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Java AbsDisplayer类代码示例

本文整理汇总了Java中master.flame.danmaku.danmaku.model.AbsDisplayer的典型用法代码示例。如果您正苦于以下问题:Java AbsDisplayer类的具体用法?Java AbsDisplayer怎么用?Java AbsDisplayer使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


AbsDisplayer类属于master.flame.danmaku.danmaku.model包,在下文中一共展示了AbsDisplayer类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: drawDanmakus

import master.flame.danmaku.danmaku.model.AbsDisplayer; //导入依赖的package包/类
protected RenderingState drawDanmakus(AbsDisplayer<?> disp, DanmakuTimer timer) {
    if (danmakuList != null) {
        Canvas canvas = (Canvas) disp.getExtraData();
        if (clearFlag > 0) {
            DrawHelper.clearCanvas(canvas);
            clearFlag--;
        } else {
            float[] refreshRect = mRenderer.getRefreshArea().mRefreshRect;
            mRectCache.push(refreshRect);
            float[] rect = mRectCache.getRect();
            DrawHelper.clearCanvas(canvas, Math.max(0, rect[0]), Math.max(0, rect[1]),
                    Math.min(disp.getWidth(), rect[2]), Math.min(disp.getHeight(), rect[3]));
        }
        long currMills = timer.currMillisecond;
        danmakus = danmakuList.sub(currMills - DanmakuFactory.MAX_DANMAKU_DURATION - 100,
                currMills);
        if (danmakus != null) {
            return mRenderer.draw(mDisp, danmakus, mStartRenderTime);
        }
    }
    return null;
}
 
开发者ID:jiangerji,项目名称:danmaku-project,代码行数:23,代码来源:DrawTask.java

示例2: draw

import master.flame.danmaku.danmaku.model.AbsDisplayer; //导入依赖的package包/类
public RenderingState draw(AbsDisplayer displayer) {
    RenderingState result = super.draw(displayer);
    synchronized (this.mDrawingNotify) {
        this.mDrawingNotify.notify();
    }
    if (!(result == null || this.mCacheManager == null || result.incrementCount >= -20)) {
        this.mCacheManager.requestClearTimeout();
        this.mCacheManager.requestBuild(-this.mContext.mDanmakuFactory.MAX_DANMAKU_DURATION);
    }
    return result;
}
 
开发者ID:JackChan1999,项目名称:letv,代码行数:12,代码来源:CacheManagingDrawTask.java

示例3: draw

import master.flame.danmaku.danmaku.model.AbsDisplayer; //导入依赖的package包/类
@Override
public RenderingState draw(AbsDisplayer displayer) {
    RenderingState result = super.draw(displayer);
    synchronized (mDrawingNotify) {
        mDrawingNotify.notify();
    }
    if (result != null && mCacheManager != null) {
        if (result.incrementCount < -20) {
            mCacheManager.requestClearTimeout();
            mCacheManager.requestBuild(-mContext.mDanmakuFactory.MAX_DANMAKU_DURATION);
        }
    }
    return result;
}
 
开发者ID:lisnstatic,项目名称:live_master,代码行数:15,代码来源:CacheManagingDrawTask.java

示例4: DrawTask

import master.flame.danmaku.danmaku.model.AbsDisplayer; //导入依赖的package包/类
public DrawTask(DanmakuTimer timer, Context context, AbsDisplayer<?> disp,
        TaskListener taskListener) {
    mTaskListener = taskListener;
    mCounter = new AndroidCounter();
    mContext = context;
    mRenderer = new DanmakuRenderer();
    mDisp = disp;
    initTimer(timer);
}
 
开发者ID:jiangerji,项目名称:danmaku-project,代码行数:10,代码来源:DrawTask.java

示例5: CacheManagingDrawTask

import master.flame.danmaku.danmaku.model.AbsDisplayer; //导入依赖的package包/类
public CacheManagingDrawTask(DanmakuTimer timer, Context context, AbsDisplayer<?> disp,
        TaskListener taskListener, int maxCacheSize) {
    super(timer, context, disp, taskListener);
    NativeBitmapFactory.loadLibs();
    mMaxCacheSize = maxCacheSize;
    mCacheManager = new CacheManager(maxCacheSize, MAX_CACHE_SCREEN_SIZE);
}
 
开发者ID:jiangerji,项目名称:danmaku-project,代码行数:8,代码来源:CacheManagingDrawTask.java

示例6: draw

import master.flame.danmaku.danmaku.model.AbsDisplayer; //导入依赖的package包/类
@Override
public RenderingState draw(AbsDisplayer<?> displayer) {
    RenderingState result = null;
    synchronized (danmakuList) {
        result = super.draw(displayer);
    }
    synchronized(mDrawingNotify){
        mDrawingNotify.notify();
    }
    return result;
}
 
开发者ID:jiangerji,项目名称:danmaku-project,代码行数:12,代码来源:CacheManagingDrawTask.java

示例7: draw

import master.flame.danmaku.danmaku.model.AbsDisplayer; //导入依赖的package包/类
public synchronized RenderingState draw(AbsDisplayer displayer) {
    return drawDanmakus(displayer, this.mTimer);
}
 
开发者ID:JackChan1999,项目名称:letv,代码行数:4,代码来源:DrawTask.java

示例8: drawDanmakus

import master.flame.danmaku.danmaku.model.AbsDisplayer; //导入依赖的package包/类
protected RenderingState drawDanmakus(AbsDisplayer disp, DanmakuTimer timer) {
    if (this.clearRetainerFlag) {
        this.mRenderer.clearRetainer();
        this.clearRetainerFlag = false;
    }
    if (this.danmakuList == null) {
        return null;
    }
    DrawHelper.clearCanvas((Canvas) disp.getExtraData());
    if (this.mIsHidden) {
        return this.mRenderingState;
    }
    long beginMills = (timer.currMillisecond - this.mContext.mDanmakuFactory.MAX_DANMAKU_DURATION) - 100;
    long endMills = timer.currMillisecond + this.mContext.mDanmakuFactory.MAX_DANMAKU_DURATION;
    if (this.mLastBeginMills > beginMills || timer.currMillisecond > this.mLastEndMills) {
        IDanmakus subDanmakus = this.danmakuList.sub(beginMills, endMills);
        if (subDanmakus != null) {
            this.danmakus = subDanmakus;
        } else {
            this.danmakus.clear();
        }
        this.mLastBeginMills = beginMills;
        this.mLastEndMills = endMills;
    } else {
        beginMills = this.mLastBeginMills;
        endMills = this.mLastEndMills;
    }
    if (this.danmakus == null || this.danmakus.isEmpty()) {
        this.mRenderingState.nothingRendered = true;
        this.mRenderingState.beginTime = beginMills;
        this.mRenderingState.endTime = endMills;
        return this.mRenderingState;
    }
    RenderingState renderingState = this.mRenderer.draw(this.mDisp, this.danmakus, this.mStartRenderTime);
    this.mRenderingState = renderingState;
    if (!renderingState.nothingRendered) {
        return renderingState;
    }
    if (!(this.mTaskListener == null || this.mLastDanmaku == null || !this.mLastDanmaku.isTimeOut())) {
        this.mTaskListener.onDanmakusDrawingFinished();
    }
    if (renderingState.beginTime == -1) {
        renderingState.beginTime = beginMills;
    }
    if (renderingState.endTime != -1) {
        return renderingState;
    }
    renderingState.endTime = endMills;
    return renderingState;
}
 
开发者ID:JackChan1999,项目名称:letv,代码行数:51,代码来源:DrawTask.java

示例9: getDisplayer

import master.flame.danmaku.danmaku.model.AbsDisplayer; //导入依赖的package包/类
public AbsDisplayer getDisplayer() {
    return this.mDisplayer;
}
 
开发者ID:JackChan1999,项目名称:letv,代码行数:4,代码来源:DanmakuContext.java

示例10: draw

import master.flame.danmaku.danmaku.model.AbsDisplayer; //导入依赖的package包/类
@Override
public synchronized RenderingState draw(AbsDisplayer displayer) {
    return drawDanmakus(displayer,mTimer);
}
 
开发者ID:lisnstatic,项目名称:live_master,代码行数:5,代码来源:DrawTask.java

示例11: drawDanmakus

import master.flame.danmaku.danmaku.model.AbsDisplayer; //导入依赖的package包/类
protected RenderingState drawDanmakus(AbsDisplayer disp, DanmakuTimer timer) {
    if (clearRetainerFlag) {
        mRenderer.clearRetainer();
        clearRetainerFlag = false;
    }
    if (danmakuList != null) {
        Canvas canvas = (Canvas) disp.getExtraData();
        DrawHelper.clearCanvas(canvas);
        if (mIsHidden) {
            return mRenderingState;
        }
        long beginMills = timer.currMillisecond - mContext.mDanmakuFactory.MAX_DANMAKU_DURATION - 100;
        long endMills = timer.currMillisecond + mContext.mDanmakuFactory.MAX_DANMAKU_DURATION;
        if(mLastBeginMills > beginMills || timer.currMillisecond > mLastEndMills) {
            IDanmakus subDanmakus = danmakuList.sub(beginMills, endMills);
            if(subDanmakus != null) {
                danmakus = subDanmakus;
            }
            mLastBeginMills = beginMills;
            mLastEndMills = endMills;
        } else {
            beginMills = mLastBeginMills;
            endMills = mLastEndMills;
        }
        if (danmakus != null && !danmakus.isEmpty()) {
            RenderingState renderingState = mRenderingState = mRenderer.draw(mDisp, danmakus, mStartRenderTime);
            if (renderingState.nothingRendered) {
                if(mLastDanmaku != null && mLastDanmaku.isTimeOut()) {
                    mLastDanmaku = null;
                    if (mTaskListener != null) {
                        mTaskListener.onDanmakusDrawingFinished();
                    }
                }
                if (renderingState.beginTime == RenderingState.UNKNOWN_TIME) {
                    renderingState.beginTime = beginMills;
                }
                if (renderingState.endTime == RenderingState.UNKNOWN_TIME) {
                    renderingState.endTime = endMills;
                }
            }
            return renderingState;
        } else {
            mRenderingState.nothingRendered = true;
            mRenderingState.beginTime = beginMills;
            mRenderingState.endTime = endMills;
            return mRenderingState;
        }
    }
    return null;
}
 
开发者ID:lisnstatic,项目名称:live_master,代码行数:51,代码来源:DrawTask.java

示例12: getDisplayer

import master.flame.danmaku.danmaku.model.AbsDisplayer; //导入依赖的package包/类
public AbsDisplayer getDisplayer() {
    return mDisplayer;
}
 
开发者ID:lisnstatic,项目名称:live_master,代码行数:4,代码来源:DanmakuContext.java

示例13: drawDanmakus

import master.flame.danmaku.danmaku.model.AbsDisplayer; //导入依赖的package包/类
protected RenderingState drawDanmakus(AbsDisplayer disp, DanmakuTimer timer) {
    if (clearRetainerFlag) {
        mRenderer.clearRetainer();
        clearRetainerFlag = false;
    }
    if (danmakuList != null) {
        Canvas canvas = (Canvas) disp.getExtraData();
        DrawHelper.clearCanvas(canvas);
        if (mIsHidden) {
            return mRenderingState;
        }
        long beginMills = timer.currMillisecond - mContext.mDanmakuFactory.MAX_DANMAKU_DURATION - 100;
        long endMills = timer.currMillisecond + mContext.mDanmakuFactory.MAX_DANMAKU_DURATION;
        if(mLastBeginMills > beginMills || timer.currMillisecond > mLastEndMills) {
            IDanmakus subDanmakus = danmakuList.sub(beginMills, endMills);
            if(subDanmakus != null) {
                danmakus = subDanmakus;
            } else if (danmakus != null) {
                BaseDanmaku last = danmakus.last();
                if (last == null || last.isTimeOut()) {
                    danmakus.clear();
                }
            }
            mLastBeginMills = beginMills;
            mLastEndMills = endMills;
        } else {
            beginMills = mLastBeginMills;
            endMills = mLastEndMills;
        }
        if (danmakus != null && !danmakus.isEmpty()) {
            RenderingState renderingState = mRenderingState = mRenderer.draw(mDisp, danmakus, mStartRenderTime);
            if (renderingState.nothingRendered) {
                if(mTaskListener != null && mLastDanmaku != null && mLastDanmaku.isTimeOut()) {
                    mTaskListener.onDanmakusDrawingFinished();
                }
                if (renderingState.beginTime == RenderingState.UNKNOWN_TIME) {
                    renderingState.beginTime = beginMills;
                }
                if (renderingState.endTime == RenderingState.UNKNOWN_TIME) {
                    renderingState.endTime = endMills;
                }
            }
            return renderingState;
        } else {
            mRenderingState.nothingRendered = true;
            mRenderingState.beginTime = beginMills;
            mRenderingState.endTime = endMills;
            return mRenderingState;
        }
    }
    return null;
}
 
开发者ID:dingdingyr,项目名称:DanmakuFlameMaster-,代码行数:53,代码来源:DrawTask.java

示例14: drawDanmakus

import master.flame.danmaku.danmaku.model.AbsDisplayer; //导入依赖的package包/类
protected RenderingState drawDanmakus(AbsDisplayer disp, DanmakuTimer timer) {
    if (clearRetainerFlag) {
        mRenderer.clearRetainer();
        clearRetainerFlag = false;
    }
    if (danmakuList != null) {
        Canvas canvas = (Canvas) disp.getExtraData();
        DrawHelper.clearCanvas(canvas);
        if (mIsHidden) {
            return mRenderingState;
        }
        long beginMills = timer.currMillisecond - mContext.mDanmakuFactory.MAX_DANMAKU_DURATION - 100;
        long endMills = timer.currMillisecond + mContext.mDanmakuFactory.MAX_DANMAKU_DURATION;
        if(mLastBeginMills > beginMills || timer.currMillisecond > mLastEndMills) {
            IDanmakus subDanmakus = danmakuList.sub(beginMills, endMills);
            if(subDanmakus != null) {
                danmakus = subDanmakus;
            } else {
                danmakus.clear();
            }
            mLastBeginMills = beginMills;
            mLastEndMills = endMills;
        } else {
            beginMills = mLastBeginMills;
            endMills = mLastEndMills;
        }
        if (danmakus != null && !danmakus.isEmpty()) {
            RenderingState renderingState = mRenderingState = mRenderer.draw(mDisp, danmakus, mStartRenderTime);
            if (renderingState.nothingRendered) {
                if(mTaskListener != null && mLastDanmaku != null && mLastDanmaku.isTimeOut()) {
                    mTaskListener.onDanmakusDrawingFinished();
                }
                if (renderingState.beginTime == RenderingState.UNKNOWN_TIME) {
                    renderingState.beginTime = beginMills;
                }
                if (renderingState.endTime == RenderingState.UNKNOWN_TIME) {
                    renderingState.endTime = endMills;
                }
            }
            return renderingState;
        } else {
            mRenderingState.nothingRendered = true;
            mRenderingState.beginTime = beginMills;
            mRenderingState.endTime = endMills;
            return mRenderingState;
        }
    }
    return null;
}
 
开发者ID:liucloo,项目名称:ijkPlayer-Danmaku,代码行数:50,代码来源:DrawTask.java

示例15: draw

import master.flame.danmaku.danmaku.model.AbsDisplayer; //导入依赖的package包/类
@Override
public RenderingState draw(AbsDisplayer<?> displayer) {
    return drawDanmakus(displayer,mTimer);
}
 
开发者ID:jiangerji,项目名称:danmaku-project,代码行数:5,代码来源:DrawTask.java


注:本文中的master.flame.danmaku.danmaku.model.AbsDisplayer类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。