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Java FMLServerAboutToStartEvent类代码示例

本文整理汇总了Java中cpw.mods.fml.common.event.FMLServerAboutToStartEvent的典型用法代码示例。如果您正苦于以下问题:Java FMLServerAboutToStartEvent类的具体用法?Java FMLServerAboutToStartEvent怎么用?Java FMLServerAboutToStartEvent使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


FMLServerAboutToStartEvent类属于cpw.mods.fml.common.event包,在下文中一共展示了FMLServerAboutToStartEvent类的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: on

import cpw.mods.fml.common.event.FMLServerAboutToStartEvent; //导入依赖的package包/类
@Mod.EventHandler
public void on(FMLServerAboutToStartEvent event)
{
    getLogger().info("Initializing a new bukkit server");
    MinecraftServer minecraftServer = event.getServer();
    VolatileServer volatileServer;
    try
    {
        volatileServer = (VolatileServer)Bukkit.getServer();
        Preconditions.checkNotNull(volatileServer);
    }
    catch (Exception e)
    {
        throw new IllegalStateException("Bukkit.getServer is NOT a VolatileServer!",e);
    }

    BukkitServer server = new BukkitServer(this, minecraftServer);
    volatileServer.setCurrentServer(server);
    server.start();
}
 
开发者ID:SpongeBukkit,项目名称:SpongeBukkit,代码行数:21,代码来源:SpongeBukkitMod.java

示例2: OnServerAboutToStart

import cpw.mods.fml.common.event.FMLServerAboutToStartEvent; //导入依赖的package包/类
/**
 * This event will be fired before server start.
 * Only the ServerSide will receive this event.
 * 
 * @param event
 */
public void OnServerAboutToStart(FMLServerAboutToStartEvent event)
{
	/*!gen.mod.hook.OnServerAboutToStart*/
	/**/
	
	//TODO:Add your own code here
}
 
开发者ID:manageryzy,项目名称:Minecraft-Forge-Class-Template,代码行数:14,代码来源:ExampleMod.java

示例3: serverAboutToStart

import cpw.mods.fml.common.event.FMLServerAboutToStartEvent; //导入依赖的package包/类
/**
 * Called when the Minecraft server started.
 * 
 * @param event
 *            the event.
 */
@ServerAboutToStart
public void serverAboutToStart(FMLServerAboutToStartEvent event) {
	try {
		Config.Server c = config.server;
		ServerConfig sc = new ServerConfig(c.address, c.externalAddress,
				c.port, c.behindFirewall, c.storageType, c.storage);
		((IServer) P2P.get(P2P.SERVER_PROVIDER)).start(sc);
	} catch (Exception e) {
		FMLLog.log(MOD_ID, Level.SEVERE, e, "Can't start the server");
	}
}
 
开发者ID:Nauja,项目名称:Minecraft-TomP2P,代码行数:18,代码来源:TomP2P.java

示例4: onServerStart

import cpw.mods.fml.common.event.FMLServerAboutToStartEvent; //导入依赖的package包/类
@EventHandler
public void onServerStart(FMLServerAboutToStartEvent event){
	CommandHandler manager = (CommandHandler) event.getServer().getCommandManager();
	manager.registerCommand(new VelocityCommand());
	manager.registerCommand(new CTabCommand());
	manager.registerCommand(new NotifyCommand());
	manager.registerCommand(new WipeEntitiesCommand());

}
 
开发者ID:tehbeard,项目名称:EnchancedAdventuronics,代码行数:10,代码来源:EnhancedAdventuronics.java

示例5: serverAboutToStart

import cpw.mods.fml.common.event.FMLServerAboutToStartEvent; //导入依赖的package包/类
@EventHandler
@SideOnly(Side.SERVER)
public void serverAboutToStart(FMLServerAboutToStartEvent event) {
    ProgressDisplayer.close();
}
 
开发者ID:AlexIIL,项目名称:BetterLoadingScreen_1.7,代码行数:6,代码来源:BetterLoadingScreen.java

示例6: on

import cpw.mods.fml.common.event.FMLServerAboutToStartEvent; //导入依赖的package包/类
@Mod.EventHandler
public void on(FMLServerAboutToStartEvent event)
{
    mod.getLogger().info("###### ServerAboutToStartEvent ######");
}
 
开发者ID:SpongeBukkit,项目名称:SpongeBukkit,代码行数:6,代码来源:SpongeFMLEventListener.java

示例7: onServerAboutToStart

import cpw.mods.fml.common.event.FMLServerAboutToStartEvent; //导入依赖的package包/类
@EventHandler
public void onServerAboutToStart(FMLServerAboutToStartEvent event) {
	// PocketRegistry needs to be loaded before the TileEntities are read from NBT
	PocketRegistry.loadData();
}
 
开发者ID:NPException,项目名称:Dimensional-Pockets,代码行数:6,代码来源:DimensionalPockets.java

示例8: serverPreStarting

import cpw.mods.fml.common.event.FMLServerAboutToStartEvent; //导入依赖的package包/类
@Mod.EventHandler
public void serverPreStarting(FMLServerAboutToStartEvent event) {
	proxy.serverPreStarting(event);
}
 
开发者ID:TTFTCUTS,项目名称:ShadowsOfPhysis,代码行数:5,代码来源:Physis.java

示例9: serverPreStarting

import cpw.mods.fml.common.event.FMLServerAboutToStartEvent; //导入依赖的package包/类
public void serverPreStarting(FMLServerAboutToStartEvent event) {
	//ServerData.reload(false);
}
 
开发者ID:TTFTCUTS,项目名称:ShadowsOfPhysis,代码行数:4,代码来源:CommonProxy.java

示例10: serverStartBefore

import cpw.mods.fml.common.event.FMLServerAboutToStartEvent; //导入依赖的package包/类
/**
 * A public method to handle the server-side pre-starting functionality.<p/>
 * From the {@link EventHandler} javadoc for methods using the {@link FMLServerAboutToStartEvent} parameter:
 * <pre>
 * FMLServerAboutToStartEvent:
 * Use if you need to handle something before the server has even been created.
 * </pre>
 * @param event A Forge event handler for when the server has not yet started.
 */
@EventHandler
abstract public void serverStartBefore(FMLServerAboutToStartEvent event);
 
开发者ID:BeyondMinecraft,项目名称:AbacusCommonsLib,代码行数:12,代码来源:ATemplateMod.java

示例11: serverAboutToStart

import cpw.mods.fml.common.event.FMLServerAboutToStartEvent; //导入依赖的package包/类
/**
 * Called when the server-about-to-start event occurs.
 *
 * *event* is the server-about-to-start event.
 */
public void serverAboutToStart(FMLServerAboutToStartEvent event);
 
开发者ID:cpburnz,项目名称:minecraft-mod-python,代码行数:7,代码来源:IPythonMod.java

示例12: serverAboutToStart

import cpw.mods.fml.common.event.FMLServerAboutToStartEvent; //导入依赖的package包/类
/**
 * Send the server-about-to-start event to the python mod.
 *
 * *event* is the server-about-to-start event.
 */
public void serverAboutToStart(FMLServerAboutToStartEvent event) {
	this.log.fine("Server about to start.");
	this.pythonMod.serverAboutToStart(event);
}
 
开发者ID:cpburnz,项目名称:minecraft-mod-python,代码行数:10,代码来源:JavaMod.java


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