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Java ItemSprite类代码示例

本文整理汇总了Java中com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite的典型用法代码示例。如果您正苦于以下问题:Java ItemSprite类的具体用法?Java ItemSprite怎么用?Java ItemSprite使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


ItemSprite类属于com.shatteredpixel.shatteredpixeldungeon.sprites包,在下文中一共展示了ItemSprite类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: createChildren

import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite; //导入依赖的package包/类
@Override
protected void createChildren() {
	
	super.createChildren();
	
	shield = new ItemSprite( ItemSpriteSheet.TOMB, null );
	add( shield );
	
	position = new BitmapText( PixelScene.font1x );
	position.alpha(0.8f);
	add( position );
	
	desc = createMultiline( 7 );
	add( desc );

	depth = new BitmapText( PixelScene.font1x );
	depth.alpha(0.8f);

	steps = new Image();
	
	classIcon = new Image();
	add( classIcon );

	level = new BitmapText( PixelScene.font1x );
	level.alpha(0.8f);
}
 
开发者ID:wolispace,项目名称:soft-pixel-dungeon,代码行数:27,代码来源:RankingsScene.java

示例2: fillFields

import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite; //导入依赖的package包/类
private void fillFields( int image, ItemSprite.Glowing glowing, int titleColor, String title, String info ) {
	
	IconTitle titlebar = new IconTitle();
	titlebar.icon( new ItemSprite( image, glowing ) );
	titlebar.label( Utils.capitalize( title ), titleColor );
	titlebar.setRect( 0, 0, WIDTH, 0 );
	add( titlebar );
	
	BitmapTextMultiline txtInfo = PixelScene.createMultiline( info, 6 );
	txtInfo.maxWidth = WIDTH;
	txtInfo.measure();
	txtInfo.x = titlebar.left();
	txtInfo.y = titlebar.bottom() + GAP;
	add( txtInfo );
	
	resize( WIDTH, (int)(txtInfo.y + txtInfo.height()) );
}
 
开发者ID:wolispace,项目名称:soft-pixel-dungeon,代码行数:18,代码来源:WndInfoItem.java

示例3: createChildren

import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite; //导入依赖的package包/类
@Override
protected void createChildren() {
	
	super.createChildren();
	
	icon = new ItemSprite();
	add( icon );
	
	topLeft = new BitmapText( PixelScene.font1x );
	add( topLeft );
	
	topRight = new BitmapText( PixelScene.font1x );
	add( topRight );
	
	bottomRight = new BitmapText( PixelScene.font1x );
	add( bottomRight );
}
 
开发者ID:wolispace,项目名称:soft-pixel-dungeon,代码行数:18,代码来源:ItemSlot.java

示例4: fillFields

import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite; //导入依赖的package包/类
private void fillFields( int image, ItemSprite.Glowing glowing, int titleColor, String title, String info ) {

		int width = ShatteredPixelDungeon.landscape() ? WIDTH_L : WIDTH_P;

		IconTitle titlebar = new IconTitle();
		titlebar.icon( new ItemSprite( image, glowing ) );
		titlebar.label( Messages.titleCase( title ), titleColor );
		titlebar.setRect( 0, 0, width, 0 );
		add( titlebar );
		
		RenderedTextMultiline txtInfo = PixelScene.renderMultiline( info, 6 );
		txtInfo.maxWidth(width);
		txtInfo.setPos(titlebar.left(), titlebar.bottom() + GAP);
		add( txtInfo );
		
		resize( width, (int)(txtInfo.top() + txtInfo.height()) );
	}
 
开发者ID:00-Evan,项目名称:shattered-pixel-dungeon,代码行数:18,代码来源:WndInfoItem.java

示例5: placeTitle

import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite; //导入依赖的package包/类
protected void placeTitle( Bag bag, int width ){
	
	RenderedText txtTitle = PixelScene.renderText(
			title != null ? Messages.titleCase(title) : Messages.titleCase( bag.name() ), 9 );
	txtTitle.hardlight( TITLE_COLOR );
	txtTitle.x = 1;
	txtTitle.y = (int)(TITLE_HEIGHT - txtTitle.baseLine()) / 2f - 1;
	PixelScene.align(txtTitle);
	add( txtTitle );
	
	ItemSprite gold = new ItemSprite(ItemSpriteSheet.GOLD, null);
	gold.x = width - gold.width() - 1;
	gold.y = (TITLE_HEIGHT - gold.height())/2f - 1;
	PixelScene.align(gold);
	add(gold);
	
	BitmapText amt = new BitmapText( Integer.toString(Dungeon.gold), PixelScene.pixelFont );
	amt.hardlight(TITLE_COLOR);
	amt.measure();
	amt.x = width - gold.width() - amt.width() - 2;
	amt.y = (TITLE_HEIGHT - amt.baseLine())/2f - 1;
	PixelScene.align(amt);
	add(amt);
}
 
开发者ID:00-Evan,项目名称:shattered-pixel-dungeon,代码行数:25,代码来源:WndBag.java

示例6: WndImp

import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite; //导入依赖的package包/类
public WndImp( final Imp imp, final DwarfToken tokens ) {
	
	super();
	
	IconTitle titlebar = new IconTitle();
	titlebar.icon( new ItemSprite( tokens.image(), null ) );
	titlebar.label( Messages.titleCase( tokens.name() ) );
	titlebar.setRect( 0, 0, WIDTH, 0 );
	add( titlebar );
	
	RenderedTextMultiline message = PixelScene.renderMultiline( Messages.get(this, "message"), 6 );
	message.maxWidth(WIDTH);
	message.setPos(0, titlebar.bottom() + GAP);
	add( message );
	
	RedButton btnReward = new RedButton( Messages.get(this, "reward") ) {
		@Override
		protected void onClick() {
			takeReward( imp, tokens, Imp.Quest.reward );
		}
	};
	btnReward.setRect( 0, message.top() + message.height() + GAP, WIDTH, BTN_HEIGHT );
	add( btnReward );
	
	resize( WIDTH, (int)btnReward.bottom() );
}
 
开发者ID:00-Evan,项目名称:shattered-pixel-dungeon,代码行数:27,代码来源:WndImp.java

示例7: splash

import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite; //导入依赖的package包/类
protected void splash( int cell ) {

		Fire fire = (Fire)Dungeon.level.blobs.get( Fire.class );
		if (fire != null)
			fire.clear( cell );

		final int color = ItemSprite.pick( image, 8, 10 );

		Char ch = Actor.findChar(cell);
		if (ch != null) {
			Buff.detach(ch, Burning.class);
			Buff.detach(ch, Ooze.class);
			Splash.at( ch.sprite.center(), color, 5 );
		} else {
			Splash.at( cell, color, 5 );
		}
	}
 
开发者ID:00-Evan,项目名称:shattered-pixel-dungeon-gdx,代码行数:18,代码来源:Potion.java

示例8: CatalogItem

import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite; //导入依赖的package包/类
public CatalogItem(Item item, boolean IDed, boolean seen ) {
	super( new ItemSprite(item), Messages.titleCase(item.trueName()));
	
	this.item = item;
	this.seen = seen;
	
	if (!seen) {
		icon.copy( new ItemSprite( ItemSpriteSheet.WEAPON_HOLDER + currentItemIdx, null) );
		label.text("???");
		label.hardlight( 0x999999 );
	} else if (!IDed) {
		icon.copy( new ItemSprite( ItemSpriteSheet.WEAPON_HOLDER + currentItemIdx, null) );
		label.hardlight( 0xCCCCCC );
	}
	
}
 
开发者ID:00-Evan,项目名称:shattered-pixel-dungeon,代码行数:17,代码来源:WndJournal.java

示例9: createChildren

import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite; //导入依赖的package包/类
@Override
protected void createChildren() {
	
	super.createChildren();
	
	icon = new ItemSprite();
	add( icon );
	
	topLeft = new BitmapText( PixelScene.pixelFont);
	add( topLeft );
	
	topRight = new BitmapText( PixelScene.pixelFont);
	add( topRight );
	
	bottomRight = new BitmapText( PixelScene.pixelFont);
	add( bottomRight );
}
 
开发者ID:00-Evan,项目名称:shattered-pixel-dungeon,代码行数:18,代码来源:ItemSlot.java

示例10: reset

import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite; //导入依赖的package包/类
public void reset( Item item, int cell, float endX, float endY ) {
	view( item );
	
	active =
	visible =
		true;
	
	PointF tile = DungeonTerrainTilemap.raisedTileCenterToWorld(cell);
	Point screen = Camera.main.cameraToScreen(tile.x, tile.y);
	PointF start = camera().screenToCamera(screen.x, screen.y);
	
	x = this.startX = start.x - ItemSprite.SIZE / 2;
	y = this.startY = start.y - ItemSprite.SIZE / 2;
	
	this.endX = endX - ItemSprite.SIZE / 2;
	this.endY = endY - ItemSprite.SIZE / 2;
	left = DURATION;
	
	scale.set( startScale = Camera.main.zoom / camera().zoom );
	
}
 
开发者ID:00-Evan,项目名称:shattered-pixel-dungeon,代码行数:22,代码来源:Toolbar.java

示例11: reset

import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite; //导入依赖的package包/类
public void reset( Item item, int cell, float endX, float endY ) {
	view( item );

	active =
			visible =
					true;

	PointF tile = DungeonTerrainTilemap.raisedTileCenterToWorld(cell);
	Point screen = Camera.main.cameraToScreen(tile.x, tile.y);
	PointF start = camera().screenToCamera(screen.x, screen.y);

	x = this.startX = start.x - ItemSprite.SIZE / 2;
	y = this.startY = start.y - ItemSprite.SIZE / 2;
	
	this.endX = endX - ItemSprite.SIZE / 2;
	this.endY = endY - ItemSprite.SIZE / 2;
	left = DURATION;

	scale.set( startScale = Camera.main.zoom / camera().zoom );
	
}
 
开发者ID:00-Evan,项目名称:shattered-pixel-dungeon-gdx,代码行数:22,代码来源:Toolbar.java

示例12: WndWandmaker

import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite; //导入依赖的package包/类
public WndWandmaker( final Wandmaker wandmaker, final Item item ) {
	
	super();
	
	IconTitle titlebar = new IconTitle();
	titlebar.icon( new ItemSprite( item.image(), null ) );
	titlebar.label( Utils.capitalize( item.name() ) );
	titlebar.setRect( 0, 0, WIDTH, 0 );
	add( titlebar );
	
	BitmapTextMultiline message = PixelScene.createMultiline( TXT_MESSAGE, 6 );
	message.maxWidth = WIDTH;
	message.measure();
	message.y = titlebar.bottom() + GAP;
	add( message );
	
	RedButton btnBattle = new RedButton( TXT_BATTLE ) {
		@Override
		protected void onClick() {
			selectReward( wandmaker, item, Wandmaker.Quest.wand1 );
		}
	};
	btnBattle.setRect( 0, message.y + message.height() + GAP, WIDTH, BTN_HEIGHT );
	add( btnBattle );
	
	RedButton btnNonBattle = new RedButton( TXT_NON_BATTLE ) {
		@Override
		protected void onClick() {
			selectReward( wandmaker, item, Wandmaker.Quest.wand2 );
		}
	};
	btnNonBattle.setRect( 0, btnBattle.bottom() + GAP, WIDTH, BTN_HEIGHT );
	add( btnNonBattle );
	
	resize( WIDTH, (int)btnNonBattle.bottom() );
}
 
开发者ID:wolispace,项目名称:soft-pixel-dungeon,代码行数:37,代码来源:WndWandmaker.java

示例13: WndImp

import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite; //导入依赖的package包/类
public WndImp( final Imp imp, final DwarfToken tokens ) {
	
	super();
	
	IconTitle titlebar = new IconTitle();
	titlebar.icon( new ItemSprite( tokens.image(), null ) );
	titlebar.label( Utils.capitalize( tokens.name() ) );
	titlebar.setRect( 0, 0, WIDTH, 0 );
	add( titlebar );
	
	BitmapTextMultiline message = PixelScene.createMultiline( TXT_MESSAGE, 6 );
	message.maxWidth = WIDTH;
	message.measure();
	message.y = titlebar.bottom() + GAP;
	add( message );
	
	RedButton btnReward = new RedButton( TXT_REWARD ) {
		@Override
		protected void onClick() {
			takeReward( imp, tokens, Imp.Quest.reward );
		}
	};
	btnReward.setRect( 0, message.y + message.height() + GAP, WIDTH, BTN_HEIGHT );
	add( btnReward );
	
	resize( WIDTH, (int)btnReward.bottom() );
}
 
开发者ID:wolispace,项目名称:soft-pixel-dungeon,代码行数:28,代码来源:WndImp.java

示例14: createDescription

import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite; //导入依赖的package包/类
private float createDescription( Item item, boolean forSale ) {
	
	// Title
	IconTitle titlebar = new IconTitle();
	titlebar.icon( new ItemSprite( item.image(), item.glowing() ) );
	titlebar.label( forSale ? 
		Utils.format( TXT_SALE, item.toString(), price( item ) ) : 
		Utils.capitalize( item.toString() ) );
	titlebar.setRect( 0, 0, WIDTH, 0 );
	add( titlebar );
	
	// Upgraded / degraded
	if (item.levelKnown && item.level > 0) {
		titlebar.color( ItemSlot.UPGRADED );	
	} else if (item.levelKnown && item.level < 0) {
		titlebar.color( ItemSlot.DEGRADED );	
	}
	
	// Description
	BitmapTextMultiline info = PixelScene.createMultiline( item.info(), 6 );
	info.maxWidth = WIDTH;
	info.measure();
	info.x = titlebar.left();
	info.y = titlebar.bottom() + GAP;
	add( info );
	
	return info.y + info.height();
}
 
开发者ID:wolispace,项目名称:soft-pixel-dungeon,代码行数:29,代码来源:WndTradeItem.java

示例15: createChildren

import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite; //导入依赖的package包/类
@Override
protected void createChildren() {
	sprite = new ItemSprite();
	add( sprite );
	
	label = PixelScene.createText( 8 );
	add( label );
}
 
开发者ID:wolispace,项目名称:soft-pixel-dungeon,代码行数:9,代码来源:WndCatalogus.java


注:本文中的com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。