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Java CoordinateConverter类代码示例

本文整理汇总了Java中ethanjones.cubes.world.CoordinateConverter的典型用法代码示例。如果您正苦于以下问题:Java CoordinateConverter类的具体用法?Java CoordinateConverter怎么用?Java CoordinateConverter使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


CoordinateConverter类属于ethanjones.cubes.world包,在下文中一共展示了CoordinateConverter类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: tryPropagateRemove

import ethanjones.cubes.world.CoordinateConverter; //导入依赖的package包/类
private static void tryPropagateRemove(ArrayDeque<LightNode> removeQueue, ArrayDeque<LightNode> addQueue,
		LightWorldSection w, int x, int y, int z, int l) {
	int dX = CoordinateConverter.area(x) - w.initialAreaX;
	int dZ = CoordinateConverter.area(z) - w.initialAreaZ;
	Area a = w.areas[dX + 1][dZ + 1];
	int ref = getRef(x - a.minBlockX, y, z - a.minBlockZ);
	if (!a.isReady() || y > a.maxY || !TransparencyManager.isTransparent(a.blocks[ref]))
		return;
	int p = ((a.light[ref] >> 4) & 0xF);
	if (p != 0 && p < l) {
		a.light[ref] = (byte) (a.light[ref] & 0xF); // same as
													// ((a.light[ref] &
													// 0xF0) | (0 << 4))
		a.updateRender(y / SIZE_BLOCKS);
		a.modify();
		removeQueue.add(new LightNode(x, y, z, p));
	} else if (p >= l) {
		addQueue.add(new LightNode(x, y, z, p));
	}
}
 
开发者ID:RedTroop,项目名称:Cubes_2,代码行数:21,代码来源:SunLight.java

示例2: preventNoclip

import ethanjones.cubes.world.CoordinateConverter; //导入依赖的package包/类
@EventHandler
public void preventNoclip(PlayerMovementEvent event) {
	Player player = event.getPlayer();
	Vector3 pos = event.newPosition;
	if (world.getArea(CoordinateConverter.area(pos.x), CoordinateConverter.area(pos.z)) != null
			&& !event.isCanceled()) {
		int blockX = CoordinateConverter.block(pos.x);
		int blockZ = CoordinateConverter.block(pos.z);
		int minBlockY = CoordinateConverter.block(pos.y - player.height);
		int maxBlockY = CoordinateConverter.block(pos.y + 0.2f);
		for (int y = minBlockY; y <= maxBlockY; y++) {
			if (world.getBlock(blockX, y, blockZ) != null) {
				event.setCanceled(true);
				return;
			}
		}

		limit(pos, +r, 0, player.height);
		limit(pos, -r, 0, player.height);
		limit(pos, 0, +r, player.height);
		limit(pos, 0, -r, player.height);
	}
}
 
开发者ID:RedTroop,项目名称:Cubes_2,代码行数:24,代码来源:PlayerCollision.java

示例3: tryPropagateAdd

import ethanjones.cubes.world.CoordinateConverter; //导入依赖的package包/类
private static void tryPropagateAdd(ArrayDeque<LightNode> lightQueue, LightWorldSection w, int x, int y, int z,
		int ln) {
	int dX = CoordinateConverter.area(x) - w.initialAreaX;
	int dZ = CoordinateConverter.area(z) - w.initialAreaZ;
	Area a = w.areas[dX + 1][dZ + 1];
	int ref = getRef(x - a.minBlockX, y, z - a.minBlockZ);
	if (!a.isReady() || y > a.maxY || !TransparencyManager.isTransparent(a.blocks[ref]))
		return;
	int i = ((a.light[ref] >> 4) & 0xF);
	if (i + 1 <= ln) { // DIFFERENT + 1 instead of + 2
		a.light[ref] = (byte) ((a.light[ref] & 0xF) | (ln << 4));
		a.updateRender(y / SIZE_BLOCKS);
		a.modify();
		lightQueue.add(new LightNode(x, y, z, ln));
	}
}
 
开发者ID:RedTroop,项目名称:Cubes_2,代码行数:17,代码来源:SunLight.java

示例4: tryPropagateRemove

import ethanjones.cubes.world.CoordinateConverter; //导入依赖的package包/类
private static void tryPropagateRemove(ArrayDeque<LightNode> removeQueue, ArrayDeque<LightNode> addQueue,
		LightWorldSection w, int x, int y, int z, int l) {
	int dX = CoordinateConverter.area(x) - w.initialAreaX;
	int dZ = CoordinateConverter.area(z) - w.initialAreaZ;
	Area a = w.areas[dX + 1][dZ + 1];
	int ref = getRef(x - a.minBlockX, y, z - a.minBlockZ);
	if (!a.isReady() || y > a.maxY || !TransparencyManager.isTransparent(a.blocks[ref]))
		return;
	int p = a.light[ref] & 0xF;
	if (p != 0 && p < l) {
		a.light[ref] = (byte) (a.light[ref] & 0xF0); // same as
														// ((a.light[ref] &
														// 0xF0) | 0)
		a.updateRender(y / SIZE_BLOCKS);
		a.modify();
		removeQueue.add(new LightNode(x, y, z, p));
	} else if (p >= l) {
		addQueue.add(new LightNode(x, y, z, p));
	}
}
 
开发者ID:RedTroop,项目名称:Cubes_2,代码行数:21,代码来源:BlockLight.java

示例5: preventNoclip

import ethanjones.cubes.world.CoordinateConverter; //导入依赖的package包/类
@EventHandler
public void preventNoclip(PlayerMovementEvent event) {
  Player player = event.getPlayer();
  Vector3 pos = event.newPosition;
  if (world.getArea(CoordinateConverter.area(pos.x), CoordinateConverter.area(pos.z)) != null && !event.isCanceled()) {
    int blockX = CoordinateConverter.block(pos.x);
    int blockZ = CoordinateConverter.block(pos.z);
    int minBlockY = CoordinateConverter.block(pos.y - player.height);
    int maxBlockY = CoordinateConverter.block(pos.y + 0.2f);
    for (int y = minBlockY; y <= maxBlockY; y++) {
      if (world.getBlock(blockX, y, blockZ) != null) {
        event.setCanceled(true);
        return;
      }
    }

    limit(pos, +r, 0, player.height);
    limit(pos, -r, 0, player.height);
    limit(pos, 0, +r, player.height);
    limit(pos, 0, -r, player.height);
  }
}
 
开发者ID:RedTroop,项目名称:Cubes,代码行数:23,代码来源:PlayerCollision.java

示例6: tryPropagateRemove

import ethanjones.cubes.world.CoordinateConverter; //导入依赖的package包/类
private static void tryPropagateRemove(ArrayDeque<LightNode> removeQueue, ArrayDeque<LightNode> addQueue, LightWorldSection w, int x, int y, int z, int l) {
  int dX = CoordinateConverter.area(x) - w.initialAreaX;
  int dZ = CoordinateConverter.area(z) - w.initialAreaZ;
  Area a = w.areas[dX + 1][dZ + 1];
  int ref = getRef(x - a.minBlockX, y, z - a.minBlockZ);
  if (!a.isReady() || y > a.maxY || !TransparencyManager.isTransparent(a.blocks[ref])) return;
  int p = ((a.light[ref] >> 4) & 0xF);
  if (p != 0 && p < l) {
    a.light[ref] = (byte) (a.light[ref] & 0xF); // same as ((a.light[ref] & 0xF0) | (0 << 4))
    a.updateRender(y / SIZE_BLOCKS);
    a.modify();
    removeQueue.add(new LightNode(x, y, z, p));
  } else if (p >= l) {
    addQueue.add(new LightNode(x, y, z, p));
  }
}
 
开发者ID:RedTroop,项目名称:Cubes,代码行数:17,代码来源:SunLight.java

示例7: tryPropagateRemove

import ethanjones.cubes.world.CoordinateConverter; //导入依赖的package包/类
private static void tryPropagateRemove(ArrayDeque<LightNode> removeQueue, ArrayDeque<LightNode> addQueue, LightWorldSection w, int x, int y, int z, int l) {
  int dX = CoordinateConverter.area(x) - w.initialAreaX;
  int dZ = CoordinateConverter.area(z) - w.initialAreaZ;
  Area a = w.areas[dX + 1][dZ + 1];
  int ref = getRef(x - a.minBlockX, y, z - a.minBlockZ);
  if (!a.isReady() || y > a.maxY || !TransparencyManager.isTransparent(a.blocks[ref])) return;
  int p = a.light[ref] & 0xF;
  if (p != 0 && p < l) {
    a.light[ref] = (byte) (a.light[ref] & 0xF0); // same as ((a.light[ref] & 0xF0) | 0)
    a.updateRender(y / SIZE_BLOCKS);
    a.modify();
    removeQueue.add(new LightNode(x, y, z, p));
  } else if (p >= l) {
    addQueue.add(new LightNode(x, y, z, p));
  }
}
 
开发者ID:RedTroop,项目名称:Cubes,代码行数:17,代码来源:BlockLight.java

示例8: update

import ethanjones.cubes.world.CoordinateConverter; //导入依赖的package包/类
public boolean update() {
  super.update();
  if (Side.isServer()) {
    if (age >= (600000 / Cubes.tickMS)) {
      if (itemStack.item == Blocks.sapling.getItemBlock() && itemStack.count == 1) {
        int x = CoordinateConverter.block(position.x), y = CoordinateConverter.block(position.y), z = CoordinateConverter.block(position.z);
        if (Cubes.getServer().world.getBlock(x, y - 1, z) == Blocks.grass) {
          Cubes.getServer().world.setBlock(Blocks.sapling, x, y, z);
        }
      }
      return true;
    }
    if (age >= 0) {
      for (ClientIdentifier clientIdentifier : Cubes.getServer().getAllClients()) {
        float distance2 = VectorUtil.distance2(this.position, clientIdentifier.getPlayer().position.cpy().sub(0, clientIdentifier.getPlayer().height, 0));
        if (distance2 < 1f) {
          InventoryHelper.addItemstack(clientIdentifier.getPlayer().getInventory(), itemStack);
          return true;
        }
      }
    }
  }
  age++;
  return false;
}
 
开发者ID:RedTroop,项目名称:Cubes,代码行数:26,代码来源:ItemEntity.java

示例9: getDebugString

import ethanjones.cubes.world.CoordinateConverter; //导入依赖的package包/类
public static String getDebugString() {
  Vector3 p = Cubes.getClient().player.position;
  ms.addValue(Gdx.graphics.getRawDeltaTime() * 1000f);

  builder.setLength(brandingDebugLength);
  builder.append("FPS:").append(Gdx.graphics.getFramesPerSecond()).append(" MS:").append(twoDP.format(ms.getMean())).append(" MEM:").append(Compatibility.get().getFreeMemory()).append("MB").append(lineSeparator);
  builder.append("TPS C:").append(Cubes.getClient().ticksPerSecond.last()).append(" A:").append(oneDP.format(Cubes.getClient().ticksPerSecond.average()));
  if (Cubes.getServer() != null) builder.append(" S:").append(Cubes.getServer().ticksPerSecond.last()).append(" A:").append(oneDP.format(Cubes.getServer().ticksPerSecond.average()));
  builder.append(lineSeparator);
  builder.append("POS X:").append(twoDP.format(p.x)).append("(").append(CoordinateConverter.area(p.x)).append(")").append(" Y:").append(twoDP.format(p.y)).append("(").append(CoordinateConverter.area(p.y)).append(")").append(" Z:").append(twoDP.format(p.z)).append("(").append(CoordinateConverter.area(p.z)).append(")").append(lineSeparator);
  builder.append("DIR X:").append(twoDP.format(Cubes.getClient().player.angle.x)).append(" Y:").append(twoDP.format(Cubes.getClient().player.angle.y)).append(" Z:").append(twoDP.format(Cubes.getClient().player.angle.z)).append(lineSeparator);
  builder.append("R A:").append(AreaRenderer.renderedThisFrame).append(" M:").append(AreaRenderer.renderedMeshesThisFrame).append(" D:").append(Settings.getIntegerSetting(Settings.GRAPHICS_VIEW_DISTANCE));
  if (Settings.getBooleanSettingValue(Settings.GRAPHICS_FOG)) builder.append(" FOG");
  if (AmbientOcclusion.isEnabled()) builder.append(" AO");
  builder.append(lineSeparator);
  if (glProfiler) {
    builder.append("TC:").append(LastFrame.totalCalls).append(" DG:").append(LastFrame.drawCalls).append(" TB:").append(LastFrame.textureBindings).append(" SS:").append(LastFrame.shaderSwitches).append(" VC:").append(LastFrame.vertexCount()).append(lineSeparator);
  }
  builder.append("W B:").append(getBlockLight()).append(" S:").append(getSunlight()).append(" T:").append(Cubes.getClient().world.getTime());
  BlockIntersection blockIntersection = BlockIntersection.getBlockIntersection(Cubes.getClient().player.position, Cubes.getClient().player.angle, Cubes.getClient().world);
  if (blockIntersection != null && blockIntersection.getBlock() != null) {
    builder.append(lineSeparator).append("B ID:").append(blockIntersection.getBlock().id).append(" M:").append(blockIntersection.getBlockMeta());
  }
  return builder.toString();
}
 
开发者ID:RedTroop,项目名称:Cubes,代码行数:26,代码来源:ClientDebug.java

示例10: transparent

import ethanjones.cubes.world.CoordinateConverter; //导入依赖的package包/类
protected boolean transparent(int x, int y, int z) {
	Area a = getArea(CoordinateConverter.area(x), CoordinateConverter.area(z));
	if (!a.isReady())
		return true;
	int ref = Area.getRef(x - a.minBlockX, y, z - a.minBlockZ);
	return TransparencyManager.isTransparent(a.blocks[ref]);
}
 
开发者ID:RedTroop,项目名称:Cubes_2,代码行数:8,代码来源:LightWorldSection.java

示例11: isLightSource

import ethanjones.cubes.world.CoordinateConverter; //导入依赖的package包/类
protected boolean isLightSource(int x, int y, int z) {
	Area a = getArea(CoordinateConverter.area(x), CoordinateConverter.area(z));
	if (!a.isReady())
		return false;
	int b = a.blocks[Area.getRef(x - a.minBlockX, y, z - a.minBlockZ)];
	if (b == 0)
		return false;
	int blockID = b & 0xFFFFF;
	int blockMeta = (b >> 20) & 0xFF;
	return IDManager.toBlock(blockID).getLightLevel(blockMeta) > 0;
}
 
开发者ID:RedTroop,项目名称:Cubes_2,代码行数:12,代码来源:LightWorldSection.java

示例12: tryPropagateAdd

import ethanjones.cubes.world.CoordinateConverter; //导入依赖的package包/类
private static void tryPropagateAdd(ArrayDeque<LightNode> lightQueue, LightWorldSection w, int x, int y, int z,
		int l) {
	int dX = CoordinateConverter.area(x) - w.initialAreaX;
	int dZ = CoordinateConverter.area(z) - w.initialAreaZ;
	Area a = w.areas[dX + 1][dZ + 1];
	int ref = getRef(x - a.minBlockX, y, z - a.minBlockZ);
	if (!a.isReady() || y > a.maxY || !TransparencyManager.isTransparent(a.blocks[ref]))
		return;
	if ((a.light[ref] & 0xF) + 2 <= l) {
		a.light[ref] = (byte) ((a.light[ref] & 0xF0) | (l - 1));
		a.updateRender(y / SIZE_BLOCKS);
		a.modify();
		lightQueue.add(new LightNode(x, y, z, l - 1));
	}
}
 
开发者ID:RedTroop,项目名称:Cubes_2,代码行数:16,代码来源:BlockLight.java

示例13: getEntitiesForSave

import ethanjones.cubes.world.CoordinateConverter; //导入依赖的package包/类
public DataGroup[] getEntitiesForSave(int areaX, int areaZ) {
	lock.readLock();
	ArrayList<DataGroup> dataGroups = new ArrayList<DataGroup>();
	for (Entity entity : values()) {
		if (areaX == CoordinateConverter.area(entity.position.x)
				&& areaZ == CoordinateConverter.area(entity.position.z) && !(entity instanceof Player)) {
			dataGroups.add(entity.write());
		}
	}
	DataGroup[] array = dataGroups.size() == 0 ? new DataGroup[0]
			: dataGroups.toArray(new DataGroup[dataGroups.size()]);
	lock.readUnlock();
	return array;
}
 
开发者ID:RedTroop,项目名称:Cubes_2,代码行数:15,代码来源:Entities.java

示例14: setFromPosition

import ethanjones.cubes.world.CoordinateConverter; //导入依赖的package包/类
public BlockReference setFromPosition(float x, float y, float z) {
	this.blockX = CoordinateConverter.block(x);
	this.blockY = CoordinateConverter.block(y);
	this.blockZ = CoordinateConverter.block(z);
	this.hashCode = 0;
	return this;
}
 
开发者ID:RedTroop,项目名称:Cubes_2,代码行数:8,代码来源:BlockReference.java

示例15: setFromVector3

import ethanjones.cubes.world.CoordinateConverter; //导入依赖的package包/类
public BlockReference setFromVector3(Vector3 vector3) {
	this.blockX = CoordinateConverter.block(vector3.x);
	this.blockY = CoordinateConverter.block(vector3.y);
	this.blockZ = CoordinateConverter.block(vector3.z);
	this.hashCode = 0;
	return this;
}
 
开发者ID:RedTroop,项目名称:Cubes_2,代码行数:8,代码来源:BlockReference.java


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