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Java RingOfFuror类代码示例

本文整理汇总了Java中com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfFuror的典型用法代码示例。如果您正苦于以下问题:Java RingOfFuror类的具体用法?Java RingOfFuror怎么用?Java RingOfFuror使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


RingOfFuror类属于com.shatteredpixel.shatteredpixeldungeon.items.rings包,在下文中一共展示了RingOfFuror类的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: attackDelay

import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfFuror; //导入依赖的package包/类
public float attackDelay() {
       KindOfWeapon wep = rangedWeapon != null ? rangedWeapon : belongings.weapon;
	if (wep != null) {
		
		return wep.speedFactor( this );
					
	} else {
           //Normally putting furor speed on unarmed attacks would be unnecessary
           //But there's going to be that one guy who gets a furor+force ring combo
           //This is for that one guy, you shall get your fists of fury!
           int bonus = 0;
           for (Buff buff : buffs(RingOfFuror.Furor.class)) {
               bonus += ((RingOfFuror.Furor)buff).level;
           }
		return (float)(0.25 + (1 - 0.25)*Math.pow(0.8, bonus));
	}
}
 
开发者ID:wolispace,项目名称:soft-pixel-dungeon,代码行数:18,代码来源:Hero.java

示例2: speedFactor

import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfFuror; //导入依赖的package包/类
@Override
public float speedFactor( Hero hero ) {

	int encumrance = STR - hero.STR();
	if (this instanceof MissileWeapon && hero.heroClass == HeroClass.HUNTRESS) {
		encumrance -= 2;
	}

       float DLY = this.DLY * (imbue == Imbue.LIGHT ? 0.667f : (imbue == Imbue.HEAVY ? 1.667f : 1.0f));

       int bonus = 0;
       for (Buff buff : hero.buffs(RingOfFuror.Furor.class)) {
           bonus += ((RingOfFuror.Furor)buff).level;
       }

       DLY = (float)(0.25 + (DLY - 0.25)*Math.pow(0.8, bonus));

       return
               (encumrance > 0 ? (float)(DLY * Math.pow( 1.2, encumrance )) : DLY);
}
 
开发者ID:wolispace,项目名称:soft-pixel-dungeon,代码行数:21,代码来源:Weapon.java

示例3: speedFactor

import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfFuror; //导入依赖的package包/类
@Override
public float speedFactor( Char owner ) {

	int encumbrance = 0;
	if (owner instanceof Hero) {
		encumbrance = STRReq() - ((Hero)owner).STR();
		if (this instanceof MissileWeapon && ((Hero)owner).heroClass == HeroClass.HUNTRESS) {
			encumbrance -= 2;
		}
	}

	float DLY = imbue.delayFactor(this.DLY);

	DLY = RingOfFuror.modifyAttackDelay(DLY, owner);

	return (encumbrance > 0 ? (float)(DLY * Math.pow( 1.2, encumbrance )) : DLY);
}
 
开发者ID:00-Evan,项目名称:shattered-pixel-dungeon,代码行数:18,代码来源:Weapon.java

示例4: attackDelay

import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfFuror; //导入依赖的package包/类
public float attackDelay() {
	KindOfWeapon wep = rangedWeapon != null ? rangedWeapon : belongings.weapon;
	if (wep != null) {
		
		return wep.speedFactor( this );
					
	} else {
		//Normally putting furor speed on unarmed attacks would be unnecessary
		//But there's going to be that one guy who gets a furor+force ring combo
		//This is for that one guy, you shall get your fists of fury!
		return RingOfFuror.modifyAttackDelay(1f, this);
	}
}
 
开发者ID:00-Evan,项目名称:shattered-pixel-dungeon,代码行数:14,代码来源:Hero.java


注:本文中的com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfFuror类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。