本文整理汇总了Java中com.shatteredpixel.shatteredpixeldungeon.ui.Window类的典型用法代码示例。如果您正苦于以下问题:Java Window类的具体用法?Java Window怎么用?Java Window使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
Window类属于com.shatteredpixel.shatteredpixeldungeon.ui包,在下文中一共展示了Window类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: WndChanges
import com.shatteredpixel.shatteredpixeldungeon.ui.Window; //导入依赖的package包/类
public WndChanges() {
super();
resize( WIDTH, HEIGHT );
txtTitle = PixelScene.createText(TXT_TITLE, 9);
txtTitle.hardlight( Window.SHPX_COLOR );
txtTitle.measure();
txtTitle.x = PixelScene.align( PixelScene.uiCamera, (WIDTH - txtTitle.width()) / 2 );
add( txtTitle );
BitmapTextMultiline txtChanges = PixelScene.createMultiline(TXT_CHANGES, 9);
Component content = new Component();
content.add(txtChanges);
text = new ScrollPane( content ) {
};
add( text );
text.setRect( 0, txtTitle.height(), WIDTH, HEIGHT - txtTitle.height() );
}
示例2: WndInfoBuff
import com.shatteredpixel.shatteredpixeldungeon.ui.Window; //导入依赖的package包/类
public WndInfoBuff(Buff buff){
super();
IconTitle titlebar = new IconTitle();
icons = TextureCache.get( Assets.BUFFS_LARGE );
film = new TextureFilm( icons, 16, 16 );
Image buffIcon = new Image( icons );
buffIcon.frame( film.get(buff.icon()) );
buff.tintIcon(buffIcon);
titlebar.icon( buffIcon );
titlebar.label( Messages.titleCase(buff.toString()), Window.TITLE_COLOR );
titlebar.setRect( 0, 0, WIDTH, 0 );
add( titlebar );
RenderedTextMultiline txtInfo = PixelScene.renderMultiline(buff.desc(), 6);
txtInfo.maxWidth(WIDTH);
txtInfo.setPos(titlebar.left(), titlebar.bottom() + GAP);
add( txtInfo );
resize( WIDTH, (int)(txtInfo.top() + txtInfo.height()) );
}
示例3: createChildren
import com.shatteredpixel.shatteredpixeldungeon.ui.Window; //导入依赖的package包/类
@Override
protected void createChildren() {
imIcon = new Image();
add( imIcon );
tfLabel = PixelScene.createMultiline( FONT_SIZE );
tfLabel.hardlight( Window.TITLE_COLOR );
add( tfLabel );
}
示例4: WndJournal
import com.shatteredpixel.shatteredpixeldungeon.ui.Window; //导入依赖的package包/类
public WndJournal() {
super();
resize( WIDTH, HEIGHT );
txtTitle = PixelScene.createText( TXT_TITLE, 9 );
txtTitle.hardlight( Window.TITLE_COLOR );
txtTitle.measure();
txtTitle.x = PixelScene.align( PixelScene.uiCamera, (WIDTH - txtTitle.width()) / 2 );
add( txtTitle );
Component content = new Component();
Collections.sort( Journal.records );
float pos = 0;
for (Journal.Record rec : Journal.records) {
ListItem item = new ListItem( rec.feature, rec.depth );
item.setRect( 0, pos, WIDTH, ITEM_HEIGHT );
content.add( item );
pos += item.height();
}
content.setSize( WIDTH, pos );
list = new ScrollPane( content );
add( list );
list.setRect( 0, txtTitle.height(), WIDTH, HEIGHT - txtTitle.height() );
}
示例5: createChildren
import com.shatteredpixel.shatteredpixeldungeon.ui.Window; //导入依赖的package包/类
@Override
protected void createChildren() {
imIcon = new Image();
add( imIcon );
tfLabel = PixelScene.renderMultiline( (int)FONT_SIZE );
tfLabel.hardlight( Window.TITLE_COLOR );
add( tfLabel );
health = new HealthBar();
add( health );
}
示例6: StatsTab
import com.shatteredpixel.shatteredpixeldungeon.ui.Window; //导入依赖的package包/类
public StatsTab() {
Hero hero = Dungeon.hero;
IconTitle title = new IconTitle();
title.icon( HeroSprite.avatar(hero.heroClass, hero.tier()) );
if (hero.givenName().equals(hero.className()))
title.label( Messages.get(this, "title", hero.lvl, hero.className() ).toUpperCase( Locale.ENGLISH ) );
else
title.label((hero.givenName() + "\n" + Messages.get(this, "title", hero.lvl, hero.className())).toUpperCase(Locale.ENGLISH));
title.color(Window.SHPX_COLOR);
title.setRect( 0, 0, WIDTH, 0 );
add(title);
pos = title.bottom() + 2*GAP;
statSlot( Messages.get(this, "str"), hero.STR() );
if (hero.SHLD > 0) statSlot( Messages.get(this, "health"), hero.HP + "+" + hero.SHLD + "/" + hero.HT );
else statSlot( Messages.get(this, "health"), (hero.HP) + "/" + hero.HT );
statSlot( Messages.get(this, "exp"), hero.exp + "/" + hero.maxExp() );
pos += GAP;
statSlot( Messages.get(this, "gold"), Statistics.goldCollected );
statSlot( Messages.get(this, "depth"), Statistics.deepestFloor );
pos += GAP;
}
示例7: create
import com.shatteredpixel.shatteredpixeldungeon.ui.Window; //导入依赖的package包/类
@Override
public void create() {
super.create();
Music.INSTANCE.play( Assets.THEME, true );
Music.INSTANCE.volume( 1f );
uiCamera.visible = false;
int w = Camera.main.width;
int h = Camera.main.height;
archs = new Archs();
archs.setSize( w, h );
add( archs );
Rankings.INSTANCE.load();
BitmapText title = PixelScene.createText(TXT_TITLE, 9);
title.hardlight(Window.SHPX_COLOR);
title.measure();
title.x = align((w - title.width()) / 2);
title.y = align( GAP );
add(title);
if (Rankings.INSTANCE.records.size() > 0) {
float left = (w - Math.min( 160, w )) / 2 + GAP;
float top = align( (h - ROW_HEIGHT * Rankings.INSTANCE.records.size()) / 2 );
int pos = 0;
for (Rankings.Record rec : Rankings.INSTANCE.records) {
Record row = new Record( pos, pos == Rankings.INSTANCE.lastRecord, rec );
row.setRect( left, top + pos * ROW_HEIGHT, w - left * 2, ROW_HEIGHT );
add( row );
pos++;
}
if (Rankings.INSTANCE.totalNumber >= Rankings.TABLE_SIZE) {
BitmapText total = PixelScene.createText( Utils.format( TXT_TOTAL, Rankings.INSTANCE.totalNumber ), 8 );
total.hardlight( Window.TITLE_COLOR );
total.measure();
total.x = align( (w - total.width()) / 2 );
total.y = align( top + pos * ROW_HEIGHT + GAP );
add( total );
}
} else {
BitmapText noRec = PixelScene.createText(TXT_NO_GAMES, 8);
noRec.hardlight(Window.TITLE_COLOR);
noRec.measure();
noRec.x = align((w - noRec.width()) / 2);
noRec.y = align((h - noRec.height()) / 2);
add(noRec);
}
ExitButton btnExit = new ExitButton();
btnExit.setPos( Camera.main.width - btnExit.width(), 0 );
add( btnExit );
fadeIn();
}
示例8: show
import com.shatteredpixel.shatteredpixeldungeon.ui.Window; //导入依赖的package包/类
public static void show( Window wnd ) {
cancelCellSelector();
scene.add( wnd );
}
示例9: create
import com.shatteredpixel.shatteredpixeldungeon.ui.Window; //导入依赖的package包/类
@Override
public void create() {
super.create();
Music.INSTANCE.play( Assets.THEME, true );
Music.INSTANCE.volume( 1f );
uiCamera.visible = false;
int w = Camera.main.width;
int h = Camera.main.height;
Archs archs = new Archs();
archs.setSize( w, h );
add( archs );
int pw = Math.min( 160, w - 6 );
int ph = h - 30;
NinePatch panel = Chrome.get( Chrome.Type.WINDOW );
panel.size( pw, ph );
panel.x = (w - pw) / 2;
panel.y = (h - ph) / 2;
add( panel );
BitmapText title = PixelScene.createText( TXT_TITLE, 9 );
title.hardlight( Window.TITLE_COLOR );
title.measure();
title.x = align( (w - title.width()) / 2 );
title.y = align( (panel.y - title.baseLine()) / 2 );
add( title );
Badges.loadGlobal();
ScrollPane list = new BadgesList( true );
add( list );
list.setRect(
panel.x + panel.marginLeft(),
panel.y + panel.marginTop(),
panel.innerWidth(),
panel.innerHeight() );
ExitButton btnExit = new ExitButton();
btnExit.setPos( Camera.main.width - btnExit.width(), 0 );
add( btnExit );
fadeIn();
}
示例10: StatsTab
import com.shatteredpixel.shatteredpixeldungeon.ui.Window; //导入依赖的package包/类
public StatsTab() {
super();
String heroClass = Dungeon.hero.className();
IconTitle title = new IconTitle();
title.icon( HeroSprite.avatar( Dungeon.hero.heroClass, Dungeon.hero.tier() ) );
title.label( Utils.format( TXT_TITLE, Dungeon.hero.lvl, heroClass ).toUpperCase( Locale.ENGLISH ) );
title.color(Window.SHPX_COLOR);
title.setRect( 0, 0, WIDTH, 0 );
add( title );
float pos = title.bottom();
if (Dungeon.challenges > 0) {
RedButton btnCatalogus = new RedButton( TXT_CHALLENGES ) {
@Override
protected void onClick() {
Game.scene().add( new WndChallenges( Dungeon.challenges, false ) );
}
};
btnCatalogus.setRect( 0, pos + GAP, btnCatalogus.reqWidth() + 2, btnCatalogus.reqHeight() + 2 );
add( btnCatalogus );
pos = btnCatalogus.bottom();
}
pos += GAP + GAP;
pos = statSlot( this, TXT_STR, Integer.toString( Dungeon.hero.STR ), pos );
pos = statSlot( this, TXT_HEALTH, Integer.toString( Dungeon.hero.HT ), pos );
pos += GAP;
pos = statSlot( this, TXT_DURATION, Integer.toString( (int)Statistics.duration ), pos );
pos += GAP;
pos = statSlot( this, TXT_DEPTH, Integer.toString( Statistics.deepestFloor ), pos );
pos = statSlot( this, TXT_ENEMIES, Integer.toString( Statistics.enemiesSlain ), pos );
pos = statSlot( this, TXT_GOLD, Integer.toString( Statistics.goldCollected ), pos );
pos += GAP;
pos = statSlot( this, TXT_FOOD, Integer.toString( Statistics.foodEaten ), pos );
pos = statSlot( this, TXT_ALCHEMY, Integer.toString( Statistics.potionsCooked ), pos );
pos = statSlot( this, TXT_ANKHS, Integer.toString( Statistics.ankhsUsed ), pos );
}
示例11: StatsTab
import com.shatteredpixel.shatteredpixeldungeon.ui.Window; //导入依赖的package包/类
public StatsTab() {
Hero hero = Dungeon.hero;
IconTitle title = new IconTitle();
title.icon( HeroSprite.avatar(hero.heroClass, hero.tier()) );
title.label(Utils.format( TXT_TITLE, hero.lvl, hero.className() ).toUpperCase( Locale.ENGLISH ), 9);
title.color(Window.SHPX_COLOR);
title.setRect( 0, 0, WIDTH, 0 );
add(title);
RedButton btnCatalogus = new RedButton( TXT_CATALOGUS ) {
@Override
protected void onClick() {
hide();
GameScene.show( new WndCatalogus() );
}
};
btnCatalogus.setRect( 0, title.height(), btnCatalogus.reqWidth() + 2, btnCatalogus.reqHeight() + 2 );
add( btnCatalogus );
RedButton btnJournal = new RedButton( TXT_JOURNAL ) {
@Override
protected void onClick() {
hide();
GameScene.show( new WndJournal() );
}
};
btnJournal.setRect(
btnCatalogus.right() + 1, btnCatalogus.top(),
btnJournal.reqWidth() + 2, btnJournal.reqHeight() + 2 );
add( btnJournal );
pos = btnCatalogus.bottom() + GAP;
statSlot( TXT_STR, hero.STR() );
statSlot( TXT_HEALTH, hero.HP + "/" + hero.HT );
statSlot( TXT_EXP, hero.exp + "/" + hero.maxExp() );
pos += GAP;
statSlot( TXT_GOLD, Statistics.goldCollected );
statSlot( TXT_DEPTH, Statistics.deepestFloor );
pos += GAP;
}
示例12: show
import com.shatteredpixel.shatteredpixeldungeon.ui.Window; //导入依赖的package包/类
public static void show( Window wnd ) {
if (scene != null) {
cancelCellSelector();
scene.addToFront(wnd);
}
}
示例13: create
import com.shatteredpixel.shatteredpixeldungeon.ui.Window; //导入依赖的package包/类
@Override
public void create() {
super.create();
Music.INSTANCE.play( Assets.THEME, true );
uiCamera.visible = false;
int w = Camera.main.width;
int h = Camera.main.height;
Archs archs = new Archs();
archs.setSize( w, h );
add( archs );
float left = 5;
float top = 15;
RenderedText title = PixelScene.renderText( Messages.get(this, "title"), 9 );
title.hardlight(Window.TITLE_COLOR);
title.x = (w - title.width()) / 2 ;
title.y = (top - title.baseLine()) / 2 ;
align(title);
add(title);
Badges.loadGlobal();
List<Badges.Badge> badges = Badges.filtered( true );
int blankBadges = 34;
blankBadges -= badges.size();
if (badges.contains(Badges.Badge.ALL_ITEMS_IDENTIFIED)) blankBadges -= 6;
if (badges.contains(Badges.Badge.YASD)) blankBadges -= 5;
blankBadges = Math.max(0, blankBadges);
//guarantees a max of 5 rows in landscape, and 8 in portrait, assuming a max of 40 buttons
int nCols = ShatteredPixelDungeon.landscape() ? 7 : 4;
if (badges.size() + blankBadges > 32 && !ShatteredPixelDungeon.landscape()) nCols++;
int nRows = 1 + (blankBadges + badges.size())/nCols;
float badgeWidth = (w - 2*left)/nCols;
float badgeHeight = (h - 2*top)/nRows;
for (int i = 0; i < badges.size() + blankBadges; i++){
int row = i / nCols;
int col = i % nCols;
Badges.Badge b = i < badges.size() ? badges.get( i ) : null;
BadgeButton button = new BadgeButton( b );
button.setPos(
left + col * badgeWidth + (badgeWidth - button.width()) / 2,
top + row * badgeHeight + (badgeHeight - button.height()) / 2);
align(button);
add( button );
}
ExitButton btnExit = new ExitButton();
btnExit.setPos( Camera.main.width - btnExit.width(), 0 );
add( btnExit );
fadeIn();
Badges.loadingListener = new Callback() {
@Override
public void call() {
if (Game.scene() == BadgesScene.this) {
ShatteredPixelDungeon.switchNoFade( BadgesScene.class );
}
}
};
}
示例14: StatsTab
import com.shatteredpixel.shatteredpixeldungeon.ui.Window; //导入依赖的package包/类
public StatsTab() {
super();
if (Dungeon.challenges > 0) GAP--;
String heroClass = Dungeon.hero.className();
IconTitle title = new IconTitle();
title.icon( HeroSprite.avatar( Dungeon.hero.heroClass, Dungeon.hero.tier() ) );
title.label( Messages.get(this, "title", Dungeon.hero.lvl, heroClass ).toUpperCase( Locale.ENGLISH ) );
title.color(Window.SHPX_COLOR);
title.setRect( 0, 0, WIDTH, 0 );
add( title );
float pos = title.bottom();
if (Dungeon.challenges > 0) {
RedButton btnCatalogus = new RedButton( Messages.get(this, "challenges") ) {
@Override
protected void onClick() {
Game.scene().add( new WndChallenges( Dungeon.challenges, false ) );
}
};
btnCatalogus.setRect( 0, pos, btnCatalogus.reqWidth() + 2, btnCatalogus.reqHeight() + 2 );
add( btnCatalogus );
pos = btnCatalogus.bottom();
}
pos += GAP + GAP;
pos = statSlot( this, Messages.get(this, "str"), Integer.toString( Dungeon.hero.STR ), pos );
pos = statSlot( this, Messages.get(this, "health"), Integer.toString( Dungeon.hero.HT ), pos );
pos += GAP;
pos = statSlot( this, Messages.get(this, "duration"), Integer.toString( (int)Statistics.duration ), pos );
pos += GAP;
pos = statSlot( this, Messages.get(this, "depth"), Integer.toString( Statistics.deepestFloor ), pos );
pos = statSlot( this, Messages.get(this, "enemies"), Integer.toString( Statistics.enemiesSlain ), pos );
pos = statSlot( this, Messages.get(this, "gold"), Integer.toString( Statistics.goldCollected ), pos );
pos += GAP;
pos = statSlot( this, Messages.get(this, "food"), Integer.toString( Statistics.foodEaten ), pos );
pos = statSlot( this, Messages.get(this, "alchemy"), Integer.toString( Statistics.potionsCooked ), pos );
pos = statSlot( this, Messages.get(this, "ankhs"), Integer.toString( Statistics.ankhsUsed ), pos );
}
示例15: StatsTab
import com.shatteredpixel.shatteredpixeldungeon.ui.Window; //导入依赖的package包/类
public StatsTab() {
super();
if (Dungeon.challenges > 0) GAP--;
String heroClass = Dungeon.hero.className();
IconTitle title = new IconTitle();
title.icon( HeroSprite.avatar( Dungeon.hero.heroClass, Dungeon.hero.tier() ) );
title.label( Messages.get(this, "title", Dungeon.hero.lvl, heroClass ).toUpperCase( Locale.ENGLISH ) );
title.color(Window.SHPX_COLOR);
title.setRect( 0, 0, WIDTH, 0 );
add( title );
float pos = title.bottom();
if (Dungeon.challenges > 0) {
RedButton btnCatalogus = new RedButton( Messages.get(this, "challenges") ) {
@Override
protected void onClick() {
Game.scene().add( new WndChallenges( Dungeon.challenges, false ) );
}
};
btnCatalogus.setRect( 0, pos, btnCatalogus.reqWidth() + 2, btnCatalogus.reqHeight() + 2 );
add( btnCatalogus );
pos = btnCatalogus.bottom();
}
pos += GAP + GAP;
pos = statSlot( this, Messages.get(this, "str"), Integer.toString( Dungeon.hero.STR ), pos );
pos = statSlot( this, Messages.get(this, "health"), Integer.toString( Dungeon.hero.HT ), pos );
pos += GAP;
pos = statSlot( this, Messages.get(this, "duration"), Integer.toString( (int)Statistics.duration ), pos );
pos += GAP;
pos = statSlot( this, Messages.get(this, "depth"), Integer.toString( Statistics.deepestFloor ), pos );
pos = statSlot( this, Messages.get(this, "enemies"), Integer.toString( Statistics.enemiesSlain ), pos );
pos = statSlot( this, Messages.get(this, "gold"), Integer.toString( Statistics.goldCollected ), pos );
pos += GAP;
pos = statSlot( this, Messages.get(this, "food"), Integer.toString( Statistics.foodEaten ), pos );
pos = statSlot( this, Messages.get(this, "alchemy"), Integer.toString( Statistics.potionsCooked ), pos );
pos = statSlot( this, Messages.get(this, "ankhs"), Integer.toString( Statistics.ankhsUsed ), pos );
}