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Java Burning类代码示例

本文整理汇总了Java中com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Burning的典型用法代码示例。如果您正苦于以下问题:Java Burning类的具体用法?Java Burning怎么用?Java Burning使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


Burning类属于com.shatteredpixel.shatteredpixeldungeon.actors.buffs包,在下文中一共展示了Burning类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: add

import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Burning; //导入依赖的package包/类
@Override
public void add( Buff buff ) {
	if (buff instanceof Burning) {
		if (HP < HT) {
			HP++;
			sprite.emitter().burst( Speck.factory( Speck.HEALING ), 1 );
		}
	} else {
		if (buff instanceof Frost) {
               if (Level.water[this.pos])
                   damage( Random.NormalIntRange( HT / 2, HT ), buff );
               else
			    damage( Random.NormalIntRange( 1, HT * 2 / 3 ), buff );
		}
           if (isAlive())
		    super.add( buff );
	}
}
 
开发者ID:wolispace,项目名称:soft-pixel-dungeon,代码行数:19,代码来源:Elemental.java

示例2: attackProc

import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Burning; //导入依赖的package包/类
@Override
public int attackProc( Char enemy, int damage ) {
    //The gnoll's attacks get more severe the more the player lets it hit them
    int effect = Random.Int(4)+combo;

    if (effect > 2) {

        if (effect >=6 && enemy.buff(Burning.class) == null){

            if (Level.flamable[enemy.pos])
                GameScene.add( Blob.seed( enemy.pos, 4, Fire.class ) );
            Buff.affect( enemy, Burning.class ).reignite( enemy );

        } else
            Buff.affect( enemy, Poison.class).set((effect-2) * Poison.durationFactor(enemy));

    }
    return damage;
}
 
开发者ID:wolispace,项目名称:soft-pixel-dungeon,代码行数:20,代码来源:Ghost.java

示例3: doSpecial

import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Burning; //导入依赖的package包/类
@Override
public void doSpecial() {	
	
	for (Mob mob : Dungeon.level.mobs) {
		if (Level.fieldOfView[mob.pos]) {
			Buff.affect( mob, Burning.class ).reignite( mob );
			Buff.prolong( mob, Roots.class, 3 );
		}
	}

       curUser.HP -= (curUser.HP / 3);
	
	curUser.spend( Actor.TICK );
	curUser.sprite.operate( curUser.pos );
	curUser.busy();
	
	curUser.sprite.centerEmitter().start( ElmoParticle.FACTORY, 0.15f, 4 );
	Sample.INSTANCE.play( Assets.SND_READ );
}
 
开发者ID:wolispace,项目名称:soft-pixel-dungeon,代码行数:20,代码来源:MageArmor.java

示例4: proc

import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Burning; //导入依赖的package包/类
@Override
public boolean proc( Weapon weapon, Char attacker, Char defender, int damage ) {
	// lvl 0 - 33%
	// lvl 1 - 50%
	// lvl 2 - 60%
	int level = Math.max( 0, weapon.level );
	
	if (Random.Int( level + 3 ) >= 2) {
		
		if (Random.Int( 2 ) == 0) {
			Buff.affect( defender, Burning.class ).reignite( defender );
		}
		defender.damage( Random.Int( 1, level + 2 ), this );
		
		defender.sprite.emitter().burst( FlameParticle.FACTORY, level + 1 );
		
		return true;
		
	} else {
		
		return false;
		
	}
}
 
开发者ID:wolispace,项目名称:soft-pixel-dungeon,代码行数:25,代码来源:Fire.java

示例5: burn

import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Burning; //导入依赖的package包/类
private void burn( int pos ) {
	Char ch = Actor.findChar( pos );
	if (ch != null && !ch.immunities().contains(this.getClass())) {
		Buff.affect( ch, Burning.class ).reignite( ch );
	}
	
	Heap heap = Dungeon.level.heaps.get( pos );
	if (heap != null) {
		heap.burn();
	}

	Plant plant = Dungeon.level.plants.get( pos );
	if (plant != null){
		plant.wither();
	}
}
 
开发者ID:00-Evan,项目名称:shattered-pixel-dungeon,代码行数:17,代码来源:Fire.java

示例6: add

import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Burning; //导入依赖的package包/类
@Override
public void add( Buff buff ) {
	if (buff instanceof Burning) {
		if (HP < HT) {
			HP++;
			sprite.emitter().burst( Speck.factory( Speck.HEALING ), 1 );
		}
	} else if (buff instanceof Frost || buff instanceof Chill) {
			if (Dungeon.level.water[this.pos])
				damage( Random.NormalIntRange( HT / 2, HT ), buff );
			else
				damage( Random.NormalIntRange( 1, HT * 2 / 3 ), buff );
	} else {
		super.add( buff );
	}
}
 
开发者ID:00-Evan,项目名称:shattered-pixel-dungeon,代码行数:17,代码来源:Elemental.java

示例7: attackProc

import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Burning; //导入依赖的package包/类
@Override
public int attackProc( Char enemy, int damage ) {
	damage = super.attackProc( enemy, damage );
	//The gnoll's attacks get more severe the more the player lets it hit them
	combo++;
	int effect = Random.Int(4)+combo;

	if (effect > 2) {

		if (effect >=6 && enemy.buff(Burning.class) == null){

			if (Dungeon.level.flamable[enemy.pos])
				GameScene.add(Blob.seed(enemy.pos, 4, Fire.class));
			Buff.affect(enemy, Burning.class).reignite( enemy );

		} else
			Buff.affect( enemy, Poison.class).set((effect-2) * Poison.durationFactor(enemy));

	}
	return damage;
}
 
开发者ID:00-Evan,项目名称:shattered-pixel-dungeon,代码行数:22,代码来源:GnollTrickster.java

示例8: doSpecial

import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Burning; //导入依赖的package包/类
@Override
public void doSpecial() {
	
	for (Mob mob : Dungeon.level.mobs.toArray(new Mob[0])) {
		if (Dungeon.level.heroFOV[mob.pos]) {
			Buff.affect( mob, Burning.class ).reignite( mob );
			Buff.prolong( mob, Roots.class, 3 );
		}
	}

	curUser.HP -= (curUser.HP / 3);
	
	curUser.spend( Actor.TICK );
	curUser.sprite.operate( curUser.pos );
	curUser.busy();
	
	curUser.sprite.centerEmitter().start( ElmoParticle.FACTORY, 0.15f, 4 );
	Sample.INSTANCE.play( Assets.SND_READ );
}
 
开发者ID:00-Evan,项目名称:shattered-pixel-dungeon,代码行数:20,代码来源:MageArmor.java

示例9: proc

import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Burning; //导入依赖的package包/类
@Override
public int proc( Armor armor, Char attacker, Char defender, int damage) {

	if (Random.Int( 8 ) == 0) {

		if (Dungeon.level.adjacent( attacker.pos, defender.pos )) {
			Buff.prolong(attacker, Frost.class, Frost.duration(attacker) * Random.Float(0.5f, 1f));
			CellEmitter.get(attacker.pos).start(SnowParticle.FACTORY, 0.2f, 6);
		}
		
		Buff.affect( defender, Burning.class ).reignite( defender );
		defender.sprite.emitter().burst( FlameParticle.FACTORY, 5 );

	}
	
	return damage;
}
 
开发者ID:00-Evan,项目名称:shattered-pixel-dungeon,代码行数:18,代码来源:AntiEntropy.java

示例10: effect

import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Burning; //导入依赖的package包/类
public static void effect(Hero hero){
	switch (Random.Int( 5 )) {
		case 0:
			GLog.w( Messages.get(MysteryMeat.class, "hot") );
			Buff.affect( hero, Burning.class ).reignite( hero );
			break;
		case 1:
			GLog.w( Messages.get(MysteryMeat.class, "legs") );
			Buff.prolong( hero, Roots.class, Paralysis.duration( hero ) );
			break;
		case 2:
			GLog.w( Messages.get(MysteryMeat.class, "not_well") );
			Buff.affect( hero, Poison.class ).set( Poison.durationFactor( hero ) * hero.HT / 5 );
			break;
		case 3:
			GLog.w( Messages.get(MysteryMeat.class, "stuffed") );
			Buff.prolong( hero, Slow.class, Slow.duration( hero ) );
			break;
	}
}
 
开发者ID:00-Evan,项目名称:shattered-pixel-dungeon,代码行数:21,代码来源:MysteryMeat.java

示例11: proc

import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Burning; //导入依赖的package包/类
@Override
public int proc( Weapon weapon, Char attacker, Char defender, int damage ) {
	// lvl 0 - 33%
	// lvl 1 - 50%
	// lvl 2 - 60%
	int level = Math.max( 0, weapon.level() );
	
	if (Random.Int( level + 3 ) >= 2) {
		
		if (Random.Int( 2 ) == 0) {
			Buff.affect( defender, Burning.class ).reignite( defender );
		}
		defender.damage( Random.Int( 1, level + 2 ), this );
		
		defender.sprite.emitter().burst( FlameParticle.FACTORY, level + 1 );
		
	}

	return damage;

}
 
开发者ID:00-Evan,项目名称:shattered-pixel-dungeon,代码行数:22,代码来源:Blazing.java

示例12: splash

import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Burning; //导入依赖的package包/类
protected void splash( int cell ) {

		Fire fire = (Fire)Dungeon.level.blobs.get( Fire.class );
		if (fire != null)
			fire.clear( cell );

		final int color = ItemSprite.pick( image, 8, 10 );

		Char ch = Actor.findChar(cell);
		if (ch != null) {
			Buff.detach(ch, Burning.class);
			Buff.detach(ch, Ooze.class);
			Splash.at( ch.sprite.center(), color, 5 );
		} else {
			Splash.at( cell, color, 5 );
		}
	}
 
开发者ID:00-Evan,项目名称:shattered-pixel-dungeon,代码行数:18,代码来源:Potion.java

示例13: burn

import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Burning; //导入依赖的package包/类
private void burn( int pos ) {
	Char ch = Actor.findChar( pos );
	if (ch != null) {
		Buff.affect( ch, Burning.class ).reignite( ch );
	}
	
	Heap heap = Dungeon.level.heaps.get( pos );
	if (heap != null) {
		heap.burn();
	}
}
 
开发者ID:wolispace,项目名称:soft-pixel-dungeon,代码行数:12,代码来源:Fire.java

示例14: attackProc

import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Burning; //导入依赖的package包/类
@Override
public int attackProc( Char enemy, int damage ) {
	if (Random.Int( 2 ) == 0) {
		Buff.affect( enemy, Burning.class ).reignite( enemy );
	}
	
	return damage;
}
 
开发者ID:wolispace,项目名称:soft-pixel-dungeon,代码行数:9,代码来源:Elemental.java

示例15: split

import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Burning; //导入依赖的package包/类
private Swarm split() {
	Swarm clone = new Swarm();
	clone.generation = generation + 1;
	if (buff( Burning.class ) != null) {
		Buff.affect( clone, Burning.class ).reignite( clone );
	}
	if (buff( Poison.class ) != null) {
		Buff.affect( clone, Poison.class ).set( 2 );
	}
	return clone;
}
 
开发者ID:wolispace,项目名称:soft-pixel-dungeon,代码行数:12,代码来源:Swarm.java


注:本文中的com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Burning类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。