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Java ParticleSpawner类代码示例

本文整理汇总了Java中com.teamwizardry.librarianlib.features.particle.ParticleSpawner的典型用法代码示例。如果您正苦于以下问题:Java ParticleSpawner类的具体用法?Java ParticleSpawner怎么用?Java ParticleSpawner使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


ParticleSpawner类属于com.teamwizardry.librarianlib.features.particle包,在下文中一共展示了ParticleSpawner类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: FIZZING_ITEM

import com.teamwizardry.librarianlib.features.particle.ParticleSpawner; //导入依赖的package包/类
public static void FIZZING_ITEM(World world, Vec3d pos) {
	ParticleBuilder fizz = new ParticleBuilder(10);
	fizz.setScale(0.3f);
	fizz.setRender(new ResourceLocation(Wizardry.MODID, MISC.SPARKLE_BLURRED));
	fizz.setAlphaFunction(new InterpFadeInOut(0.3f, 0.3f));

	ParticleSpawner.spawn(fizz, world, new StaticInterp<>(pos.addVector(0, 0.5, 0)), 10, 0, (aFloat, particleBuilder) -> {
		fizz.setColor(ColorUtils.changeColorAlpha(new Color(0x0097FF), RandUtil.nextInt(100, 255)));
		fizz.setLifetime(RandUtil.nextInt(20, 30));
		fizz.setPositionOffset(new Vec3d(
				RandUtil.nextDouble(-0.1, 0.1),
				RandUtil.nextDouble(-0.1, 0.1),
				RandUtil.nextDouble(-0.1, 0.1)
		));
		fizz.setMotion(new Vec3d(RandUtil.nextDouble(-0.005, 0.005), RandUtil.nextDouble(0.04, 0.08), RandUtil.nextDouble(-0.005, 0.005)));
	});
}
 
开发者ID:TeamWizardry,项目名称:Wizardry,代码行数:18,代码来源:LibParticles.java

示例2: BOOK_LARGE_EXPLOSION

import com.teamwizardry.librarianlib.features.particle.ParticleSpawner; //导入依赖的package包/类
public static void BOOK_LARGE_EXPLOSION(World world, Vec3d pos) {
	ParticleBuilder glitter = new ParticleBuilder(1000);
	glitter.setRender(new ResourceLocation(Wizardry.MODID, MISC.SPARKLE_BLURRED));
	glitter.setAlphaFunction(new InterpFadeInOut(0.0f, 0.3f));

	ParticleSpawner.spawn(glitter, world, new StaticInterp<>(pos), 1000, 0, (i, build) -> {

		double radius = 1.0;
		double theta = 2.0f * (float) Math.PI * RandUtil.nextFloat();
		double r = radius * RandUtil.nextFloat();
		double x = r * MathHelper.cos((float) theta);
		double z = r * MathHelper.sin((float) theta);

		glitter.setPositionOffset(new Vec3d(0, RandUtil.nextDouble(0, 255.0), 0));
		glitter.setMotion(new Vec3d(x, 0, z));
		glitter.setJitter(10, new Vec3d(RandUtil.nextDouble(-0.05, 0.05), RandUtil.nextDouble(-0.05, -0.01), RandUtil.nextDouble(-0.05, 0.05)));
		glitter.enableMotionCalculation();
		glitter.setColor(new Color(255, 255, 255, RandUtil.nextInt(70, 170)));
		glitter.setScale((float) RandUtil.nextDouble(0.3, 0.5));
	});
}
 
开发者ID:TeamWizardry,项目名称:Wizardry,代码行数:22,代码来源:LibParticles.java

示例3: SPIRIT_WIGHT_FLAME_FAR

import com.teamwizardry.librarianlib.features.particle.ParticleSpawner; //导入依赖的package包/类
public static void SPIRIT_WIGHT_FLAME_FAR(World world, Vec3d pos) {
	ParticleBuilder glitter = new ParticleBuilder(30);
	glitter.setRender(new ResourceLocation(Wizardry.MODID, MISC.SPARKLE_BLURRED));
	glitter.setAlphaFunction(new InterpFadeInOut(0.3f, 0.3f));

	ParticleSpawner.spawn(glitter, world, new StaticInterp<>(pos), 5, 0, (i, build) -> {
		double radius = 0.15;
		double theta = 2.0f * (float) Math.PI * RandUtil.nextFloat();
		double r = radius * RandUtil.nextFloat();
		double x = r * MathHelper.cos((float) theta);
		double z = r * MathHelper.sin((float) theta);

		glitter.setColorFunction(new InterpColorHSV(Color.RED, 50, 20.0F));
		glitter.setPositionOffset(new Vec3d(x, RandUtil.nextDouble(0, 0.5), z));
		glitter.addMotion(new Vec3d(0, RandUtil.nextDouble(0, 0.02), 0));
	});
}
 
开发者ID:TeamWizardry,项目名称:Wizardry,代码行数:18,代码来源:LibParticles.java

示例4: SPIRIT_WIGHT_FLAME_CLOSE

import com.teamwizardry.librarianlib.features.particle.ParticleSpawner; //导入依赖的package包/类
public static void SPIRIT_WIGHT_FLAME_CLOSE(World world, Vec3d pos) {
	ParticleBuilder glitter = new ParticleBuilder(30);
	glitter.setRender(new ResourceLocation(Wizardry.MODID, MISC.SPARKLE_BLURRED));
	glitter.setAlphaFunction(new InterpFadeInOut(0.3f, 0.3f));

	ParticleSpawner.spawn(glitter, world, new StaticInterp<>(pos), 20, 0, (i, build) -> {
		double radius = 0.2;
		double theta = 2.0f * (float) Math.PI * RandUtil.nextFloat();
		double r = radius * RandUtil.nextFloat();
		double x = r * MathHelper.cos((float) theta);
		double z = r * MathHelper.sin((float) theta);

		glitter.setColor(Color.RED);
		glitter.setPositionOffset(new Vec3d(x, RandUtil.nextDouble(0, 0.5), z));
		glitter.addMotion(new Vec3d(RandUtil.nextDouble(-0.02, 0.02), RandUtil.nextDouble(0, 0.03), RandUtil.nextDouble(-0.02, 0.02)));
	});
}
 
开发者ID:TeamWizardry,项目名称:Wizardry,代码行数:18,代码来源:LibParticles.java

示例5: SPIRIT_WIGHT_FLAME_NORMAL

import com.teamwizardry.librarianlib.features.particle.ParticleSpawner; //导入依赖的package包/类
public static void SPIRIT_WIGHT_FLAME_NORMAL(World world, Vec3d pos) {
	ParticleBuilder glitter = new ParticleBuilder(30);
	glitter.setRender(new ResourceLocation(Wizardry.MODID, MISC.SPARKLE_BLURRED));
	glitter.setAlphaFunction(new InterpFadeInOut(1f, 1f));

	ParticleSpawner.spawn(glitter, world, new StaticInterp<>(pos), 10, 0, (i, build) -> {
		double radius = 0.1;
		double theta = 2.0f * (float) Math.PI * RandUtil.nextFloat();
		double r = radius * RandUtil.nextFloat();
		double x = r * MathHelper.cos((float) theta);
		double z = r * MathHelper.sin((float) theta);

		glitter.setLifetime(RandUtil.nextInt(10, 40));
		glitter.setColor(new Color(0x4DFFFFFF, true));
		glitter.setScaleFunction(new InterpScale(0, (float) RandUtil.nextDouble(3, 4)));
		glitter.setPositionOffset(new Vec3d(x, RandUtil.nextDouble(0, 0.2), z));
		if (RandUtil.nextInt(15) == 0)
			glitter.addMotion(new Vec3d(RandUtil.nextDouble(-0.01, 0.01),
					RandUtil.nextDouble(0, 0.03),
					RandUtil.nextDouble(-0.01, 0.01)));
	});
}
 
开发者ID:TeamWizardry,项目名称:Wizardry,代码行数:23,代码来源:LibParticles.java

示例6: CRAFTING_ALTAR_IDLE

import com.teamwizardry.librarianlib.features.particle.ParticleSpawner; //导入依赖的package包/类
public static void CRAFTING_ALTAR_IDLE(World world, Vec3d pos) {
	ParticleBuilder glitter = new ParticleBuilder(30);
	glitter.setRender(new ResourceLocation(Wizardry.MODID, MISC.SPARKLE_BLURRED));
	glitter.setAlphaFunction(new InterpFadeInOut(1f, 1f));
	glitter.addMotion(new Vec3d(RandUtil.nextDouble(-0.01, 0.01),
			RandUtil.nextDouble(0, 0.05),
			RandUtil.nextDouble(-0.01, 0.01)));
	glitter.setColor(new Color(0x0022FF));

	ParticleSpawner.spawn(glitter, world, new StaticInterp<>(pos), 1, 0, (i, build) -> {
		double radius = 0.1;
		double theta = 2.0f * (float) Math.PI * RandUtil.nextFloat();
		double r = radius * RandUtil.nextFloat();
		double x = r * MathHelper.cos((float) theta);
		double z = r * MathHelper.sin((float) theta);
		glitter.setScale((float) RandUtil.nextDouble(1, 2));
		glitter.setLifetime(RandUtil.nextInt(5, 30));
		glitter.setScaleFunction(new InterpScale((float) RandUtil.nextDouble(1, 1.5), 0));
		glitter.setPositionOffset(new Vec3d(x, RandUtil.nextDouble(0, 0.3), z));
	});
}
 
开发者ID:TeamWizardry,项目名称:Wizardry,代码行数:22,代码来源:LibParticles.java

示例7: SPIRIT_WIGHT_HURT

import com.teamwizardry.librarianlib.features.particle.ParticleSpawner; //导入依赖的package包/类
public static void SPIRIT_WIGHT_HURT(World world, Vec3d pos) {
	ParticleBuilder glitter = new ParticleBuilder(RandUtil.nextInt(100, 150));
	glitter.setColorFunction(new InterpColorHSV(Color.BLUE, 50, 20.0F));
	glitter.setRender(new ResourceLocation(Wizardry.MODID, MISC.SPARKLE_BLURRED));
	glitter.setAlphaFunction(new InterpFadeInOut(0.1f, 0.1f));

	ParticleSpawner.spawn(glitter, world, new StaticInterp<>(pos), RandUtil.nextInt(40, 100), 0, (i, build) -> {
		double radius = 0.2;
		double theta = 2.0f * (float) Math.PI * RandUtil.nextFloat();
		double r = radius * RandUtil.nextFloat();
		double x = r * MathHelper.cos((float) theta);
		double z = r * MathHelper.sin((float) theta);

		glitter.setPositionOffset(new Vec3d(x, RandUtil.nextDouble(0, 0.4), z));
		glitter.setMotion(new Vec3d(0, RandUtil.nextDouble(0, 0.02), 0));
	});
}
 
开发者ID:TeamWizardry,项目名称:Wizardry,代码行数:18,代码来源:LibParticles.java

示例8: EXPLODE

import com.teamwizardry.librarianlib.features.particle.ParticleSpawner; //导入依赖的package包/类
public static void EXPLODE(World world, Vec3d pos, Color color1, Color color2, double strengthUpwards, double strengthSideways, int amount, int lifeTime, int lifeTimeRange, boolean bounce) {
	ParticleBuilder glitter = new ParticleBuilder(10);
	glitter.setRender(new ResourceLocation(Wizardry.MODID, MISC.SPARKLE_BLURRED));
	glitter.setCollision(true);
	glitter.enableMotionCalculation();
	glitter.setColorFunction(new InterpColorHSV(ColorUtils.changeColorAlpha(color1, RandUtil.nextInt(50, 150)), ColorUtils.changeColorAlpha(color2, RandUtil.nextInt(50, 150))));
	glitter.setAcceleration(new Vec3d(0, RandUtil.nextDouble(-0.03, -0.04), 0));
	glitter.setCanBounce(true);
	ParticleSpawner.spawn(glitter, world, new StaticInterp<>(pos), amount, 0, (i, build) -> {
		double radius = RandUtil.nextDouble(1, 2);
		double theta = 2.0f * (float) Math.PI * RandUtil.nextFloat();
		double r = radius * RandUtil.nextFloat();
		double x = r * MathHelper.cos((float) theta);
		double z = r * MathHelper.sin((float) theta);
		Vec3d normalize = new Vec3d(x, 0, z).normalize();
		glitter.setMotion(new Vec3d(
				normalize.x * RandUtil.nextDouble(-strengthSideways, strengthSideways),
				RandUtil.nextDouble(-strengthUpwards, strengthUpwards),
				normalize.z * RandUtil.nextDouble(-strengthSideways, strengthSideways)
		));
		glitter.setAlphaFunction(new InterpFadeInOut(0.0f, RandUtil.nextFloat()));
		glitter.setLifetime(RandUtil.nextInt(lifeTime - lifeTimeRange, lifeTime + lifeTimeRange));
		glitter.setScale(RandUtil.nextFloat());
	});
}
 
开发者ID:TeamWizardry,项目名称:Wizardry,代码行数:26,代码来源:LibParticles.java

示例9: CRAFTING_ALTAR_HELIX

import com.teamwizardry.librarianlib.features.particle.ParticleSpawner; //导入依赖的package包/类
public static void CRAFTING_ALTAR_HELIX(World world, Vec3d pos) {
	ParticleBuilder beam = new ParticleBuilder(200);
	beam.setRender(new ResourceLocation(Wizardry.MODID, MISC.SPARKLE_BLURRED));
	beam.setAlphaFunction(new InterpFadeInOut(1f, 1f));

	pos = pos.addVector(0, 0.75, 0);
	ParticleSpawner.spawn(beam, world, new StaticInterp<>(pos), 1, 0, (aFloat, particleBuilder) -> {
		beam.setScale(RandUtil.nextFloat());
		beam.setColor(ColorUtils.changeColorAlpha(new Color(0x0097FF), RandUtil.nextInt(100, 255)));
		beam.setMotion(new Vec3d(0, RandUtil.nextDouble(0.1, 0.8), 0));
		beam.setLifetime(RandUtil.nextInt(0, 40));
	});

	ParticleBuilder helix = new ParticleBuilder(200);
	helix.setRender(new ResourceLocation(Wizardry.MODID, MISC.SPARKLE_BLURRED));
	helix.setAlphaFunction(new InterpFadeInOut(1f, 1f));

	ParticleSpawner.spawn(helix, world, new StaticInterp<>(pos), 1, 0, (aFloat, particleBuilder) -> {
		helix.setScale(RandUtil.nextFloat());
		helix.setColor(ColorUtils.changeColorAlpha(new Color(0x0097FF), RandUtil.nextInt(200, 255)));
		helix.setPositionFunction(new InterpHelix(Vec3d.ZERO, new Vec3d(0, RandUtil.nextDouble(0.0, 255.0), 0), 0, RandUtil.nextInt(1, 5), RandUtil.nextInt(1, 5), 0));
		helix.setLifetime(RandUtil.nextInt(0, 100));
	});
}
 
开发者ID:TeamWizardry,项目名称:Wizardry,代码行数:25,代码来源:LibParticles.java

示例10: MAGIC_DOT

import com.teamwizardry.librarianlib.features.particle.ParticleSpawner; //导入依赖的package包/类
public static void MAGIC_DOT(World world, Vec3d pos, float scale) {
	ParticleBuilder glitter = new ParticleBuilder(3);
	glitter.setRender(new ResourceLocation(Wizardry.MODID, Constants.MISC.SPARKLE_BLURRED));
	glitter.setAlphaFunction(new InterpFadeInOut(1f, 1f));
	glitter.enableMotionCalculation();
	ParticleSpawner.spawn(glitter, world, new StaticInterp<>(pos), 1, 0, (aFloat, particleBuilder) -> {
		glitter.setColor(new Color(RandUtil.nextInt(0, 100), RandUtil.nextInt(0, 100), RandUtil.nextInt(50, 255)));
		if (scale == -1) glitter.setScale(RandUtil.nextFloat());
		else {
			glitter.setAlphaFunction(new InterpFadeInOut(1f, 1f));
			glitter.setMotion(new Vec3d(0, RandUtil.nextDouble(0.3), 0));
			glitter.setLifetime(RandUtil.nextInt(30));
			glitter.setScale(scale);
		}
	});
}
 
开发者ID:TeamWizardry,项目名称:Wizardry,代码行数:17,代码来源:LibParticles.java

示例11: EFFECT_NULL_GRAV

import com.teamwizardry.librarianlib.features.particle.ParticleSpawner; //导入依赖的package包/类
public static void EFFECT_NULL_GRAV(World world, @Nonnull Vec3d pos, @Nullable EntityLivingBase caster, Color color) {
	ParticleBuilder glitter = new ParticleBuilder(RandUtil.nextInt(20, 30));
	glitter.setColor(color == null ? Color.WHITE : color);
	glitter.setAlphaFunction(new InterpFadeInOut(0.3f, 0.3f));

	ParticleSpawner.spawn(glitter, world, new StaticInterp<>(pos), RandUtil.nextInt(5, 10), RandUtil.nextInt(0, 30), (aFloat, particleBuilder) -> {
		glitter.setScale((float) RandUtil.nextDouble(0.3, 0.8));
		glitter.setRender(new ResourceLocation(Wizardry.MODID, Constants.MISC.SPARKLE_BLURRED));
		if (RandUtil.nextBoolean())
			glitter.setPositionFunction(new InterpHelix(
					new Vec3d(0, caster == null ? 1 / 2 : caster.height / 2, 0),
					new Vec3d(0, caster == null ? -1 : -caster.height, 0),
					1f, 0f, 1f, RandUtil.nextFloat()));
		else glitter.setPositionFunction(new InterpHelix(
				new Vec3d(0, caster == null ? 1 / 2 : caster.height / 2, 0),
				new Vec3d(0, caster == null ? 1.5 : caster.height + 0.5, 0),
				1f, 0f, 1f, RandUtil.nextFloat()));
	});
}
 
开发者ID:TeamWizardry,项目名称:Wizardry,代码行数:20,代码来源:LibParticles.java

示例12: EFFECT_REGENERATE

import com.teamwizardry.librarianlib.features.particle.ParticleSpawner; //导入依赖的package包/类
public static void EFFECT_REGENERATE(World world, @Nonnull Vec3d pos, Color color) {
	ParticleBuilder glitter = new ParticleBuilder(50);
	glitter.setColor(ColorUtils.changeColorAlpha(color, RandUtil.nextInt(200, 255)));
	glitter.setScale(1);
	glitter.setRender(new ResourceLocation(Wizardry.MODID, Constants.MISC.SPARKLE_BLURRED));
	glitter.disableRandom();

	ParticleSpawner.spawn(glitter, world, new StaticInterp<>(pos), 20, 0, (aFloat, particleBuilder) -> {
		glitter.setLifetime(RandUtil.nextInt(10, 40));
		glitter.setScale(RandUtil.nextFloat());
		glitter.setAlphaFunction(new InterpFadeInOut(0.3f, RandUtil.nextFloat()));

		double radius = 1;
		double theta = 2.0f * (float) Math.PI * RandUtil.nextFloat();
		double r = radius * RandUtil.nextFloat();
		double x = r * MathHelper.cos((float) theta);
		double z = r * MathHelper.sin((float) theta);
		Vec3d dest = new Vec3d(x, RandUtil.nextDouble(-1, 1), z);
		glitter.setPositionFunction(new InterpBezier3D(Vec3d.ZERO, dest, dest.scale(2), new Vec3d(dest.x, RandUtil.nextDouble(-2, 2), dest.z)));
	});
}
 
开发者ID:TeamWizardry,项目名称:Wizardry,代码行数:22,代码来源:LibParticles.java

示例13: BLOCK_HIGHLIGHT

import com.teamwizardry.librarianlib.features.particle.ParticleSpawner; //导入依赖的package包/类
public static void BLOCK_HIGHLIGHT(World world, BlockPos pos, Color color) {
	ParticleBuilder glitter = new ParticleBuilder(10);
	glitter.setRenderNormalLayer(new ResourceLocation(Wizardry.MODID, Constants.MISC.SPARKLE_BLURRED));
	glitter.setAlphaFunction(new InterpFadeInOut(0.3f, 0.3f));
	glitter.setColor(color);
	glitter.disableRandom();
	glitter.disableMotionCalculation();
	glitter.setScale(2f);
	glitter.setLifetime(200);

	double indent = 0.75;
	Vec3d bottom = new Vec3d(pos.getX() + 0.5, pos.getY() + 0.5 - indent, pos.getZ() + 0.5);
	Vec3d top = new Vec3d(pos.getX() + 0.5, pos.getY() + 0.5 + indent, pos.getZ() + 0.5);
	Vec3d front = new Vec3d(pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5 + indent);
	Vec3d back = new Vec3d(pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5 - indent);
	Vec3d left = new Vec3d(pos.getX() + 0.5 + indent, pos.getY() + 0.5, pos.getZ() + 0.5);
	Vec3d right = new Vec3d(pos.getX() + 0.5 - indent, pos.getY() + 0.5, pos.getZ() + 0.5);

	ParticleSpawner.spawn(glitter, world, new StaticInterp<>(bottom), 1);
	ParticleSpawner.spawn(glitter, world, new StaticInterp<>(top), 1);
	ParticleSpawner.spawn(glitter, world, new StaticInterp<>(left), 1);
	ParticleSpawner.spawn(glitter, world, new StaticInterp<>(right), 1);
	ParticleSpawner.spawn(glitter, world, new StaticInterp<>(front), 1);
	ParticleSpawner.spawn(glitter, world, new StaticInterp<>(back), 1);
}
 
开发者ID:TeamWizardry,项目名称:Wizardry,代码行数:26,代码来源:LibParticles.java

示例14: update

import com.teamwizardry.librarianlib.features.particle.ParticleSpawner; //导入依赖的package包/类
@Override
public void update() {
	ClientRunnable.run(new ClientRunnable() {
		@Override
		@SideOnly(Side.CLIENT)
		public void runIfClient()
		{
			if (RandUtil.nextInt(4) == 0) {
				ParticleBuilder glitter = new ParticleBuilder(30);
				glitter.setRender(new ResourceLocation(Wizardry.MODID, Constants.MISC.SPARKLE_BLURRED));
				glitter.setAlphaFunction(new InterpFadeInOut(0.3f, 0.3f));
				glitter.setColorFunction(new InterpColorHSV(Color.CYAN, Color.BLUE));
				glitter.setScaleFunction(new InterpScale((float) RandUtil.nextDouble(1, 3), 0));
				ParticleSpawner.spawn(glitter, world, new StaticInterp<>(new Vec3d(pos).addVector(0.5, 0.5, 0.5)), 1, 0, (i, build) -> {
					build.setMotion(new Vec3d(
							RandUtil.nextDouble(-0.01, 0.01),
							RandUtil.nextDouble(0, 0.03),
							RandUtil.nextDouble(-0.01, 0.01)));
				});
			}
		}
	});
}
 
开发者ID:TeamWizardry,项目名称:Wizardry,代码行数:24,代码来源:TileLight.java

示例15: runClient

import com.teamwizardry.librarianlib.features.particle.ParticleSpawner; //导入依赖的package包/类
@Override
@SideOnly(Side.CLIENT)
public void runClient(@Nonnull SpellData spell) {
	Entity targetEntity = spell.getData(ENTITY_HIT);

	if (targetEntity == null) return;

	ParticleBuilder glitter = new ParticleBuilder(1);
	glitter.setRender(new ResourceLocation(Wizardry.MODID, Constants.MISC.SPARKLE_BLURRED));
	ParticleSpawner.spawn(glitter, spell.world, new InterpCircle(targetEntity.getPositionVector().addVector(0, targetEntity.height / 2.0, 0), new Vec3d(0, 1, 0), 1, 10), 50, RandUtil.nextInt(10, 15), (aFloat, particleBuilder) -> {
		if (RandUtil.nextBoolean()) {
			glitter.setColor(getPrimaryColor());
			glitter.setMotion(new Vec3d(0, RandUtil.nextDouble(0.01, 0.1), 0));
		} else {
			glitter.setColor(getSecondaryColor());
			glitter.setMotion(new Vec3d(0, RandUtil.nextDouble(-0.1, -0.01), 0));
		}
		glitter.setLifetime(RandUtil.nextInt(20, 30));
		glitter.setScale((float) RandUtil.nextDouble(0.3, 1));
		glitter.setAlphaFunction(new InterpFadeInOut(0.3f, (float) RandUtil.nextDouble(0.6, 1)));
		glitter.setLifetime(RandUtil.nextInt(10, 20));
		glitter.setScaleFunction(new InterpScale(1, 0));
	});
}
 
开发者ID:TeamWizardry,项目名称:Wizardry,代码行数:25,代码来源:ModuleShapeTouch.java


注:本文中的com.teamwizardry.librarianlib.features.particle.ParticleSpawner类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。