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Java RectangleBuilder类代码示例

本文整理汇总了Java中javafx.scene.shape.RectangleBuilder的典型用法代码示例。如果您正苦于以下问题:Java RectangleBuilder类的具体用法?Java RectangleBuilder怎么用?Java RectangleBuilder使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


RectangleBuilder类属于javafx.scene.shape包,在下文中一共展示了RectangleBuilder类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: Curbstone

import javafx.scene.shape.RectangleBuilder; //导入依赖的package包/类
public Curbstone(final double size, final Color color, final double shade) {
	getTransforms().addAll(rz, ry, rx);
	getChildren().addAll(
			RectangleBuilder.create() // back face
					.width(2 * size).height(size).fill(color.deriveColor(0.0, 1.0, 1 - 0.5 * shade, 1.0))
					.translateX(-0.5 * size).translateY(-0.5 * size).translateZ(0.5 * size).build(),
			RectangleBuilder.create() // bottom face
					.width(2 * size).height(size).fill(color.deriveColor(0.0, 1.0, 1 - 0.4 * shade, 1.0))
					.translateX(-0.5 * size).translateY(0).rotationAxis(Rotate.X_AXIS).rotate(90).build(),
			RectangleBuilder.create() // right face
					.width(size).height(size).fill(Color.GRAY.deriveColor(0.0, 1.0, 1 - 0.3 * shade, 1.0))
					.translateX(-1 * size).translateY(-0.5 * size).rotationAxis(Rotate.Y_AXIS).rotate(90)
					.build(),
			RectangleBuilder.create() // left face
					.width(size).height(size).fill(Color.GRAY.deriveColor(0.0, 1.0, 1 - 0.2 * shade, 1.0))
					.translateX(size).translateY(-0.5 * size).rotationAxis(Rotate.Y_AXIS).rotate(90).build(),
			RectangleBuilder.create() // top face
					.width(2 * size).height(size).fill(color.deriveColor(0.0, 1.0, 1 - 0.1 * shade, 1.0))
					.translateX(-0.5 * size).translateY(-1 * size).rotationAxis(Rotate.X_AXIS).rotate(90)
					.build(),
			RectangleBuilder.create() // top face
					.width(2 * size).height(size).fill(color).translateX(-0.5 * size).translateY(-0.5 * size)
					.translateZ(-0.5 * size).build());
}
 
开发者ID:TechnionYP5777,项目名称:SmartCity-ParkingManagement,代码行数:25,代码来源:Curbstone3D.java

示例2: Banner

import javafx.scene.shape.RectangleBuilder; //导入依赖的package包/类
public Banner(String message) {
	Rectangle rectangle = RectangleBuilder
			.create()
			.x(0)
			.y(0)
			.width(W)
			.height(H)
			.fill(LinearGradientBuilder
					.create()
					.startX(0.0)
					.startY(0.0)
					.endX(10.0)
					.endY(0.0)
					.proportional(false)
					.cycleMethod(CycleMethod.REFLECT)
					.stops(StopBuilder.create().offset(0.0).color(Color.BLUE).build(),
							StopBuilder.create().offset(1.0).color(Color.LIGHTBLUE).build()).build()).build();
	Text text = TextBuilder.create().x(25).y(H / 16).text(message).fill(Color.YELLOW).font(Font.font(null, FontWeight.BOLD, 36))
			.build();
	getChildren().addAll(rectangle, text);
}
 
开发者ID:SaiPradeepDandem,项目名称:javafx-demos,代码行数:22,代码来源:DisplacementMapBannerDemo.java

示例3: getBox

import javafx.scene.shape.RectangleBuilder; //导入依赖的package包/类
private Rectangle getBox(String effectStr){
	/*Text sp3 = TextBuilder.create()
			.text("Inner Shadow")
			.fill(Color.YELLOW)
			.font(Font.font(null, FontWeight.BOLD, 40))
			.style(effectStr).build();*/
	Rectangle sp3 = RectangleBuilder.create()
			.width(200)
			.height(200)
			.fill(Color.YELLOW)
			.arcWidth(25)
			.arcHeight(25)
			.style(effectStr).build();
	return sp3;
      
}
 
开发者ID:SaiPradeepDandem,项目名称:javafx-demos,代码行数:17,代码来源:InnerShadowEffectDemo.java

示例4: Help

import javafx.scene.shape.RectangleBuilder; //导入依赖的package包/类
public Help() {
    Rectangle background = RectangleBuilder.create()
            .width(460)
            .height(300)
            .arcWidth(20)
            .arcHeight(20)
            .fill(Color.rgb(0, 0, 0, 0.5))
            .build();
    Text text = TextBuilder.create()
            .text("Welcome to Jumpman !\n" + 
                    "Avoid the fireballs and make it to the goal as fast as possible.\n" +
                    "You can afford getting hit once, but not twice !\n\n" +
                    "Jumpman has the following skills:\n\n" +
                    " * Walk: by pressing the left or right arrow keys.\n" +
                    " * Run: by holding the F key while walking.\n" +
                    " * Brake: by pressing the opposite arrow key while moving.\n" +
                    " * Duck: by pressing the down arrow key.\n" +
                    " * Jump: by pressing the space key.\n\n" +
                    "Holding space longer will make Jumpman jump higher.\n" +
                    "Pressing more than one arrow key at the same time will not work.\n\n" +
                    "Press the escape key to close this window and start playing.")
            .font(Font.font("Arial", FontWeight.NORMAL, 14))
            .fill(Color.WHITE)
            .build();
    
    getChildren().addAll(background, text);
    setOpacity(0);
    
    AnchorPane root = View.getInstance().getRoot();
    translateXProperty().bind(root.widthProperty().divide(2).subtract(widthProperty().divide(2)));
    translateYProperty().bind(root.heightProperty().divide(2).subtract(heightProperty().divide(2)));
}
 
开发者ID:svanimpe,项目名称:fx-jumpman,代码行数:33,代码来源:Help.java

示例5: ClippedNode

import javafx.scene.shape.RectangleBuilder; //导入依赖的package包/类
public ClippedNode(Node content, double width, double height) {
	this.width = width;
	this.height = height;
	this.content = content;
	this.clip = RectangleBuilder.create().width(width).height(height).build();
	this.content.setClip(this.clip);
	
	this.content.translateXProperty().bind(transX.multiply(-1));
	this.content.translateYProperty().bind(transY.multiply(-1));
	this.clip.translateXProperty().bind(transX);
	this.clip.translateYProperty().bind(transY);
	getChildren().setAll(content);
}
 
开发者ID:SaiPradeepDandem,项目名称:javafx-demos,代码行数:14,代码来源:SnapShotDemo.java

示例6: configureBox

import javafx.scene.shape.RectangleBuilder; //导入依赖的package包/类
private void configureBox(VBox root) {
	StackPane container = new StackPane();
	container.setPrefHeight(250);
	container.setPrefSize(boxBounds.getWidth(), boxBounds.getHeight());
	container.setStyle("-fx-border-width:1px;-fx-border-style:solid;-fx-border-color:#999999;");
	
	/* BOTTOM PANE */
	Stop[] stops = new Stop[] { new Stop(0, Color.web("#F89C8C")), new Stop(1, Color.web("#BE250A"))};
	LinearGradient lg = new LinearGradient(0, 0, 0, 1, true, CycleMethod.NO_CYCLE, stops);
	bottomPane = new StackPane();
	bottomPane.getChildren().addAll(RectangleBuilder.create().width(boxBounds.getWidth()).height(boxBounds.getHeight()).fill(lg).build(), 
			 TextBuilder.create().text("Click the above \"Slide Down\" button to see the top pane content...").wrappingWidth(200).font(Font.font("Arial", 22)).build());
	
	/* TOP PANE */
	Stop[] stops2 = new Stop[] { new Stop(0, Color.web("#FFFFFF")), new Stop(1, Color.web("#50AABC"))};
	LinearGradient lg2 = new LinearGradient(0, 0, 0, 1, true, CycleMethod.NO_CYCLE, stops2);
	StackPane sp1 = new StackPane();
	sp1.getChildren().add(TextBuilder.create().text("Click the below \"Slide Up\" button to see the bottom pane content...").wrappingWidth(200).font(Font.font("Arial", 22)).build());
	
	topPane = new StackPane();
	topPane.getChildren().addAll(RectangleBuilder.create().width(boxBounds.getWidth()).height(boxBounds.getHeight()).fill(lg2).build(), sp1);
	container.getChildren().addAll(bottomPane,topPane);
	
	setAnimation();
	
	Group gp = new Group();
	gp.getChildren().add(container);
	root.getChildren().addAll(getActionPane(),gp);
}
 
开发者ID:SaiPradeepDandem,项目名称:javafx-demos,代码行数:30,代码来源:SlideEffectDemo.java

示例7: start

import javafx.scene.shape.RectangleBuilder; //导入依赖的package包/类
@Override
public void start(Stage stage) throws Exception {
	// Create a vbox to position all nodes in a vertical stack
	VBox root = new VBox();
	
	// Create a toolbar
	ToolBar toolbar = new ToolBar();
	toolbar.getItems().add(new Button("Do something!"));
	
	
	// position a rectangle absolutely
	Rectangle r = RectangleBuilder.create()
			.x(-100) // absolute position in container
			.y(100) // absolute position in container
			.fill(Color.AQUA)
			.width(50)
			.height(50)
			.build();
	
	Group canvas = new Group(r);
	
	// put the toolbar and the canvas group in the vbox.
	// Add the toolbar first so it is on top
	root.getChildren().addAll(toolbar, canvas);
	
	Scene scene = new Scene(root, 400, 400);
	stage.setScene(scene);
	stage.setTitle("Group Bounds Example");
	stage.show();
	
	ScenicView.show(scene);
	
	/* Notice how the entire rectangle is on screen?
	 * This is because the bounds of the Group expand to fit the entire
	 * rectangle effectively pushing the origin of the Group over.
	*/
}
 
开发者ID:jeffreyguenther,项目名称:JavaFXTutorials,代码行数:38,代码来源:GroupBoundsExample.java

示例8: start

import javafx.scene.shape.RectangleBuilder; //导入依赖的package包/类
@Override
public void start(Stage stage) throws Exception {
	// Create a vbox to position all nodes in a vertical stack
	VBox root = new VBox();
	
	// Create a toolbar
	ToolBar toolbar = new ToolBar();
	toolbar.getItems().add(new Button("Do something!"));
	
	
	// position a rectangle absolutely
	Rectangle r = RectangleBuilder.create()
			.x(-100) // absolute position in container
			.y(100) // absolute position in container
			.fill(Color.AQUA)
			.width(50)
			.height(50)
			.build();
	
	Pane canvas = new Pane();
	canvas.getChildren().add(r);
	
	// put the toolbar and the canvas group in the vbox.
	// Add the toolbar first so it is on top
	root.getChildren().addAll(toolbar, canvas);
	
	Scene scene = new Scene(root, 400, 400);
	stage.setScene(scene);
	stage.setTitle("Pane As Canvas Example");
	stage.show();
	
	ScenicView.show(scene);
	
	/* Now the Rectangle will be completely off screen as we might expect
	 * A Pane does not expand to include all its children, so if there is an
	 * object with a negative position, the it will not be shown.
	*/
}
 
开发者ID:jeffreyguenther,项目名称:JavaFXTutorials,代码行数:39,代码来源:PaneAsCanvas.java

示例9: start

import javafx.scene.shape.RectangleBuilder; //导入依赖的package包/类
@Override
public void start(Stage stage) throws Exception {
	// Create a pane as the scene root
	Pane root = new Pane();
	
	// position a rectangle absolutely
	// NOTE: A rectangle is drawn from the upper left hand corner
	Rectangle r = RectangleBuilder.create()
			.x(100) // absolute position in container
			.y(100) // absolute position in container
			.fill(Color.AQUA)
			.width(50)
			.height(50)
			.build();
	
	// NOTE: A circle is drawn from the center
	Circle c = CircleBuilder.create()
			.centerX(200)
			.centerY(200)
			.radius(50)
			.fill(Color.ORANGERED)
			.build();
	
	root.getChildren().addAll(r,c);
	
	Scene scene = new Scene(root, 400, 400);
	stage.setScene(scene);
	stage.setTitle("Position Nodes Aboslutely");
	stage.show();
	
	ScenicView.show(scene);
	/*
	 * If you inspect the rectangle and circle with SceniceView, you'll
	 * that they don't have a layoutX/Y. When you position nodes absolutely
	 * layoutX/Y is never set. This isn't a problem, just be aware that it 
	 * happens. It can effect the way you do custom layouts.
	 */
}
 
开发者ID:jeffreyguenther,项目名称:JavaFXTutorials,代码行数:39,代码来源:PositioningNodesAbsolutely.java

示例10: Cube

import javafx.scene.shape.RectangleBuilder; //导入依赖的package包/类
public Cube(double size, Color color, double shade) {
    getTransforms().addAll(rz, ry, rx);
    getChildren().addAll(
        RectangleBuilder.create() // back face
            .width(size).height(size)
            .fill(color.deriveColor(0.0, 1.0, (1 - 0.5*shade), 1.0))
            .translateX(-0.5*size)
            .translateY(-0.5*size)
            .translateZ(0.5*size)
            .build(),
        RectangleBuilder.create() // bottom face
            .width(size).height(size)
            .fill(color.deriveColor(0.0, 1.0, (1 - 0.4*shade), 1.0))
            .translateX(-0.5*size)
            .translateY(0)
            .rotationAxis(Rotate.X_AXIS)
            .rotate(90)
            .build(),
        RectangleBuilder.create() // right face
            .width(size).height(size)
            .fill(color.deriveColor(0.0, 1.0, (1 - 0.3*shade), 1.0))
            .translateX(-1*size)
            .translateY(-0.5*size)
            .rotationAxis(Rotate.Y_AXIS)
            .rotate(90)
            .build(),
        RectangleBuilder.create() // left face
            .width(size).height(size)
            .fill(color.deriveColor(0.0, 1.0, (1 - 0.2*shade), 1.0))
            .translateX(0)
            .translateY(-0.5*size)
            .rotationAxis(Rotate.Y_AXIS)
            .rotate(90)
            .build(),
        RectangleBuilder.create() // top face
            .width(size).height(size)
            .fill(color.deriveColor(0.0, 1.0, (1 - 0.1*shade), 1.0))
            .translateX(-0.5*size)
            .translateY(-1*size)
            .rotationAxis(Rotate.X_AXIS)
            .rotate(90)
            .build(),
        RectangleBuilder.create() // top face
            .width(size).height(size)
            .fill(color)
            .translateX(-0.5*size)
            .translateY(-0.5*size)
            .translateZ(-0.5*size)
            .build()
    );
}
 
开发者ID:apache,项目名称:incubator-netbeans,代码行数:52,代码来源:Cube3D.java

示例11: Cube

import javafx.scene.shape.RectangleBuilder; //导入依赖的package包/类
public Cube(double size, Color color, double shade) {
    getTransforms().addAll(rz, ry, rx, s);
    getChildren().addAll(
        RectangleBuilder.create() // back face
            .width(size).height(size)
            .fill(color.deriveColor(0.0, 1.0, (1 - 0.5*shade), 1.0))
            .translateX(-0.5*size)
            .translateY(-0.5*size)
            .translateZ(0.5*size)
            .build(),
        RectangleBuilder.create() // bottom face
            .width(size).height(size)
            .fill(color.deriveColor(0.0, 1.0, (1 - 0.4*shade), 1.0))
            .translateX(-0.5*size)
            .translateY(0)
            .rotationAxis(Rotate.X_AXIS)
            .rotate(90)
            .build(),
        RectangleBuilder.create() // right face
            .width(size).height(size)
            .fill(color.deriveColor(0.0, 1.0, (1 - 0.3*shade), 1.0))
            .translateX(-1*size)
            .translateY(-0.5*size)
            .rotationAxis(Rotate.Y_AXIS)
            .rotate(90)
            .build(),
        RectangleBuilder.create() // left face
            .width(size).height(size)
            .fill(color.deriveColor(0.0, 1.0, (1 - 0.2*shade), 1.0))
            .translateX(0)
            .translateY(-0.5*size)
            .rotationAxis(Rotate.Y_AXIS)
            .rotate(90)
            .build(),
        RectangleBuilder.create() // top face
            .width(size).height(size)
            .fill(color.deriveColor(0.0, 1.0, (1 - 0.1*shade), 1.0))
            .translateX(-0.5*size)
            .translateY(-1*size)
            .rotationAxis(Rotate.X_AXIS)
            .rotate(90)
            .build(),
        RectangleBuilder.create() // top face
            .width(size).height(size)
            .fill(color)
            .translateX(-0.5*size)
            .translateY(-0.5*size)
            .translateZ(-0.5*size)
            .build()
    );
}
 
开发者ID:apache,项目名称:incubator-netbeans,代码行数:52,代码来源:AudioVisualizer3D.java

示例12: Cube

import javafx.scene.shape.RectangleBuilder; //导入依赖的package包/类
public Cube(double size, Color color, double shade) {
    getTransforms().addAll(rz, ry, rx);
    getChildren().addAll(
        RectangleBuilder.create() // back face
            .width(size).height(size)
            .fill(color.deriveColor(0.0, 1.0, (1 - 0.5*shade), 1.0))
            .translateX(-0.5*size)
            .translateY(-0.5*size)
            .translateZ(0.5*size)
            .build(),
       RectangleBuilder.create() // bottom face
            .width(size).height(size)
            .fill(color.deriveColor(0.0, 1.0, (1 - 0.4*shade), 1.0))
            .translateX(-0.5*size)
            .translateY(0)
            .rotationAxis(Rotate.X_AXIS)
            .rotate(90)
            .build(),
        RectangleBuilder.create() // right face
            .width(size).height(size)
            .fill(color.deriveColor(0.0, 1.0, (1 - 0.3*shade), 1.0))
            .translateX(-1*size)
            .translateY(-0.5*size)
            .rotationAxis(Rotate.Y_AXIS)
            .rotate(90)
            .build(),
        RectangleBuilder.create() // left face
            .width(size).height(size)
            .fill(color.deriveColor(0.0, 1.0, (1 - 0.2*shade), 1.0))
            .translateX(0)
            .translateY(-0.5*size)
            .rotationAxis(Rotate.Y_AXIS)
            .rotate(90)
            .build(),
        RectangleBuilder.create() // top face
            .width(size).height(size)
            .fill(color.deriveColor(0.0, 1.0, (1 - 0.1*shade), 1.0))
            .translateX(-0.5*size)
            .translateY(-1*size)
            .rotationAxis(Rotate.X_AXIS)
            .rotate(90)
            .build(),
        RectangleBuilder.create() // top face
            .width(size).height(size)
            .fill(color)
            .translateX(-0.5*size)
            .translateY(-0.5*size)
            .translateZ(-0.5*size)
            .build()
    );
}
 
开发者ID:SaiPradeepDandem,项目名称:javafx-demos,代码行数:52,代码来源:Cube3D.java

示例13: start

import javafx.scene.shape.RectangleBuilder; //导入依赖的package包/类
@Override public void start(Stage stage) {
  final Group root;
  Scene scene = SceneBuilder.create()
    .width(500).height(500)
    .fill(Color.WHITE)
    .root(root = GroupBuilder.create()
      .children(RectangleBuilder.create()
        .layoutX(5).layoutY(5)
        .width(490).height(490)
        .fill(Color.LIGHTSKYBLUE)
        .onMouseClicked(new EventHandler<MouseEvent>() {
          // Eventhandler for mouse click event
          @Override public void handle(MouseEvent e) {
            if (clickcount > 2) { initialize(); }
            for (int j = clickcount; j < 3; j++) {
              org_x[j].set(e.getSceneX());
              org_y[j].set(e.getSceneY());
            }
            clickcount++;
          }
        }).build(),
      // line for x-axis through the Origin
      LineBuilder.create()
        .startX(5).startY(490)
        .endX(495).endY(490)
        .build(),
      // Line for y-axis through the Origin
      LineBuilder.create()
        .startX(10).startY(5)
        .endX(10).endY(495)
        .build(),
      // grid horizontal lines which interval is of 1cm
      a_x_l[0], a_x_l[1], a_x_l[2], a_x_l[3],
      a_x_l[4], a_x_l[5], a_x_l[6], a_x_l[7],
      a_x_l[8], a_x_l[9], a_x_l[10], a_x_l[11],
      // grid vertical lines which interval is of 1cm
      a_y_l[0], a_y_l[1], a_y_l[2], a_y_l[3],
      a_y_l[4], a_y_l[5], a_y_l[6], a_y_l[7],
      a_y_l[8], a_y_l[9], a_y_l[10], a_y_l[11],
      // Sides
      l[0], l[1], l[2],
      // Vertices
      c[0], c[1], c[2],
      // the printing space of the coordinates and
      // the area of triangle
      HBoxBuilder.create()
        .layoutX(10)
        .padding(new Insets(10, 10, 10, 10)).spacing(3)
        .alignment(Pos.BOTTOM_CENTER)
        .children(
          LabelBuilder.create().text("A(").build(),
          tx[0],
          LabelBuilder.create().text(",").build(),
          ty[0],
          LabelBuilder.create().text("),").build(),
          LabelBuilder.create().text("B(").build(),
          tx[1],
           LabelBuilder.create().text(",").build(),
          ty[1],
          LabelBuilder.create().text("),").build(),
          LabelBuilder.create().text("C(").build(),
          tx[2],
          LabelBuilder.create().text(",").build(),
          ty[2],
          LabelBuilder.create().text(") ⇒ ").build(),
          area_Label
        ).build()
    ).build()
  ).build();

  stage.setTitle("Triangle Area");
  stage.setScene(scene);
  stage.show();
}
 
开发者ID:SaiPradeepDandem,项目名称:javafx-demos,代码行数:75,代码来源:TriangleArea.java

示例14: addGraphicControl

import javafx.scene.shape.RectangleBuilder; //导入依赖的package包/类
public void addGraphicControl(final String title,
    final ObjectProperty<Node> graphicProperty) {

final Node circle  = CircleBuilder.create().radius(4).fill(Color.ORANGE).build();
final Node square  = RectangleBuilder.create().width(8).height(8).build();
final Node text  = TextBuilder.create().text("test").build();

final ComboBox<Node> choices = new ComboBox<Node>(FXCollections.observableArrayList(circle, square, text));
choices.setCellFactory(new Callback<ListView<Node>, ListCell<Node>>() {
    @Override
    public ListCell<Node> call(final ListView<Node> param) {
	final ListCell<Node> cell = new ListCell<Node>() {
	    @Override
	    public void updateItem(final Node item, final boolean empty) {
		super.updateItem(item, empty);
		if (item != null) {
		    setText(item.getClass().getSimpleName());
		} else {
		    setText(null);
		}
	    }
	};
	return cell;
    }
});
choices.getSelectionModel().select(0);
graphicProperty.bind(choices.valueProperty());

final VBox box = new VBox();
final Text titleText = new Text(title);

titleText.textProperty().bind(new StringBinding() {
    {
	super.bind(choices.selectionModelProperty());
    }

    @Override
    protected String computeValue() {
	return title + " : "
		+ String.valueOf(choices.selectionModelProperty().get().getSelectedItem().getClass().getSimpleName());
    }

});
box.getChildren().addAll(titleText, choices);
getChildren().add(box);

   }
 
开发者ID:MrLoNee,项目名称:RadialFx,代码行数:48,代码来源:DemoUtil.java

示例15: start

import javafx.scene.shape.RectangleBuilder; //导入依赖的package包/类
@Override
public void start(Stage stage) throws Exception {
	// Create a pane as the scene root
	Pane root = new Pane();
	
	// position a rectangle absolutely
	// NOTE: A rectangle is drawn from the upper left hand corner
	Rectangle r = RectangleBuilder.create()
			.x(0) // absolute position in container
			.y(0) // absolute position in container
			.fill(Color.AQUA)
			.width(50)
			.height(50)
			.build();
	r.relocate(100, 100);
	
	// NOTE: A circle is drawn from the center
	Circle c = CircleBuilder.create()
			.centerX(0)
			.centerY(0)
			.radius(50)
			.fill(Color.ORANGERED)
			.build();
	c.relocate(200, 200);
	
	root.getChildren().addAll(r,c);
	
	Scene scene = new Scene(root, 400, 400);
	stage.setScene(scene);
	stage.setTitle("Position Nodes With Relocate");
	stage.show();
	
	ScenicView.show(scene);
	/*
	 * This approach treats the shape as its own coordinate system and uses
	 * layoutX/Y to position the nodes.
	 * 
	 * Check layoutX/Y for the circle. Notice anything strange? It's position
	 * says it is 250, 250. What?! Remember that when you use relocate(x, y)
	 * it does the calculation finalX - getLayoutBounds().getMinX().
	 * Because a circle is drawn from the center it's layout bounds are
	 * [-50, -50, 100, 100]. 200 - -50 is 250. If you want to know the
	 * position of the circle in the parent container, use 
	 * boundsInParent.getMinX/Y(). This also works for rectangles.
	 */
}
 
开发者ID:jeffreyguenther,项目名称:JavaFXTutorials,代码行数:47,代码来源:PositioningNodesWithRelocate.java


注:本文中的javafx.scene.shape.RectangleBuilder类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。