本文整理汇总了Java中cpw.mods.fml.common.event.FMLServerStartingEvent类的典型用法代码示例。如果您正苦于以下问题:Java FMLServerStartingEvent类的具体用法?Java FMLServerStartingEvent怎么用?Java FMLServerStartingEvent使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
FMLServerStartingEvent类属于cpw.mods.fml.common.event包,在下文中一共展示了FMLServerStartingEvent类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: serverStart
import cpw.mods.fml.common.event.FMLServerStartingEvent; //导入依赖的package包/类
@Mod.EventHandler
@SideOnly(Side.SERVER)
public void serverStart(FMLServerStartingEvent event)
{
if (INSTANCE == null) INSTANCE = this;
if (SERVER == null) SERVER = event.getServer();
if (COMMAND == null) COMMAND = new WBCommand();
// Load (or create new) config files
Config.load(false);
// our one real command, though it does also have aliases "wb" and "worldborder"
event.registerServerCommand(COMMAND);
if ( Config.preventBlockPlace() )
enableBlockPlaceListener(true);
if ( Config.preventMobSpawn() )
enableMobSpawnListener(true);
if ( Config.getDenyEnderpearl() )
enableEnderPearlListener(true);
DynMapFeatures.registerListener();
}
示例2: serverStarting
import cpw.mods.fml.common.event.FMLServerStartingEvent; //导入依赖的package包/类
@EventHandler
public void serverStarting(FMLServerStartingEvent event)
{
if(general.voiceServerEnabled)
{
voiceManager.start();
}
//Load cached furnace recipes
Recipe.ENERGIZED_SMELTER.get().clear();
for(Object obj : FurnaceRecipes.smelting().getSmeltingList().entrySet())
{
Map.Entry<ItemStack, ItemStack> entry = (Map.Entry<ItemStack, ItemStack>)obj;
SmeltingRecipe recipe = new SmeltingRecipe(new ItemStackInput(entry.getKey()), new ItemStackOutput(entry.getValue()));
Recipe.ENERGIZED_SMELTER.put(recipe);
}
event.registerServerCommand(new CommandMekanism());
}
示例3: serverLoad
import cpw.mods.fml.common.event.FMLServerStartingEvent; //导入依赖的package包/类
@EventHandler
public void serverLoad(FMLServerStartingEvent event)
{
// register server commands
event.registerServerCommand(new CommandTeleport());
event.registerServerCommand(new CommandSmoothMove());
event.registerServerCommand(new CommandAStar());
event.registerServerCommand(new CommandBFS());
event.registerServerCommand(new CommandVI());
event.registerServerCommand(new CommandRMax());
event.registerServerCommand(new CommandCreateDungeons());
event.registerServerCommand(new CommandInventory());
event.registerServerCommand(new CommandCheckState());
event.registerServerCommand(new CommandResetDungeon());
event.registerServerCommand(new CommandCheckProps());
event.registerServerCommand(new CommandTest());
event.registerServerCommand(new CommandTerminalExplore());
event.registerServerCommand(new CommandCurrentPath());
event.registerServerCommand(new CommandReachable());
}
示例4: eventHandler
import cpw.mods.fml.common.event.FMLServerStartingEvent; //导入依赖的package包/类
@Mod.EventHandler()
public void eventHandler(FMLServerStartingEvent event)
{
RecipeRegistry.setConfigFromServer(listType, list);
recipeFile = new File(DimensionManager.getCurrentSaveRootDirectory(), MODID + ".dat");
if (recipeFile.exists())
{
try
{
RecipeRegistry.loadRecipesFromNBT(CompressedStreamTools.read(recipeFile));
}
catch (Exception e)
{
e.printStackTrace();
}
}
else
{
RecipeRegistry.randomizeRecipes(recipeFile);
}
if (timer > 0) setupTimer();
}
示例5: serverLoad
import cpw.mods.fml.common.event.FMLServerStartingEvent; //导入依赖的package包/类
@EventHandler
public void serverLoad(FMLServerStartingEvent event) {
instance = this;
event.registerServerCommand(new RedGenCommand());
event.registerServerCommand(new ClearCommand());
event.registerServerCommand(new PosCommand());
event.registerServerCommand(new Pos1Command());
event.registerServerCommand(new Pos2Command());
event.registerServerCommand(new RouteCommand());
event.registerServerCommand(new MetaCommand());
event.registerServerCommand(new CopyCommand());
event.registerServerCommand(new PasteCommand());
event.registerServerCommand(new UndoCommand());
event.registerServerCommand(new RedoCommand());
event.registerServerCommand(new MazeGenCommand());
}
示例6: serverStartingEvent
import cpw.mods.fml.common.event.FMLServerStartingEvent; //导入依赖的package包/类
@Mod.EventHandler
public void serverStartingEvent(FMLServerStartingEvent e){
info("Starting ServerForge...");
this.serverStartingEvent = e;
eventManager = new EventManager();
eventManager.onServerStart();
permissionsManager = new PermissionsManager();
permissionsManager.onServerStart();
pluginLoader = new PluginLoader();
pluginLoader.onServerStart();
this.serverStartingEvent = null;
info("ServerForge started");
}
示例7: serverStarting
import cpw.mods.fml.common.event.FMLServerStartingEvent; //导入依赖的package包/类
@EventHandler
public void serverStarting(FMLServerStartingEvent event) {
if (event.getServer().isDedicatedServer()) return;
File worldConfigDir = new File(DimensionManager.getCurrentSaveRootDirectory(), "config");
File worldConfigFile = new File(worldConfigDir, MOD_ID + ".cfg");
worldConfig = new AHOWorldConfig(worldConfigFile);
worldConfig.load(globalConfig);
// If the world was just created using the
// create world screen, use the selected preset.
EnumPreset preset = AHOGuiCreateWorld.getAndResetPreset();
if (preset != EnumPreset.CUSTOM) {
worldConfig.usePreset(preset);
worldConfig.save();
// Save the world config file if it's already created, in case the
// preset setting was changed or the mod updated with new settings.
} else if (worldConfigFile.exists())
worldConfig.save();
if (worldConfig.exists())
config.add(Priority.WORLD, worldConfig);
}
示例8: serverStarting
import cpw.mods.fml.common.event.FMLServerStartingEvent; //导入依赖的package包/类
@EventHandler
public void serverStarting(FMLServerStartingEvent ev) {
EconomyProxy.init();
checkConfig();
registerCommands();
Commands.populateCompletionMap();
jsonConfigs.add(new WildPermsConfig(Constants.CONFIG_FOLDER + "/WildPerms.json"));
jsonConfigs.add(new FlagsConfig(Constants.CONFIG_FOLDER + "/DefaultFlags.json"));
jsonConfigs.add(new RanksConfig(Constants.CONFIG_FOLDER + "/DefaultTownRanks.json"));
for (JsonConfig jsonConfig : jsonConfigs) {
jsonConfig.init();
}
ProtectionParser.start();
//SafemodeHandler.setSafemode(!DatasourceProxy.start(config));
datasource = new MyTownDatasource();
LOG.info("Started");
}
示例9: serverStarting
import cpw.mods.fml.common.event.FMLServerStartingEvent; //导入依赖的package包/类
public void serverStarting(FMLServerStartingEvent event) {
RecipeHelper.parseRecipes();
Physis.oooBuilder.start();
if (FMLCommonHandler.instance().getEffectiveSide() == Side.SERVER) {
World world = MinecraftServer.getServer().worldServers[0];
PhysisWorldSavedData.load(world);
}
ServerData.reload(false);
// set up the story!
long seed = event.getServer().worldServers[0].getWorldInfo().getSeed();
Random r = new Random(seed);
long storySeed = Math.abs(r.nextLong());
Physis.logger.info("Starting story engine: overworld seed: "+seed+", storyseed: "+storySeed);
StoryEngine.reload(storySeed, false);
}
示例10: serverStarting
import cpw.mods.fml.common.event.FMLServerStartingEvent; //导入依赖的package包/类
@Mod.EventHandler
public void serverStarting(FMLServerStartingEvent event)
{
event.registerServerCommand(new CommandInvite());
event.registerServerCommand(new CommandPregen());
deserializePreload(new File(getSaveFolder(), "pregenData.json"));
}
示例11: serverStarting
import cpw.mods.fml.common.event.FMLServerStartingEvent; //导入依赖的package包/类
@EventHandler
public void serverStarting(FMLServerStartingEvent event)
{
event.registerServerCommand(new CommandSpaceStationAddOwner());
event.registerServerCommand(new CommandSpaceStationChangeOwner());
event.registerServerCommand(new CommandSpaceStationRemoveOwner());
event.registerServerCommand(new CommandPlanetTeleport());
event.registerServerCommand(new CommandKeepDim());
event.registerServerCommand(new CommandGCInv());
event.registerServerCommand(new CommandGCHelp());
event.registerServerCommand(new CommandGCEnergyUnits());
event.registerServerCommand(new CommandJoinSpaceRace());
WorldUtil.initialiseDimensionNames();
WorldUtil.registerSpaceStations(event.getServer().worldServerForDimension(0).getSaveHandler().getMapFileFromName("dummy").getParentFile());
ArrayList<CelestialBody> cBodyList = new ArrayList<CelestialBody>();
cBodyList.addAll(GalaxyRegistry.getRegisteredPlanets().values());
cBodyList.addAll(GalaxyRegistry.getRegisteredMoons().values());
for (CelestialBody body : cBodyList)
{
if (body.shouldAutoRegister())
{
if (!WorldUtil.registerPlanet(body.getDimensionID(), body.getReachable(), 0))
body.setUnreachable();
}
}
RecipeManagerGC.setConfigurableRecipes();
}
示例12: Command
import cpw.mods.fml.common.event.FMLServerStartingEvent; //导入依赖的package包/类
@EventHandler
public void serverLoad(FMLServerStartingEvent event)
{
event.registerServerCommand(new Command());
MinecraftForge.EVENT_BUS.register(new ForgeEventHooksHandler());
CommandLoader.load(event);
}
示例13: serverLoading
import cpw.mods.fml.common.event.FMLServerStartingEvent; //导入依赖的package包/类
@Mod.EventHandler
public void serverLoading(FMLServerStartingEvent event) {
logger.info("Registering commands.");
event.registerServerCommand(new CreateIslandsCommand());
event.registerServerCommand(new DeleteIslandCommand());
event.registerServerCommand(new JoinIslandCommand());
event.registerServerCommand(new ListIslandsCommand());
event.registerServerCommand(new RenameIslandCommand());
event.registerServerCommand(new SaveIslandsCommand());
event.registerServerCommand(new SetIslandSpawnCommand());
logger.info("Finished registering commands.");
loadIslands();
loadChestLoot();
}
示例14: serverStarting
import cpw.mods.fml.common.event.FMLServerStartingEvent; //导入依赖的package包/类
@EventHandler
public void serverStarting(FMLServerStartingEvent event)
{
ICommandManager commandManager = MinecraftServer.getServer().getCommandManager();
ServerCommandManager serverCommandManager = ((ServerCommandManager) commandManager);
addCommands(serverCommandManager);
}
示例15: serverStart
import cpw.mods.fml.common.event.FMLServerStartingEvent; //导入依赖的package包/类
@EventHandler
public void serverStart(FMLServerStartingEvent event)
{
MinecraftServer server = MinecraftServer.getServer();
// Get's the current server instance
ICommandManager command = server.getCommandManager();
ServerCommandManager manager = (ServerCommandManager) command;
//manager.registerCommand(new CommandModInfo());
manager.registerCommand(new CommandChangelog());
manager.registerCommand(new CommandAbilities());
}