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Java AmbientLight类代码示例

本文整理汇总了Java中javax.media.j3d.AmbientLight的典型用法代码示例。如果您正苦于以下问题:Java AmbientLight类的具体用法?Java AmbientLight怎么用?Java AmbientLight使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


AmbientLight类属于javax.media.j3d包,在下文中一共展示了AmbientLight类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: lightScene

import javax.media.j3d.AmbientLight; //导入依赖的package包/类
private void lightScene()
/* One ambient light, 2 directional lights */
{
	Color3f white = new Color3f(1.0f, 1.0f, 1.0f);

	// Set up the ambient light
	AmbientLight ambientLightNode = new AmbientLight(white);
	ambientLightNode.setInfluencingBounds(bounds);
	sceneBG.addChild(ambientLightNode);

	// Set up the directional lights
	Vector3f light1Direction = new Vector3f(-1.0f, -1.0f, -1.0f);
	// left, down, backwards
	Vector3f light2Direction = new Vector3f(1.0f, -1.0f, 1.0f);
	// right, down, forwards

	DirectionalLight light1 = new DirectionalLight(white, light1Direction);
	light1.setInfluencingBounds(bounds);
	sceneBG.addChild(light1);

	DirectionalLight light2 = new DirectionalLight(white, light2Direction);
	light2.setInfluencingBounds(bounds);
	sceneBG.addChild(light2);
}
 
开发者ID:glaudiston,项目名称:project-bianca,代码行数:25,代码来源:Points3DPanel.java

示例2: setLighting

import javax.media.j3d.AmbientLight; //导入依赖的package包/类
private void setLighting(TransformGroup objMove) {
    // Set up the ambient light
    Color3f ambientColor = new Color3f(0.1f, 0.1f, 0.1f);
    AmbientLight ambientLightNode = new AmbientLight(ambientColor);
    ambientLightNode.setInfluencingBounds(boundingSphere);
    objMove.addChild(ambientLightNode);

    // Set up the directional lights
    Color3f light1Color = new Color3f(1.0f, 1.0f, 0.9f);
    Vector3f light1Direction = new Vector3f(1.0f, 1.0f, 1.0f);

    //light1Direction.scale(scale * 10.0f);
    Color3f light2Color = new Color3f(1.0f, 1.0f, 1.0f);
    Vector3f light2Direction = new Vector3f(-1.0f, -1.0f, -1.0f);
    //light2Direction.scale(scale * 10.0f);

    DirectionalLight light1 = new DirectionalLight(light1Color, light1Direction);
    light1.setInfluencingBounds(boundingSphere);
    objMove.addChild(light1);

    DirectionalLight light2 = new DirectionalLight(light2Color, light2Direction);
    light2.setInfluencingBounds(boundingSphere);
    objMove.addChild(light2);
}
 
开发者ID:NeuroBox3D,项目名称:NeuGen,代码行数:25,代码来源:VRLDensityVisualization.java

示例3: setLightingRecon

import javax.media.j3d.AmbientLight; //导入依赖的package包/类
private void setLightingRecon(TransformGroup objMove) {
    // Set up the ambient light
    Color3f ambientColor = new Color3f(0.1f, 0.1f, 0.1f);
    AmbientLight ambientLightNode = new AmbientLight(ambientColor);
    ambientLightNode.setInfluencingBounds(bounds);
    objMove.addChild(ambientLightNode);

    // Set up the directional lights
    Color3f light1Color = new Color3f(1.0f, 1.0f, 0.9f);
    Vector3f light1Direction = new Vector3f(1.0f, 1.0f, 1.0f);

    //light1Direction.scale(scale * 10.0f);
    Color3f light2Color = new Color3f(1.0f, 1.0f, 1.0f);
    Vector3f light2Direction = new Vector3f(-1.0f, -1.0f, -1.0f);
    //light2Direction.scale(scale * 10.0f);

    DirectionalLight light1 = new DirectionalLight(light1Color, light1Direction);
    light1.setInfluencingBounds(bounds);
    objMove.addChild(light1);

    DirectionalLight light2 = new DirectionalLight(light2Color, light2Direction);
    light2.setInfluencingBounds(bounds);
    objMove.addChild(light2);
}
 
开发者ID:NeuroBox3D,项目名称:NeuGen,代码行数:25,代码来源:NeuGenVisualization.java

示例4: setLightingNet

import javax.media.j3d.AmbientLight; //导入依赖的package包/类
private void setLightingNet(TransformGroup objMove) {
    // Set up the ambient light
    Color3f ambientColor = Utils3D.lightBlue1;
    AmbientLight ambientLightNode = new AmbientLight(ambientColor);
    ambientLightNode.setInfluencingBounds(bounds);
    objMove.addChild(ambientLightNode);
    // Set up the directional lights
    Color3f light1Color = Utils3D.brown;
    Vector3f light1Direction = new Vector3f(1.0f, 1.0f, 1.0f);
    light1Direction.scale(scale * 10.0f);
    //Color3f light2Color = Utils3D.brown;
    //Vector3f light2Direction = new Vector3f(-1.0f, -1.0f, -1.0f);
    //light2Direction.scale(scale * 10.0f);
    DirectionalLight light1 = new DirectionalLight(light1Color, light1Direction);
    light1.setInfluencingBounds(bounds);
    objMove.addChild(light1);
    //DirectionalLight light2 = new DirectionalLight(light2Color, light2Direction);
    //light2.setInfluencingBounds(bounds);
    //objMove.addChild(light2);

    //objMove.addChild(lgt1);
}
 
开发者ID:NeuroBox3D,项目名称:NeuGen,代码行数:23,代码来源:NeuGenVisualization.java

示例5: lightScene

import javax.media.j3d.AmbientLight; //导入依赖的package包/类
private void lightScene()
/* One ambient light, 2 directional lights */
{
  Color3f white = new Color3f(1.0f, 1.0f, 1.0f);

  // Set up the ambient light
  AmbientLight ambientLightNode = new AmbientLight(white);
  ambientLightNode.setInfluencingBounds(bounds);
  sceneBG.addChild(ambientLightNode);

  // Set up the directional lights
  Vector3f light1Direction = new Vector3f(-1.0f, -1.0f, -1.0f);
  // left, down, backwards
  Vector3f light2Direction = new Vector3f(1.0f, -1.0f, 1.0f);
  // right, down, forwards

  DirectionalLight light1 = new DirectionalLight(white, light1Direction);
  light1.setInfluencingBounds(bounds);
  sceneBG.addChild(light1);

  DirectionalLight light2 = new DirectionalLight(white, light2Direction);
  light2.setInfluencingBounds(bounds);
  sceneBG.addChild(light2);
}
 
开发者ID:MyRobotLab,项目名称:myrobotlab,代码行数:25,代码来源:Points3DPanel.java

示例6: lightScene

import javax.media.j3d.AmbientLight; //导入依赖的package包/类
/**
 * ������sceneBG�ɒlj�
 */
private void lightScene() {
    Color3f white = new Color3f(1.0f, 1.0f, 1.0f);

    // �‹����iAmbientLight�j
    // �ڂ���Ƃ������A���ꂪ�Ȃ��Ɛ^����
    AmbientLight ambientLight = new AmbientLight(white);
    ambientLight.setInfluencingBounds(bounds); // �����̋y�Ԕ͈͂�ݒ�
    sceneBG.addChild(ambientLight); // sceneBG�Ɍ�����lj�

    // ���s�����i�\�ʂ������ƌ���j
    Vector3f lightDirection = new Vector3f(-1.0f, -1.0f, -1.0f); // �����̌���
    DirectionalLight dirLight = new DirectionalLight(white, lightDirection);
    dirLight.setInfluencingBounds(bounds);
    sceneBG.addChild(dirLight);
}
 
开发者ID:aidiary,项目名称:javagame,代码行数:19,代码来源:MainPanel.java

示例7: createLights

import javax.media.j3d.AmbientLight; //导入依赖的package包/类
/**
 * Returns the lights of the scene.
 */
private Light[] createLights()
{
	Light[] lights = { new DirectionalLight(new Color3f(0.9f, 0.9f, 0.9f), new Vector3f(1.732f, -0.8f, -1)),
			new DirectionalLight(new Color3f(0.9f, 0.9f, 0.9f), new Vector3f(-1.732f, -0.8f, -1)),
			new DirectionalLight(new Color3f(0.9f, 0.9f, 0.9f), new Vector3f(0, -0.8f, 1)),
			new DirectionalLight(new Color3f(0.66f, 0.66f, 0.66f), new Vector3f(0, 1f, 0)),
			new AmbientLight(new Color3f(0.2f, 0.2f, 0.2f)) };
	
	for (Light light : lights)
	{
		light.setInfluencingBounds(new BoundingSphere(new Point3d(0, 0, 0), 100));
	}
	return lights;
}
 
开发者ID:valsr,项目名称:SweetHome3D,代码行数:18,代码来源:ModelPreviewComponent.java

示例8: createSceneGraph

import javax.media.j3d.AmbientLight; //导入依赖的package包/类
BranchGroup createSceneGraph() {
  // Create the root of the branch graph
  BranchGroup objRoot = new BranchGroup();

  // Create a TransformGroup to scale the scene down by 3.5x
  // TODO: move view platform instead of scene using orbit behavior
  TransformGroup objScale = new TransformGroup();
  Transform3D scaleTrans = new Transform3D();
  //scaleTrans.set(1 / 3.5f); // scale down by 3.5x
  objScale.setTransform(scaleTrans);
  objRoot.addChild(objScale);

  // Create a TransformGroup and initialize it to the
  // identity. Enable the TRANSFORM_WRITE capability so that
  // the mouse behaviors code can modify it at runtime. Add it to the
  // root of the subgraph.
  TransformGroup objTrans = new TransformGroup();
  objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
  objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
  objScale.addChild(objTrans);

  // Add the primitives to the scene
  objTrans.addChild(createLineTypes());

  BoundingSphere bounds = new BoundingSphere(new Point3d(), 100.0);    
  Background bg = new Background(new Color3f(1.0f, 1.0f, 1.0f));
  bg.setApplicationBounds(bounds);
  objTrans.addChild(bg);

  // set up the mouse rotation behavior
  MouseRotate mr = new MouseRotate();
  mr.setTransformGroup(objTrans);
  mr.setSchedulingBounds(bounds);
  mr.setFactor(0.007);
  objTrans.addChild(mr);

  // Set up the ambient light
  Color3f ambientColor = new Color3f(0.1f, 0.1f, 0.1f);
  AmbientLight ambientLightNode = new AmbientLight(ambientColor);
  ambientLightNode.setInfluencingBounds(bounds);
  objRoot.addChild(ambientLightNode);

  // Set up the directional lights
  Color3f light1Color = new Color3f(1.0f, 1.0f, 1.0f);
  Vector3f light1Direction = new Vector3f(0.0f, -0.2f, -1.0f);

  DirectionalLight light1 = new DirectionalLight(light1Color,
      light1Direction);
  light1.setInfluencingBounds(bounds);
  objRoot.addChild(light1);

  return objRoot;
}
 
开发者ID:HOMlab,项目名称:QN-ACTR-Release,代码行数:54,代码来源:LineTypes.java

示例9: createSceneBranch

import javax.media.j3d.AmbientLight; //导入依赖的package包/类
/**
 * Creates the branch for the visible content of the scenegraph. Used only
 * in the creation phase.
 */
private void createSceneBranch(EnvironmentDescription wd) {

	sceneBranch = new BranchGroup();
	sceneRot = new TransformGroup();
	sceneRot.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
	sceneRot.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
	sceneRot.setCapability(Group.ALLOW_CHILDREN_EXTEND);
	// add transform
	sceneTrans = new TransformGroup();
	// allow transform access
	sceneTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
	sceneTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
	sceneTrans.setCapability(Group.ALLOW_CHILDREN_EXTEND);
	sceneBranch.addChild(sceneRot);
	sceneRot.addChild(sceneTrans);

	// bounds (lights,background, behaviors)
	BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), worldSize * 3);

	// background
	Color3f bgColor = wd.backgroundColor;
	Background bgNode = new Background(bgColor);
	bgNode.setApplicationBounds(bounds);
	sceneTrans.addChild(bgNode);

	// ambient light
	TransformGroup tga = new TransformGroup();
	AmbientLight ambientLight = new AmbientLight(wd.ambientLightColor);
	ambientLight.setInfluencingBounds(bounds);
	tga.addChild(ambientLight);
	sceneBranch.addChild(tga);

	// directional lights
	light1 = addLight(wd.light1Position, wd.light1Color);
	light2 = addLight(wd.light2Position, wd.light2Color);
	light1.setEnable(wd.light1IsOn);
	light2.setEnable(wd.light2IsOn);

	createFloor(wd);
	if (wd.hasAxis)
		createAxis();

	pickableSceneBranch = new BranchGroup();
	sceneTrans.addChild(pickableSceneBranch);
	pickableSceneBranch.setCapability(Group.ALLOW_CHILDREN_EXTEND);
	pickableSceneBranch.setCapability(BranchGroup.ALLOW_DETACH);
	pickableSceneBranch.setCapability(Group.ALLOW_CHILDREN_WRITE);

}
 
开发者ID:glaudiston,项目名称:project-bianca,代码行数:54,代码来源:World.java

示例10: init

import javax.media.j3d.AmbientLight; //导入依赖的package包/类
/**
 * Initialisiert die Welt
 */
private void init() {
	// Die Wurzel des Ganzen:
	scene = new BranchGroup();
	scene.setName("World");
	scene.setUserData(new String("World"));

	Transform3D worldTransform = new Transform3D();
	worldTransform.setTranslation(new Vector3f(0.0f, 0.0f, -2.0f));
	worldTG = new TransformGroup(worldTransform);

	worldTG.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
	worldTG.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
	worldTG.setCapability(Node.ENABLE_PICK_REPORTING);
	worldTG.setCapability(Node.ALLOW_PICKABLE_READ);
	worldTG.setCapability(Group.ALLOW_CHILDREN_EXTEND);
	worldTG.setPickable(true);

	scene.addChild(worldTG);

	// Lichtquellen einfuegen
	// Streulicht (ambient light)
	BoundingSphere ambientLightBounds = new BoundingSphere(new Point3d(0d, 0d, 0d), 100d);
	Color3f ambientLightColor = new Color3f(0.33f, 0.33f, 0.33f);
	AmbientLight ambientLightNode = new AmbientLight(ambientLightColor);
	ambientLightNode.setInfluencingBounds(ambientLightBounds);
	ambientLightNode.setEnable(true);
	worldTG.addChild(ambientLightNode);

	// Die Branchgroup fuer die Lichtquellen
	lightBG = new BranchGroup();
	lightBG.setCapability(Node.ALLOW_PICKABLE_WRITE);
	lightBG.setPickable(true);
	worldTG.addChild(lightBG);
	
	// Die Branchgroup fuer BPS (IR-Licht)
	bpsBG = new BranchGroup();
	bpsBG.setPickable(true);
	worldTG.addChild(this.bpsBG);

	// Die Branchgroup fuer den Boden
	terrainBG = new BranchGroup();
	terrainBG.setCapability(Node.ALLOW_PICKABLE_WRITE);
	terrainBG.setPickable(true);
	worldTG.addChild(terrainBG);

	// Damit spaeter Bots hinzugefuegt werden koennen:
	obstBG = new BranchGroup();
	obstBG.setCapability(Group.ALLOW_CHILDREN_EXTEND);
	obstBG.setCapability(BranchGroup.ALLOW_DETACH);
	obstBG.setCapability(Group.ALLOW_CHILDREN_WRITE);
	obstBG.setCapability(Node.ALLOW_PICKABLE_WRITE);
	obstBG.setPickable(true);
	worldTG.addChild(obstBG);
	
	int tickrate = 0;
	try {
		tickrate = Integer.parseInt(Config.getValue("ctSimTickRate"));
	} catch (NumberFormatException exc) {
		// NOP
	}
	setSimStepIntervalInMs(tickrate);
}
 
开发者ID:tsandmann,项目名称:ct-sim,代码行数:66,代码来源:World.java

示例11: createSceneGraph

import javax.media.j3d.AmbientLight; //导入依赖的package包/类
private BranchGroup createSceneGraph() {
	BranchGroup objRoot = new BranchGroup();
	
	//Set up node for rotating the surface based on mouse drags
	TransformGroup objTransform = new TransformGroup();
	objTransform.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
	objTransform.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
	
	//Set up node for translating and scaling the surface
	TransformGroup surfaceTranslate = new TransformGroup();
	TransformGroup surfaceScale = new TransformGroup();
	surfaceTranslate.setBoundsAutoCompute(true);
	surfaceScale.setBoundsAutoCompute(true);
	
	surfaceTranslate.addChild(new Surface(_organism, 32, 32));
	BoundingSphere bSphere = new BoundingSphere(surfaceTranslate.getBounds());
	Point3d center = new Point3d();
	bSphere.getCenter(center);
	double radius = bSphere.getRadius();
	
	Matrix3d rotate = new Matrix3d();
	rotate.setIdentity();
	Vector3d translate = new Vector3d(center);
	translate.negate();
	double scale = 1/radius;
	
	surfaceTranslate.setTransform(new Transform3D(rotate,translate,1.0));
	surfaceScale.setTransform(new Transform3D(rotate,new Vector3d(),scale));
	surfaceScale.addChild(surfaceTranslate);
	
	//random rotation
	Transform3D rotX = new Transform3D();
	Transform3D rotY = new Transform3D();
	Transform3D rotZ = new Transform3D();
	rotX.rotX(2*Math.PI*Math.random());
	rotY.rotY(2*Math.PI*Math.random());
	rotZ.rotZ(2*Math.PI*Math.random());
	
	rotX.mul(rotY);
	rotX.mul(rotZ);
	
	TransformGroup randRot = new TransformGroup(rotX);
	randRot.addChild(surfaceScale);
	
	//Add nodes to root tree
	objTransform.addChild(randRot);
	objRoot.addChild(objTransform);
	
	//Set up lights
	DirectionalLight dirLight = 
		new DirectionalLight(new Color3f(.9f,.9f,.9f),new Vector3f(0,0,-1));
	dirLight.setInfluencingBounds(surfaceScale.getBounds());
	objRoot.addChild(dirLight);
	
	AmbientLight ambLight = new AmbientLight(new Color3f(.3f,.3f,.3f));
	ambLight.setInfluencingBounds(surfaceScale.getBounds());
	objRoot.addChild(ambLight);
	
	//Set up mouse interactions
	MouseRotate myMouseRotate = new MouseRotate();
	myMouseRotate.setTransformGroup(objTransform);
	myMouseRotate.setSchedulingBounds(surfaceScale.getBounds());
	objRoot.addChild(myMouseRotate);
    
	MouseZoom myMouseZoom = new MouseZoom();
	myMouseZoom.setTransformGroup(objTransform);
	myMouseZoom.setSchedulingBounds(surfaceScale.getBounds());
	objRoot.addChild(myMouseZoom);
	
	MouseTranslate myMouseTranslate = new MouseTranslate();
	myMouseTranslate.setTransformGroup(objTransform);
	myMouseTranslate.setSchedulingBounds(surfaceScale.getBounds());
	objRoot.addChild(myMouseTranslate);
	
    objRoot.compile();
    
	return objRoot;
}
 
开发者ID:wolfmanstout,项目名称:jene,代码行数:79,代码来源:SurfacePanel.java

示例12: createSceneBranch

import javax.media.j3d.AmbientLight; //导入依赖的package包/类
/**
 * Creates the branch for the visible content of the scenegraph. Used only in
 * the creation phase.
 */
private void createSceneBranch(EnvironmentDescription wd) {

  sceneBranch = new BranchGroup();
  sceneRot = new TransformGroup();
  sceneRot.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
  sceneRot.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
  sceneRot.setCapability(Group.ALLOW_CHILDREN_EXTEND);
  // add transform
  sceneTrans = new TransformGroup();
  // allow transform access
  sceneTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
  sceneTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
  sceneTrans.setCapability(Group.ALLOW_CHILDREN_EXTEND);
  sceneBranch.addChild(sceneRot);
  sceneRot.addChild(sceneTrans);

  // bounds (lights,background, behaviors)
  BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), worldSize * 3);

  // background
  Color3f bgColor = wd.backgroundColor;
  Background bgNode = new Background(bgColor);
  bgNode.setApplicationBounds(bounds);
  sceneTrans.addChild(bgNode);

  // ambient light
  TransformGroup tga = new TransformGroup();
  AmbientLight ambientLight = new AmbientLight(wd.ambientLightColor);
  ambientLight.setInfluencingBounds(bounds);
  tga.addChild(ambientLight);
  sceneBranch.addChild(tga);

  // directional lights
  light1 = addLight(wd.light1Position, wd.light1Color);
  light2 = addLight(wd.light2Position, wd.light2Color);
  light1.setEnable(wd.light1IsOn);
  light2.setEnable(wd.light2IsOn);

  createFloor(wd);
  if (wd.hasAxis)
    createAxis();

  pickableSceneBranch = new BranchGroup();
  sceneTrans.addChild(pickableSceneBranch);
  pickableSceneBranch.setCapability(Group.ALLOW_CHILDREN_EXTEND);
  pickableSceneBranch.setCapability(BranchGroup.ALLOW_DETACH);
  pickableSceneBranch.setCapability(Group.ALLOW_CHILDREN_WRITE);

}
 
开发者ID:MyRobotLab,项目名称:myrobotlab,代码行数:54,代码来源:World.java

示例13: createAmbientLight

import javax.media.j3d.AmbientLight; //导入依赖的package包/类
public Light createAmbientLight() {
    BoundingSphere bounds = new BoundingSphere();
    Light light = new AmbientLight();
    light.setInfluencingBounds(bounds);
    return light;
}
 
开发者ID:aidiary,项目名称:javagame,代码行数:7,代码来源:Main.java

示例14: createAmbientLight

import javax.media.j3d.AmbientLight; //导入依赖的package包/类
public Light createAmbientLight() {
    BoundingSphere bounds = new BoundingSphere(new Point3d(), Double.POSITIVE_INFINITY);
    Light light = new AmbientLight();
    light.setInfluencingBounds(bounds);
    return light;
}
 
开发者ID:aidiary,项目名称:javagame,代码行数:7,代码来源:Main.java

示例15: init

import javax.media.j3d.AmbientLight; //导入依赖的package包/类
private void init( )
{
	canvasComponent.setPreferredSize( new Dimension( 400 , 400 ) );
	canvasComponent.setSize( new Dimension( 400 , 400 ) );
	universe = new SimpleUniverse( this.canvas );
	
	frame = new JFrame( );
	frame.getContentPane( ).setLayout( new BorderLayout( ) );
	
	frame.getContentPane( ).add( BorderLayout.CENTER , canvas );
	
	vp = universe.getViewingPlatform( );
	camera = new Camera3D( vp );
	camera.setLocation( new Point3d( 0 , 2 , 0 ) , true );
	camera.lookAt( new Point3d( 0 , 0 , 0 ) , true );
	
	sceneRoot = new BranchGroup( );
	sceneRoot.setCapability( BranchGroup.ALLOW_CHILDREN_EXTEND );
	sceneRoot.setCapability( BranchGroup.ALLOW_CHILDREN_READ );
	sceneRoot.setCapability( BranchGroup.ALLOW_CHILDREN_WRITE );
	axes = new XyzAxes2( .05f , 1f );
	sceneRoot.addChild( axes );
	
	ambientLight = new AmbientLight( new Color3f( .3f , .3f , .3f ) );
	worldBounds = new BoundingSphere( new Point3d( ) , 10000.0 );
	ambientLight.setInfluencingBounds( worldBounds );
	ambientLight.setCapability( Light.ALLOW_STATE_WRITE );
	sceneRoot.addChild( ambientLight );
	
	sceneTrans = new TransformGroup( );
	sceneTrans.setCapability( TransformGroup.ALLOW_TRANSFORM_WRITE );
	sceneTrans.addChild( sceneRoot );
	
	worldRoot = new BranchGroup( );
	worldRoot.addChild( sceneTrans );
	
	orbiter = new OrbitBehavior( universe.getCanvas( ) );
	orbiter.setSchedulingBounds( worldBounds );
	vp.setViewPlatformBehavior( orbiter );
	
	universe.addBranchGraph( worldRoot );
	
	frame.pack( );
}
 
开发者ID:jedwards1211,项目名称:breakout,代码行数:45,代码来源:Sandbox3D.java


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