本文整理汇总了Java中cpw.mods.fml.common.registry.LanguageRegistry类的典型用法代码示例。如果您正苦于以下问题:Java LanguageRegistry类的具体用法?Java LanguageRegistry怎么用?Java LanguageRegistry使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
LanguageRegistry类属于cpw.mods.fml.common.registry包,在下文中一共展示了LanguageRegistry类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: processCommand
import cpw.mods.fml.common.registry.LanguageRegistry; //导入依赖的package包/类
public void processCommand(final ICommandSender icommandsender, final String[] astring) {
final File f = new File(Minecraft.getMinecraft().mcDataDir, "extrautilities_localization.txt");
final Map<String, Properties> k = (Map<String, Properties>)ReflectionHelper.getPrivateValue((Class)LanguageRegistry.class, (Object)LanguageRegistry.instance(), new String[] { "modLanguageData" });
final String lang = FMLCommonHandler.instance().getCurrentLanguage();
final Properties p = k.get(lang);
String t = "";
for (final Map.Entry<Object, Object> entry : p.entrySet()) {
t = t + entry.getKey() + "=" + entry.getValue() + "\n";
}
try {
Files.write((CharSequence)t, f, Charsets.UTF_8);
LogHelper.info("Dumped Language data to " + f.getAbsolutePath(), new Object[0]);
}
catch (Exception exception) {
exception.printStackTrace();
}
}
示例2: ProspectingTool
import cpw.mods.fml.common.registry.LanguageRegistry; //导入依赖的package包/类
public ProspectingTool() {
super("prospectingTool");
this.setMaxDamage(64);
this.setMaxStackSize(1);
LanguageRegistry.instance().addStringLocalization("item."+ProspectingTool.class.getCanonicalName()+".name", "en_US", "Prospecting Supplies");
GameRegistry.addShapelessRecipe(
new ItemStack(this),
new ItemStack(Items.book),
new ItemStack(Items.feather),
new ItemStack(Items.dye),
new ItemStack(Items.glass_bottle),
new ItemStack(Items.stone_pickaxe),
new ItemStack(Items.stone_shovel),
new ItemStack(Items.compass));
GameRegistry.addRecipe(new ProspectingRepairRecipe());
this.setCreativeTab(CreativeTabs.tabTools);
}
示例3: injectLanguage
import cpw.mods.fml.common.registry.LanguageRegistry; //导入依赖的package包/类
public static void injectLanguage(File source, Side side) {
try {
ZipFile zf = new ZipFile(source);
for (ZipEntry ze : Collections.list(zf.entries())) {
Matcher matcher = Pattern.compile("(?:.+/|)([\\w_-]+).lang").matcher(ze.getName());
if (matcher.matches()) {
String lang = matcher.group(1);
FMLLog.fine("Injecting found translation data for lang %s in zip file %s at %s into language system", lang, source.getName(), ze.getName());
LanguageRegistry.instance().injectLanguage(lang, StringTranslate.parseLangFile(zf.getInputStream(ze)));
// Ensure en_US is available to StringTranslate on the server
if ("en_US".equals(lang) && side == Side.SERVER)
StringTranslate.inject(zf.getInputStream(ze));
}
}
zf.close();
} catch (Exception e) {
Logger.logError("Could not inject language file!");
e.printStackTrace();
}
}
示例4: load
import cpw.mods.fml.common.registry.LanguageRegistry; //导入依赖的package包/类
@EventHandler
public void load(FMLInitializationEvent event){
proxy.registerRenderInformation();
//Recipes
//Crafting
//Shapeless
GameRegistry.addShapelessRecipe(new ItemStack(Blocks.farmland, 1), Blocks.dirt, Items.stone_hoe);
//Shaped
GameRegistry.addShapedRecipe(new ItemStack(Blocks.command_block), "X X", " Y ", "X X", 'X', Blocks.noteblock, 'Y', Items.redstone);
//Smelting
GameRegistry.addSmelting(Blocks.coal_block, new ItemStack(Blocks.water), 20f);
GameRegistry.addSmelting(Items.iron_axe, new ItemStack(Items.diamond_axe), 600f);
//Creativetabs
LanguageRegistry.instance().addStringLocalization("itemGroup.tabSteamAge", "en_US", "SteamAge");
}
示例5: init
import cpw.mods.fml.common.registry.LanguageRegistry; //导入依赖的package包/类
public static void init()
{
LogHelper.debug(ConfigurationHandler.enableCarnivalClowns);
if(ConfigurationHandler.enableCarnivalClowns == true) {
EntityRegistry.registerModEntity(EntityCarnivalClown.class, "carnival_clown", 1, Reference.MOD_ID, 80, 3, true);
RenderingRegistry.registerEntityRenderingHandler(EntityCarnivalClown.class, new RenderClown(new ModelCarnivalClown(), 0.5F));
EntityRegistry.addSpawn(EntityCarnivalClown.class, 10, 1, 2, EnumCreatureType.creature, BiomeGenBase.plains);
ModelCarnivalClown.registerEntityEgg(EntityCarnivalClown.class, 0xffffff, 0xff0000);
LanguageRegistry.instance().addStringLocalization("entity.Carnival.carnival_clown.name", "en_US", "Carnival Clown");
}
//Temporarily removed while i think of a way to fix it
/*EntityRegistry.registerModEntity(EntityDethknight.class, "dethknight", 2, Reference.MOD_ID, 80, 3, true);
RenderingRegistry.registerEntityRenderingHandler(EntityDethknight.class, new RenderDethknight(new ModelDethknight(), 0.5F));
EntityRegistry.addSpawn(EntityDethknight.class, 10, 1, 2, EnumCreatureType.creature, BiomeGenBase.plains);
ModelCarnivalClown.registerEntityEgg(EntityDethknight.class, 0x000000, 0xff0000);
LanguageRegistry.instance().addStringLocalization("entity.Carnival.dethknight.name", "en_US", "Dethknight");*/
}
示例6: load
import cpw.mods.fml.common.registry.LanguageRegistry; //导入依赖的package包/类
@EventHandler
public void load(FMLInitializationEvent event) {
wwbstab = new InventoryTab(CreativeTabs.getNextID(), "Bank System Tab");
bank = new BlockBank(Config.bankBlock, Material.wood).setHardness(20f)
.setResistance(35f).setUnlocalizedName("bank")
.setCreativeTab(wwbstab);
me = new BlockME(Config.MEBlock, Material.wood).setHardness(50f)
.setResistance(150f).setUnlocalizedName("M.E.")
.setCreativeTab(wwbstab);
LanguageRegistry.addName(bank, "Bank");
GameRegistry.registerBlock(bank, "wwbs");
LanguageRegistry.addName(me, "Massive Exchange");
GameRegistry.registerBlock(me, "massiveExchange");
NetworkRegistry.instance().registerGuiHandler(this, new GuiHandler());
GameRegistry.registerTileEntity(WwmeTE.class, "wwme");
}
示例7: onInit
import cpw.mods.fml.common.registry.LanguageRegistry; //导入依赖的package包/类
@Override
public void onInit() {
LanguageRegistry lang = LanguageRegistry.instance();
if (enableBeeAnalyzer) {
MiscPeripherals.instance.blockAlpha.registerTile(4).setClass(TileBeeAnalyzer.class).setSprites("analyzer_bee").setName("beeAnalyzer").setInfoText(MiscPeripherals.instance.descriptive ? "This block is computer powered!" : null);
GameRegistry.registerTileEntity(TileBeeAnalyzer.class, "MiscPeripherals Bee Analyzer");
lang.addStringLocalization("miscperipherals.beeAnalyzer.name", "Bee Analyzer");
GameRegistry.registerCustomItemStack("beeAnalyzer", new ItemStack(MiscPeripherals.instance.blockAlpha, 1, 4));
}
if (enableTreeAnalyzer) {
MiscPeripherals.instance.blockAlpha.registerTile(11).setClass(TileTreeAnalyzer.class).setSprites("analyzer_tree").setName("treeAnalyzer").setInfoText(MiscPeripherals.instance.descriptive ? "This block is computer powered!" : null);
GameRegistry.registerTileEntity(TileTreeAnalyzer.class, "MiscPeripherals Tree Analyzer");
lang.addStringLocalization("miscperipherals.treeAnalyzer.name", "Tree Analyzer");
GameRegistry.registerCustomItemStack("treeAnalyzer", new ItemStack(MiscPeripherals.instance.blockAlpha, 1, 11));
}
if (enableButterflyAnalyzer) {
MiscPeripherals.instance.blockBeta.registerTile(9).setClass(TileButterflyAnalyzer.class).setSprites("analyzer_butterfly").setName("butterflyAnalyzer").setInfoText(MiscPeripherals.instance.descriptive ? "This block is computer powered!" : null);
GameRegistry.registerTileEntity(TileButterflyAnalyzer.class, "MiscPeripherals Butterfly Analyzer");
lang.addStringLocalization("miscperipherals.butterflyAnalyzer.name", "Butterfly Analyzer");
GameRegistry.registerCustomItemStack("butterflyAnalyzer", new ItemStack(MiscPeripherals.instance.blockBeta, 1, 9));
}
}
示例8: onInit
import cpw.mods.fml.common.registry.LanguageRegistry; //导入依赖的package包/类
@Override
public void onInit() {
if (enableSignalController) {
MiscPeripherals.instance.blockAlpha.registerTile(14).setClass(TileSignalController.class).setSprites("signalBox").setName("signalController").setInfoText(MiscPeripherals.instance.descriptive ? "This block is computer powered!" : null);
GameRegistry.registerTileEntity(TileSignalController.class, "MiscPeripherals Signal Controller");
LanguageRegistry.instance().addStringLocalization("miscperipherals.signalController.name", "Electronic Signal Controller");
ItemStack controller = GameRegistry.findItemStack("Railcraft", "signal.box.controller", 1);
if (controller == null) controller = GameRegistry.findItemStack("Railcraft", "part.circuit.signal", 1);
if (controller == null) controller = new ItemStack(Item.redstoneRepeater);
ItemStack receiver = GameRegistry.findItemStack("Railcraft", "signal.box.receiver", 1);
if (receiver == null) receiver = GameRegistry.findItemStack("Railcraft", "part.circuit.signal", 1);
if (receiver == null) receiver = new ItemStack(Item.redstoneRepeater);
GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(MiscPeripherals.instance.blockAlpha, 1, 14), true, "GRG", "@D#", "GRG", 'G', Item.ingotGold, 'R', Item.redstone, 'D', Item.diamond, '@', controller, '#', receiver));
GameRegistry.registerCustomItemStack("signalController", new ItemStack(MiscPeripherals.instance.blockAlpha, 1, 14));
}
}
示例9: onInit
import cpw.mods.fml.common.registry.LanguageRegistry; //导入依赖的package包/类
@Override
public void onInit() {
if (enableNuclearReader) {
MiscPeripherals.instance.blockAlpha.registerTile(8).setClass(TileNuclearReader.class).setSprites("nuclearReader").setName("nuclearReader").setInfoText(MiscPeripherals.instance.descriptive ? "This block is computer powered!" : null);
GameRegistry.registerTileEntity(TileNuclearReader.class, "MiscPeripherals Nuclear Reader");
LanguageRegistry.instance().addStringLocalization("miscperipherals.nuclearReader.name", "Nuclear Information Reader");
GameRegistry.addRecipe(new ItemStack(MiscPeripherals.instance.blockAlpha, 1, 8), "GEG", "#@#", "GRG", 'G', Item.ingotGold, 'E', Item.eyeOfEnder, 'R', Item.redstone, '@', (ReflectionStore.blockNuclearControlMain == null || ReflectionStore.damageInfoPanel == null) ? Block.blockIron : new ItemStack(ReflectionStore.blockNuclearControlMain, 1, ReflectionStore.damageInfoPanel), '#', (ReflectionStore.itemUpgrade == null || ReflectionStore.damageRange == null) ? Item.ingotGold : new ItemStack(ReflectionStore.itemUpgrade, 1, ReflectionStore.damageRange));
GameRegistry.registerCustomItemStack("nuclearReader", new ItemStack(MiscPeripherals.instance.blockAlpha, 1, 8));
}
if (enableNuclearReaderT2) {
MiscPeripherals.instance.blockAlpha.registerTile(9).setClass(TileNuclearReaderT2.class).setSprites("nuclearReader_t2").setName("nuclearReaderT2").setInfoText(MiscPeripherals.instance.descriptive ? "This block is computer powered!" : null);
GameRegistry.registerTileEntity(TileNuclearReaderT2.class, "MiscPeripherals Nuclear Reader T2");
LanguageRegistry.instance().addStringLocalization("miscperipherals.nuclearReaderT2.name", "Advanced Nuclear Information Reader");
ItemStack stack = new ItemStack(Item.netherStar);
stack.setItemName("Bane of Mead");
stack.addEnchantment(Enchantment.sharpness, 7);
stack.addEnchantment(Enchantment.thorns, 5);
stack.addEnchantment(Enchantment.fireAspect, 10);
for (Object o : new Object[] {Block.chest, stack})
GameRegistry.addRecipe(new ItemStack(MiscPeripherals.instance.blockAlpha, 1, 9), "D#D", "@*@", "[email protected]", 'D', Item.diamond, '#', enableNuclearReader ? new ItemStack(MiscPeripherals.instance.blockAlpha, 1, 8) : Block.blockDiamond, '*', o, '@', (ReflectionStore.blockNuclearControlMain == null || ReflectionStore.damageInfoPanelExtender == null) ? Item.ingotGold : new ItemStack(ReflectionStore.blockNuclearControlMain, 1, ReflectionStore.damageInfoPanelExtender));
GameRegistry.registerCustomItemStack("nuclearReaderT2", new ItemStack(MiscPeripherals.instance.blockAlpha, 1, 9));
}
}
示例10: loadDarkItems
import cpw.mods.fml.common.registry.LanguageRegistry; //导入依赖的package包/类
public static void loadDarkItems(){
darkSword = new ItemDarkSword(6000, ZeroQuest.darkEssenceMaterial).setUnlocalizedName("darkSword").setTextureName(ZeroQuest.modid + ":" + "darkSword");
darkAxe = new ItemDarkAxe(6001, ZeroQuest.darkEssenceMaterial).setUnlocalizedName("darkAxe").setTextureName(ZeroQuest.modid + ":" + "darkAxe");
darkPickaxe = new ItemDarkPickaxe(6002, ZeroQuest.darkEssenceMaterial).setUnlocalizedName("darkPickaxe").setTextureName(ZeroQuest.modid + ":" + "darkPickaxe");
darkShovel = new ItemDarkShovel(6003, ZeroQuest.darkEssenceMaterial).setUnlocalizedName("darkShovel").setTextureName(ZeroQuest.modid + ":" + "darkShovel");
darkHoe = new ItemDarkHoe(6004, ZeroQuest.darkEssenceMaterial).setUnlocalizedName("darkHoe").setTextureName(ZeroQuest.modid + ":" + "darkHoe");
//darkSpark = new ItemDarkSpark(6090).setUnlocalizedName("darkSpark").setTextureName(ZeroQuest.modid + ":" + "darkSpark");
darkEssence = new ItemEssence(6100).setUnlocalizedName("darkEssence").setTextureName(ZeroQuest.modid + ":" + "darkEssence");
darkDust = new ItemDust(6101).setUnlocalizedName("darkDust").setTextureName(ZeroQuest.modid + ":" + "darkDust");
darkGrain = new ItemGrain(6102).setUnlocalizedName("darkGrain").setTextureName(ZeroQuest.modid + ":" + "darkGrain");
darkNileBone = new ItemNileBone(6103).setUnlocalizedName("nileDarkBone").setTextureName(ZeroQuest.modid + ":" + "nileDarkBone");
LanguageRegistry.addName(darkEssence, "Dark Essence");
LanguageRegistry.addName(darkDust, "Dark Dust");
LanguageRegistry.addName(darkGrain, "Dark Grain");
LanguageRegistry.addName(darkSword, "Dark Sword");
LanguageRegistry.addName(darkAxe, "Dark Axe");
LanguageRegistry.addName(darkPickaxe, "Dark Pickaxe");
LanguageRegistry.addName(darkShovel, "Dark Shovel");
LanguageRegistry.addName(darkHoe, "Dark Hoe");
LanguageRegistry.addName(darkNileBone, "Dark Nile Bone");
//LanguageRegistry.addName(darkSpark, "Dark Spark");
}
示例11: loadDarkBlocks
import cpw.mods.fml.common.registry.LanguageRegistry; //导入依赖的package包/类
public static void loadDarkBlocks(){
/*darlaxStone = new BlockDarlaxStone(800,Material.rock).setUnlocalizedName("darlaxStone").setTextureName(ZeroQuest.modid + ":" + "darlaxStone");
GameRegistry.registerBlock(darlaxStone, ZeroQuest.modid + "." + darlaxStone.getUnlocalizedName().substring(5));
blockTeleporter2 = new BlockTeleporter(801).setUnlocalizedName("blockTeleporter2");
GameRegistry.registerBlock(blockTeleporter2, ZeroQuest.modid + "." + blockTeleporter2.getUnlocalizedName().substring(5));
darlaxFire = new BlockDarkFire(802).setUnlocalizedName("darlaxFire").setTextureName(ZeroQuest.modid + ":" + "darlaxFire");
GameRegistry.registerBlock(darlaxFire, ZeroQuest.modid + "." + darlaxFire.getUnlocalizedName().substring(5));*/
darkGrainOre = new BlockDarkGrainOre(803,Material.rock).setUnlocalizedName("darkGrainOre").setTextureName(ZeroQuest.modid + ":" + "darkGrainOre");
GameRegistry.registerBlock(darkGrainOre, ZeroQuest.modid +"." + darkGrainOre.getUnlocalizedName().substring(5));
/*LanguageRegistry.addName(darlaxStone, "Darlax Stone");
LanguageRegistry.addName(blockTeleporter2, "Darlax Teleporter Block");
LanguageRegistry.addName(darlaxFire, "Darlax Fire");*/
LanguageRegistry.addName(darkGrainOre, "Dark Grain Ore");
}
示例12: addNames
import cpw.mods.fml.common.registry.LanguageRegistry; //导入依赖的package包/类
public static void addNames() {
LanguageRegistry.addName(nileStone, "Nile Stone");
LanguageRegistry.addName(nileCobblestone, "Nile Cobbletone");
LanguageRegistry.addName(vitoidPlant, "Vitoid Plant");
//LanguageRegistry.addName(nileLog, "Nile Log");
//LanguageRegistry.addName(nileLeaf, "Nile Leaves");
//LanguageRegistry.addName(nileSapling, "Nile Sapling");
LanguageRegistry.addName(nileWorktable, "Nile Crafting Table");
LanguageRegistry.addName(nileBlackFlower, "Nile Black Flower");
LanguageRegistry.addName(nillaxStone, "Nillax Stone");
LanguageRegistry.addName(blockTeleporter, "Nillax Teleporter Block");
LanguageRegistry.addName(nileFire, "Nile Fire");
LanguageRegistry.addName(nileBlueFlower, "Nile Blue Flower");
LanguageRegistry.addName(destroFlower, "Destro Flower");
LanguageRegistry.addName(nilePinkFlower, "Nile Pink Flower");
LanguageRegistry.addName(nileCoalOre, "Nile Coal Ore");
LanguageRegistry.addName(nileGrainOre, "Nile Grain Ore");
LanguageRegistry.addName(looseBedrock, "Loose Bedrock");
}
示例13: loadLanguages
import cpw.mods.fml.common.registry.LanguageRegistry; //导入依赖的package包/类
/***
* Loads in all the Localization files.
*/
public static void loadLanguages() {
//For every file specified, load them into the Language Registry
for (Localizations localization : Localizations.values()) {
String localizationFile = Localizations.LANG_RESOURCE_LOCATION + localization.getFile();
try {
BufferedReader paramReader = new BufferedReader(new InputStreamReader(ZeroQuest.class.getResourceAsStream(localizationFile)));
String line = "";
while((line = paramReader.readLine()) != null) {
if(!line.isEmpty() && !line.startsWith("#")) {
String[] split = line.split("=");
String inGameName = split[1];
int count = 2;
while(split.length > count) {
inGameName += split[count] + (split.length - 1 != count ? "=" : "");
++count;
}
LanguageRegistry.instance().addStringLocalization(split[0], LocalizationHelper.getLocaleFromFileName(localizationFile), inGameName);
}
}
}
catch(Exception e) {
e.printStackTrace();
}
}
}
示例14: ItemAnnihilationManipulator
import cpw.mods.fml.common.registry.LanguageRegistry; //导入依赖的package包/类
public ItemAnnihilationManipulator() {
super(ToolMaterial.EMERALD);
this.setNoRepair();
this.setMaxStackSize(1);
if (FMLCommonHandler.instance().getSide().isClient()) {
this.setCreativeTab(TEProxy.tabTETools);
}
setUnlocalizedName("itemAnnihilationManipulator");
LanguageRegistry.instance().addStringLocalization(
"item.itemAnnihilationManipulator.name",
"Annihilation Manipulator");
MinecraftForge.EVENT_BUS.register(this);
this.setHarvestLevel("pickaxe", 1000);
this.setHarvestLevel("shovel", 999);
this.setHarvestLevel("axe", 998);
}
示例15: drawGuiContainerForegroundLayer
import cpw.mods.fml.common.registry.LanguageRegistry; //导入依赖的package包/类
@Override
protected void drawGuiContainerForegroundLayer(int j, int i) {
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
String line = LanguageRegistry.instance().getStringLocalization("gui.autochisel.name");
// this.drawCenteredString(fontRenderer, isExtended()?"Carve":"Carve blocks", 88, 13, 0x888888);
fontRendererObj.drawString(line, (xSize - fontRendererObj.getStringWidth(line)) / 2, -6, 0x404040);
line = LanguageRegistry.instance().getStringLocalization("gui.autochisel.patterns");
fontRendererObj.drawString(line, 25, 34, 0x404040);
line = LanguageRegistry.instance().getStringLocalization("gui.autochisel.input");
fontRendererObj.drawString(line, 48 - fontRendererObj.getStringWidth(line), 14, 0x404040);
line = LanguageRegistry.instance().getStringLocalization("gui.autochisel.output");
fontRendererObj.drawString(line, 129, 14, 0x404040);
//fontRenderer.drawString(line, 5-fontRenderer.getStringWidth(line) / 2, 13, 0x404040);
}