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Java GPUImageVignetteFilter类代码示例

本文整理汇总了Java中jp.co.cyberagent.android.gpuimage.GPUImageVignetteFilter的典型用法代码示例。如果您正苦于以下问题:Java GPUImageVignetteFilter类的具体用法?Java GPUImageVignetteFilter怎么用?Java GPUImageVignetteFilter使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


GPUImageVignetteFilter类属于jp.co.cyberagent.android.gpuimage包,在下文中一共展示了GPUImageVignetteFilter类的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: FilterAdjuster

import jp.co.cyberagent.android.gpuimage.GPUImageVignetteFilter; //导入依赖的package包/类
public FilterAdjuster(final GPUImageFilter filter) {
    if (filter instanceof GPUImageSharpenFilter) {
        adjuster = new SharpnessAdjuster().filter(filter);
    } else if (filter instanceof GPUImageSepiaFilter) {
        adjuster = new SepiaAdjuster().filter(filter);
    } else if (filter instanceof GPUImageContrastFilter) {
        adjuster = new ContrastAdjuster().filter(filter);
    } else if (filter instanceof GPUImageGammaFilter) {
        adjuster = new GammaAdjuster().filter(filter);
    } else if (filter instanceof GPUImageBrightnessFilter) {
        adjuster = new BrightnessAdjuster().filter(filter);
    } else if (filter instanceof GPUImageSobelEdgeDetection) {
        adjuster = new SobelAdjuster().filter(filter);
    } else if (filter instanceof GPUImageEmbossFilter) {
        adjuster = new EmbossAdjuster().filter(filter);
    } else if (filter instanceof GPUImage3x3TextureSamplingFilter) {
        adjuster = new GPU3x3TextureAdjuster().filter(filter);
    } else if (filter instanceof GPUImageHueFilter) {
        adjuster = new HueAdjuster().filter(filter);
    } else if (filter instanceof GPUImagePosterizeFilter) {
        adjuster = new PosterizeAdjuster().filter(filter);
    } else if (filter instanceof GPUImagePixelationFilter) {
        adjuster = new PixelationAdjuster().filter(filter);
    } else if (filter instanceof GPUImageSaturationFilter) {
        adjuster = new SaturationAdjuster().filter(filter);
    } else if (filter instanceof GPUImageExposureFilter) {
        adjuster = new ExposureAdjuster().filter(filter);
    } else if (filter instanceof GPUImageHighlightShadowFilter) {
        adjuster = new HighlightShadowAdjuster().filter(filter);
    } else if (filter instanceof GPUImageMonochromeFilter) {
        adjuster = new MonochromeAdjuster().filter(filter);
    } else if (filter instanceof GPUImageOpacityFilter) {
        adjuster = new OpacityAdjuster().filter(filter);
    } else if (filter instanceof GPUImageRGBFilter) {
        adjuster = new RGBAdjuster().filter(filter);
    } else if (filter instanceof GPUImageWhiteBalanceFilter) {
        adjuster = new WhiteBalanceAdjuster().filter(filter);
    } else if (filter instanceof GPUImageVignetteFilter) {
        adjuster = new VignetteAdjuster().filter(filter);
    } else if (filter instanceof GPUImageDissolveBlendFilter) {
        adjuster = new DissolveBlendAdjuster().filter(filter);
    } else if (filter instanceof GPUImageGaussianBlurFilter) {
        adjuster = new GaussianBlurAdjuster().filter(filter);
    } else if (filter instanceof GPUImageCrosshatchFilter) {
        adjuster = new CrosshatchBlurAdjuster().filter(filter);
    } else if (filter instanceof GPUImageBulgeDistortionFilter) {
        adjuster = new BulgeDistortionAdjuster().filter(filter);
    } else if (filter instanceof GPUImageGlassSphereFilter) {
        adjuster = new GlassSphereAdjuster().filter(filter);
    } else if (filter instanceof GPUImageHazeFilter) {
        adjuster = new HazeAdjuster().filter(filter);
    } else if (filter instanceof GPUImageSphereRefractionFilter) {
        adjuster = new SphereRefractionAdjuster().filter(filter);
    } else if (filter instanceof GPUImageSwirlFilter) {
        adjuster = new SwirlAdjuster().filter(filter);
    } else if (filter instanceof GPUImageColorBalanceFilter) {
        adjuster = new ColorBalanceAdjuster().filter(filter);
    } else if (filter instanceof GPUImageLevelsFilter) {
        adjuster = new LevelsMinMidAdjuster().filter(filter);
    } else if (filter instanceof GPUImageBilateralFilter) {
        adjuster = new BilateralAdjuster().filter(filter);
    } else if (filter instanceof GPUImageTransformFilter) {
        adjuster = new RotateAdjuster().filter(filter);
    }
    else {

        adjuster = null;
    }
}
 
开发者ID:ChillingVan,项目名称:android-openGL-canvas,代码行数:70,代码来源:FilterAdjuster.java

示例2: setVignette

import jp.co.cyberagent.android.gpuimage.GPUImageVignetteFilter; //导入依赖的package包/类
private void setVignette(Builder builder) {
    Log.d(TAG, "Vignette start " + builder.vignetteStart);
    Log.d(TAG, "Vignette end " + builder.vignetteEnd);
    if (builder.vignetteStart != 0.0f && builder.vignetteEnd != 0.0f) {
        Log.d(TAG, "Adding vignette");
        vignetteFilter = new GPUImageVignetteFilter();
        PointF centerPoint = new PointF();
        centerPoint.x = 0.5f;
        centerPoint.y = 0.5f;
        vignetteFilter.setVignetteCenter(centerPoint);
        vignetteFilter.setVignetteStart(builder.vignetteStart);
        vignetteFilter.setVignetteEnd(builder.vignetteEnd);

        filterList.add(vignetteFilter);
    }
}
 
开发者ID:cuipengpeng,项目名称:p1-android,代码行数:17,代码来源:FilterBuilder.java

示例3: VignetteFilterTransformation

import jp.co.cyberagent.android.gpuimage.GPUImageVignetteFilter; //导入依赖的package包/类
public VignetteFilterTransformation(Context context, BitmapPool pool, PointF center,
    float[] color, float start, float end) {
  super(context, pool, new GPUImageVignetteFilter());
  mCenter = center;
  mVignetteColor = color;
  mVignetteStart = start;
  mVignetteEnd = end;
  GPUImageVignetteFilter filter = getFilter();
  filter.setVignetteCenter(mCenter);
  filter.setVignetteColor(mVignetteColor);
  filter.setVignetteStart(mVignetteStart);
  filter.setVignetteEnd(mVignetteEnd);
}
 
开发者ID:open-android,项目名称:Glide-transformations,代码行数:14,代码来源:VignetteFilterTransformation.java

示例4: VignetteFilterTransformation

import jp.co.cyberagent.android.gpuimage.GPUImageVignetteFilter; //导入依赖的package包/类
public VignetteFilterTransformation(Context context, PointF center, float[] color, float start,
    float end) {
  super(context, new GPUImageVignetteFilter());
  mCenter = center;
  mVignetteColor = color;
  mVignetteStart = start;
  mVignetteEnd = end;
  GPUImageVignetteFilter filter = getFilter();
  filter.setVignetteCenter(mCenter);
  filter.setVignetteColor(mVignetteColor);
  filter.setVignetteStart(mVignetteStart);
  filter.setVignetteEnd(mVignetteEnd);
}
 
开发者ID:open-android,项目名称:Picasso-transformations,代码行数:14,代码来源:VignetteFilterTransformation.java

示例5: VignetteFilterPostprocessor

import jp.co.cyberagent.android.gpuimage.GPUImageVignetteFilter; //导入依赖的package包/类
public VignetteFilterPostprocessor(Context context, PointF center, float[] color, float start,
    float end) {
  super(context, new GPUImageVignetteFilter());

  this.center = center;
  this.vignetteColor = color;
  this.vignetteStart = start;
  this.vignetteEnd = end;

  GPUImageVignetteFilter filter = getFilter();
  filter.setVignetteCenter(this.center);
  filter.setVignetteColor(this.vignetteColor);
  filter.setVignetteStart(this.vignetteStart);
  filter.setVignetteEnd(this.vignetteEnd);
}
 
开发者ID:CarGuo,项目名称:FrescoUtils,代码行数:16,代码来源:VignetteFilterPostprocessor.java

示例6: VignetteFilterTransformation

import jp.co.cyberagent.android.gpuimage.GPUImageVignetteFilter; //导入依赖的package包/类
public VignetteFilterTransformation(PointF center, float[] color, float start, float end) {
  super(new GPUImageVignetteFilter());
  this.center = center;
  vignetteColor = color;
  vignetteStart = start;
  vignetteEnd = end;
  GPUImageVignetteFilter filter = getFilter();
  filter.setVignetteCenter(this.center);
  filter.setVignetteColor(vignetteColor);
  filter.setVignetteStart(vignetteStart);
  filter.setVignetteEnd(vignetteEnd);
}
 
开发者ID:wasabeef,项目名称:glide-transformations,代码行数:13,代码来源:VignetteFilterTransformation.java

示例7: FilterAdjuster

import jp.co.cyberagent.android.gpuimage.GPUImageVignetteFilter; //导入依赖的package包/类
public FilterAdjuster(final GPUImageFilter filter) {
    if (filter instanceof GPUImageSharpenFilter) {
        adjuster = new SharpnessAdjuster().filter(filter);
    } else if (filter instanceof GPUImageSepiaFilter) {
        adjuster = new SepiaAdjuster().filter(filter);
    } else if (filter instanceof GPUImageContrastFilter) {
        adjuster = new ContrastAdjuster().filter(filter);
    } else if (filter instanceof GPUImageGammaFilter) {
        adjuster = new GammaAdjuster().filter(filter);
    } else if (filter instanceof GPUImageBrightnessFilter) {
        adjuster = new BrightnessAdjuster().filter(filter);
    } else if (filter instanceof GPUImageSobelEdgeDetection) {
        adjuster = new SobelAdjuster().filter(filter);
    } else if (filter instanceof GPUImageEmbossFilter) {
        adjuster = new EmbossAdjuster().filter(filter);
    } else if (filter instanceof GPUImage3x3TextureSamplingFilter) {
        adjuster = new GPU3x3TextureAdjuster().filter(filter);
    } else if (filter instanceof GPUImageHueFilter) {
        adjuster = new HueAdjuster().filter(filter);
    } else if (filter instanceof GPUImagePosterizeFilter) {
        adjuster = new PosterizeAdjuster().filter(filter);
    } else if (filter instanceof GPUImagePixelationFilter) {
        adjuster = new PixelationAdjuster().filter(filter);
    } else if (filter instanceof GPUImageSaturationFilter) {
        adjuster = new SaturationAdjuster().filter(filter);
    } else if (filter instanceof GPUImageExposureFilter) {
        adjuster = new ExposureAdjuster().filter(filter);
    } else if (filter instanceof GPUImageHighlightShadowFilter) {
        adjuster = new HighlightShadowAdjuster().filter(filter);
    } else if (filter instanceof GPUImageMonochromeFilter) {
        adjuster = new MonochromeAdjuster().filter(filter);
    } else if (filter instanceof GPUImageOpacityFilter) {
        adjuster = new OpacityAdjuster().filter(filter);
    } else if (filter instanceof GPUImageRGBFilter) {
        adjuster = new RGBAdjuster().filter(filter);
    } else if (filter instanceof GPUImageWhiteBalanceFilter) {
        adjuster = new WhiteBalanceAdjuster().filter(filter);
    } else if (filter instanceof GPUImageVignetteFilter) {
        adjuster = new VignetteAdjuster().filter(filter);
    } else if (filter instanceof GPUImageDissolveBlendFilter) {
        adjuster = new DissolveBlendAdjuster().filter(filter);
    } else if (filter instanceof GPUImageGaussianBlurFilter) {
        adjuster = new GaussianBlurAdjuster().filter(filter);
    } else if (filter instanceof GPUImageCrosshatchFilter) {
        adjuster = new CrosshatchBlurAdjuster().filter(filter);
    } else if (filter instanceof GPUImageBulgeDistortionFilter) {
        adjuster = new BulgeDistortionAdjuster().filter(filter);
    } else if (filter instanceof GPUImageGlassSphereFilter) {
        adjuster = new GlassSphereAdjuster().filter(filter);
    } else if (filter instanceof GPUImageHazeFilter) {
        adjuster = new HazeAdjuster().filter(filter);
    } else if (filter instanceof GPUImageSphereRefractionFilter) {
        adjuster = new SphereRefractionAdjuster().filter(filter);
    } else if (filter instanceof GPUImageSwirlFilter) {
        adjuster = new SwirlAdjuster().filter(filter);
    } else if (filter instanceof GPUImageColorBalanceFilter) {
        adjuster = new ColorBalanceAdjuster().filter(filter);
    } else {
        adjuster = null;
    }
}
 
开发者ID:macyuan,项目名称:TAG,代码行数:62,代码来源:GPUImageFilterTools.java

示例8: FilterAdjuster

import jp.co.cyberagent.android.gpuimage.GPUImageVignetteFilter; //导入依赖的package包/类
public FilterAdjuster(final GPUImageFilter filter) {
  if (filter instanceof GPUImageSharpenFilter) {
    adjuster = new SharpnessAdjuster().filter(filter);
  } else if (filter instanceof GPUImageSepiaFilter) {
    adjuster = new SepiaAdjuster().filter(filter);
  } else if (filter instanceof GPUImageContrastFilter) {
    adjuster = new ContrastAdjuster().filter(filter);
  } else if (filter instanceof GPUImageGammaFilter) {
    adjuster = new GammaAdjuster().filter(filter);
  } else if (filter instanceof GPUImageBrightnessFilter) {
    adjuster = new BrightnessAdjuster().filter(filter);
  } else if (filter instanceof GPUImageSobelEdgeDetection) {
    adjuster = new SobelAdjuster().filter(filter);
  } else if (filter instanceof GPUImageEmbossFilter) {
    adjuster = new EmbossAdjuster().filter(filter);
  } else if (filter instanceof GPUImage3x3TextureSamplingFilter) {
    adjuster = new GPU3x3TextureAdjuster().filter(filter);
  } else if (filter instanceof GPUImageHueFilter) {
    adjuster = new HueAdjuster().filter(filter);
  } else if (filter instanceof GPUImagePosterizeFilter) {
    adjuster = new PosterizeAdjuster().filter(filter);
  } else if (filter instanceof GPUImagePixelationFilter) {
    adjuster = new PixelationAdjuster().filter(filter);
  } else if (filter instanceof GPUImageSaturationFilter) {
    adjuster = new SaturationAdjuster().filter(filter);
  } else if (filter instanceof GPUImageExposureFilter) {
    adjuster = new ExposureAdjuster().filter(filter);
  } else if (filter instanceof GPUImageHighlightShadowFilter) {
    adjuster = new HighlightShadowAdjuster().filter(filter);
  } else if (filter instanceof GPUImageMonochromeFilter) {
    adjuster = new MonochromeAdjuster().filter(filter);
  } else if (filter instanceof GPUImageOpacityFilter) {
    adjuster = new OpacityAdjuster().filter(filter);
  } else if (filter instanceof GPUImageRGBFilter) {
    adjuster = new RGBAdjuster().filter(filter);
  } else if (filter instanceof GPUImageWhiteBalanceFilter) {
    adjuster = new WhiteBalanceAdjuster().filter(filter);
  } else if (filter instanceof GPUImageVignetteFilter) {
    adjuster = new VignetteAdjuster().filter(filter);
  } else if (filter instanceof GPUImageDissolveBlendFilter) {
    adjuster = new DissolveBlendAdjuster().filter(filter);
  } else if (filter instanceof GPUImageGaussianBlurFilter) {
    adjuster = new GaussianBlurAdjuster().filter(filter);
  } else if (filter instanceof GPUImageCrosshatchFilter) {
    adjuster = new CrosshatchBlurAdjuster().filter(filter);
  } else if (filter instanceof GPUImageBulgeDistortionFilter) {
    adjuster = new BulgeDistortionAdjuster().filter(filter);
  } else if (filter instanceof GPUImageGlassSphereFilter) {
    adjuster = new GlassSphereAdjuster().filter(filter);
  } else if (filter instanceof GPUImageHazeFilter) {
    adjuster = new HazeAdjuster().filter(filter);
  } else if (filter instanceof GPUImageSphereRefractionFilter) {
    adjuster = new SphereRefractionAdjuster().filter(filter);
  } else if (filter instanceof GPUImageSwirlFilter) {
    adjuster = new SwirlAdjuster().filter(filter);
  } else if (filter instanceof GPUImageColorBalanceFilter) {
    adjuster = new ColorBalanceAdjuster().filter(filter);
  } else if (filter instanceof GPUImageLevelsFilter) {
    adjuster = new LevelsMinMidAdjuster().filter(filter);
  } else {
    adjuster = null;
  }
}
 
开发者ID:XueyanLiu,项目名称:miku,代码行数:64,代码来源:FilterTools.java

示例9: FilterAdjuster

import jp.co.cyberagent.android.gpuimage.GPUImageVignetteFilter; //导入依赖的package包/类
public FilterAdjuster(final GPUImageFilter filter) {
    if (filter instanceof GPUImageSharpenFilter) {
        adjuster = new SharpnessAdjuster().filter(filter);
    } else if (filter instanceof GPUImageSepiaFilter) {
        adjuster = new SepiaAdjuster().filter(filter);
    } else if (filter instanceof GPUImageContrastFilter) {
        adjuster = new ContrastAdjuster().filter(filter);
    } else if (filter instanceof GPUImageGammaFilter) {
        adjuster = new GammaAdjuster().filter(filter);
    } else if (filter instanceof GPUImageBrightnessFilter) {
        adjuster = new BrightnessAdjuster().filter(filter);
    } else if (filter instanceof GPUImageSobelEdgeDetection) {
        adjuster = new SobelAdjuster().filter(filter);
    } else if (filter instanceof GPUImage3x3TextureSamplingFilter) {
        adjuster = new GPU3x3TextureAdjuster().filter(filter);
    } else if (filter instanceof GPUImageEmbossFilter) {
        adjuster = new EmbossAdjuster().filter(filter);
    } else if (filter instanceof GPUImageHueFilter) {
        adjuster = new HueAdjuster().filter(filter);
    } else if (filter instanceof GPUImagePosterizeFilter) {
        adjuster = new PosterizeAdjuster().filter(filter);
    } else if (filter instanceof GPUImagePixelationFilter) {
        adjuster = new PixelationAdjuster().filter(filter);
    } else if (filter instanceof GPUImageSaturationFilter) {
        adjuster = new SaturationAdjuster().filter(filter);
    } else if (filter instanceof GPUImageExposureFilter) {
        adjuster = new ExposureAdjuster().filter(filter);
    } else if (filter instanceof GPUImageHighlightShadowFilter) {
        adjuster = new HighlightShadowAdjuster().filter(filter);
    } else if (filter instanceof GPUImageMonochromeFilter) {
        adjuster = new MonochromeAdjuster().filter(filter);
    } else if (filter instanceof GPUImageOpacityFilter) {
        adjuster = new OpacityAdjuster().filter(filter);
    } else if (filter instanceof GPUImageRGBFilter) {
        adjuster = new RedAdjuster().filter(filter);
    } else if (filter instanceof GPUImageWhiteBalanceFilter) {
        adjuster = new WhiteBalanceAdjuster().filter(filter);
    } else if (filter instanceof GPUImageVignetteFilter) {
        adjuster = new VignetteAdjuster().filter(filter);
    } else if (filter instanceof GPUImageDissolveBlendFilter) {
        adjuster = new DissolveBlendAdjuster().filter(filter);
    } else {
        adjuster = null;
    }
}
 
开发者ID:k0shk0sh,项目名称:Filtra-StyleMe-,代码行数:46,代码来源:FilterAdjuster.java


注:本文中的jp.co.cyberagent.android.gpuimage.GPUImageVignetteFilter类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。