POWER));
}
 
开发者ID:Microsoft,项目名称:vsminecraft,代码行数:27,代码来源:GuiGasGenerator.java

示例4: GuiChemicalCrystallizer

import mekanism.api.gas.GasTank; //导入依赖的package包/类
public GuiChemicalCrystallizer(InventoryPlayer inventory, TileEntityChemicalCrystallizer tentity)
{
	super(tentity, new ContainerChemicalCrystallizer(inventory, tentity));
	tileEntity = tentity;

	guiElements.add(new GuiRedstoneControl(this, tileEntity, MekanismUtils.getResource(ResourceType.GUI, "GuiChemicalCrystallizer.png")));
	guiElements.add(new GuiUpgradeTab(this, tileEntity, MekanismUtils.getResource(ResourceType.GUI, "GuiChemicalCrystallizer.png")));
	guiElements.add(new GuiPowerBar(this, tileEntity, MekanismUtils.getResource(ResourceType.GUI, "GuiChemicalCrystallizer.png"), 160, 23));
	guiElements.add(new GuiSideConfigurationTab(this, tileEntity, MekanismUtils.getResource(ResourceType.GUI, "GuiChemicalCrystallizer.png")));
	guiElements.add(new GuiTransporterConfigTab(this, 34, tileEntity, MekanismUtils.getResource(ResourceType.GUI, "GuiChemicalCrystallizer.png")));
	guiElements.add(new GuiEnergyInfo(new IInfoHandler() {
		@Override
		public List<String> getInfo()
		{
			String multiplier = MekanismUtils.getEnergyDisplay(tileEntity.energyUsage);
			return ListUtils.asList(MekanismUtils.localize("gui.using") + ": " + multiplier + "/t", MekanismUtils.localize("gui.needed") + ": " + MekanismUtils.getEnergyDisplay(tileEntity.getMaxEnergy()-tileEntity.getEnergy()));
		}
	}, this, MekanismUtils.getResource(ResourceType.GUI, "GuiChemicalCrystallizer.png")));
	guiElements.add(new GuiGasGauge(new IGasInfoHandler() {
		@Override
		public GasTank getTank()
		{
			return tileEntity.inputTank;
		}
	}, GuiGauge.Type.STANDARD, this, MekanismUtils.getResource(ResourceType.GUI, "GuiChemicalCrystallizer.png"), 5, 4));
	guiElements.add(new GuiSlot(SlotType.EXTRA, this, MekanismUtils.getResource(ResourceType.GUI, "GuiChemicalCrystallizer.png"), 5, 64).with(SlotOverlay.PLUS));
	guiElements.add(new GuiSlot(SlotType.POWER, this, MekanismUtils.getResource(ResourceType.GUI, "GuiChemicalCrystallizer.png"), 154, 4).with(SlotOverlay.POWER));
	guiElements.add(new GuiSlot(SlotType.OUTPUT, this, MekanismUtils.getResource(ResourceType.GUI, "GuiChemicalCrystallizer.png"), 130, 56));

	guiElements.add(new GuiProgress(new IProgressInfoHandler()
	{
		@Override
		public double getProgress()
		{
			return tileEntity.getScaledProgress();
		}
	}, ProgressBar.LARGE_RIGHT, this, MekanismUtils.getResource(ResourceType.GUI, "GuiChemicalCrystallizer.png"), 51, 60));
}
 
开发者ID:Microsoft,项目名称:vsminecraft,代码行数:39,代码来源:GuiChemicalCrystallizer.java

示例5: GuiAmbientAccumulator

import mekanism.api.gas.GasTank; //导入依赖的package包/类
public GuiAmbientAccumulator(EntityPlayer player, TileEntityAmbientAccumulator tile)
{
	super(tile, new ContainerNull(player, tile));
	tileEntity = tile;

	guiElements.add(new GuiGasGauge(new IGasInfoHandler() {
		@Override
		public GasTank getTank()
		{
			return tileEntity.collectedGas;
		}
	}, Type.WIDE, this, MekanismUtils.getResource(ResourceType.GUI, "GuiBlank.png"), 26, 16));
}
 
开发者ID:Microsoft,项目名称:vsminecraft,代码行数:14,代码来源:GuiAmbientAccumulator.java

示例6: GuiChemicalOxidizer

import mekanism.api.gas.GasTank; //导入依赖的package包/类
public GuiChemicalOxidizer(InventoryPlayer inventory, TileEntityChemicalOxidizer tentity)
{
	super(tentity, new ContainerChemicalOxidizer(inventory, tentity));
	tileEntity = tentity;

	guiElements.add(new GuiRedstoneControl(this, tileEntity, MekanismUtils.getResource(ResourceType.GUI, "GuiChemicalOxidizer.png")));
	guiElements.add(new GuiUpgradeTab(this, tileEntity, MekanismUtils.getResource(ResourceType.GUI, "GuiChemicalOxidizer.png")));
	guiElements.add(new GuiEnergyInfo(new IInfoHandler() {
		@Override
		public List<String> getInfo()
		{
			String multiplier = MekanismUtils.getEnergyDisplay(tileEntity.energyUsage);
			return ListUtils.asList(MekanismUtils.localize("gui.using") + ": " + multiplier + "/t", MekanismUtils.localize("gui.needed") + ": " + MekanismUtils.getEnergyDisplay(tileEntity.getMaxEnergy()-tileEntity.getEnergy()));
		}
	}, this, MekanismUtils.getResource(ResourceType.GUI, "GuiChemicalOxidizer.png")));
	guiElements.add(new GuiGasGauge(new IGasInfoHandler() {
		@Override
		public GasTank getTank()
		{
			return tileEntity.gasTank;
		}
	}, GuiGauge.Type.STANDARD, this, MekanismUtils.getResource(ResourceType.GUI, "GuiChemicalOxidizer.png"), 133, 13));

	guiElements.add(new GuiSlot(SlotType.NORMAL, this, MekanismUtils.getResource(ResourceType.GUI, "GuiChemicalOxidizer.png"), 154, 4).with(SlotOverlay.POWER));
	guiElements.add(new GuiSlot(SlotType.NORMAL, this, MekanismUtils.getResource(ResourceType.GUI, "GuiChemicalOxidizer.png"), 25, 35));
	guiElements.add(new GuiSlot(SlotType.NORMAL, this, MekanismUtils.getResource(ResourceType.GUI, "GuiChemicalOxidizer.png"), 154, 24).with(SlotOverlay.PLUS));

	guiElements.add(new GuiProgress(new IProgressInfoHandler()
	{
		@Override
		public double getProgress()
		{
			return tileEntity.getScaledProgress();
		}
	}, ProgressBar.LARGE_RIGHT, this, MekanismUtils.getResource(ResourceType.GUI, "GuiChemicalOxidizer.png"), 62, 39));
}
 
开发者ID:Microsoft,项目名称:vsminecraft,代码行数:37,代码来源:GuiChemicalOxidizer.java

示例7: GuiSolarNeutronActivator

import mekanism.api.gas.GasTank; //导入依赖的package包/类
public GuiSolarNeutronActivator(InventoryPlayer inventory, TileEntitySolarNeutronActivator tentity)
{
	super(tentity, new ContainerSolarNeutronActivator(inventory, tentity));
	tileEntity = tentity;

	guiElements.add(new GuiRedstoneControl(this, tileEntity, MekanismUtils.getResource(ResourceType.GUI, "GuiBlank.png")));
	guiElements.add(new GuiSlot(SlotType.NORMAL, this, MekanismUtils.getResource(ResourceType.GUI, "GuiBlank.png"), 4, 55).with(SlotOverlay.MINUS));
	guiElements.add(new GuiSlot(SlotType.NORMAL, this, MekanismUtils.getResource(ResourceType.GUI, "GuiBlank.png"), 154, 55).with(SlotOverlay.PLUS));
	
	guiElements.add(new GuiGasGauge(new IGasInfoHandler() {
		@Override
		public GasTank getTank()
		{
			return tileEntity.inputTank;
		}
	}, GuiGauge.Type.STANDARD, this, MekanismUtils.getResource(ResourceType.GUI, "GuiBlank.png"), 25, 13));
	guiElements.add(new GuiGasGauge(new IGasInfoHandler() {
		@Override
		public GasTank getTank()
		{
			return tileEntity.outputTank;
		}
	}, GuiGauge.Type.STANDARD, this, MekanismUtils.getResource(ResourceType.GUI, "GuiBlank.png"), 133, 13));

	guiElements.add(new GuiProgress(new IProgressInfoHandler()
	{
		@Override
		public double getProgress()
		{
			return tileEntity.isActive ? 1 : 0;
		}
	}, ProgressBar.LARGE_RIGHT, this, MekanismUtils.getResource(ResourceType.GUI, "GuiBlank.png"), 62, 38));
}
 
开发者ID:Microsoft,项目名称:vsminecraft,代码行数:34,代码来源:GuiSolarNeutronActivator.java

示例8: getTank

import mekanism.api.gas.GasTank; //导入依赖的package包/类
public GasTank getTank(ForgeDirection side)
{
	if(side == MekanismUtils.getLeft(facing))
	{
		return inputTank;
	}
	else if(side == MekanismUtils.getRight(facing))
	{
		return outputTank;
	}

	return null;
}
 
开发者ID:Microsoft,项目名称:vsminecraft,代码行数:14,代码来源:TileEntityChemicalWasher.java

示例9: TileEntityFactory

import mekanism.api.gas.GasTank; //导入依赖的package包/类
public TileEntityFactory(FactoryTier type, MachineType machine)
{
	super("null", machine.name, machine.baseEnergy);

	tier = type;
	inventory = new ItemStack[5+type.processes*2];
	progress = new int[type.processes];
	isActive = false;

	gasTank = new GasTank(TileEntityAdvancedElectricMachine.MAX_GAS*tier.processes);
}
 
开发者ID:Microsoft,项目名称:vsminecraft,代码行数:12,代码来源:TileEntityFactory.java

示例10: TileEntityAdvancedElectricMachine

import mekanism.api.gas.GasTank; //导入依赖的package包/类
/**
 * Advanced Electric Machine -- a machine like this has a total of 4 slots. Input slot (0), fuel slot (1), output slot (2),
 * energy slot (3), and the upgrade slot (4). The machine will not run if it does not have enough electricity, or if it doesn't have enough
 * fuel ticks.
 *
 * @param soundPath - location of the sound effect
 * @param name - full name of this machine
 * @param perTick - how much energy this machine uses per tick.
 * @param secondaryPerTick - how much secondary energy (fuel) this machine uses per tick.
 * @param ticksRequired - how many ticks it takes to smelt an item.
 * @param maxEnergy - maximum amount of energy this machine can hold.
 */
public TileEntityAdvancedElectricMachine(String soundPath, String name, double perTick, int secondaryPerTick, int ticksRequired, double maxEnergy)
{
	super(soundPath, name, MekanismUtils.getResource(ResourceType.GUI, "GuiAdvancedMachine.png"), perTick, ticksRequired, maxEnergy);

	configComponent = new TileComponentConfig(this, TransmissionType.ITEM, TransmissionType.ENERGY);
	
	configComponent.addOutput(TransmissionType.ITEM, new SideData("None", EnumColor.GREY, InventoryUtils.EMPTY));
	configComponent.addOutput(TransmissionType.ITEM, new SideData("Input", EnumColor.DARK_RED, new int[] {0}));
	configComponent.addOutput(TransmissionType.ITEM, new SideData("Extra", EnumColor.PURPLE, new int[] {1}));
	configComponent.addOutput(TransmissionType.ITEM, new SideData("Output", EnumColor.DARK_BLUE, new int[] {2}));
	configComponent.addOutput(TransmissionType.ITEM, new SideData("Energy", EnumColor.DARK_GREEN, new int[] {3}));

	configComponent.setConfig(TransmissionType.ITEM, new byte[] {2, 1, 0, 4, 0, 3});
	configComponent.setInputEnergyConfig();

	gasTank = new GasTank(MAX_GAS);

	inventory = new ItemStack[5];

	BASE_SECONDARY_ENERGY_PER_TICK = secondaryPerTick;
	secondaryEnergyPerTick = secondaryPerTick;

	upgradeComponent = upgradeableSecondaryEfficiency() ? new TileComponentAdvancedUpgrade(this, 4) : new TileComponentUpgrade(this, 4);
	ejectorComponent = new TileComponentEjector(this);
	ejectorComponent.setOutputData(TransmissionType.ITEM, configComponent.getOutputs(TransmissionType.ITEM).get(3));
}
 
开发者ID:Microsoft,项目名称:vsminecraft,代码行数:39,代码来源:TileEntityAdvancedElectricMachine.java

示例11: SharedInventory

import mekanism.api.gas.GasTank; //导入依赖的package包/类
public SharedInventory(String freq)
{
	name = freq;

	storedEnergy = 0;
	storedFluid = new FluidTank(1000);
	storedGas = new GasTank(1000);
	storedItem = null;
}
 
开发者ID:Microsoft,项目名称:vsminecraft,代码行数:10,代码来源:SharedInventory.java

示例12: applyOutputs

import mekanism.api.gas.GasTank; //导入依赖的package包/类
public boolean applyOutputs(GasTank gasTank, boolean doEmit, int scale)
{
	if(gasTank.canReceive(output.getGas()) && gasTank.getNeeded() >= output.amount*scale)
	{
		gasTank.receive(output.copy().withAmount(output.amount*scale), doEmit);
		
		return true;
	}
	
	return false;
}
 
开发者ID:Microsoft,项目名称:vsminecraft,代码行数:12,代码来源:GasOutput.java

示例13: draw

import mekanism.api.gas.GasTank; //导入依赖的package包/类
/**
 * Draws the needed amount of gas from each tank.
 * @param leftTank - left tank to draw from
 * @param rightTank - right tank to draw from
 */
public void draw(GasTank leftTank, GasTank rightTank)
{
	if(meets(new ChemicalPairOutput(leftTank.getGas(), rightTank.getGas())))
	{
		leftTank.draw(leftGas.amount, true);
		rightTank.draw(rightGas.amount, true);
	}
	else if(meets(new ChemicalPairOutput(rightTank.getGas(), leftTank.getGas())))
	{
		leftTank.draw(rightGas.amount, true);
		rightTank.draw(leftGas.amount, true);
	}
}
 
开发者ID:Microsoft,项目名称:vsminecraft,代码行数:19,代码来源:ChemicalPairOutput.java

示例14: applyOutputs

import mekanism.api.gas.GasTank; //导入依赖的package包/类
public boolean applyOutputs(ItemStack[] inventory, int index, GasTank tank, boolean doEmit)
{
	if(canFillTank(tank) && canAddProducts(inventory, index))
	{
		if(doEmit)
		{
			fillTank(tank);
			addProducts(inventory, index);
		}
		return true;
	}
	return false;
}
 
开发者ID:Microsoft,项目名称:vsminecraft,代码行数:14,代码来源:PressurizedOutput.java

示例15: use

import mekanism.api.gas.GasTank; //导入依赖的package包/类
public boolean use(ItemStack[] inventory, int index, FluidTank fluidTank, GasTank gasTank, boolean deplete)
{
	if(meets(new PressurizedInput(inventory[index], fluidTank.getFluid(), gasTank.getGas())))
	{
		if(deplete)
		{
			inventory[index] = StackUtils.subtract(inventory[index], theSolid);
			fluidTank.drain(theFluid.amount, true);
			gasTank.draw(theGas.amount, true);
		}
		return true;
	}
	return false;
}
 
开发者ID:Microsoft,项目名称:vsminecraft,代码行数:15,代码来源:PressurizedInput.java


注:本文中的mekanism.api.gas.GasTank类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。