当前位置: 首页>>代码示例>>Java>>正文


Java Random类代码示例

本文整理汇总了Java中java.util.Random的典型用法代码示例。如果您正苦于以下问题:Java Random类的具体用法?Java Random怎么用?Java Random使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


Random类属于java.util包,在下文中一共展示了Random类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: setImgBackGround

import java.util.Random; //导入依赖的package包/类
private void setImgBackGround() {
    String[] images = getResources().getStringArray(R.array.splash_background);
    int position = new Random().nextInt(images.length - 1) % (images.length);

    Glide.with(this)
            .load(images[position])
            .into(mImgBackGround);

    String path = SpUtil.getString(this, "path");
    Glide.with(this)
            .load(path)
            .asBitmap()
            .error(R.drawable.def_avatar)
            .into(new SimpleTarget<Bitmap>() {
                @Override
                public void onResourceReady(Bitmap resource, GlideAnimation<? super Bitmap> glideAnimation) {
                    mCircleImageView.setImageBitmap(resource);
                }
            });

    //设置图像的透明度
    AlphaAnimation animation = new AlphaAnimation(0.1f, 1.0f);
    animation.setDuration(800);
    mCircleImageView.startAnimation(animation);
    animation.setAnimationListener(this);
}
 
开发者ID:haihaio,项目名称:AmenEye,代码行数:27,代码来源:SplashActivity.java

示例2: generateSurface

import java.util.Random; //导入依赖的package包/类
private void generateSurface(World world, Random random, int startX, int startZ) {
	/*
	 * if(startingX == 0 && startingZ == 0) { startingX = startX; startingZ = startZ; }
	 * 
	 * if((startX > (startingX + 512)) || (startX < (startingX - 512))) { xWasBad = true; return; } else if(xWasBad) { if(!((startX > (startingX + 512)) || (startX < (startingX - 512)))) { FMLLog.log(Level.INFO,
	 * "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX"); startingX = startX; xWasBad = false; } }
	 * 
	 * if((startZ > (startingZ + 512)) || (startZ < (startingZ - 512))) { zWasBad = true; return; } else if(zWasBad) { if(!((startZ > (startingZ + 512)) || (startZ < (startingZ - 512)))) { FMLLog.log(Level.INFO,
	 * "ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ"); startingZ = startZ; zWasBad = false; } }
	 * 
	 * /* startingX = 0; startingZ = 0;
	 */

	for(int x = startX; x < startX + 16; x++) {
		for(int z = startZ; z < startZ + 16; z++) {
			removeStone(world, random, x, z);
		}
	}
	addOresSurface(world, random, startX, startZ);
}
 
开发者ID:viddeno,项目名称:Technical,代码行数:21,代码来源:TechnicalWorldGenerator.java

示例3: testConstructorsAllEqual

import java.util.Random; //导入依赖的package包/类
@Test
public void testConstructorsAllEqual() {
  Random r = new Random();
  int x = (int)(r.nextFloat()*100);
  int y = (int)(r.nextFloat()*100);
  int z = (int)(r.nextFloat()*100);
  Point3 p = new Point3(x,y,z);

  Annotation[] ans = new Annotation[4];
  ans[0] = new Annotation(x,y,z);
  ans[1] = new Annotation(p);
  ans[2] = new Annotation(x,y,z,"");
  ans[3] = new Annotation(p,"");

  for (int i=0; i<ans.length; ++i) {
    assertEquals(Color.WHITE,ans[i].getColor());
    assertEquals(p,ans[i].getLocation());
    assertEquals("",ans[i].getText());
    assertEquals(Annotation.Alignment.EAST,ans[i].getAlignment());
    assertEquals(
      new Font("SansSerif",Font.PLAIN,18),ans[i].getFont());
  }
}
 
开发者ID:MinesJTK,项目名称:jtk,代码行数:24,代码来源:AnnotationTest.java

示例4: Particle

import java.util.Random; //导入依赖的package包/类
protected Particle(World worldIn, double posXIn, double posYIn, double posZIn)
{
    this.boundingBox = EMPTY_AABB;
    this.width = 0.6F;
    this.height = 1.8F;
    this.rand = new Random();
    this.particleAlpha = 1.0F;
    this.worldObj = worldIn;
    this.setSize(0.2F, 0.2F);
    this.setPosition(posXIn, posYIn, posZIn);
    this.prevPosX = posXIn;
    this.prevPosY = posYIn;
    this.prevPosZ = posZIn;
    this.particleRed = 1.0F;
    this.particleGreen = 1.0F;
    this.particleBlue = 1.0F;
    this.particleTextureJitterX = this.rand.nextFloat() * 3.0F;
    this.particleTextureJitterY = this.rand.nextFloat() * 3.0F;
    this.particleScale = (this.rand.nextFloat() * 0.5F + 0.5F) * 2.0F;
    this.particleMaxAge = (int)(4.0F / (this.rand.nextFloat() * 0.9F + 0.1F));
    this.particleAge = 0;
    this.canCollide = true;
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:24,代码来源:Particle.java

示例5: generatePassword

import java.util.Random; //导入依赖的package包/类
@Override
public String generatePassword(String id) {
  if (id == null || id.isEmpty()) {
    return null;
  }
  String password = null;
  // Take the first 4 letters of id
  if (id.length() <= 4) {
    password = id;
  } else {
    password = id.substring(0, 4);
  }
  // Generate a 3 digit random number
  Random r = new Random();
  r.setSeed(System.currentTimeMillis());
  float f = r.nextFloat();
  password += String.valueOf((int) ((f * 1000.0f) % 1000));
  return password;
}
 
开发者ID:logistimo,项目名称:logistimo-web-service,代码行数:20,代码来源:AuthenticationServiceImpl.java

示例6: generateChestContents

import java.util.Random; //导入依赖的package包/类
protected boolean generateChestContents(World worldIn, StructureBoundingBox boundingBoxIn, Random rand, int x, int y, int z, List<WeightedRandomChestContent> listIn, int max)
{
    BlockPos blockpos = new BlockPos(this.getXWithOffset(x, z), this.getYWithOffset(y), this.getZWithOffset(x, z));

    if (boundingBoxIn.isVecInside(blockpos) && worldIn.getBlockState(blockpos).getBlock().getMaterial() == Material.air)
    {
        int i = rand.nextBoolean() ? 1 : 0;
        worldIn.setBlockState(blockpos, Blocks.rail.getStateFromMeta(this.getMetadataWithOffset(Blocks.rail, i)), 2);
        EntityMinecartChest entityminecartchest = new EntityMinecartChest(worldIn, (double)((float)blockpos.getX() + 0.5F), (double)((float)blockpos.getY() + 0.5F), (double)((float)blockpos.getZ() + 0.5F));
        WeightedRandomChestContent.generateChestContents(rand, listIn, entityminecartchest, max);
        worldIn.spawnEntityInWorld(entityminecartchest);
        return true;
    }
    else
    {
        return false;
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:19,代码来源:StructureMineshaftPieces.java

示例7: func_180711_a

import java.util.Random; //导入依赖的package包/类
public void func_180711_a(World worldIn, Random p_180711_2_, BlockPos p_180711_3_)
{
    this.func_175933_b(worldIn, p_180711_3_.west().north());
    this.func_175933_b(worldIn, p_180711_3_.east(2).north());
    this.func_175933_b(worldIn, p_180711_3_.west().south(2));
    this.func_175933_b(worldIn, p_180711_3_.east(2).south(2));

    for (int i = 0; i < 5; ++i)
    {
        int j = p_180711_2_.nextInt(64);
        int k = j % 8;
        int l = j / 8;

        if (k == 0 || k == 7 || l == 0 || l == 7)
        {
            this.func_175933_b(worldIn, p_180711_3_.add(-3 + k, 0, -3 + l));
        }
    }
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:20,代码来源:WorldGenMegaPineTree.java

示例8: generate

import java.util.Random; //导入依赖的package包/类
public boolean generate(World worldIn, Random rand, BlockPos position)
{
    this.world = worldIn;
    this.basePos = position;
    this.rand = new Random(rand.nextLong());

    if (this.heightLimit == 0)
    {
        this.heightLimit = 5 + this.rand.nextInt(this.heightLimitLimit);
    }

    if (!this.validTreeLocation())
    {
        return false;
    }
    else
    {
        this.generateLeafNodeList();
        this.generateLeaves();
        this.generateTrunk();
        this.generateLeafNodeBases();
        return true;
    }
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:25,代码来源:WorldGenBigTree.java

示例9: scaleCodeHeapSize

import java.util.Random; //导入依赖的package包/类
/**
 * Returns {@code unscaledSize} value scaled by a random factor from
 * range (1, 2). If {@code unscaledSize} is not 0, then this
 * method will return value that won't be equal to {@code unscaledSize}.
 *
 * @param unscaledSize The value to be scaled.
 * @return {@code unscaledSize} value scaled by a factor from range (1, 2).
 */
private static long scaleCodeHeapSize(long unscaledSize) {
    Random random = Utils.getRandomInstance();

    long scaledSize = unscaledSize;
    while (scaledSize == unscaledSize && unscaledSize != 0) {
        float scale = 1.0f + random.nextFloat();
        scaledSize = (long) Math.ceil(scale * unscaledSize);
    }
    return scaledSize;
}
 
开发者ID:AdoptOpenJDK,项目名称:openjdk-jdk10,代码行数:19,代码来源:JVMStartupRunner.java

示例10: generateScenario

import java.util.Random; //导入依赖的package包/类
@Override
public void generateScenario(MappingScenario scenario,Configuration configuration) throws Exception 
{
	Random _generator = configuration.getRandomGenerator();
	Map<String, Map<String,FD>> fds = new HashMap<String, Map<String,FD>> ();
	
	if (log.isDebugEnabled()) {log.debug("Attempting to Generate Source FDs");};

	// create PK FDs R(A,B,C) if A is key then add A -> B,C
	if (configuration.getParam(ParameterName.PrimaryKeyFDs) == 1) {
		if (log.isDebugEnabled()) {log.debug("Generating PK FDs for those Relations with PKs");};
		generatePKFDs(scenario, fds);
	}

	if (configuration.getParam(Constants.ParameterName.SourceFDPerc) > 0) {
		if (log.isDebugEnabled()) {log.debug("Generating Random FDs as SourceFDPerc > 0");};	
		generateRandomFDs(scenario, configuration, _generator, fds);
	}

}
 
开发者ID:RJMillerLab,项目名称:ibench,代码行数:21,代码来源:SourceFDGenerator.java

示例11: addComponentParts

import java.util.Random; //导入依赖的package包/类
public boolean addComponentParts(World worldIn, Random randomIn, StructureBoundingBox structureBoundingBoxIn)
{
    if (this.field_143015_k < 0)
    {
        this.field_143015_k = this.getAverageGroundLevel(worldIn, structureBoundingBoxIn);

        if (this.field_143015_k < 0)
        {
            return true;
        }

        this.boundingBox.offset(0, this.field_143015_k - this.boundingBox.maxY + 4 - 1, 0);
    }

    this.fillWithBlocks(worldIn, structureBoundingBoxIn, 0, 0, 0, 2, 3, 1, Blocks.air.getDefaultState(), Blocks.air.getDefaultState(), false);
    this.setBlockState(worldIn, Blocks.oak_fence.getDefaultState(), 1, 0, 0, structureBoundingBoxIn);
    this.setBlockState(worldIn, Blocks.oak_fence.getDefaultState(), 1, 1, 0, structureBoundingBoxIn);
    this.setBlockState(worldIn, Blocks.oak_fence.getDefaultState(), 1, 2, 0, structureBoundingBoxIn);
    this.setBlockState(worldIn, Blocks.wool.getStateFromMeta(EnumDyeColor.WHITE.getDyeDamage()), 1, 3, 0, structureBoundingBoxIn);
    boolean flag = this.coordBaseMode == EnumFacing.EAST || this.coordBaseMode == EnumFacing.NORTH;
    this.setBlockState(worldIn, Blocks.torch.getDefaultState().withProperty(BlockTorch.FACING, this.coordBaseMode.rotateY()), flag ? 2 : 0, 3, 0, structureBoundingBoxIn);
    this.setBlockState(worldIn, Blocks.torch.getDefaultState().withProperty(BlockTorch.FACING, this.coordBaseMode), 1, 3, 1, structureBoundingBoxIn);
    this.setBlockState(worldIn, Blocks.torch.getDefaultState().withProperty(BlockTorch.FACING, this.coordBaseMode.rotateYCCW()), flag ? 0 : 2, 3, 0, structureBoundingBoxIn);
    this.setBlockState(worldIn, Blocks.torch.getDefaultState().withProperty(BlockTorch.FACING, this.coordBaseMode.getOpposite()), 1, 3, -1, structureBoundingBoxIn);
    return true;
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:27,代码来源:StructureVillagePieces.java

示例12: testLocalDateRowSortByKeys

import java.util.Random; //导入依赖的package包/类
@Test(dataProvider = "order")
public void testLocalDateRowSortByKeys(boolean ascending, boolean parallel) {
    final Random random = new Random();
    final Array<LocalDate> rowKeys = Range.ofLocalDates("2000-01-01", "2010-01-01").toArray().shuffle(2);
    final Array<String> colKeys = Array.of("A", "B", "C", "D");
    final DataFrame<LocalDate,String> frame = DataFrame.ofDoubles(rowKeys, colKeys).applyDoubles(v -> random.nextDouble());
    frame.out().print();
    final DataFrame<LocalDate,String> sorted = parallel ? frame.rows().parallel().sort(ascending) : frame.rows().sequential().sort(ascending);
    sorted.out().print();
    sorted.rows().forEach(row -> {
        if (row.ordinal() > 0) {
            final LocalDate key0 = sorted.rows().key(row.ordinal()-1);
            final LocalDate key1 = sorted.rows().key(row.ordinal());
            if (ascending) {
                Assert.assertTrue(key0.compareTo(key1) < 0, "Keys are in ascending order");
            } else {
                Assert.assertTrue(key0.compareTo(key1) > 0, "Keys are in descending order");
            }
        }
    });
}
 
开发者ID:zavtech,项目名称:morpheus-core,代码行数:22,代码来源:SortingTests.java

示例13: initRNGs

import java.util.Random; //导入依赖的package包/类
private void initRNGs()
{
    // Initialise a RNG for this scene:
    long seed = 0;
    if (this.mazeParams.getSeed() == null || this.mazeParams.getSeed().equals("random"))
        seed = System.currentTimeMillis();
    else
        seed = Long.parseLong(this.mazeParams.getSeed());

    this.pathrand = new Random(seed);
    this.blockrand = new Random(seed);

    // Should we initialise a separate RNG for the block types?
    if (this.mazeParams.getMaterialSeed() != null)
    {
        long bseed = 0;
        if (this.mazeParams.getMaterialSeed().equals("random"))
            bseed = System.currentTimeMillis();
        else
            bseed = Long.parseLong(this.mazeParams.getMaterialSeed());
        this.blockrand = new Random(bseed);
    }
}
 
开发者ID:Yarichi,项目名称:Proyecto-DASI,代码行数:24,代码来源:MazeDecoratorImplementation.java

示例14: createTwoVolumesWithError

import java.util.Random; //导入依赖的package包/类
/**
* Cannot create two volumes with same name
*
* @throws Exception
*/
@Test()
public void createTwoVolumesWithError()
        throws Exception {
    VolumeResource volumeResource = new VolumeResource();

    volumeResource.setName("shared" + new Random().nextInt(100000));
    ResultActions resultActions = createVolume(volumeResource);
    resultActions.andExpect(status().isCreated());
    // Convert the result to pojo
    volumeResource = getVolumeResource(mapper, resultActions);

    // Try to create a second volume but error
    resultActions = createVolume(volumeResource);
    resultActions.andExpect(status().is4xxClientError());

    // delete the volume
    deleteVolume(volumeResource.getId(), HttpStatus.NO_CONTENT);
}
 
开发者ID:oncecloud,项目名称:devops-cstack,代码行数:24,代码来源:VolumeControllerTestIT.java

示例15: fillInventory

import java.util.Random; //导入依赖的package包/类
public void fillInventory(IInventory inventory, Random rand, LootContext context)
{
    List<ItemStack> list = this.generateLootForPools(rand, context);
    List<Integer> list1 = this.getEmptySlotsRandomized(inventory, rand);
    this.shuffleItems(list, list1.size(), rand);

    for (ItemStack itemstack : list)
    {
        if (list1.isEmpty())
        {
            LOGGER.warn("Tried to over-fill a container");
            return;
        }

        if (itemstack == null)
        {
            inventory.setInventorySlotContents(((Integer)list1.remove(list1.size() - 1)).intValue(), (ItemStack)null);
        }
        else
        {
            inventory.setInventorySlotContents(((Integer)list1.remove(list1.size() - 1)).intValue(), itemstack);
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:25,代码来源:LootTable.java


注:本文中的java.util.Random类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。