本文整理汇总了Java中cpw.mods.fml.common.gameevent.PlayerEvent.PlayerChangedDimensionEvent类的典型用法代码示例。如果您正苦于以下问题:Java PlayerChangedDimensionEvent类的具体用法?Java PlayerChangedDimensionEvent怎么用?Java PlayerChangedDimensionEvent使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
PlayerChangedDimensionEvent类属于cpw.mods.fml.common.gameevent.PlayerEvent包,在下文中一共展示了PlayerChangedDimensionEvent类的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: dimChange
import cpw.mods.fml.common.gameevent.PlayerEvent.PlayerChangedDimensionEvent; //导入依赖的package包/类
@Hack
@Metaphor
@SubscribeEvent
public void dimChange(PlayerChangedDimensionEvent e)
{
if (e.player.worldObj.isRemote)
{
// server only.
return;
}
// old stain remover
PacketManager.sendToPlayer(new PacketStainRemover(e.fromDim), e.player);
// send new stains
Collection<BloodStain> outStains = removeStains(e.toDim);
for (BloodStain stain : outStains)
{
PacketManager.sendToPlayer(new PacketCreateStain(stain), e.player);
}
}
示例2: onPlayerChangedDimension
import cpw.mods.fml.common.gameevent.PlayerEvent.PlayerChangedDimensionEvent; //导入依赖的package包/类
@SubscribeEvent
public void onPlayerChangedDimension(PlayerChangedDimensionEvent event) {
if (!addPlayerChangedDimension.isEmpty()) {
hPlayerChangedDimension.addAll(addPlayerChangedDimension);
addPlayerChangedDimension.clear();
}
for (Iterator<LIHandler> it = hPlayerChangedDimension.iterator(); it.hasNext(); ) {
LIHandler handler = it.next();
if (handler.isDead())
it.remove();
else
handler.trigger(event);
}
}
示例3: onPlayerChangedDimension
import cpw.mods.fml.common.gameevent.PlayerEvent.PlayerChangedDimensionEvent; //导入依赖的package包/类
@SubscribeEvent
public void onPlayerChangedDimension(PlayerChangedDimensionEvent event)
{
MinecraftServer server = FMLCommonHandler.instance().getMinecraftServerInstance();
WorldServer world = server.worldServerForDimension(event.toDim);
if(world.provider instanceof MothershipWorldProvider) {
((MothershipWorldProvider)world.provider).sendPacketsToClient((EntityPlayerMP) event.player);
}
//event.
}
示例4: onPlayerChangedDimension
import cpw.mods.fml.common.gameevent.PlayerEvent.PlayerChangedDimensionEvent; //导入依赖的package包/类
@SubscribeEvent
public void onPlayerChangedDimension(PlayerChangedDimensionEvent event)
{
Mekanism.jetpackOn.remove(event.player);
Mekanism.gasmaskOn.remove(event.player);
Mekanism.flamethrowerActive.remove(event.player);
}
示例5: onPlayerDimChangedEvent
import cpw.mods.fml.common.gameevent.PlayerEvent.PlayerChangedDimensionEvent; //导入依赖的package包/类
@SubscribeEvent
public void onPlayerDimChangedEvent(PlayerChangedDimensionEvent event)
{
Mekanism.jetpackOn.remove(event.player.getCommandSenderName());
Mekanism.gasmaskOn.remove(event.player.getCommandSenderName());
Mekanism.flamethrowerActive.remove(event.player.getCommandSenderName());
if(!event.player.worldObj.isRemote)
{
Mekanism.packetHandler.sendTo(new JetpackDataMessage(JetpackPacket.FULL, null, false), (EntityPlayerMP)event.player);
Mekanism.packetHandler.sendTo(new ScubaTankDataMessage(ScubaTankPacket.FULL, null, false), (EntityPlayerMP)event.player);
}
}
示例6: onPlayerChangedDimension
import cpw.mods.fml.common.gameevent.PlayerEvent.PlayerChangedDimensionEvent; //导入依赖的package包/类
@SubscribeEvent
public void onPlayerChangedDimension(PlayerChangedDimensionEvent e) {
if (!e.player.worldObj.isRemote) {
PacketHelper.syncOwnInventory((EntityPlayerMP) e.player,PlayerRpgInventory.get(e.player));
}
PlayerRpgInventory.get(e.player);
}
示例7: dimChangeEvent
import cpw.mods.fml.common.gameevent.PlayerEvent.PlayerChangedDimensionEvent; //导入依赖的package包/类
@SubscribeEvent
public void dimChangeEvent(PlayerChangedDimensionEvent event) {
NEISPH.sendHasServerSideTo((EntityPlayerMP) event.player);
}
示例8: onPlayerChangeDim
import cpw.mods.fml.common.gameevent.PlayerEvent.PlayerChangedDimensionEvent; //导入依赖的package包/类
@SubscribeEvent
public void onPlayerChangeDim(PlayerChangedDimensionEvent event) {
prevAtmosphere.remove(event.player);
}
示例9: onDimChanged
import cpw.mods.fml.common.gameevent.PlayerEvent.PlayerChangedDimensionEvent; //导入依赖的package包/类
@SubscribeEvent
public void onDimChanged(PlayerChangedDimensionEvent evt) {
removeFromAll(evt.player);
}
示例10: onPlayerChangedDimension
import cpw.mods.fml.common.gameevent.PlayerEvent.PlayerChangedDimensionEvent; //导入依赖的package包/类
@SubscribeEvent
public void onPlayerChangedDimension(PlayerChangedDimensionEvent event)
{
PlayerInformation.forPlayer(event.player).setDirty();
}
示例11: onPlayerDimChangedEvent
import cpw.mods.fml.common.gameevent.PlayerEvent.PlayerChangedDimensionEvent; //导入依赖的package包/类
@SubscribeEvent
public void onPlayerDimChangedEvent(PlayerChangedDimensionEvent event) {
}