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Java BlockShapeUtil类代码示例

本文整理汇总了Java中edu.mit.blocks.codeblocks.rendering.BlockShapeUtil的典型用法代码示例。如果您正苦于以下问题:Java BlockShapeUtil类的具体用法?Java BlockShapeUtil怎么用?Java BlockShapeUtil使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


BlockShapeUtil类属于edu.mit.blocks.codeblocks.rendering包,在下文中一共展示了BlockShapeUtil类的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: makeBottomSide

import edu.mit.blocks.codeblocks.rendering.BlockShapeUtil; //导入依赖的package包/类
protected void makeBottomSide() {
    //start bottom-right
    setEndPoint(gpBottom, botLeftCorner, topLeftCorner, true);

    //curve down and right
    BlockShapeUtil.cornerTo(gpBottom, botLeftCorner, botRightCorner, blockCornerRadius);

    /// CONTROL CONNECTOR
    // Removing the isCommandBlock requirement for now because procedure block has an after connector
    //if (block.isCommandBlock() && block.hasAfterConnector()) {
    if (block.hasAfterConnector() && !rb.isCollapsed()) {
        //control connector if necessary
        // Trying left-aligned ports
        Point2D p = BCS.addControlConnectorShape(gpBottom, (float) COMMAND_PORT_OFFSET + blockCornerRadius, true);
        rb.updateSocketPoint(block.getAfterConnector(), p);
    }

    //curve right and up
    BlockShapeUtil.cornerTo(gpBottom, botRightCorner, topRightCorner, blockCornerRadius);

    //end bottom
    setEndPoint(gpBottom, botRightCorner, topRightCorner, false);
}
 
开发者ID:heqichen,项目名称:openblocks,代码行数:24,代码来源:BlockShape.java

示例2: makeTopSide

import edu.mit.blocks.codeblocks.rendering.BlockShapeUtil; //导入依赖的package包/类
protected void makeTopSide() {

        //starting point of the block
        //gpTop.moveTo((float) topLeftCorner.getX(), (float) topLeftCorner.getY() + blockCornerRadius);
        setEndPoint(gpTop, topLeftCorner, botLeftCorner, true);


        //curve up and right
        BlockShapeUtil.cornerTo(gpTop, topLeftCorner, topRightCorner, blockCornerRadius);


        //command socket if necessary
        if (block.isCommandBlock() && block.hasBeforeConnector()) {
            //params: path, distance to center of block, going right
            // Old center-aligned ports
            //Point2D p = BCS.addControlConnectorShape(gpTop, (float) topLeftCorner.distance(topRightCorner) / 2 - blockCornerRadius, true);
            // Trying left-aligned ports for now
            Point2D p = BCS.addControlConnectorShape(gpTop, (float) COMMAND_PORT_OFFSET + blockCornerRadius, true);

            rb.updateSocketPoint(block.getBeforeConnector(), p);
        }


        //curve down
        BlockShapeUtil.cornerTo(gpTop, topRightCorner, botRightCorner, blockCornerRadius);

        //end topside
        //gpTop.lineTo(blockBody.x + blockBody.width, blockBody.y + blockCornerRadius);
        //gpTop.lineTo((float) topRightCorner.getX(), (float) topRightCorner.getY() + blockCornerRadius);
        setEndPoint(gpTop, topRightCorner, botRightCorner, false);
    }
 
开发者ID:heqichen,项目名称:openblocks,代码行数:32,代码来源:BlockShape.java

示例3: appendConnectorOffset

import edu.mit.blocks.codeblocks.rendering.BlockShapeUtil; //导入依赖的package包/类
/**
 * Appends an offset to a general path that makes up the side of a block.
 */
private void appendConnectorOffset(GeneralPath gp, Point2D topPoint, Point2D botPoint,
        BlockConnector blockConnector, boolean aboveConnector) {

    //if top and bottom are equal, then no offset necessary
    if (topPoint.getX() == botPoint.getX()) {
        return;
    }

    //if top further right than bottom, then Xdiff is positive
    double Xdiff = topPoint.getX() - botPoint.getX();
    //absolute distance
    double Ydiff = Math.abs(topPoint.getY() - botPoint.getY());


    //check to only offset correctly above or below the connector:
    //offset only above connectors on right slanting sides
    if (Xdiff > 0 && !aboveConnector) {
        return;
    }
    //offset only below connectors on left slanting sides
    if (Xdiff < 0 && aboveConnector) {
        return;
    }

    //get fraction by dividing connector height by total height of the side
    double fraction = BlockConnectorShape.getConnectorDimensions(blockConnector).getHeight() / Ydiff;
    double insetDist = Xdiff * fraction;

    //if top further out, then inset left - else move right
    BlockShapeUtil.lineToRelative(gp, (float) -insetDist, 0);
}
 
开发者ID:heqichen,项目名称:openblocks,代码行数:35,代码来源:BlockShape.java

示例4: addCommandSocket

import edu.mit.blocks.codeblocks.rendering.BlockShapeUtil; //导入依赖的package包/类
public Point2D addCommandSocket(GeneralPath blockPath, int commandSocketHeight) {

        //draw bar
        BlockShapeUtil.lineToRelative(blockPath, COMMAND_INPUT_BAR_WIDTH, 0);
        BlockShapeUtil.lineToRelative(blockPath, 0, COMMAND_INPUT_BAR_HEIGHT);
        Point2D socketPoint = addControlConnectorShape(blockPath, false);

        //first corner inside command input
        BlockShapeUtil.cornerTo(blockPath,
                new Point2D.Float(
                (float) blockPath.getCurrentPoint().getX() - COMMAND_INPUT_BAR_WIDTH + BlockShape.CORNER_RADIUS,
                (float) blockPath.getCurrentPoint().getY()),
                new Point2D.Float(
                (float) blockPath.getCurrentPoint().getX() - COMMAND_INPUT_BAR_WIDTH + BlockShape.CORNER_RADIUS,
                (float) blockPath.getCurrentPoint().getY() + BlockShape.CORNER_RADIUS),
                BlockShape.CORNER_RADIUS);



        //insert dynamic command input height between these two methods
        BlockShapeUtil.lineToRelative(blockPath, 0, commandSocketHeight);

        //second corner at bottom of command input
        BlockShapeUtil.cornerTo(blockPath,
                new Point2D.Float(
                (float) blockPath.getCurrentPoint().getX(),
                (float) blockPath.getCurrentPoint().getY() + BlockShape.CORNER_RADIUS),
                new Point2D.Float(
                (float) blockPath.getCurrentPoint().getX() + BlockShape.CORNER_RADIUS,
                (float) blockPath.getCurrentPoint().getY() + BlockShape.CORNER_RADIUS),
                BlockShape.CORNER_RADIUS);


        //extend left to match y coordinate of initial point
        BlockShapeUtil.lineToRelative(blockPath, CONTROL_PLUG_WIDTH / 2, 0);

        return socketPoint;
    }
 
开发者ID:heqichen,项目名称:openblocks,代码行数:39,代码来源:BlockConnectorShape.java

示例5: updateBuffImg

import edu.mit.blocks.codeblocks.rendering.BlockShapeUtil; //导入依赖的package包/类
/**
 * Redraws the entire buffer on a Graphics2D, called by paintCompnent() only
 * if the buffer has been cleared.
 */
private void updateBuffImg() {
	if (GraphicsEnvironment.isHeadless()) {
		return;
	}

	// if label text has changed, then resync labels/sockets and reform
	// shape
	if (!synchronizeLabelsAndSockets()) {
		reformBlockShape();// if updateLabels is true, we don't need to
							// reform AGAIN
	}

	// create image
	// note: need to add twice the highlight stroke width so that the
	// highlight does not get cut off
	GraphicsManager.recycleGCCompatibleImage(buffImg);
	buffImg = GraphicsManager.getGCCompatibleImage(
			blockArea.getBounds().width, blockArea.getBounds().height);
	Graphics2D buffImgG2 = (Graphics2D) buffImg.getGraphics();

	// update bounds of this renderableBlock as bounds of the shape
	Dimension updatedDimensionRect = new Dimension(blockArea.getBounds()
			.getSize());

	// get size of block to determine size needed for bevel image
	Image bevelImage = BlockShapeUtil.getBevelImage(
			updatedDimensionRect.width, updatedDimensionRect.height,
			blockArea);

	// need antialiasing to remove color fill artifacts outside the bevel
	buffImgG2.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
			RenderingHints.VALUE_ANTIALIAS_ON);

	// ADD BLOCK COLOR
	Color blockColor = this.getBLockColor();
	buffImgG2.setColor(blockColor);
	buffImgG2.fill(blockArea);

	// draw the bevel on the shape -- comment this line to not apply
	// beveling
	buffImgG2.drawImage(bevelImage, 0, 0, null);

	// DRAW BLOCK IMAGES
	repositionBlockImages(blockArea.getBounds().width,
			blockArea.getBounds().height);
}
 
开发者ID:heqichen,项目名称:openblocks,代码行数:51,代码来源:RenderableBlock.java

示例6: reformArea

import edu.mit.blocks.codeblocks.rendering.BlockShapeUtil; //导入依赖的package包/类
/**
 * Reform the BlockShape area.  This is the major procedure that makes all of the sides
 * combines them in their correct directions, and connects them so they are all one direction.
 * @return reformed Area of the BlockShape
 */
public Area reformArea() {
    //hopefully reseting is less costly than creating new ones
    gpTop.reset();
    gpRight.reset();
    gpBottom.reset();
    gpLeft.reset();

    setupDimensions();

    //make all of the sides
    makeTopSide();
    makeRightSide();
    makeBottomSide();
    makeLeftSide();


    //corrected (clockwise) left and bottom
    gpBottomClockwise = new GeneralPath();
    gpLeftClockwise = new GeneralPath();
    gpBottomClockwise.moveTo((float) gpBottom.getCurrentPoint().getX(),
            (float) gpBottom.getCurrentPoint().getY());
    gpLeftClockwise.moveTo((float) gpLeft.getCurrentPoint().getX(),
            (float) gpLeft.getCurrentPoint().getY());
    BlockShapeUtil.appendPath(gpBottomClockwise, gpBottom, true);
    BlockShapeUtil.appendPath(gpLeftClockwise, gpLeft, true);


    //create direction specific paths
    GeneralPath gpClockwise = new GeneralPath();
    GeneralPath gpCounterClockwise = new GeneralPath();

    //add to the direction specific paths
    gpCounterClockwise.append(gpLeft, true);
    gpCounterClockwise.append(gpBottom, true);
    gpClockwise.append(gpTop, true);
    gpClockwise.append(gpRight, true);

    //connect so gpCounterClockwise is the full path
    //it must be counter-clockwise for the bevel to be able to use it
    BlockShapeUtil.appendPath(gpCounterClockwise, gpClockwise, true);

    //convert it to an area
    blockArea = new Area(gpCounterClockwise);

    return blockArea;
}
 
开发者ID:heqichen,项目名称:openblocks,代码行数:52,代码来源:BlockShape.java


注:本文中的edu.mit.blocks.codeblocks.rendering.BlockShapeUtil类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。