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Java ExitButton类代码示例

本文整理汇总了Java中com.shatteredpixel.shatteredpixeldungeon.ui.ExitButton的典型用法代码示例。如果您正苦于以下问题:Java ExitButton类的具体用法?Java ExitButton怎么用?Java ExitButton使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


ExitButton类属于com.shatteredpixel.shatteredpixeldungeon.ui包,在下文中一共展示了ExitButton类的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: create

import com.shatteredpixel.shatteredpixeldungeon.ui.ExitButton; //导入依赖的package包/类
@Override
public void create() {
	
	super.create();
	
	Music.INSTANCE.play( Assets.THEME, true );
	Music.INSTANCE.volume( 1f );
	
	uiCamera.visible = false;
	
	int w = Camera.main.width;
	int h = Camera.main.height;
	
	archs = new Archs();
	archs.setSize( w, h );
	add( archs );
	
	Rankings.INSTANCE.load();

	BitmapText title = PixelScene.createText(TXT_TITLE, 9);
	title.hardlight(Window.SHPX_COLOR);
	title.measure();
	title.x = align((w - title.width()) / 2);
	title.y = align( GAP );
	add(title);
	
	if (Rankings.INSTANCE.records.size() > 0) {
		
		float left = (w - Math.min( 160, w )) / 2 + GAP;
		float top = align( (h - ROW_HEIGHT  * Rankings.INSTANCE.records.size()) / 2 );
		
		int pos = 0;
		
		for (Rankings.Record rec : Rankings.INSTANCE.records) {
			Record row = new Record( pos, pos == Rankings.INSTANCE.lastRecord, rec );
			row.setRect( left, top + pos * ROW_HEIGHT, w - left * 2, ROW_HEIGHT );
			add( row );
			
			pos++;
		}
		
		if (Rankings.INSTANCE.totalNumber >= Rankings.TABLE_SIZE) {
			BitmapText total = PixelScene.createText( Utils.format( TXT_TOTAL, Rankings.INSTANCE.totalNumber ), 8 );
			total.hardlight( Window.TITLE_COLOR );
			total.measure();
			total.x = align( (w - total.width()) / 2 );
			total.y = align( top + pos * ROW_HEIGHT + GAP );
			add( total );
		}
		
	} else {

		BitmapText noRec = PixelScene.createText(TXT_NO_GAMES, 8);
		noRec.hardlight(Window.TITLE_COLOR);
		noRec.measure();
		noRec.x = align((w - noRec.width()) / 2);
		noRec.y = align((h - noRec.height()) / 2);
		add(noRec);
		
	}

       ExitButton btnExit = new ExitButton();
       btnExit.setPos( Camera.main.width - btnExit.width(), 0 );
       add( btnExit );

	fadeIn();
}
 
开发者ID:wolispace,项目名称:soft-pixel-dungeon,代码行数:68,代码来源:RankingsScene.java

示例2: create

import com.shatteredpixel.shatteredpixeldungeon.ui.ExitButton; //导入依赖的package包/类
@Override
public void create() {
	
	super.create();
	
	Music.INSTANCE.play( Assets.THEME, true );
	Music.INSTANCE.volume( 1f );
	
	uiCamera.visible = false;
	
	int w = Camera.main.width;
	int h = Camera.main.height;
	
	Archs archs = new Archs();
	archs.setSize( w, h );
	add( archs );
	
	int pw = Math.min( 160, w - 6 );
	int ph = h - 30;
	
	NinePatch panel = Chrome.get( Chrome.Type.WINDOW );
	panel.size( pw, ph );
	panel.x = (w - pw) / 2;
	panel.y = (h - ph) / 2;
	add( panel );
	
	BitmapText title = PixelScene.createText( TXT_TITLE, 9 );
	title.hardlight( Window.TITLE_COLOR );
	title.measure();
	title.x = align( (w - title.width()) / 2 );
	title.y = align( (panel.y - title.baseLine()) / 2 );
	add( title );
	
	Badges.loadGlobal();
	
	ScrollPane list = new BadgesList( true );
	add( list );
	
	list.setRect( 
		panel.x + panel.marginLeft(), 
		panel.y + panel.marginTop(), 
		panel.innerWidth(), 
		panel.innerHeight() );

       ExitButton btnExit = new ExitButton();
       btnExit.setPos( Camera.main.width - btnExit.width(), 0 );
       add( btnExit );
	
	fadeIn();
}
 
开发者ID:wolispace,项目名称:soft-pixel-dungeon,代码行数:51,代码来源:BadgesScene.java

示例3: create

import com.shatteredpixel.shatteredpixeldungeon.ui.ExitButton; //导入依赖的package包/类
@Override
public void create() {

	super.create();

	Music.INSTANCE.play( Assets.THEME, true );

	uiCamera.visible = false;

	int w = Camera.main.width;
	int h = Camera.main.height;

	Archs archs = new Archs();
	archs.setSize( w, h );
	add( archs );

	float left = 5;
	float top = 15;

	RenderedText title = PixelScene.renderText( Messages.get(this, "title"), 9 );
	title.hardlight(Window.TITLE_COLOR);
	title.x = (w - title.width()) / 2 ;
	title.y = (top - title.baseLine()) / 2 ;
	align(title);
	add(title);

	Badges.loadGlobal();

	List<Badges.Badge> badges = Badges.filtered( true );

	int blankBadges = 34;
	blankBadges -= badges.size();
	if (badges.contains(Badges.Badge.ALL_ITEMS_IDENTIFIED))	blankBadges -= 6;
	if (badges.contains(Badges.Badge.YASD)) 				blankBadges -= 5;
	blankBadges = Math.max(0, blankBadges);

	//guarantees a max of 5 rows in landscape, and 8 in portrait, assuming a max of 40 buttons
	int nCols = ShatteredPixelDungeon.landscape() ? 7 : 4;
	if (badges.size() + blankBadges > 32 && !ShatteredPixelDungeon.landscape())	nCols++;

	int nRows = 1 + (blankBadges + badges.size())/nCols;

	float badgeWidth = (w - 2*left)/nCols;
	float badgeHeight = (h - 2*top)/nRows;

	for (int i = 0; i < badges.size() + blankBadges; i++){
		int row = i / nCols;
		int col = i % nCols;
		Badges.Badge b = i < badges.size() ? badges.get( i ) : null;
		BadgeButton button = new BadgeButton( b );
		button.setPos(
				left + col * badgeWidth + (badgeWidth - button.width()) / 2,
				top + row * badgeHeight + (badgeHeight - button.height()) / 2);
		align(button);
		add( button );
	}

	ExitButton btnExit = new ExitButton();
	btnExit.setPos( Camera.main.width - btnExit.width(), 0 );
	add( btnExit );

	fadeIn();

	Badges.loadingListener = new Callback() {
		@Override
		public void call() {
			if (Game.scene() == BadgesScene.this) {
				ShatteredPixelDungeon.switchNoFade( BadgesScene.class );
			}
		}
	};
}
 
开发者ID:00-Evan,项目名称:shattered-pixel-dungeon,代码行数:73,代码来源:BadgesScene.java


注:本文中的com.shatteredpixel.shatteredpixeldungeon.ui.ExitButton类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。