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Java Vector4类代码示例

本文整理汇总了Java中com.ra4king.opengl.util.math.Vector4的典型用法代码示例。如果您正苦于以下问题:Java Vector4类的具体用法?Java Vector4怎么用?Java Vector4使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


Vector4类属于com.ra4king.opengl.util.math包,在下文中一共展示了Vector4类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: loadCube

import com.ra4king.opengl.util.math.Vector4; //导入依赖的package包/类
public static float[] loadCube(Vector3 sideLength, Vector3 center, boolean interleaved, boolean vec4, Matrix4 modelMatrix) {
	float[] buffer = vec4 ? (interleaved ? cubeVec4interleaved : cubeVec4) : (interleaved ? cubeVec3interleaved : cubeVec3);
	
	for(int a = 0; a < cubeData.length / 2; a += 3) {
		int position = (a / 3) * ((interleaved ? 3 : 0) + (vec4 ? 4 : 3));
		
		Vector4 pos = new Vector4();
		if(modelMatrix == null) {
			pos.set(center.x() + cubeData[a] * sideLength.x(), center.y() + cubeData[a + 1] * sideLength.y(), center.z() + cubeData[a + 2] * sideLength.z(), 1);
		} else {
			modelMatrix.mult4(new Vector4(center.x() + cubeData[a] * sideLength.x(), center.y() + cubeData[a + 1] * sideLength.y(), center.z() + cubeData[a + 2] * sideLength.z(), 1), pos);
		}
		
		buffer[position + 0] = pos.x();
		buffer[position + 1] = pos.y();
		buffer[position + 2] = pos.z();
	}
	
	return buffer;
}
 
开发者ID:ra4king,项目名称:LWJGL-OpenGL-Utils,代码行数:21,代码来源:PolygonLoader.java

示例2: loadPlane

import com.ra4king.opengl.util.math.Vector4; //导入依赖的package包/类
public static float[] loadPlane(Vector2 sideLength, Vector3 center, boolean interleaved, boolean vec4, Matrix4 modelMatrix) {
	float[] buffer = vec4 ? (interleaved ? planeVec4interleaved : planeVec4) : (interleaved ? planeVec3interleaved : planeVec3);
	
	for(int a = 0; a < planeData.length / 2; a += 3) {
		int position = (a / 3) * ((interleaved ? 3 : 0) + (vec4 ? 4 : 3));
		
		Vector4 pos = new Vector4();
		if(modelMatrix == null) {
			pos.set(center.x() + cubeData[a] * sideLength.x(), center.y() + cubeData[a + 1] * sideLength.y(), center.z() + cubeData[a + 2], 1);
		} else {
			modelMatrix.mult4(new Vector4(center.x() + cubeData[a] * sideLength.x(), center.y() + cubeData[a + 1] * sideLength.y(), center.z() + cubeData[a + 2], 1), pos);
		}
		
		buffer[position + 0] = pos.x();
		buffer[position + 1] = pos.y();
		buffer[position + 2] = pos.z();
	}
	
	return buffer;
}
 
开发者ID:ra4king,项目名称:LWJGL-OpenGL-Utils,代码行数:21,代码来源:PolygonLoader.java

示例3: PerformanceGraph

import com.ra4king.opengl.util.math.Vector4; //导入依赖的package包/类
/**
 * Creates a PerformanceGraph at location (x,y) with size (maxSteps*stepWidth, graphHeight).
 * The origin (0,0) is at the top left corner of the window.
 *
 * @param stepValueSupplier The Supplier of the values of each step
 * @param maxValue The value to represent as 100%
 * @param x The left side of the graph
 * @param y The top of the graph
 * @param maxSteps The number of steps in the graph
 * @param stepWidth The size (in pixels) of each step
 * @param graphHeight The height of the graph
 * @param color The color of the graph
 */
public PerformanceGraph(float maxValue, int x, int y, int maxSteps, int stepWidth, int graphHeight, Vector4 color, Supplier<? extends Number> stepValueSupplier) {
	this.stepValueSupplier = stepValueSupplier;
	setMaxValue(maxValue);
	
	setX(x);
	setY(y);
	this.width = maxSteps * stepWidth;
	this.height = graphHeight;
	this.maxSteps = maxSteps;
	this.stepWidth = stepWidth;
	
	init();
	
	this.setColor(color);
}
 
开发者ID:ra4king,项目名称:LWJGL-OpenGL-Utils,代码行数:29,代码来源:PerformanceGraph.java

示例4: createMaterials

import com.ra4king.opengl.util.math.Vector4; //导入依赖的package包/类
private void createMaterials() {
	ArrayList<MaterialEntry> materials = new ArrayList<>();
	materials.add(new MaterialEntry(new Vector4(0.1f, 0.1f, 0.8f, 1), new Vector4(0.8f, 0.8f, 0.8f, 1), 0.1f));
	materials.add(new MaterialEntry(new Vector4(0.4f, 0.4f, 0.4f, 1), new Vector4(0.1f, 0.1f, 0.1f, 1), 0.8f));
	materials.add(new MaterialEntry(new Vector4(0.05f, 0.05f, 0.05f, 1), new Vector4(0.95f, 0.95f, 0.95f, 1), 0.3f));
	materials.add(new MaterialEntry(new Vector4(0.803f, 0.709f, 0.15f, 1), new Vector4(0.803f, 0.709f, 0.15f, 1).mult(0.75f), 0.18f));
	
	materialArrayUniformBuffer = glGenBuffers();
	materialTerrainUniformBuffer = glGenBuffers();
	
	FloatBuffer buffer = BufferUtils.createFloatBuffer(materials.size() * MaterialEntry.SIZE / 4);
	for(MaterialEntry me : materials)
		buffer.put(me.toBuffer());
	buffer.flip();
	
	glBindBuffer(GL_UNIFORM_BUFFER, materialArrayUniformBuffer);
	glBufferData(GL_UNIFORM_BUFFER, buffer, GL_STATIC_DRAW);
	
	MaterialEntry material = new MaterialEntry(new Vector4(0.5f, 0.5f, 0.5f, 1), new Vector4(0.5f, 0.5f, 0.5f, 1), 0.6f);
	glBindBuffer(GL_UNIFORM_BUFFER, materialTerrainUniformBuffer);
	glBufferData(GL_UNIFORM_BUFFER, material.toBuffer(), GL_STATIC_DRAW);
	glBindBuffer(GL_UNIFORM_BUFFER, 0);
}
 
开发者ID:ra4king,项目名称:LWJGL-OpenGL-Tutorials,代码行数:24,代码来源:Example13_2.java

示例5: getSphereOrbitPosition

import com.ra4king.opengl.util.math.Vector4; //导入依赖的package包/类
private Vector3 getSphereOrbitPosition(MatrixStack modelMatrix, Vector3 orbitCenter, Vector3 orbitAxis, float orbitRadius, float orbitAlpha) {
	modelMatrix.pushMatrix();
	
	try {
		modelMatrix.getTop().translate(orbitCenter);
		modelMatrix.getTop().rotateDeg(360 * orbitAlpha, orbitAxis);
		
		Vector3 offsetDir = orbitAxis.copy().cross(new Vector3(0, 1, 0));
		if(offsetDir.length() < 0.001f)
			offsetDir = orbitAxis.copy().cross(new Vector3(1, 0, 0));
		
		offsetDir.normalize();
		
		modelMatrix.getTop().translate(offsetDir.mult(orbitRadius));
		
		return new Vector3(modelMatrix.getTop().mult(new Vector4(0, 0, 0, 1)));
	} finally {
		modelMatrix.popMatrix();
	}
}
 
开发者ID:ra4king,项目名称:LWJGL-OpenGL-Tutorials,代码行数:21,代码来源:Example13_2.java

示例6: setSunlightValues

import com.ra4king.opengl.util.math.Vector4; //导入依赖的package包/类
public void setSunlightValues(SunlightValue[] values) {
	ArrayList<TimedLinearInterpolatorVector<Vector4>.Data> ambient = new ArrayList<>();
	ArrayList<TimedLinearInterpolatorVector<Vector4>.Data> light = new ArrayList<>();
	ArrayList<TimedLinearInterpolatorVector<Vector4>.Data> background = new ArrayList<>();
	
	for(SunlightValue v : values) {
		ambient.add(ambientInterpolator.new Data(v.ambient, v.normTime));
		light.add(sunlightInterpolator.new Data(v.sunlightIntensity, v.normTime));
		background.add(backgroundInterpolator.new Data(v.backgroundColor, v.normTime));
	}
	
	ambientInterpolator.setValues(ambient);
	sunlightInterpolator.setValues(light);
	backgroundInterpolator.setValues(background);
	
	ArrayList<TimedLinearInterpolatorf.Data> maxIntensity = new ArrayList<>();
	maxIntensity.add(maxIntensityInterpolator.new Data(1, 0));
	maxIntensityInterpolator.setValues(maxIntensity, false);
}
 
开发者ID:ra4king,项目名称:LWJGL-OpenGL-Tutorials,代码行数:20,代码来源:LightManager.java

示例7: setupHDRLighting

import com.ra4king.opengl.util.math.Vector4; //导入依赖的package包/类
private void setupHDRLighting() {
	SunlightValueHDR values[] = {
			new SunlightValueHDR(0.0f / 24.0f, new Vector4(0.6f, 0.6f, 0.6f, 1.0f), new Vector4(1.8f, 1.8f, 1.8f, 1.0f), skyDaylightColor, 3.0f),
			new SunlightValueHDR(4.5f / 24.0f, new Vector4(0.6f, 0.6f, 0.6f, 1.0f), new Vector4(1.8f, 1.8f, 1.8f, 1.0f), skyDaylightColor, 3.0f),
			new SunlightValueHDR(6.5f / 24.0f, new Vector4(0.225f, 0.075f, 0.075f, 1.0f), new Vector4(0.45f, 0.15f, 0.15f, 1.0f), new Vector4(0.5f, 0.1f, 0.1f, 1.0f), 1.5f),
			new SunlightValueHDR(8.0f / 24.0f, new Vector4(0.0f, 0.0f, 0.0f, 1.0f), new Vector4(0.0f, 0.0f, 0.0f, 1.0f), new Vector4(0.0f, 0.0f, 0.0f, 1.0f), 1.0f),
			new SunlightValueHDR(18.0f / 24.0f, new Vector4(0.0f, 0.0f, 0.0f, 1.0f), new Vector4(0.0f, 0.0f, 0.0f, 1.0f), new Vector4(0.0f, 0.0f, 0.0f, 1.0f), 1.0f),
			new SunlightValueHDR(19.5f / 24.0f, new Vector4(0.225f, 0.075f, 0.075f, 1.0f), new Vector4(0.45f, 0.15f, 0.15f, 1.0f), new Vector4(0.5f, 0.1f, 0.1f, 1.0f), 1.5f),
			new SunlightValueHDR(20.5f / 24.0f, new Vector4(0.6f, 0.6f, 0.6f, 1.0f), new Vector4(1.8f, 1.8f, 1.8f, 1.0f), skyDaylightColor, 3.0f)
	};
	
	lights.setSunlightValues(values);
	
	lights.setPointLightIntensity(0, new Vector4(0.6f, 0.6f, 0.6f, 1));
	lights.setPointLightIntensity(1, new Vector4(0, 0, 0.7f, 1));
	lights.setPointLightIntensity(2, new Vector4(0.7f, 0, 0, 1));
}
 
开发者ID:ra4king,项目名称:LWJGL-OpenGL-Tutorials,代码行数:18,代码来源:Example12_3.java

示例8: setupGammaLighting

import com.ra4king.opengl.util.math.Vector4; //导入依赖的package包/类
private void setupGammaLighting() {
	Vector4 sunlight = new Vector4(6.5f, 6.5f, 6.5f, 1.0f);
	Vector4 brightAmbient = new Vector4(0.4f, 0.4f, 0.4f, 1.0f);
	
	SunlightValueHDR values[] = {
			new SunlightValueHDR(0.0f / 24.0f, brightAmbient, sunlight, new Vector4(0.65f, 0.65f, 1.0f, 1.0f), 10.0f),
			new SunlightValueHDR(4.5f / 24.0f, brightAmbient, sunlight, skyDaylightColor, 10.0f),
			new SunlightValueHDR(6.5f / 24.0f, new Vector4(0.01f, 0.025f, 0.025f, 1.0f), new Vector4(2.5f, 0.2f, 0.2f, 1.0f), new Vector4(0.5f, 0.1f, 0.1f, 1.0f), 5.0f),
			new SunlightValueHDR(8.0f / 24.0f, new Vector4(0.0f, 0.0f, 0.0f, 1.0f), new Vector4(0.0f, 0.0f, 0.0f, 1.0f), new Vector4(0.0f, 0.0f, 0.0f, 1.0f), 3.0f),
			new SunlightValueHDR(18.0f / 24.0f, new Vector4(0.0f, 0.0f, 0.0f, 1.0f), new Vector4(0.0f, 0.0f, 0.0f, 1.0f), new Vector4(0.0f, 0.0f, 0.0f, 1.0f), 3.0f),
			new SunlightValueHDR(19.5f / 24.0f, new Vector4(0.01f, 0.025f, 0.025f, 1.0f), new Vector4(2.5f, 0.2f, 0.2f, 1.0f), new Vector4(0.5f, 0.1f, 0.1f, 1.0f), 5.0f),
			new SunlightValueHDR(20.5f / 24.0f, brightAmbient, sunlight, skyDaylightColor, 10.0f),
	};
	
	lights.setSunlightValues(values);
	
	lights.setPointLightIntensity(0, new Vector4(0.6f, 0.6f, 0.6f, 1.0f));
	lights.setPointLightIntensity(1, new Vector4(0.0f, 0.0f, 0.7f, 1.0f));
	lights.setPointLightIntensity(2, new Vector4(0.7f, 0.0f, 0.0f, 1.0f));
}
 
开发者ID:ra4king,项目名称:LWJGL-OpenGL-Tutorials,代码行数:21,代码来源:Example12_3.java

示例9: setupDaytimeLighting

import com.ra4king.opengl.util.math.Vector4; //导入依赖的package包/类
private void setupDaytimeLighting() {
	SunlightValue[] values = {
			new SunlightValue(0.0f / 24.0f, new Vector4(0.2f, 0.2f, 0.2f, 1.0f), new Vector4(0.6f, 0.6f, 0.6f, 1.0f), skyDaylightColor),
			new SunlightValue(4.5f / 24.0f, new Vector4(0.2f, 0.2f, 0.2f, 1.0f), new Vector4(0.6f, 0.6f, 0.6f, 1.0f), skyDaylightColor),
			new SunlightValue(6.5f / 24.0f, new Vector4(0.15f, 0.05f, 0.05f, 1.0f), new Vector4(0.3f, 0.1f, 0.10f, 1.0f), new Vector4(0.5f, 0.1f, 0.1f, 1.0f)),
			new SunlightValue(8.0f / 24.0f, new Vector4(0.0f, 0.0f, 0.0f, 1.0f), new Vector4(0.0f, 0.0f, 0.0f, 1.0f), new Vector4(0.0f, 0.0f, 0.0f, 1.0f)),
			new SunlightValue(18.0f / 24.0f, new Vector4(0.0f, 0.0f, 0.0f, 1.0f), new Vector4(0.0f, 0.0f, 0.0f, 1.0f), new Vector4(0.0f, 0.0f, 0.0f, 1.0f)),
			new SunlightValue(19.5f / 24.0f, new Vector4(0.15f, 0.05f, 0.05f, 1.0f), new Vector4(0.3f, 0.1f, 0.1f, 1.0f), new Vector4(0.5f, 0.1f, 0.1f, 1.0f)),
			new SunlightValue(20.5f / 24.0f, new Vector4(0.2f, 0.2f, 0.2f, 1.0f), new Vector4(0.6f, 0.6f, 0.6f, 1.0f), skyDaylightColor)
	};
	
	lights.setSunlightValues(values);
	
	lights.setPointLightIntensity(0, new Vector4(0.2f, 0.2f, 0.2f, 1));
	lights.setPointLightIntensity(1, new Vector4(0, 0, 0.3f, 1));
	lights.setPointLightIntensity(2, new Vector4(0.3f, 0, 0, 1));
}
 
开发者ID:ra4king,项目名称:LWJGL-OpenGL-Tutorials,代码行数:18,代码来源:Example12_1.java

示例10: setupNighttimeLighting

import com.ra4king.opengl.util.math.Vector4; //导入依赖的package包/类
private void setupNighttimeLighting() {
	SunlightValue[] values = {
			new SunlightValue(0.0f / 24.0f, new Vector4(0.2f, 0.2f, 0.2f, 1.0f), new Vector4(0.6f, 0.6f, 0.6f, 1.0f), skyDaylightColor),
			new SunlightValue(4.5f / 24.0f, new Vector4(0.2f, 0.2f, 0.2f, 1.0f), new Vector4(0.6f, 0.6f, 0.6f, 1.0f), skyDaylightColor),
			new SunlightValue(6.5f / 24.0f, new Vector4(0.15f, 0.05f, 0.05f, 1.0f), new Vector4(0.3f, 0.1f, 0.10f, 1.0f), new Vector4(0.5f, 0.1f, 0.1f, 1.0f)),
			new SunlightValue(8.0f / 24.0f, new Vector4(0.0f, 0.0f, 0.0f, 1.0f), new Vector4(0.0f, 0.0f, 0.0f, 1.0f), new Vector4(0.0f, 0.0f, 0.0f, 1.0f)),
			new SunlightValue(18.0f / 24.0f, new Vector4(0.0f, 0.0f, 0.0f, 1.0f), new Vector4(0.0f, 0.0f, 0.0f, 1.0f), new Vector4(0.0f, 0.0f, 0.0f, 1.0f)),
			new SunlightValue(19.5f / 24.0f, new Vector4(0.15f, 0.05f, 0.05f, 1.0f), new Vector4(0.3f, 0.1f, 0.1f, 1.0f), new Vector4(0.5f, 0.1f, 0.1f, 1.0f)),
			new SunlightValue(20.5f / 24.0f, new Vector4(0.2f, 0.2f, 0.2f, 1.0f), new Vector4(0.6f, 0.6f, 0.6f, 1.0f), skyDaylightColor)
	};
	
	lights.setSunlightValues(values);
	
	lights.setPointLightIntensity(0, new Vector4(0.6f, 0.6f, 0.6f, 1));
	lights.setPointLightIntensity(1, new Vector4(0, 0, 0.7f, 1));
	lights.setPointLightIntensity(2, new Vector4(0.7f, 0, 0, 1));
}
 
开发者ID:ra4king,项目名称:LWJGL-OpenGL-Tutorials,代码行数:18,代码来源:Example12_1.java

示例11: getPlane

import com.ra4king.opengl.util.math.Vector4; //导入依赖的package包/类
private void getPlane(Matrix4 matrix, int row, Vector4 plane) {
	int scale = row < 0 ? -1 : 1;
	row = Math.abs(row) - 1;
	
	plane.set(matrix.get(3) + scale * matrix.get(row),
	           matrix.get(7) + scale * matrix.get(row + 4),
	           matrix.get(11) + scale * matrix.get(row + 8),
	           matrix.get(15) + scale * matrix.get(row + 12)).normalize();
}
 
开发者ID:ra4king,项目名称:LWJGL-OpenGL-Utils,代码行数:10,代码来源:RenderUtils.java

示例12: parseVector4

import com.ra4king.opengl.util.math.Vector4; //导入依赖的package包/类
@CopyStruct
public static Vector4 parseVector4(String s) {
	String[] comp = StringUtil.split(s, ' ');
	if(comp.length != 4)
		throw new IllegalArgumentException("invalid Vector4");
	
	Vector4 vec = new Vector4();
	vec.x(Float.parseFloat(comp[0]));
	vec.y(Float.parseFloat(comp[1]));
	vec.z(Float.parseFloat(comp[2]));
	vec.w(Float.parseFloat(comp[3]));
	
	return vec;
}
 
开发者ID:ra4king,项目名称:LWJGL-OpenGL-Utils,代码行数:15,代码来源:Utils.java

示例13: render

import com.ra4king.opengl.util.math.Vector4; //导入依赖的package包/类
@Override
public void render() {
	Stopwatch.start("World Render");
	worldRenderers[currentWorld].render(Struct.nullStruct(Vector4.class), null, 0, camera);
	Stopwatch.stop();
	
	if(showPerformanceGraphs) {
		Stopwatch.start("Performance Graphs Render");
		performanceGraphUpdate.render();
		performanceGraphRender.render();
		performanceGraphChunkRenderers.render();
		performanceGraphUpdateCompactArray.render();
		performanceGraphLightSystemRender.render();
		performanceGraphBulletRender.render();
		performanceGraphDisplayUpdate.render();
		performanceGraphFPS.render();
		Stopwatch.stop();
	}
	
	font.render(getLastFps() + " FPS", 100, 75, 20, new Vector4(0, 1, 0, 1));
	font.render(String.format("Update: %.2f ms", Stopwatch.getTimePerFrame("Update")), 100, 55, 20, new Vector4(0, 0, 1, 1));
	font.render(String.format("Render: %.2f ms", Stopwatch.getTimePerFrame("Render")), 100, 35, 20, new Vector4(0, 1, 1, 1));
	font.render(String.format("Display.update(): %.2f ms", Stopwatch.getTimePerFrame("Display.update()")), 100, 15, 20, new Vector4(1, 0, 1, 1));
	
	font.render(String.format("Update Compact Array: %.2f ms", Stopwatch.getTimePerFrame("Update Compact Array")), 360, 75, 20, new Vector4(1, 0, 0, 1));
	font.render(String.format("Bullet Render: %.2f ms", Stopwatch.getTimePerFrame("BulletRenderer")), 360, 55, 20, new Vector4(1, 1, 1, 1));
	font.render(String.format("Light System Render: %.2f ms", Stopwatch.getTimePerFrame("LightSystem render UBO")), 360, 35, 20, new Vector4(1, 1, 0, 1));
	font.render(String.format("Chunk Render: %.2f ms", Stopwatch.getTimePerFrame("ChunkRenderers")), 360, 15, 20, new Vector4(0.5f, 0.5f, 0.5f, 1));
	
	font.render("Position: " + camera.getPosition().toString(), 20, Display.getHeight() - 40, 20, new Vector4(1));
	
	int totalChunksRendered = 0, totalBlocksRendered = 0;
	for(WorldRenderer renderer : worldRenderers) {
		totalChunksRendered += renderer.getChunksRenderedCount();
		totalBlocksRendered += renderer.getBlocksRenderedCount();
	}
	
	font.render("Chunks visible: " + totalChunksRendered + ", Total cubes rendered: " + totalBlocksRendered, 20, Display.getHeight() - 60, 20, new Vector4(1));
}
 
开发者ID:ra4king,项目名称:OpenGL-Worlds,代码行数:40,代码来源:OpenGLWorlds.java

示例14: buildLights

import com.ra4king.opengl.util.math.Vector4; //导入依赖的package包/类
private void buildLights(Matrix4 cameraMatrix) {
	LightBlock lightData = new LightBlock(new Vector4(0.2f, 0.2f, 0.2f, 1), 1f / 900f, 2);
	lightData.lights[0] = new PerLight(cameraMatrix.mult(new Vector4(-0.2f, 0.5f, 0.5f, 0).normalize()), new Vector4(0.2f, 0.2f, 0.2f, 1));
	lightData.lights[1] = new PerLight(cameraMatrix.mult(new Vector4(5, 6, 0.5f, 1)), new Vector4(3.5f, 6.5f, 3, 1).mult(0.5f));
	
	if(showOtherLights)
		lightNumBinder.setValue(2);
	else
		lightNumBinder.setValue(0);
	
	glBindBuffer(GL_UNIFORM_BUFFER, lightUniformBuffer);
	glBufferData(GL_UNIFORM_BUFFER, lightData.toBuffer(), GL_STREAM_DRAW);
	glBindBuffer(GL_UNIFORM_BUFFER, 0);
}
 
开发者ID:ra4king,项目名称:LWJGL-OpenGL-Tutorials,代码行数:15,代码来源:Example17_3.java

示例15: buildLights

import com.ra4king.opengl.util.math.Vector4; //导入依赖的package包/类
private void buildLights(Matrix4 cameraMatrix) {
	LightBlock lightData = new LightBlock(new Vector4(0.2f, 0.2f, 0.2f, 1), 1f / 25f, 3);
	lightData.lights[0] = new PerLight(cameraMatrix.mult(new Vector4(-0.2f, 0.5f, 0.5f, 0).normalize()), new Vector4(2, 2, 2.5f, 1));
	lightData.lights[1] = new PerLight(cameraMatrix.mult(new Vector4(5, 6, 0.5f, 1)), new Vector4(3.5f, 6.5f, 3, 1).mult(1.2f));
	
	lightNumBinder.setValue(2);
	
	glBindBuffer(GL_UNIFORM_BUFFER, lightUniformBuffer);
	glBufferData(GL_UNIFORM_BUFFER, lightData.toBuffer(), GL_STREAM_DRAW);
	glBindBuffer(GL_UNIFORM_BUFFER, 0);
}
 
开发者ID:ra4king,项目名称:LWJGL-OpenGL-Tutorials,代码行数:12,代码来源:Example17_1.java


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