当前位置: 首页>>代码示例>>Java>>正文


Java PolygonAttributes类代码示例

本文整理汇总了Java中javax.media.j3d.PolygonAttributes的典型用法代码示例。如果您正苦于以下问题:Java PolygonAttributes类的具体用法?Java PolygonAttributes怎么用?Java PolygonAttributes使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


PolygonAttributes类属于javax.media.j3d包,在下文中一共展示了PolygonAttributes类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: exportTriangle

import javax.media.j3d.PolygonAttributes; //导入依赖的package包/类
/**
 * Stores in <code>verticesIndices</code> the indices vertexIndex1, vertexIndex2, vertexIndex3. 
 */
private int exportTriangle(GeometryArray geometryArray, int vertexIndex1, int vertexIndex2, int vertexIndex3,
		int[] verticesIndices, int index, float[] vertices, Set<Triangle> exportedTriangles, int cullFace)
{
	if (cullFace == PolygonAttributes.CULL_FRONT)
	{
		// Reverse vertex order
		int tmp = vertexIndex1;
		vertexIndex1 = vertexIndex3;
		vertexIndex3 = tmp;
	}
	
	Triangle exportedTriangle = new Triangle(vertices, vertexIndex1, vertexIndex2, vertexIndex3);
	if (!exportedTriangles.contains(exportedTriangle))
	{
		exportedTriangles.add(exportedTriangle);
		verticesIndices[index++] = vertexIndex1;
		verticesIndices[index++] = vertexIndex2;
		verticesIndices[index++] = vertexIndex3;
	}
	return index;
}
 
开发者ID:valsr,项目名称:SweetHome3D,代码行数:25,代码来源:PhotoRenderer.java

示例2: writeIndexedTriangle

import javax.media.j3d.PolygonAttributes; //导入依赖的package包/类
/**
 * Writes the triangle indices given at vertexIndex1, vertexIndex2,
 * vertexIndex3, in a line f at OBJ format.
 */
private void writeIndexedTriangle(IndexedGeometryArray geometryArray, int vertexIndex1, int vertexIndex2, int vertexIndex3, int[] vertexIndexSubstitutes, int[] normalIndexSubstitutes, int[] oppositeSideNormalIndexSubstitutes, boolean normalsDefined, int[] textureCoordinatesIndexSubstitutes, boolean textureCoordinatesGenerated, int cullFace) throws IOException {
	if (cullFace == PolygonAttributes.CULL_FRONT) {
		// Reverse vertex order
		int tmp = vertexIndex1;
		vertexIndex1 = vertexIndex3;
		vertexIndex3 = tmp;
	}
	if (textureCoordinatesGenerated || (geometryArray.getVertexFormat() & GeometryArray.TEXTURE_COORDINATE_2) != 0) {
		if (normalsDefined) {
			this.out.write("f " + (vertexIndexSubstitutes[geometryArray.getCoordinateIndex(vertexIndex1)]) + "/" + (textureCoordinatesIndexSubstitutes[geometryArray.getTextureCoordinateIndex(0, vertexIndex1)]) + "/" + (normalIndexSubstitutes[geometryArray.getNormalIndex(vertexIndex1)]) + " " + (vertexIndexSubstitutes[geometryArray.getCoordinateIndex(vertexIndex2)]) + "/" + (textureCoordinatesIndexSubstitutes[geometryArray.getTextureCoordinateIndex(0, vertexIndex2)]) + "/" + (normalIndexSubstitutes[geometryArray.getNormalIndex(vertexIndex2)]) + " " + (vertexIndexSubstitutes[geometryArray.getCoordinateIndex(vertexIndex3)]) + "/" + (textureCoordinatesIndexSubstitutes[geometryArray.getTextureCoordinateIndex(0, vertexIndex3)]) + "/" + (normalIndexSubstitutes[geometryArray.getNormalIndex(vertexIndex3)]) + "\n");
		} else {
			this.out.write("f " + (vertexIndexSubstitutes[geometryArray.getCoordinateIndex(vertexIndex1)]) + "/" + (textureCoordinatesIndexSubstitutes[geometryArray.getTextureCoordinateIndex(0, vertexIndex1)]) + " " + (vertexIndexSubstitutes[geometryArray.getCoordinateIndex(vertexIndex2)]) + "/" + (textureCoordinatesIndexSubstitutes[geometryArray.getTextureCoordinateIndex(0, vertexIndex2)]) + " " + (vertexIndexSubstitutes[geometryArray.getCoordinateIndex(vertexIndex3)]) + "/" + (textureCoordinatesIndexSubstitutes[geometryArray.getTextureCoordinateIndex(0, vertexIndex3)]) + "\n");
		}
	} else {
		if (normalsDefined) {
			this.out.write("f " + (vertexIndexSubstitutes[geometryArray.getCoordinateIndex(vertexIndex1)]) + "//" + (normalIndexSubstitutes[geometryArray.getNormalIndex(vertexIndex1)]) + " " + (vertexIndexSubstitutes[geometryArray.getCoordinateIndex(vertexIndex2)]) + "//" + (normalIndexSubstitutes[geometryArray.getNormalIndex(vertexIndex2)]) + " " + (vertexIndexSubstitutes[geometryArray.getCoordinateIndex(vertexIndex3)]) + "//" + (normalIndexSubstitutes[geometryArray.getNormalIndex(vertexIndex3)]) + "\n");
		} else {
			this.out.write("f " + (vertexIndexSubstitutes[geometryArray.getCoordinateIndex(vertexIndex1)]) + " " + (vertexIndexSubstitutes[geometryArray.getCoordinateIndex(vertexIndex2)]) + " " + (vertexIndexSubstitutes[geometryArray.getCoordinateIndex(vertexIndex3)]) + "\n");
		}
	}
	if (cullFace == PolygonAttributes.CULL_NONE) {
		// Use opposite side normal index substitutes array
		writeIndexedTriangle(geometryArray, vertexIndex1, vertexIndex2, vertexIndex3, vertexIndexSubstitutes, oppositeSideNormalIndexSubstitutes, null, normalsDefined, textureCoordinatesIndexSubstitutes, textureCoordinatesGenerated, PolygonAttributes.CULL_FRONT);
	}
}
 
开发者ID:nerdouille,项目名称:silvie,代码行数:30,代码来源:OBJWriter.java

示例3: writeTriangle

import javax.media.j3d.PolygonAttributes; //导入依赖的package包/类
/**
 * Writes the triangle indices given at vertexIndex1, vertexIndex2,
 * vertexIndex3, in a line f at OBJ format.
 */
private void writeTriangle(GeometryArray geometryArray, int vertexIndex1, int vertexIndex2, int vertexIndex3, int[] vertexIndexSubstitutes, int[] normalIndexSubstitutes, int[] oppositeSideNormalIndexSubstitutes, boolean normalsDefined, int[] textureCoordinatesIndexSubstitutes, boolean textureCoordinatesGenerated, int cullFace) throws IOException {
	if (cullFace == PolygonAttributes.CULL_FRONT) {
		// Reverse vertex order
		int tmp = vertexIndex1;
		vertexIndex1 = vertexIndex3;
		vertexIndex3 = tmp;
	}
	if (textureCoordinatesGenerated || (geometryArray.getVertexFormat() & GeometryArray.TEXTURE_COORDINATE_2) != 0) {
		if (normalsDefined) {
			this.out.write("f " + (vertexIndexSubstitutes[vertexIndex1]) + "/" + (textureCoordinatesIndexSubstitutes[vertexIndex1]) + "/" + (normalIndexSubstitutes[vertexIndex1]) + " " + (vertexIndexSubstitutes[vertexIndex2]) + "/" + (textureCoordinatesIndexSubstitutes[vertexIndex2]) + "/" + (normalIndexSubstitutes[vertexIndex2]) + " " + (vertexIndexSubstitutes[vertexIndex3]) + "/" + (textureCoordinatesIndexSubstitutes[vertexIndex3]) + "/" + (normalIndexSubstitutes[vertexIndex3]) + "\n");
		} else {
			this.out.write("f " + (vertexIndexSubstitutes[vertexIndex1]) + "/" + (textureCoordinatesIndexSubstitutes[vertexIndex1]) + " " + (vertexIndexSubstitutes[vertexIndex2]) + "/" + (textureCoordinatesIndexSubstitutes[vertexIndex2]) + " " + (vertexIndexSubstitutes[vertexIndex3]) + "/" + (textureCoordinatesIndexSubstitutes[vertexIndex3]) + "\n");
		}
	} else {
		if (normalsDefined) {
			this.out.write("f " + (vertexIndexSubstitutes[vertexIndex1]) + "//" + (normalIndexSubstitutes[vertexIndex1]) + " " + (vertexIndexSubstitutes[vertexIndex2]) + "//" + (normalIndexSubstitutes[vertexIndex2]) + " " + (vertexIndexSubstitutes[vertexIndex3]) + "//" + (normalIndexSubstitutes[vertexIndex3]) + "\n");
		} else {
			this.out.write("f " + (vertexIndexSubstitutes[vertexIndex1]) + " " + (vertexIndexSubstitutes[vertexIndex2]) + " " + (vertexIndexSubstitutes[vertexIndex3]) + "\n");
		}
	}
	if (cullFace == PolygonAttributes.CULL_NONE) {
		// Use opposite side normal index substitutes array
		writeTriangle(geometryArray, vertexIndex1, vertexIndex2, vertexIndex3, vertexIndexSubstitutes, oppositeSideNormalIndexSubstitutes, null, normalsDefined, textureCoordinatesIndexSubstitutes, textureCoordinatesGenerated, PolygonAttributes.CULL_FRONT);
	}
}
 
开发者ID:nerdouille,项目名称:silvie,代码行数:30,代码来源:OBJWriter.java

示例4: setBackFaceNormalFlip

import javax.media.j3d.PolygonAttributes; //导入依赖的package包/类
/**
 * Sets whether all <code>Shape3D</code> children nodes of <code>node</code> should have 
 * their normal flipped or not.
 * Caution !!! Should be executed only once per instance 
 * @param backFaceNormalFlip <code>true</code> if normals should be flipped.
 */
private void setBackFaceNormalFlip(Node node, boolean backFaceNormalFlip)
{
	if (node instanceof Group)
	{
		// Set back face normal flip of all children
		Enumeration<?> enumeration = ((Group) node).getAllChildren();
		while (enumeration.hasMoreElements())
		{
			setBackFaceNormalFlip((Node) enumeration.nextElement(), backFaceNormalFlip);
		}
	}
	else if (node instanceof Link)
	{
		setBackFaceNormalFlip(((Link) node).getSharedGroup(), backFaceNormalFlip);
	}
	else if (node instanceof Shape3D)
	{
		Appearance appearance = ((Shape3D) node).getAppearance();
		if (appearance == null)
		{
			appearance = createAppearanceWithChangeCapabilities();
			((Shape3D) node).setAppearance(appearance);
		}
		PolygonAttributes polygonAttributes = appearance.getPolygonAttributes();
		if (polygonAttributes == null)
		{
			polygonAttributes = createPolygonAttributesWithChangeCapabilities();
			appearance.setPolygonAttributes(polygonAttributes);
		}
		
		// Change back face normal flip
		polygonAttributes.setBackFaceNormalFlip(
				backFaceNormalFlip ^ polygonAttributes.getCullFace() == PolygonAttributes.CULL_FRONT);
	}
}
 
开发者ID:valsr,项目名称:SweetHome3D,代码行数:42,代码来源:HomePieceOfFurniture3D.java

示例5: createPolygonAttributesWithChangeCapabilities

import javax.media.j3d.PolygonAttributes; //导入依赖的package包/类
private PolygonAttributes createPolygonAttributesWithChangeCapabilities()
{
	PolygonAttributes polygonAttributes = new PolygonAttributes();
	polygonAttributes.setCapability(PolygonAttributes.ALLOW_CULL_FACE_READ);
	polygonAttributes.setCapability(PolygonAttributes.ALLOW_CULL_FACE_WRITE);
	polygonAttributes.setCapability(PolygonAttributes.ALLOW_NORMAL_FLIP_READ);
	polygonAttributes.setCapability(PolygonAttributes.ALLOW_NORMAL_FLIP_WRITE);
	return polygonAttributes;
}
 
开发者ID:valsr,项目名称:SweetHome3D,代码行数:10,代码来源:HomePieceOfFurniture3D.java

示例6: setAppearanceCapabilities

import javax.media.j3d.PolygonAttributes; //导入依赖的package包/类
private void setAppearanceCapabilities(Appearance appearance)
{
	// Allow future material and rendering attributes changes
	appearance.setCapability(Appearance.ALLOW_MATERIAL_READ);
	appearance.setCapability(Appearance.ALLOW_MATERIAL_WRITE);
	Material material = appearance.getMaterial();
	if (material != null)
	{
		material.setCapability(Material.ALLOW_COMPONENT_READ);
	}
	appearance.setCapability(Appearance.ALLOW_RENDERING_ATTRIBUTES_READ);
	appearance.setCapability(Appearance.ALLOW_RENDERING_ATTRIBUTES_WRITE);
	appearance.setCapability(Appearance.ALLOW_POLYGON_ATTRIBUTES_READ);
	appearance.setCapability(Appearance.ALLOW_POLYGON_ATTRIBUTES_WRITE);
	appearance.setCapability(Appearance.ALLOW_TEXGEN_READ);
	appearance.setCapability(Appearance.ALLOW_TEXGEN_WRITE);
	appearance.setCapability(Appearance.ALLOW_TEXTURE_READ);
	appearance.setCapability(Appearance.ALLOW_TEXTURE_WRITE);
	appearance.setCapability(Appearance.ALLOW_TEXTURE_ATTRIBUTES_READ);
	appearance.setCapability(Appearance.ALLOW_TEXTURE_ATTRIBUTES_WRITE);
	appearance.setCapability(Appearance.ALLOW_TRANSPARENCY_ATTRIBUTES_READ);
	appearance.setCapability(Appearance.ALLOW_TRANSPARENCY_ATTRIBUTES_WRITE);
	PolygonAttributes polygonAttributes = appearance.getPolygonAttributes();
	if (polygonAttributes != null)
	{
		polygonAttributes.setCapability(PolygonAttributes.ALLOW_CULL_FACE_READ);
		polygonAttributes.setCapability(PolygonAttributes.ALLOW_CULL_FACE_WRITE);
		polygonAttributes.setCapability(PolygonAttributes.ALLOW_NORMAL_FLIP_READ);
		polygonAttributes.setCapability(PolygonAttributes.ALLOW_NORMAL_FLIP_WRITE);
	}
}
 
开发者ID:valsr,项目名称:SweetHome3D,代码行数:32,代码来源:HomePieceOfFurniture3D.java

示例7: exportIndexedTriangle

import javax.media.j3d.PolygonAttributes; //导入依赖的package包/类
/**
 * Stores in <code>verticesIndices</code> the indices given at vertexIndex1, vertexIndex2, vertexIndex3. 
 */
private int exportIndexedTriangle(IndexedGeometryArray geometryArray, int vertexIndex1, int vertexIndex2,
		int vertexIndex3, int[] verticesIndices, int[] normalsIndices, int[] textureCoordinatesIndices, int index,
		float[] vertices, Set<Triangle> exportedTriangles, int cullFace)
{
	if (cullFace == PolygonAttributes.CULL_FRONT)
	{
		// Reverse vertex order
		int tmp = vertexIndex1;
		vertexIndex1 = vertexIndex3;
		vertexIndex3 = tmp;
	}
	
	int coordinateIndex1 = geometryArray.getCoordinateIndex(vertexIndex1);
	int coordinateIndex2 = geometryArray.getCoordinateIndex(vertexIndex2);
	int coordinateIndex3 = geometryArray.getCoordinateIndex(vertexIndex3);
	Triangle exportedTriangle = new Triangle(vertices, coordinateIndex1, coordinateIndex2, coordinateIndex3);
	if (!exportedTriangles.contains(exportedTriangle))
	{
		exportedTriangles.add(exportedTriangle);
		verticesIndices[index] = coordinateIndex1;
		verticesIndices[index + 1] = coordinateIndex2;
		verticesIndices[index + 2] = coordinateIndex3;
		if (normalsIndices != null)
		{
			normalsIndices[index] = geometryArray.getNormalIndex(vertexIndex1);
			normalsIndices[index + 1] = geometryArray.getNormalIndex(vertexIndex2);
			normalsIndices[index + 2] = geometryArray.getNormalIndex(vertexIndex3);
		}
		if (textureCoordinatesIndices != null)
		{
			textureCoordinatesIndices[index] = geometryArray.getTextureCoordinateIndex(0, vertexIndex1);
			textureCoordinatesIndices[index + 1] = geometryArray.getTextureCoordinateIndex(0, vertexIndex2);
			textureCoordinatesIndices[index + 2] = geometryArray.getTextureCoordinateIndex(0, vertexIndex3);
		}
		return index + 3;
	}
	return index;
}
 
开发者ID:valsr,项目名称:SweetHome3D,代码行数:42,代码来源:PhotoRenderer.java

示例8: createAppearance

import javax.media.j3d.PolygonAttributes; //导入依赖的package包/类
private void createAppearance() {
	Appearance app = new Appearance();

	PolygonAttributes pa = new PolygonAttributes();
	pa.setCullFace(PolygonAttributes.CULL_NONE);
	// so can see the ColouredTiles from both sides
	app.setPolygonAttributes(pa);

	setAppearance(app);
}
 
开发者ID:glaudiston,项目名称:project-bianca,代码行数:11,代码来源:ColouredTiles.java

示例9: SlicePlane3DRenderer

import javax.media.j3d.PolygonAttributes; //导入依赖的package包/类
public SlicePlane3DRenderer(View view, Context context, Volume vol)
{
	super(view, context, vol);
	texVol = new Texture3DVolume(context, vol);

	TransparencyAttributes transAttr = new TransparencyAttributes();
	transAttr.setTransparencyMode(TransparencyAttributes.BLENDED);
	texAttr = new TextureAttributes();
	texAttr.setTextureMode(TextureAttributes.MODULATE);
	texAttr.setCapability(TextureAttributes.ALLOW_COLOR_TABLE_WRITE);
	Material m = new Material();
	m.setLightingEnable(false);
	PolygonAttributes p = new PolygonAttributes();
	p.setCullFace(PolygonAttributes.CULL_NONE);
	p.setPolygonOffset(1.0f);
	p.setPolygonOffsetFactor(1.0f);
	appearance = new Appearance();
	appearance.setMaterial(m);
	appearance.setTextureAttributes(texAttr);
	appearance.setTransparencyAttributes(transAttr);
	appearance.setPolygonAttributes(p);
	appearance.setCapability(Appearance.ALLOW_TEXTURE_WRITE);
	appearance.setCapability(Appearance.ALLOW_TEXGEN_WRITE);

	shape = new Shape3D(null, appearance);
	shape.setCapability(Shape3D.ALLOW_GEOMETRY_READ);
	shape.setCapability(Shape3D.ALLOW_GEOMETRY_WRITE);

	root.addChild(shape);
}
 
开发者ID:TOMIGalway,项目名称:cmoct-sourcecode,代码行数:31,代码来源:SlicePlane3DRenderer.java

示例10: SlicePlane2DRenderer

import javax.media.j3d.PolygonAttributes; //导入依赖的package包/类
public SlicePlane2DRenderer(View view, Context context, Volume vol)
{
	super(view, context, vol);
	texVol = new Texture2DVolume(context, vol);

	for (int i = 0; i < 4; i++)
	{
		shapeColrs[i] = new Color4f();
	}

	texAttr.setTextureMode(TextureAttributes.MODULATE);
	texAttr.setCapability(TextureAttributes.ALLOW_COLOR_TABLE_WRITE);
	trans.setTransparencyMode(TransparencyAttributes.BLENDED);
	trans.setSrcBlendFunction(TransparencyAttributes.BLEND_ONE);
	trans.setDstBlendFunction(TransparencyAttributes.BLEND_ONE);
	m.setLightingEnable(false);
	p.setCullFace(PolygonAttributes.CULL_NONE);
	r.setDepthBufferWriteEnable(false);

	// these are the default for no texture
	trans.setTransparency(0.0f);
	clr.setColor(0.0f, 0.0f, 0.0f);

	// set up an initial, empty slice
	sliceGroup.setCapability(Group.ALLOW_CHILDREN_READ);
	sliceGroup.setCapability(Group.ALLOW_CHILDREN_WRITE);
	sliceGroup.addChild(null);
	root.addChild(sliceGroup);
	numSlicePts = 0;
	setSliceGeo();
}
 
开发者ID:TOMIGalway,项目名称:cmoct-sourcecode,代码行数:32,代码来源:SlicePlane2DRenderer.java

示例11: CorticalColumn

import javax.media.j3d.PolygonAttributes; //导入依赖的package包/类
public CorticalColumn(float scale) {
    super();
    this.scale = scale;
    Region.Param.ColumnParam par = Region.Param.getInstance().getColumnParam();
    lengthX = par.getLength() * scale;
    widthY = par.getWidth() * scale;
    layer1 = par.getLayer1() * scale;
    layer23 = par.getLayer23() * scale;
    layer4 = par.getLayer4() * scale;
    layer5A = par.getLayer5A() * scale;
    layer5B = par.getLayer5B() * scale;
    layer6 = par.getLayer6() * scale;
    heightZ = par.getHeight() * scale;

    Appearance ap = new Appearance();
    ColoringAttributes ca = new ColoringAttributes();
    ca.setColor(Utils3D.grey);
    ap.setColoringAttributes(ca);
    TransparencyAttributes myTA = new TransparencyAttributes();
    myTA.setTransparency(0.7f);
    myTA.setTransparencyMode(TransparencyAttributes.NICEST);
    ap.setTransparencyAttributes(myTA);
    //render the Box as a wire frame
    PolygonAttributes polyAttrbutes = new PolygonAttributes();
    polyAttrbutes.setPolygonMode(PolygonAttributes.POLYGON_LINE);
    polyAttrbutes.setCullFace(PolygonAttributes.CULL_NONE);
    ap.setPolygonAttributes(polyAttrbutes);
    setAppearance(ap);
}
 
开发者ID:NeuroBox3D,项目名称:NeuGen,代码行数:30,代码来源:CorticalColumn.java

示例12: RegionCA1

import javax.media.j3d.PolygonAttributes; //导入依赖的package包/类
public RegionCA1(float scale) {
    super();
    this.scale = scale;
    Region.Param.CA1Param regPar = Region.Param.getInstance().getCa1Param();
    lengthX = regPar.getLength() * scale;
    widthY = regPar.getWidth() * scale;
    stratumOriens = regPar.getStratumOriens() * scale;
    stratumPyramidale = regPar.getStratumPyramidale() * scale;
    stratumRadiatum = regPar.getStratumRadiatum() * scale;
    stratumLacunosum = regPar.getStratumLacunosum() * scale;
    heightZ = regPar.getHeight() * scale;

    Appearance ap = new Appearance();
    ColoringAttributes ca = new ColoringAttributes();
    ca.setColor(Utils3D.grey);
    ap.setColoringAttributes(ca);
    TransparencyAttributes myTA = new TransparencyAttributes();
    myTA.setTransparency(0.7f);
    myTA.setTransparencyMode(TransparencyAttributes.FASTEST);
    ap.setTransparencyAttributes(myTA);
    //render the Box as a wire frame
    PolygonAttributes polyAttrbutes = new PolygonAttributes();
    polyAttrbutes.setPolygonMode(PolygonAttributes.POLYGON_LINE);
    polyAttrbutes.setCullFace(PolygonAttributes.CULL_NONE);
    ap.setPolygonAttributes(polyAttrbutes);
    setAppearance(ap);
}
 
开发者ID:NeuroBox3D,项目名称:NeuGen,代码行数:28,代码来源:RegionCA1.java

示例13: createMaterialAppearance

import javax.media.j3d.PolygonAttributes; //导入依赖的package包/类
@SuppressWarnings("unused")
private static Appearance createMaterialAppearance() {
    Appearance materialAppear = new Appearance();
    PolygonAttributes polyAttrib = new PolygonAttributes();
    polyAttrib.setCullFace(PolygonAttributes.CULL_NONE);
    materialAppear.setPolygonAttributes(polyAttrib);
    Material material = new Material();
    material.setDiffuseColor(ColorUtil.red);
    materialAppear.setMaterial(material);
    return materialAppear;
}
 
开发者ID:NeuroBox3D,项目名称:NeuGen,代码行数:12,代码来源:AppearanceCreator.java

示例14: createWireFrameAppearance

import javax.media.j3d.PolygonAttributes; //导入依赖的package包/类
@SuppressWarnings("unused")
private static Appearance createWireFrameAppearance() {
    Appearance materialAppear = new Appearance();
    PolygonAttributes polyAttrib = new PolygonAttributes();
    polyAttrib.setPolygonMode(PolygonAttributes.POLYGON_LINE);
    materialAppear.setPolygonAttributes(polyAttrib);
    ColoringAttributes redColoring = new ColoringAttributes();
    redColoring.setColor(ColorUtil.red);
    materialAppear.setColoringAttributes(redColoring);
    return materialAppear;
}
 
开发者ID:NeuroBox3D,项目名称:NeuGen,代码行数:12,代码来源:AppearanceCreator.java

示例15: Java3dFactory

import javax.media.j3d.PolygonAttributes; //导入依赖的package包/类
public Java3dFactory( Colors colors, Boolean useEmissiveColor )
{
    mHasEmissiveColor = useEmissiveColor .booleanValue();
    mAppearances = new Appearances( colors, mHasEmissiveColor );
    outlines = new Appearance();
    PolygonAttributes wirePa = new PolygonAttributes( PolygonAttributes.POLYGON_LINE, PolygonAttributes.CULL_BACK, -10f );
    outlines .setPolygonAttributes( wirePa );
    LineAttributes lineAtts = new LineAttributes( 1, LineAttributes .PATTERN_SOLID, true );
    outlines .setLineAttributes( lineAtts );
    outlines .setColoringAttributes( new ColoringAttributes( new Color3f( Color.BLACK ), ColoringAttributes .SHADE_FLAT ) );
}
 
开发者ID:vZome,项目名称:vzome-desktop,代码行数:12,代码来源:Java3dFactory.java


注:本文中的javax.media.j3d.PolygonAttributes类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。