本文整理汇总了Java中cpw.mods.fml.common.network.FMLEmbeddedChannel类的典型用法代码示例。如果您正苦于以下问题:Java FMLEmbeddedChannel类的具体用法?Java FMLEmbeddedChannel怎么用?Java FMLEmbeddedChannel使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
FMLEmbeddedChannel类属于cpw.mods.fml.common.network包,在下文中一共展示了FMLEmbeddedChannel类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: getNewChannelHandler
import cpw.mods.fml.common.network.FMLEmbeddedChannel; //导入依赖的package包/类
private EnumMap<Side, FMLEmbeddedChannel> getNewChannelHandler()
{
EnumMap<Side, FMLEmbeddedChannel> handlers = NetworkRegistry.INSTANCE.newChannel(ID, handler);
ChannelHandler.PacketExecuter executer = new ChannelHandler.PacketExecuter();
for(Map.Entry<Side, FMLEmbeddedChannel> e : handlers.entrySet())
{
FMLEmbeddedChannel channel = e.getValue();
String codec = channel.findChannelHandlerNameForType(ChannelHandler.class);
channel.pipeline().addAfter(codec, "PacketExecuter", executer);
}
return handlers;
}
示例2: registerMessage
import cpw.mods.fml.common.network.FMLEmbeddedChannel; //导入依赖的package包/类
/**
* Register a message and it's associated handler. The message will have the supplied discriminator byte. The message handler will
* be registered on the supplied side (this is the side where you want the message to be processed and acted upon).
*
* @param messageHandler the message handler instance
* @param requestMessageType the message type
* @param discriminator a discriminator byte
* @param side the side for the handler
*/
public <REQ extends IMessage, REPLY extends IMessage> void registerMessage(IMessageHandler<? super REQ, ? extends REPLY> messageHandler, Class<REQ> requestMessageType, int discriminator, Side side)
{
packetCodec.addDiscriminator(discriminator, requestMessageType);
FMLEmbeddedChannel channel = channels.get(side);
String type = channel.findChannelHandlerNameForType(SimpleIndexedCodec.class);
if (side == Side.SERVER)
{
addServerHandlerAfter(channel, type, messageHandler, requestMessageType);
}
else
{
addClientHandlerAfter(channel, type, messageHandler, requestMessageType);
}
}
示例3: registerChannel
import cpw.mods.fml.common.network.FMLEmbeddedChannel; //导入依赖的package包/类
public static void registerChannel(ForgeModContainer forgeModContainer, Side side)
{
channelPair = NetworkRegistry.INSTANCE.newChannel(forgeModContainer, "FORGE", new ForgeRuntimeCodec());
if (side == Side.CLIENT)
{
addClientHandlers();
}
FMLEmbeddedChannel serverChannel = channelPair.get(Side.SERVER);
serverChannel.attr(FMLOutboundHandler.FML_MESSAGETARGET).set(OutboundTarget.NOWHERE);
String handlerName = serverChannel.findChannelHandlerNameForType(ForgeRuntimeCodec.class);
serverChannel.pipeline().addAfter(handlerName, "ServerToClientConnection", new ServerToClientConnectionEstablishedHandler());
}
示例4: addClientHandlers
import cpw.mods.fml.common.network.FMLEmbeddedChannel; //导入依赖的package包/类
@SideOnly(Side.CLIENT)
private static void addClientHandlers()
{
FMLEmbeddedChannel clientChannel = channelPair.get(Side.CLIENT);
String handlerName = clientChannel.findChannelHandlerNameForType(ForgeRuntimeCodec.class);
clientChannel.pipeline().addAfter(handlerName, "DimensionHandler", new DimensionMessageHandler());
clientChannel.pipeline().addAfter(handlerName, "FluidIdRegistryHandler", new FluidIdRegistryMessageHandler());
}
示例5: registerMessage
import cpw.mods.fml.common.network.FMLEmbeddedChannel; //导入依赖的package包/类
/**
* Register a message and it's associated handler. The message will have the supplied discriminator byte. The message handler will
* be registered on the supplied side (this is the side where you want the message to be processed and acted upon).
*
* @param messageHandler the message handler type
* @param requestMessageType the message type
* @param discriminator a discriminator byte
* @param side the side for the handler
*/
public <REQ extends IMessage, REPLY extends IMessage> void registerMessage(Class<? extends IMessageHandler<REQ, REPLY>> messageHandler, Class<REQ> requestMessageType, int discriminator, Side side)
{
packetCodec.addDiscriminator(discriminator, requestMessageType);
FMLEmbeddedChannel channel = channels.get(side);
String type = channel.findChannelHandlerNameForType(SimpleIndexedCodec.class);
if (side == Side.SERVER)
{
addServerHandlerAfter(channel, type, messageHandler, requestMessageType);
}
else
{
addClientHandlerAfter(channel, type, messageHandler, requestMessageType);
}
}
示例6: SendPacketToPlayerListExcept
import cpw.mods.fml.common.network.FMLEmbeddedChannel; //导入依赖的package包/类
public static void SendPacketToPlayerListExcept(AbstractPacket packet, EnumMap<Side, FMLEmbeddedChannel> channels, ArrayList<EntityPlayer> list, EntityPlayer pla){
for(EntityPlayer pl : list) {
if(pl.getCommandSenderName().equalsIgnoreCase(pla.getCommandSenderName()))
continue;
channels.get(Side.SERVER).attr(FMLOutboundHandler.FML_MESSAGETARGET).set(FMLOutboundHandler.OutboundTarget.PLAYER);
channels.get(Side.SERVER).attr(FMLOutboundHandler.FML_MESSAGETARGETARGS).set(pl);
channels.get(Side.SERVER).writeAndFlush(packet);
}
}
示例7: SendPacketToPlayerList
import cpw.mods.fml.common.network.FMLEmbeddedChannel; //导入依赖的package包/类
public static void SendPacketToPlayerList(AbstractPacket packet, EnumMap<Side, FMLEmbeddedChannel> channels, ArrayList<EntityPlayer> list){
for(EntityPlayer pl : list) {
channels.get(Side.SERVER).attr(FMLOutboundHandler.FML_MESSAGETARGET).set(FMLOutboundHandler.OutboundTarget.PLAYER);
channels.get(Side.SERVER).attr(FMLOutboundHandler.FML_MESSAGETARGETARGS).set(pl);
channels.get(Side.SERVER).writeAndFlush(packet);
}
}
示例8: sendToAllExcept
import cpw.mods.fml.common.network.FMLEmbeddedChannel; //导入依赖的package包/类
public static void sendToAllExcept(AbstractPacket packet, EntityPlayer player, EnumMap<Side, FMLEmbeddedChannel> channels)
{
if(FMLCommonHandler.instance().getMinecraftServerInstance().getConfigurationManager().playerEntityList != null && FMLCommonHandler.instance().getMinecraftServerInstance().getConfigurationManager().playerEntityList.size() > 0)
for(int i = 0; i < FMLCommonHandler.instance().getMinecraftServerInstance().getConfigurationManager().playerEntityList.size(); i++)
{
EntityPlayer player1 = (EntityPlayer)FMLCommonHandler.instance().getMinecraftServerInstance().getConfigurationManager().playerEntityList.get(i);
if(player.getCommandSenderName().equalsIgnoreCase(player1.getCommandSenderName()))
{
continue;
}
PacketHandler.sendToPlayer(packet, player1, channels);
}
}
示例9: setClientHandler
import cpw.mods.fml.common.network.FMLEmbeddedChannel; //导入依赖的package包/类
@SideOnly(Side.CLIENT)
public void setClientHandler(SimpleChannelInboundHandler<T> handler) {
FMLEmbeddedChannel channel = channels.get(Side.CLIENT);
String codecName = channel.findChannelHandlerNameForType(codec.getClass());
if(handlers.get(Side.CLIENT) != null) {
channel.pipeline().remove("ClientHandler");
}
channel.pipeline().addAfter(codecName, "ClientHandler", handler);
handlers.put(Side.CLIENT, handler);
}
示例10: setServerHandler
import cpw.mods.fml.common.network.FMLEmbeddedChannel; //导入依赖的package包/类
public void setServerHandler(SimpleChannelInboundHandler<T> handler) {
FMLEmbeddedChannel channel = channels.get(Side.SERVER);
String codecName = channel.findChannelHandlerNameForType(codec.getClass());
if(handlers.get(Side.SERVER) != null) {
channel.pipeline().remove("ServerHandler");
}
channel.pipeline().addAfter(codecName, "ServerHandler", handler);
handlers.put(Side.SERVER, handler);
}
示例11: register
import cpw.mods.fml.common.network.FMLEmbeddedChannel; //导入依赖的package包/类
public static void register() {
NetworkHandler.channels = (EnumMap<Side, FMLEmbeddedChannel>)NetworkRegistry.INSTANCE.newChannel("XU|Pkt", new ChannelHandler[] { new PacketCodec(), ExtraUtilsMod.proxy.getNewPacketHandler() });
}
示例12: addServerHandlerAfter
import cpw.mods.fml.common.network.FMLEmbeddedChannel; //导入依赖的package包/类
private <REQ extends IMessage, REPLY extends IMessage, NH extends INetHandler> void addServerHandlerAfter(FMLEmbeddedChannel channel, String type, IMessageHandler<? super REQ, ? extends REPLY> messageHandler, Class<REQ> requestType)
{
SimpleChannelHandlerWrapper<REQ, REPLY> handler = getHandlerWrapper(messageHandler, Side.SERVER, requestType);
channel.pipeline().addAfter(type, messageHandler.getClass().getName(), handler);
}
示例13: addClientHandlerAfter
import cpw.mods.fml.common.network.FMLEmbeddedChannel; //导入依赖的package包/类
private <REQ extends IMessage, REPLY extends IMessage, NH extends INetHandler> void addClientHandlerAfter(FMLEmbeddedChannel channel, String type, IMessageHandler<? super REQ, ? extends REPLY> messageHandler, Class<REQ> requestType)
{
SimpleChannelHandlerWrapper<REQ, REPLY> handler = getHandlerWrapper(messageHandler, Side.CLIENT, requestType);
channel.pipeline().addAfter(type, messageHandler.getClass().getName(), handler);
}
示例14: ImagineNetwork
import cpw.mods.fml.common.network.FMLEmbeddedChannel; //导入依赖的package包/类
public ImagineNetwork(final String channelName) {
final Map<Side, FMLEmbeddedChannel> channels = (Map<Side, FMLEmbeddedChannel>)NetworkRegistry.INSTANCE.newChannel(channelName, new ChannelHandler[] { new ImaginePacketCodec(this), new ImaginePacketHandler() });
this.mServerChannel = channels.get(Side.SERVER);
this.mClientChannel = channels.get(Side.CLIENT);
}
示例15: transferPlayerToDimension
import cpw.mods.fml.common.network.FMLEmbeddedChannel; //导入依赖的package包/类
public static void transferPlayerToDimension(EntityPlayerMP player, int dim, ServerConfigurationManager manager, Environment environ) {
int oldDim = player.dimension;
WorldServer worldserver = manager.getServerInstance().worldServerForDimension(player.dimension);
player.dimension = dim;
WorldServer worldserver1 = manager.getServerInstance().worldServerForDimension(player.dimension);
// Cauldron dont crash the client, let 'em know there's a new dimension in town
if (DimensionManager.isBukkitDimension(dim))
{
FMLEmbeddedChannel serverChannel = ForgeNetworkHandler.getServerChannel();
serverChannel.attr(FMLOutboundHandler.FML_MESSAGETARGET).set(FMLOutboundHandler.OutboundTarget.PLAYER);
serverChannel.attr(FMLOutboundHandler.FML_MESSAGETARGETARGS).set(player);
serverChannel.writeOutbound(new ForgeMessage.DimensionRegisterMessage(dim, environ.getId()));
}
// Cauldron end
player.playerNetServerHandler.sendPacket(new S07PacketRespawn(dim, worldserver1.difficultySetting, worldserver1.getWorldInfo()
.getTerrainType(), player.theItemInWorldManager.getGameType()));
player.playerNetServerHandler.sendPacket(new S1FPacketSetExperience(player.experience, player.experienceTotal, player.experienceLevel));
worldserver.removePlayerEntityDangerously(player);
if (player.riddenByEntity != null) {
player.riddenByEntity.mountEntity(null);
}
if (player.ridingEntity != null) {
player.mountEntity(null);
}
player.isDead = false;
transferEntityToWorld(player, worldserver, worldserver1);
manager.func_72375_a(player, worldserver);
player.playerNetServerHandler.setPlayerLocation(player.posX, player.posY, player.posZ, player.rotationYaw, player.rotationPitch);
player.theItemInWorldManager.setWorld(worldserver1);
manager.updateTimeAndWeatherForPlayer(player, worldserver1);
manager.syncPlayerInventory(player);
Iterator<PotionEffect> iterator = player.getActivePotionEffects().iterator();
while (iterator.hasNext()) {
PotionEffect potioneffect = iterator.next();
player.playerNetServerHandler.sendPacket(new S1DPacketEntityEffect(player.getEntityId(), potioneffect));
}
FMLCommonHandler.instance().firePlayerChangedDimensionEvent(player, oldDim, dim);
}