本文整理汇总了Java中info.jbcs.minecraft.chisel.entity.EntitySnakestoneObsidianFX类的典型用法代码示例。如果您正苦于以下问题:Java EntitySnakestoneObsidianFX类的具体用法?Java EntitySnakestoneObsidianFX怎么用?Java EntitySnakestoneObsidianFX使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
EntitySnakestoneObsidianFX类属于info.jbcs.minecraft.chisel.entity包,在下文中一共展示了EntitySnakestoneObsidianFX类的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: spawnSnakestoneObsidianFX
import info.jbcs.minecraft.chisel.entity.EntitySnakestoneObsidianFX; //导入依赖的package包/类
public static void spawnSnakestoneObsidianFX(World world, BlockSnakestoneObsidian block, int x, int y, int z) {
if (Chisel.particlesTickrate == -1) return;
if (Chisel.particlesTickrate == 0 || tick++ % Chisel.particlesTickrate == 0) {
EntitySnakestoneObsidianFX res = new EntitySnakestoneObsidianFX(world, block, x, y, z);
Minecraft.getMinecraft().effectRenderer.addEffect(res);
}
}
示例2: spawnSnakestoneObsidianFX
import info.jbcs.minecraft.chisel.entity.EntitySnakestoneObsidianFX; //导入依赖的package包/类
public static void spawnSnakestoneObsidianFX(World world, BlockSnakestoneObsidian block, int x, int y, int z) {
if(Chisel.particlesTickrate==0 || tick++%Chisel.particlesTickrate==0){
EntitySnakestoneObsidianFX res = new EntitySnakestoneObsidianFX(world, block, x, y, z);
Minecraft.getMinecraft().effectRenderer.addEffect(res);
}
}