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Java Info类代码示例

本文整理汇总了Java中ic2.api.info.Info的典型用法代码示例。如果您正苦于以下问题:Java Info类的具体用法?Java Info怎么用?Java Info使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


Info类属于ic2.api.info包,在下文中一共展示了Info类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: discharge

import ic2.api.info.Info; //导入依赖的package包/类
public double discharge(double amount, boolean ignoreLimit) {
    if(amount <= 0.0D) {
        throw new IllegalArgumentException("Amount must be > 0.");
    } else {
        ItemStack stack = this.getStack();
        if(stack == null) {
            return 0.0D;
        } else {
            double realAmount = ElectricItem.manager.discharge(stack, amount, ((TileElectricContainer) this.tile).tier, ignoreLimit, true, false);
            if(realAmount <= 0.0D) {
                realAmount = Info.itemInfo.getEnergyValue(stack);
                if(realAmount <= 0.0D) {
                    return 0.0D;
                }

                --stack.stackSize;
                if(stack.stackSize <= 0) {
                    this.putStack(null);
                }
            }

            return realAmount;
        }
    }
}
 
开发者ID:GoodTimeStudio,项目名称:Production-Line,代码行数:26,代码来源:TileSlotDischarge.java

示例2: discharge

import ic2.api.info.Info; //导入依赖的package包/类
/**
 * Discharge the supplied ItemStack into this sink's energy buffer.
 *
 * @param stack ItemStack to discharge (null is ignored)
 * @param limit Transfer limit, values <= 0 will use the battery's limit
 * @return true if energy was transferred
 */
public boolean discharge(ItemStack stack, int limit) {
    if (stack == null || !Info.isIc2Available()) {
        return false;
    }

    double amount = capacity - energyStored;
    if (amount <= 0) {
        return false;
    }

    if (limit > 0 && limit < amount) {
        amount = limit;
    }

    amount = ElectricItem.manager.discharge(stack, amount, tier, limit > 0, true, false);

    energyStored += amount;

    return amount > 0;
}
 
开发者ID:AgileMods,项目名称:MateriaMuto,代码行数:28,代码来源:BasicSink.java

示例3: onLoaded

import ic2.api.info.Info; //导入依赖的package包/类
/**
 * Notification that the base TileEntity finished loaded, for advanced uses.
 * Either updateEntity or onLoaded have to be used.
 */
public void onLoaded() {
	if (!addedToEnet &&
			!parent.getWorld().isRemote &&
			Info.isIc2Available()) {
		worldObj = parent.getWorld();
		pos = parent.getPos();

		MinecraftForge.EVENT_BUS.post(new EnergyTileLoadEvent(this));

		addedToEnet = true;
	}
}
 
开发者ID:Herobone,项目名称:HeroUtils,代码行数:17,代码来源:BasicSink.java

示例4: onChunkUnload

import ic2.api.info.Info; //导入依赖的package包/类
/**
 * Forward for the base TileEntity's onChunkUnload(), used for destroying the energy net link.
 * Both invalidate and onChunkUnload have to be used.
 */
@Override
public void onChunkUnload() {
	if (addedToEnet &&
			Info.isIc2Available()) {
		MinecraftForge.EVENT_BUS.post(new EnergyTileUnloadEvent(this));

		addedToEnet = false;
	}
}
 
开发者ID:Herobone,项目名称:HeroUtils,代码行数:14,代码来源:BasicSink.java

示例5: onLoaded

import ic2.api.info.Info; //导入依赖的package包/类
/**
 * Notification that the base TileEntity finished loading, for advanced uses.
 * Either updateEntity or onLoaded have to be used.
 */
public void onLoaded() {
	if (!addedToEnet &&
			!parent.getWorld().isRemote &&
			Info.isIc2Available()) {
		worldObj = parent.getWorld();
		pos = parent.getPos();

		MinecraftForge.EVENT_BUS.post(new EnergyTileLoadEvent(this));

		addedToEnet = true;
	}
}
 
开发者ID:Herobone,项目名称:HeroUtils,代码行数:17,代码来源:BasicSource.java

示例6: onEntityCollision

import ic2.api.info.Info; //导入依赖的package包/类
@Override
public boolean onEntityCollision(ICropTile crop, Entity entity) {
    if (entity instanceof EntityLivingBase) {
        ((EntityLivingBase) entity).attackEntityFrom(Info.DMG_ELECTRIC, crop.getGain());
        return ((EntityLivingBase) entity).isSprinting();
    }
    return false;
}
 
开发者ID:estebes,项目名称:Useful-Crops,代码行数:9,代码来源:CropSpecialEnet.java

示例7: onLoaded

import ic2.api.info.Info; //导入依赖的package包/类
/**
 * Notification that the base TileEntity finished loaded, for advanced uses.
 * Either updateEntity or onLoaded have to be used.
 */
public void onLoaded() {
	if (!addedToEnet &&
			!FMLCommonHandler.instance().getEffectiveSide().isClient() &&
			Info.isIc2Available()) {
		worldObj = parent.getWorldObj();
		xCoord = parent.xCoord;
		yCoord = parent.yCoord;
		zCoord = parent.zCoord;

		MinecraftForge.EVENT_BUS.post(new EnergyTileLoadEvent(this));

		addedToEnet = true;
	}
}
 
开发者ID:nikita488,项目名称:RainbowElectricity,代码行数:19,代码来源:BasicSink.java

示例8: onLoaded

import ic2.api.info.Info; //导入依赖的package包/类
/**
 * Notification that the base TileEntity finished loading, for advanced uses.
 * Either updateEntity or onLoaded have to be used.
 */
public void onLoaded() {
	if (!addedToEnet &&
			!FMLCommonHandler.instance().getEffectiveSide().isClient() &&
			Info.isIc2Available()) {
		worldObj = parent.getWorldObj();
		xCoord = parent.xCoord;
		yCoord = parent.yCoord;
		zCoord = parent.zCoord;

		MinecraftForge.EVENT_BUS.post(new EnergyTileLoadEvent(this));

		addedToEnet = true;
	}
}
 
开发者ID:nikita488,项目名称:RainbowElectricity,代码行数:19,代码来源:BasicSource.java

示例9: updateEntity

import ic2.api.info.Info; //导入依赖的package包/类
public void updateEntity()
{
	if ((!addedToEnet) && (!FMLCommonHandler.instance().getEffectiveSide().isClient()) && (Info.isIc2Available()))
	{

		MinecraftForge.EVENT_BUS.post(new EnergyTileLoadEvent(this));

		addedToEnet = true;
	}
}
 
开发者ID:UnderMybrella,项目名称:Minegate,代码行数:11,代码来源:TileEntityEUProvider.java

示例10: onChunkUnload

import ic2.api.info.Info; //导入依赖的package包/类
public void onChunkUnload()
{
	if ((addedToEnet) && (Info.isIc2Available()))
	{
		MinecraftForge.EVENT_BUS.post(new EnergyTileUnloadEvent(this));

		addedToEnet = false;
	}
}
 
开发者ID:UnderMybrella,项目名称:Minegate,代码行数:10,代码来源:TileEntityEUProvider.java

示例11: onLoaded

import ic2.api.info.Info; //导入依赖的package包/类
/**
 * Notification that the base TileEntity finished loaded, for advanced uses.
 * Either updateEntity or onLoaded have to be used.
 */
public void onLoaded() {
    if (!addedToEnet &&
        !FMLCommonHandler.instance().getEffectiveSide().isClient() &&
        Info.isIc2Available()) {
        worldObj = parent.getWorldObj();
        xCoord = parent.xCoord;
        yCoord = parent.yCoord;
        zCoord = parent.zCoord;

        MinecraftForge.EVENT_BUS.post(new EnergyTileLoadEvent(this));

        addedToEnet = true;
    }
}
 
开发者ID:AgileMods,项目名称:MateriaMuto,代码行数:19,代码来源:BasicSink.java

示例12: onChunkUnload

import ic2.api.info.Info; //导入依赖的package包/类
/**
 * Forward for the base TileEntity's onChunkUnload(), used for destroying the energy net link.
 * Both invalidate and onChunkUnload have to be used.
 */
@Override
public void onChunkUnload() {
    if (addedToEnet &&
        Info.isIc2Available()) {
        MinecraftForge.EVENT_BUS.post(new EnergyTileUnloadEvent(this));

        addedToEnet = false;
    }
}
 
开发者ID:AgileMods,项目名称:MateriaMuto,代码行数:14,代码来源:BasicSink.java

示例13: onLoaded

import ic2.api.info.Info; //导入依赖的package包/类
/**
 * Notification that the base TileEntity finished loading, for advanced uses.
 * Either updateEntity or onLoaded have to be used.
 */
public void onLoaded() {
    if (!addedToEnet &&
        !FMLCommonHandler.instance().getEffectiveSide().isClient() &&
        Info.isIc2Available()) {
        worldObj = parent.getWorldObj();
        xCoord = parent.xCoord;
        yCoord = parent.yCoord;
        zCoord = parent.zCoord;

        MinecraftForge.EVENT_BUS.post(new EnergyTileLoadEvent(this));

        addedToEnet = true;
    }
}
 
开发者ID:AgileMods,项目名称:MateriaMuto,代码行数:19,代码来源:BasicSource.java

示例14: charge

import ic2.api.info.Info; //导入依赖的package包/类
/**
 * Charge the supplied ItemStack from this source's energy buffer.
 *
 * @param stack ItemStack to charge (null is ignored)
 * @return true if energy was transferred
 */
public boolean charge(ItemStack stack) {
    if (stack == null || !Info.isIc2Available()) {
        return false;
    }

    double amount = ElectricItem.manager.charge(stack, energyStored, tier, false, false);

    energyStored -= amount;

    return amount > 0;
}
 
开发者ID:AgileMods,项目名称:MateriaMuto,代码行数:18,代码来源:BasicSource.java

示例15: onLoaded

import ic2.api.info.Info; //导入依赖的package包/类
/**
 * Notification that the base TileEntity finished loaded, for advanced uses.
 * Either updateEntity or onLoaded have to be used.
 */
public void onLoaded() {
    if (!addedToEnet &&
            !FMLCommonHandler.instance().getEffectiveSide().isClient() &&
            Info.isIc2Available()) {
        worldObj = parent.getWorldObj();
        xCoord = parent.xCoord;
        yCoord = parent.yCoord;
        zCoord = parent.zCoord;

        MinecraftForge.EVENT_BUS.post(new EnergyTileLoadEvent(this));

        addedToEnet = true;
    }
}
 
开发者ID:TeamAmeriFrance,项目名称:Electro-Magic-Tools,代码行数:19,代码来源:BasicSink.java


注:本文中的ic2.api.info.Info类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。