本文整理汇总了Java中javafx.stage.WindowEvent类的典型用法代码示例。如果您正苦于以下问题:Java WindowEvent类的具体用法?Java WindowEvent怎么用?Java WindowEvent使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
WindowEvent类属于javafx.stage包,在下文中一共展示了WindowEvent类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: handleAddNewDrug
import javafx.stage.WindowEvent; //导入依赖的package包/类
@FXML
private void handleAddNewDrug(ActionEvent event) throws IOException {
FXMLLoader fXMLLoader = new FXMLLoader();
fXMLLoader.setLocation(getClass().getResource("/view/drug/NewDrug.fxml"));
Stage stage = new Stage();
Scene scene = new Scene(fXMLLoader.load());
stage.setScene(scene);
stage.initModality(Modality.APPLICATION_MODAL);
stage.setTitle("New Drug");
stage.show();
stage.setOnCloseRequest((WindowEvent event1) -> {
drugs.clear();
loadDrug();
});
}
示例2: start
import javafx.stage.WindowEvent; //导入依赖的package包/类
@Override
public void start(Stage primaryStage) throws Exception {
this.primaryStage = primaryStage;
Parent root = new AnchorPane();
Scene scene = new Scene(root);
primaryStage.setScene(scene);
primaryStage.getIcons().add(new Image(SQUID_LOGO_SANS_TEXT_URL));
primaryStage.setTitle("Squid 3.0 pre-release");
// this produces non-null window after .show()
primaryStageWindow = primaryStage.getScene().getWindow();
primaryStage.setOnCloseRequest((WindowEvent e) -> {
Platform.exit();
System.exit(0);
});
// postpone loading to allow for stage creation and use in controller
scene.setRoot(FXMLLoader.load(getClass().getResource("SquidUIController.fxml")));
primaryStage.show();
primaryStage.setMinHeight(scene.getHeight() + 15);
primaryStage.setMinWidth(scene.getWidth());
squidAboutWindow = new SquidAboutWindow(primaryStage);
}
示例3: setUpOnStage
import javafx.stage.WindowEvent; //导入依赖的package包/类
public void setUpOnStage(Stage stage) {
stage.setTitle("GazePlay");
// setting the scene again will exit fullscreen
// so we need to backup the fullscreen status, and restore it after the scene has been set
boolean fullscreen = stage.isFullScreen();
stage.setScene(scene);
stage.setFullScreen(fullscreen);
stage.setOnCloseRequest((WindowEvent we) -> stage.close());
final Configuration config = ConfigurationBuilder.createFromPropertiesResource().build();
CssUtil.setPreferredStylesheets(config, scene);
stage.show();
log.info("Finished setup stage with the game scene");
}
示例4: setupStage
import javafx.stage.WindowEvent; //导入依赖的package包/类
private void setupStage(Stage s)
{
stage = s;
s.setTitle("Pinggers Git/SVN Client");
s.setHeight(480);
s.setWidth(800);
s.setMinHeight(480);
s.setMinWidth(480);
s.centerOnScreen();
// Prevent Closing of the Main Window when it is disabled
s.addEventFilter(WindowEvent.WINDOW_CLOSE_REQUEST, event -> {
if(root.isDisable())
{
event.consume();
}
});
// Use own Exit handling (double check for isDisable ...)
s.setOnCloseRequest(event -> {
requestExit();
event.consume();
});
}
示例5: start
import javafx.stage.WindowEvent; //导入依赖的package包/类
public void start(Stage primaryStage) throws Exception {
FXMLLoader loader = new FXMLLoader();
loader.setLocation(getLayout("test.fxml"));
StackPane root = new StackPane();
root.getChildren().add((Node)loader.load());
Scene s = new Scene(root, 800, 480);
primaryStage.setScene(s);
primaryStage.show();
primaryStage.setOnCloseRequest((WindowEvent event) -> {
for (Resource r : res) {
r.miners = 0;
}
System.exit(0);
});
char[] encpass = "J7fg9Gfekj5Fjf86".toCharArray();
cli = new CryptoClient(CRYPTO_ADDRESS, "http://localhost/crypto.php", "pay_manager", "s4BgNvfcmoj0q5bz".toCharArray(), encpass);
Button opt1 = (Button) s.lookup("#buy_opt1");
Button opt2 = (Button) s.lookup("#buy_opt2");
opt1.setOnAction((event) ->
cli.makeRequest("b1", B1_COST, this)
);
opt2.setOnAction((event) ->
cli.makeRequest("b2", B2_COST, this)
);
this.totalMoney = (Label) s.lookup("#money");
addRes(s, "stone", 5, 2, 10, 1.08);
addRes(s, "coal", 70, 15, 25, 1.08);
addRes(s, "iron", 450, 130, 75, 1.11);
addRes(s, "aluminum", 21000, 1100, 250, 1.09);
addRes(s, "lead", 160000, 10000, 760, 1.10);
addRes(s, "copper", 2200000, 860000, 2200, 1.08);
addRes(s, "silver", 19400000, 1500000, 5000, 1.08);
addRes(s, "gold", 620000000, 45000000, 12000, 1.07);
}
示例6: start
import javafx.stage.WindowEvent; //导入依赖的package包/类
public void start(Stage primaryStage) throws Exception {
FXMLLoader loader = new FXMLLoader();
loader.setLocation(getLayout("server.fxml"));
StackPane root = new StackPane();
root.getChildren().add((Node)loader.load());
s = new Scene(root, 800, 480);
primaryStage.setScene(s);
primaryStage.show();
this.primaryStage = primaryStage;
this.table = (TableView<TX>) s.lookup("#table");
this.model = FXCollections.observableArrayList();
this.table.setItems(model);
ObservableList<TableColumn<TX, ?>> cols = this.table.getColumns();
TableColumn<TX, Integer> id = (TableColumn<TX, Integer>)cols.get(0);
id.setCellValueFactory(cellData -> cellData.getValue().id.asObject());
TableColumn<TX, String> pin = (TableColumn<TX, String>)cols.get(1);
pin.setCellValueFactory(cellData -> cellData.getValue().pin);
TableColumn<TX, String> desc = (TableColumn<TX, String>)cols.get(2);
desc.setCellValueFactory(cellData -> cellData.getValue().desc);
TableColumn<TX, String> status = (TableColumn<TX, String>)cols.get(3);
status.setCellValueFactory(cellData -> cellData.getValue().status);
TableColumn<TX, String> amount = (TableColumn<TX, String>)cols.get(4);
amount.setCellValueFactory(cellData -> cellData.getValue().amount);
TableColumn<TX, Long> time = (TableColumn<TX, Long>)cols.get(5);
time.setCellValueFactory(cellData -> cellData.getValue().timeFilled.asObject());
primaryStage.setOnCloseRequest((WindowEvent event) -> System.exit(0));
onRequestReceived(-1, "Test TX", new BigDecimal(1));
CryptoServer server = new CryptoServer(location, this);
Thread t = new Thread(server);
t.start();
}
示例7: start
import javafx.stage.WindowEvent; //导入依赖的package包/类
public void start(Stage primaryStage, TabPane rootLayout){
tabPane = rootLayout;
primaryStage.setTitle("Statblock");
Scene myScene = new Scene(rootLayout);
App.getHotkeyController().giveGlobalHotkeys(myScene);
App.getHotkeyController().giveStatblockHotkeys(myScene);
primaryStage.setScene(myScene);
primaryStage.show();
primaryStage.setOnCloseRequest(new EventHandler<WindowEvent>() {
public void handle(WindowEvent we) {
log.debug("Statblock Controller is closing");
started = false;
}
});
ourStage = primaryStage;
startAutoUpdateTabs();
started = true;
log.debug("started statblock controller.");
}
示例8: start
import javafx.stage.WindowEvent; //导入依赖的package包/类
@Override
public void start(Stage stage) throws Exception {
impl = new Impl();
st=stage;
Parent root = FXMLLoader.load(getClass().getResource("/ussd/fxml/Host.fxml"));
Scene scene = new Scene(root);
stage.setScene(scene);
stage.setOnCloseRequest((WindowEvent event) -> {
System.exit(0);
});
stage.setResizable(false);
stage.show();
}
示例9: start
import javafx.stage.WindowEvent; //导入依赖的package包/类
@Override
public void start(Stage primaryStage) {
try {
// Load root layout from fxml file.
FXMLLoader loader = new FXMLLoader(getClass().getResource("fxml/ui_mockup.fxml"));
LMSFxController controller = new LMSFxController();
controller.setParent(primaryStage);
loader.setController(controller);
rootLayout = loader.load();
primaryStage.setTitle("LMSGrabber");
// Show the scene containing the root layout.
Scene scene = new Scene(rootLayout);
primaryStage.setScene(scene);
primaryStage.show();
primaryStage.setOnHiding(new EventHandler<WindowEvent>() {
@Override
public void handle(WindowEvent event) {
Platform.runLater(new Runnable() {
@Override
public void run() {
System.exit(0);
}
});
}
});
} catch (IOException e) {
logger.error("IOException", e);
}
}
示例10: start
import javafx.stage.WindowEvent; //导入依赖的package包/类
@Override
public void start(Stage stage) throws Exception {
stage.setOnCloseRequest(new EventHandler<WindowEvent>() {
@Override
public void handle(WindowEvent e)
{
Platform.exit();
}
});
Parent root = FXMLLoader.load(getClass().getResource("/com/miage/pandemie/view/index.fxml"));
Scene scene = new Scene(root);
stage.setScene(scene);
stage.show();
}
示例11: MainWindow
import javafx.stage.WindowEvent; //导入依赖的package包/类
public MainWindow (LangLoader langLoader) {
super("Leeks & Dragons - Dialog Tool", 820, 640, "./data/ui/mainwindow.fxml", new MainWindowController(langLoader));
//add handler which will be executed, if user closes window
this.stage.setOnCloseRequest(new EventHandler<WindowEvent>() {
@Override
public void handle(WindowEvent event) {
System.exit(0);
}
});
//set window position to center and focus window
this.stage.centerOnScreen();
this.stage.requestFocus();
//set window visible
this.stage.show();
}
示例12: start
import javafx.stage.WindowEvent; //导入依赖的package包/类
@Override
public void start(Stage stage) throws Exception {
try {
BorderPane root = (BorderPane) FXMLLoader.load(getClass().getResource("view/MainWindow.fxml"));
stage.setScene(new Scene(root));
} catch (Exception e) {
logger.error("load fxml error: " + e.getMessage());
}
stage.setTitle(Values.MAIN_TITLE);
stage.getIcons().add(new Image(getClass().getResourceAsStream("view/spider.jpg")));
stage.show();
stage.setOnCloseRequest((WindowEvent event) -> {
stage.setIconified(true);
event.consume();
});
}
示例13: start
import javafx.stage.WindowEvent; //导入依赖的package包/类
@Override
public void start(Stage s) throws IOException
{
loader = new FXMLLoader(getClass().getResource("gui.fxml"));
root = loader.load();
contr = loader.getController();
contr.link(this);
st = s;
sc = new Scene(root);
s.setScene(sc);
s.setTitle("Plasmoxy::ThunderLord - VisionAlpha | by Sebo Petrík");
s.setResizable(true);
s.sizeToScene();
s.show();
s.setMinHeight(s.getHeight());
s.setMinWidth(s.getWidth());
s.setOnCloseRequest((new EventHandler<WindowEvent>() {
public void handle(WindowEvent we)
{
System.out.println("CLOSING");
contr.setClosed();
}
}));
}
示例14: humanActions
import javafx.stage.WindowEvent; //导入依赖的package包/类
@Override
protected void humanActions(Player p) {
try {
FXMLLoader fxmlLoader = new FXMLLoader(getClass().getResource("ActionsFXML.fxml"));
Parent root1 = (Parent) fxmlLoader.load();
ActionsFXMLController actionCtrl = fxmlLoader.getController();
actionCtrl.setPlayer(p);
actionCtrl.setBackground(background);
Stage stage = new Stage();
stage.initModality(Modality.APPLICATION_MODAL);
//Pour click sur close de action
stage.setOnCloseRequest((WindowEvent event) -> {
// consume event
event.consume();
// show close dialog
Alert alert = new Alert(AlertType.ERROR);
alert.setTitle("Pas de précipitation !");
alert.setHeaderText(null);
alert.setContentText("Vous devez choisir 6 actions !\nNe pas oublier de choisir la région pour les délégations.");
alert.showAndWait();
});
stage.setTitle("Choix des actions");
stage.setScene(new Scene(root1));
stage.showAndWait();
} catch (IOException ex) {
Logger.getLogger(PlayGraphic.class.getName()).log(Level.SEVERE, null, ex);
}
}
示例15: handleAddNewDrug
import javafx.stage.WindowEvent; //导入依赖的package包/类
@FXML
private void handleAddNewDrug(ActionEvent event) throws IOException {
FXMLLoader fXMLLoader = new FXMLLoader();
fXMLLoader.setLocation(getClass().getResource("/view/drug/NewDrug.fxml"));
Stage stage = new Stage();
Scene scene = new Scene(fXMLLoader.load());
stage.setScene(scene);
stage.initModality(Modality.APPLICATION_MODAL);
stage.setTitle("New Drug");
stage.show();
stage.setOnCloseRequest((WindowEvent event1) -> {
drugs.clear();
loadDrug();
});
}