本文整理汇总了Java中com.shatteredpixel.shatteredpixeldungeon.plants.BlandfruitBush类的典型用法代码示例。如果您正苦于以下问题:Java BlandfruitBush类的具体用法?Java BlandfruitBush怎么用?Java BlandfruitBush使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
BlandfruitBush类属于com.shatteredpixel.shatteredpixeldungeon.plants包,在下文中一共展示了BlandfruitBush类的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: placePlants
import com.shatteredpixel.shatteredpixeldungeon.plants.BlandfruitBush; //导入依赖的package包/类
private void placePlants(float numPlants, float numDews, float numPods, float numStars){
Iterator<Integer> cells = affectedCells.iterator();
Level floor = Dungeon.level;
while(cells.hasNext() && Random.Float() <= numPlants){
Plant.Seed seed = (Plant.Seed) Generator.random(Generator.Category.SEED);
if (seed instanceof BlandfruitBush.Seed) {
if (Random.Int(5) - Dungeon.LimitedDrops.BLANDFRUIT_SEED.count >= 0) {
floor.plant(seed, cells.next());
Dungeon.LimitedDrops.BLANDFRUIT_SEED.count++;
}
} else
floor.plant(seed, cells.next());
numPlants --;
}
while (cells.hasNext() && Random.Float() <= numDews){
floor.plant(new Dewcatcher.Seed(), cells.next());
numDews --;
}
while (cells.hasNext() && Random.Float() <= numPods){
floor.plant(new Seedpod.Seed(), cells.next());
numPods --;
}
while (cells.hasNext() && Random.Float() <= numStars){
floor.plant(new Starflower.Seed(), cells.next());
numStars --;
}
}
示例2: trample
import com.shatteredpixel.shatteredpixeldungeon.plants.BlandfruitBush; //导入依赖的package包/类
public static void trample( Level level, int pos, Char ch ) {
Level.set( pos, Terrain.GRASS );
GameScene.updateMap( pos );
if (!Dungeon.isChallenged( Challenges.NO_HERBALISM )) {
int naturalismLevel = 0;
if (ch != null) {
SandalsOfNature.Naturalism naturalism = ch.buff( SandalsOfNature.Naturalism.class );
if (naturalism != null) {
if (!naturalism.isCursed()) {
naturalismLevel = naturalism.itemLevel() + 1;
naturalism.charge();
} else {
naturalismLevel = -1;
}
}
}
if (naturalismLevel >= 0) {
// Seed, scales from 1/16 to 1/4
if (Random.Int(16 - ((int) (naturalismLevel * 3))) == 0) {
Item seed = Generator.random(Generator.Category.SEED);
if (seed instanceof BlandfruitBush.Seed) {
if (Random.Int(5) - Dungeon.LimitedDrops.BLANDFRUIT_SEED.count >= 0) {
level.drop(seed, pos).sprite.drop();
Dungeon.LimitedDrops.BLANDFRUIT_SEED.count++;
}
} else
level.drop(seed, pos).sprite.drop();
}
// Dew, scales from 1/6 to 1/3
if (Random.Int(24 - naturalismLevel*3) <= 3) {
level.drop(new Dewdrop(), pos).sprite.drop();
}
}
}
int leaves = 4;
if (ch instanceof Hero) {
Hero hero = (Hero)ch;
// Barkskin
if (hero.subClass == HeroSubClass.WARDEN) {
Buff.affect(ch, Barkskin.class).level(ch.HT / 3);
leaves += 4;
}
//Camouflage
if (hero.belongings.armor != null && hero.belongings.armor.hasGlyph(Camouflage.class)){
Buff.affect(hero, Camouflage.Camo.class).set(3 + hero.belongings.armor.level());
leaves += 4;
}
}
CellEmitter.get( pos ).burst( LeafParticle.LEVEL_SPECIFIC, leaves );
if (Dungeon.level.heroFOV[pos]) Dungeon.observe();
}