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Java AuthenticationUnavailableException类代码示例

本文整理汇总了Java中com.mojang.authlib.exceptions.AuthenticationUnavailableException的典型用法代码示例。如果您正苦于以下问题:Java AuthenticationUnavailableException类的具体用法?Java AuthenticationUnavailableException怎么用?Java AuthenticationUnavailableException使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


AuthenticationUnavailableException类属于com.mojang.authlib.exceptions包,在下文中一共展示了AuthenticationUnavailableException类的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: hasJoinedServer

import com.mojang.authlib.exceptions.AuthenticationUnavailableException; //导入依赖的package包/类
public GameProfile hasJoinedServer(GameProfile user, String serverId, InetAddress address) throws AuthenticationUnavailableException {
    Map<String, Object> arguments = new HashMap();
    arguments.put("username", user.getName());
    arguments.put("serverId", serverId);
    if (address != null) {
        arguments.put("ip", address.getHostAddress());
    }

    URL url = HttpAuthenticationService.concatenateURL(CHECK_URL, HttpAuthenticationService.buildQuery(arguments));

    try {
        HasJoinedMinecraftServerResponse response = (HasJoinedMinecraftServerResponse)this.getAuthenticationService().makeRequest(url, (Object)null, HasJoinedMinecraftServerResponse.class);
        if (response != null && response.getId() != null) {
            GameProfile result = new GameProfile(response.getId(), user.getName());
            if (response.getProperties() != null) {
                result.getProperties().putAll(response.getProperties());
            }

            return result;
        } else {
            return null;
        }
    } catch (AuthenticationUnavailableException var8) {
        throw var8;
    } catch (AuthenticationException var9) {
        return null;
    }
}
 
开发者ID:DarkLBP,项目名称:Krothium-Launcher,代码行数:29,代码来源:YggdrasilMinecraftSessionService.java

示例2: handleEncryptionRequest

import com.mojang.authlib.exceptions.AuthenticationUnavailableException; //导入依赖的package包/类
public void handleEncryptionRequest(S01PacketEncryptionRequest p_147389_1_)
{
    final SecretKey var2 = CryptManager.createNewSharedKey();
    String var3 = p_147389_1_.func_149609_c();
    PublicKey var4 = p_147389_1_.func_149608_d();
    String var5 = (new BigInteger(CryptManager.getServerIdHash(var3, var4, var2))).toString(16);

    try
    {
        this.func_147391_c().joinServer(this.field_147394_b.getSession().func_148256_e(), this.field_147394_b.getSession().getToken(), var5);
    }
    catch (AuthenticationUnavailableException var7)
    {
        this.field_147393_d.closeChannel(new ChatComponentTranslation("disconnect.loginFailedInfo", new Object[] {new ChatComponentTranslation("disconnect.loginFailedInfo.serversUnavailable", new Object[0])}));
        return;
    }
    catch (InvalidCredentialsException var8)
    {
        this.field_147393_d.closeChannel(new ChatComponentTranslation("disconnect.loginFailedInfo", new Object[] {new ChatComponentTranslation("disconnect.loginFailedInfo.invalidSession", new Object[0])}));
        return;
    }
    catch (AuthenticationException var9)
    {
        this.field_147393_d.closeChannel(new ChatComponentTranslation("disconnect.loginFailedInfo", new Object[] {var9.getMessage()}));
        return;
    }

    this.field_147393_d.scheduleOutboundPacket(new C01PacketEncryptionResponse(var2, var4, p_147389_1_.func_149607_e()), new GenericFutureListener[] {new GenericFutureListener()
        {
            private static final String __OBFID = "CL_00000877";
            public void operationComplete(Future p_operationComplete_1_)
            {
                NetHandlerLoginClient.this.field_147393_d.enableEncryption(var2);
            }
        }
    });
}
 
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:38,代码来源:NetHandlerLoginClient.java

示例3: run

import com.mojang.authlib.exceptions.AuthenticationUnavailableException; //导入依赖的package包/类
public void run()
{
    GameProfile gameprofile = NetHandlerLoginServer.getGameProfile(this.field_151292_a);
    try
    {
        // Spigot Start
        if (!this.mcServer.isServerInOnlineMode())
        {
            this.field_151292_a.initUUID();
            fireLoginEvents();
            return;
        }
        // Spigot End
        String s = (new BigInteger(CryptManager.getServerIdHash(NetHandlerLoginServer.getLoginServerId(this.field_151292_a), this.mcServer.getKeyPair().getPublic(), NetHandlerLoginServer.getSecretKey(this.field_151292_a)))).toString(16);
        GameProfile profile = this.mcServer.func_147130_as().hasJoinedServer(new GameProfile((UUID)null, gameprofile.getName()), s);
        if (profile != null) {
            NetHandlerLoginServer.processPlayerLoginGameProfile(this.field_151292_a, profile);
            fireLoginEvents(); // Spigot
        }
        else if (this.mcServer.isSinglePlayer())
        {
            NetHandlerLoginServer.getLogger().warn("Failed to verify username but will let them in anyway!");
            NetHandlerLoginServer.processPlayerLoginGameProfile(this.field_151292_a, this.field_151292_a.func_152506_a(gameprofile));
            NetHandlerLoginServer.setLoginState(this.field_151292_a, LoginState.READY_TO_ACCEPT);
        }
        else
        {
            this.field_151292_a.func_147322_a("Failed to verify username!");
            NetHandlerLoginServer.getLogger().error("Username \'" + NetHandlerLoginServer.getGameProfile(this.field_151292_a).getName() + "\' tried to join with an invalid session");
        }
    }
    catch (AuthenticationUnavailableException authenticationunavailableexception)
    {
        if (this.mcServer.isSinglePlayer())
        {
            NetHandlerLoginServer.getLogger().warn("Authentication servers are down but will let them in anyway!");
            NetHandlerLoginServer.processPlayerLoginGameProfile(this.field_151292_a, this.field_151292_a.func_152506_a(gameprofile));
            NetHandlerLoginServer.setLoginState(this.field_151292_a, LoginState.READY_TO_ACCEPT);
        }
        else
        {
            this.field_151292_a.func_147322_a("Authentication servers are down. Please try again later, sorry!");
            NetHandlerLoginServer.getLogger().error("Couldn\'t verify username because servers are unavailable");
        }
        // CraftBukkit start - catch all exceptions
    }
    catch (Exception exception)
    {
        this.field_151292_a.func_147322_a("Failed to verify username!");
        this.mcServer.server.getLogger().log(java.util.logging.Level.WARNING, "Exception verifying " + NetHandlerLoginServer.getGameProfile(this.field_151292_a).getName(), exception);
        // CraftBukkit end
    }
}
 
开发者ID:UraniumMC,项目名称:Uranium,代码行数:54,代码来源:ThreadPlayerLookupUUID.java

示例4: processEncryptionResponse

import com.mojang.authlib.exceptions.AuthenticationUnavailableException; //导入依赖的package包/类
public void processEncryptionResponse(C01PacketEncryptionResponse packetIn)
{
    Validate.validState(this.currentLoginState == NetHandlerLoginServer.LoginState.KEY, "Unexpected key packet", new Object[0]);
    PrivateKey privatekey = this.server.getKeyPair().getPrivate();

    if (!Arrays.equals(this.verifyToken, packetIn.getVerifyToken(privatekey)))
    {
        throw new IllegalStateException("Invalid nonce!");
    }
    else
    {
        this.secretKey = packetIn.getSecretKey(privatekey);
        this.currentLoginState = NetHandlerLoginServer.LoginState.AUTHENTICATING;
        this.networkManager.enableEncryption(this.secretKey);
        (new Thread("User Authenticator #" + AUTHENTICATOR_THREAD_ID.incrementAndGet())
        {
            public void run()
            {
                GameProfile gameprofile = NetHandlerLoginServer.this.loginGameProfile;

                try
                {
                    String s = (new BigInteger(CryptManager.getServerIdHash(NetHandlerLoginServer.this.serverId, NetHandlerLoginServer.this.server.getKeyPair().getPublic(), NetHandlerLoginServer.this.secretKey))).toString(16);
                    NetHandlerLoginServer.this.loginGameProfile = NetHandlerLoginServer.this.server.getMinecraftSessionService().hasJoinedServer(new GameProfile((UUID)null, gameprofile.getName()), s);

                    if (NetHandlerLoginServer.this.loginGameProfile != null)
                    {
                        NetHandlerLoginServer.logger.info("UUID of player " + NetHandlerLoginServer.this.loginGameProfile.getName() + " is " + NetHandlerLoginServer.this.loginGameProfile.getId());
                        NetHandlerLoginServer.this.currentLoginState = NetHandlerLoginServer.LoginState.READY_TO_ACCEPT;
                    }
                    else if (NetHandlerLoginServer.this.server.isSinglePlayer())
                    {
                        NetHandlerLoginServer.logger.warn("Failed to verify username but will let them in anyway!");
                        NetHandlerLoginServer.this.loginGameProfile = NetHandlerLoginServer.this.getOfflineProfile(gameprofile);
                        NetHandlerLoginServer.this.currentLoginState = NetHandlerLoginServer.LoginState.READY_TO_ACCEPT;
                    }
                    else
                    {
                        NetHandlerLoginServer.this.closeConnection("Failed to verify username!");
                        NetHandlerLoginServer.logger.error("Username \'" + NetHandlerLoginServer.this.loginGameProfile.getName() + "\' tried to join with an invalid session");
                    }
                }
                catch (AuthenticationUnavailableException var3)
                {
                    if (NetHandlerLoginServer.this.server.isSinglePlayer())
                    {
                        NetHandlerLoginServer.logger.warn("Authentication servers are down but will let them in anyway!");
                        NetHandlerLoginServer.this.loginGameProfile = NetHandlerLoginServer.this.getOfflineProfile(gameprofile);
                        NetHandlerLoginServer.this.currentLoginState = NetHandlerLoginServer.LoginState.READY_TO_ACCEPT;
                    }
                    else
                    {
                        NetHandlerLoginServer.this.closeConnection("Authentication servers are down. Please try again later, sorry!");
                        NetHandlerLoginServer.logger.error("Couldn\'t verify username because servers are unavailable");
                    }
                }
            }
        }).start();
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:61,代码来源:NetHandlerLoginServer.java

示例5: handleEncryptionRequest

import com.mojang.authlib.exceptions.AuthenticationUnavailableException; //导入依赖的package包/类
public void handleEncryptionRequest(S01PacketEncryptionRequest packetIn)
{
    final SecretKey secretkey = CryptManager.createNewSharedKey();
    String s = packetIn.getServerId();
    PublicKey publickey = packetIn.getPublicKey();
    String s1 = (new BigInteger(CryptManager.getServerIdHash(s, publickey, secretkey))).toString(16);

    if (this.mc.getCurrentServerData() != null && this.mc.getCurrentServerData().func_181041_d())
    {
        try
        {
            this.getSessionService().joinServer(this.mc.getSession().getProfile(), this.mc.getSession().getToken(), s1);
        }
        catch (AuthenticationException var10)
        {
            logger.warn("Couldn\'t connect to auth servers but will continue to join LAN");
        }
    }
    else
    {
        try
        {
            this.getSessionService().joinServer(this.mc.getSession().getProfile(), this.mc.getSession().getToken(), s1);
        }
        catch (AuthenticationUnavailableException var7)
        {
            this.networkManager.closeChannel(new ChatComponentTranslation("disconnect.loginFailedInfo", new Object[] {new ChatComponentTranslation("disconnect.loginFailedInfo.serversUnavailable", new Object[0])}));
            return;
        }
        catch (InvalidCredentialsException var8)
        {
            this.networkManager.closeChannel(new ChatComponentTranslation("disconnect.loginFailedInfo", new Object[] {new ChatComponentTranslation("disconnect.loginFailedInfo.invalidSession", new Object[0])}));
            return;
        }
        catch (AuthenticationException authenticationexception)
        {
            this.networkManager.closeChannel(new ChatComponentTranslation("disconnect.loginFailedInfo", new Object[] {authenticationexception.getMessage()}));
            return;
        }
    }

    this.networkManager.sendPacket(new C01PacketEncryptionResponse(secretkey, publickey, packetIn.getVerifyToken()), new GenericFutureListener < Future <? super Void >> ()
    {
        public void operationComplete(Future <? super Void > p_operationComplete_1_) throws Exception
        {
            NetHandlerLoginClient.this.networkManager.enableEncryption(secretkey);
        }
    }, new GenericFutureListener[0]);
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:50,代码来源:NetHandlerLoginClient.java

示例6: handleEncryptionRequest

import com.mojang.authlib.exceptions.AuthenticationUnavailableException; //导入依赖的package包/类
public void handleEncryptionRequest(SPacketEncryptionRequest packetIn)
{
    final SecretKey secretkey = CryptManager.createNewSharedKey();
    String s = packetIn.getServerId();
    PublicKey publickey = packetIn.getPublicKey();
    String s1 = (new BigInteger(CryptManager.getServerIdHash(s, publickey, secretkey))).toString(16);

    if (this.mc.getCurrentServerData() != null && this.mc.getCurrentServerData().isOnLAN())
    {
        try
        {
            this.getSessionService().joinServer(this.mc.getSession().getProfile(), this.mc.getSession().getToken(), s1);
        }
        catch (AuthenticationException var10)
        {
            LOGGER.warn("Couldn\'t connect to auth servers but will continue to join LAN");
        }
    }
    else
    {
        try
        {
            this.getSessionService().joinServer(this.mc.getSession().getProfile(), this.mc.getSession().getToken(), s1);
        }
        catch (AuthenticationUnavailableException var7)
        {
            this.networkManager.closeChannel(new TextComponentTranslation("disconnect.loginFailedInfo", new Object[] {new TextComponentTranslation("disconnect.loginFailedInfo.serversUnavailable", new Object[0])}));
            return;
        }
        catch (InvalidCredentialsException var8)
        {
            this.networkManager.closeChannel(new TextComponentTranslation("disconnect.loginFailedInfo", new Object[] {new TextComponentTranslation("disconnect.loginFailedInfo.invalidSession", new Object[0])}));
            return;
        }
        catch (AuthenticationException authenticationexception)
        {
            this.networkManager.closeChannel(new TextComponentTranslation("disconnect.loginFailedInfo", new Object[] {authenticationexception.getMessage()}));
            return;
        }
    }

    this.networkManager.sendPacket(new CPacketEncryptionResponse(secretkey, publickey, packetIn.getVerifyToken()), new GenericFutureListener < Future <? super Void >> ()
    {
        public void operationComplete(Future <? super Void > p_operationComplete_1_) throws Exception
        {
            NetHandlerLoginClient.this.networkManager.enableEncryption(secretkey);
        }
    }, new GenericFutureListener[0]);
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:50,代码来源:NetHandlerLoginClient.java

示例7: processEncryptionResponse

import com.mojang.authlib.exceptions.AuthenticationUnavailableException; //导入依赖的package包/类
public void processEncryptionResponse(CPacketEncryptionResponse packetIn)
{
    Validate.validState(this.currentLoginState == NetHandlerLoginServer.LoginState.KEY, "Unexpected key packet", new Object[0]);
    PrivateKey privatekey = this.server.getKeyPair().getPrivate();

    if (!Arrays.equals(this.verifyToken, packetIn.getVerifyToken(privatekey)))
    {
        throw new IllegalStateException("Invalid nonce!");
    }
    else
    {
        this.secretKey = packetIn.getSecretKey(privatekey);
        this.currentLoginState = NetHandlerLoginServer.LoginState.AUTHENTICATING;
        this.networkManager.enableEncryption(this.secretKey);
        (new Thread("User Authenticator #" + AUTHENTICATOR_THREAD_ID.incrementAndGet())
        {
            public void run()
            {
                GameProfile gameprofile = NetHandlerLoginServer.this.loginGameProfile;

                try
                {
                    String s = (new BigInteger(CryptManager.getServerIdHash("", NetHandlerLoginServer.this.server.getKeyPair().getPublic(), NetHandlerLoginServer.this.secretKey))).toString(16);
                    NetHandlerLoginServer.this.loginGameProfile = NetHandlerLoginServer.this.server.getMinecraftSessionService().hasJoinedServer(new GameProfile((UUID)null, gameprofile.getName()), s, this.func_191235_a());

                    if (NetHandlerLoginServer.this.loginGameProfile != null)
                    {
                        NetHandlerLoginServer.LOGGER.info("UUID of player {} is {}", new Object[] {NetHandlerLoginServer.this.loginGameProfile.getName(), NetHandlerLoginServer.this.loginGameProfile.getId()});
                        NetHandlerLoginServer.this.currentLoginState = NetHandlerLoginServer.LoginState.READY_TO_ACCEPT;
                    }
                    else if (NetHandlerLoginServer.this.server.isSinglePlayer())
                    {
                        NetHandlerLoginServer.LOGGER.warn("Failed to verify username but will let them in anyway!");
                        NetHandlerLoginServer.this.loginGameProfile = NetHandlerLoginServer.this.getOfflineProfile(gameprofile);
                        NetHandlerLoginServer.this.currentLoginState = NetHandlerLoginServer.LoginState.READY_TO_ACCEPT;
                    }
                    else
                    {
                        NetHandlerLoginServer.this.closeConnection("Failed to verify username!");
                        NetHandlerLoginServer.LOGGER.error("Username \'{}\' tried to join with an invalid session", new Object[] {gameprofile.getName()});
                    }
                }
                catch (AuthenticationUnavailableException var3)
                {
                    if (NetHandlerLoginServer.this.server.isSinglePlayer())
                    {
                        NetHandlerLoginServer.LOGGER.warn("Authentication servers are down but will let them in anyway!");
                        NetHandlerLoginServer.this.loginGameProfile = NetHandlerLoginServer.this.getOfflineProfile(gameprofile);
                        NetHandlerLoginServer.this.currentLoginState = NetHandlerLoginServer.LoginState.READY_TO_ACCEPT;
                    }
                    else
                    {
                        NetHandlerLoginServer.this.closeConnection("Authentication servers are down. Please try again later, sorry!");
                        NetHandlerLoginServer.LOGGER.error("Couldn\'t verify username because servers are unavailable");
                    }
                }
            }
            @Nullable
            private InetAddress func_191235_a()
            {
                SocketAddress socketaddress = NetHandlerLoginServer.this.networkManager.getRemoteAddress();
                return NetHandlerLoginServer.this.server.func_190518_ac() && socketaddress instanceof InetSocketAddress ? ((InetSocketAddress)socketaddress).getAddress() : null;
            }
        }).start();
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:67,代码来源:NetHandlerLoginServer.java

示例8: processEncryptionResponse

import com.mojang.authlib.exceptions.AuthenticationUnavailableException; //导入依赖的package包/类
public void processEncryptionResponse(CPacketEncryptionResponse packetIn)
{
    Validate.validState(this.currentLoginState == NetHandlerLoginServer.LoginState.KEY, "Unexpected key packet", new Object[0]);
    PrivateKey privatekey = this.server.getKeyPair().getPrivate();

    if (!Arrays.equals(this.verifyToken, packetIn.getVerifyToken(privatekey)))
    {
        throw new IllegalStateException("Invalid nonce!");
    }
    else
    {
        this.secretKey = packetIn.getSecretKey(privatekey);
        this.currentLoginState = NetHandlerLoginServer.LoginState.AUTHENTICATING;
        this.networkManager.enableEncryption(this.secretKey);
        (new Thread("User Authenticator #" + AUTHENTICATOR_THREAD_ID.incrementAndGet())
        {
            public void run()
            {
                GameProfile gameprofile = NetHandlerLoginServer.this.loginGameProfile;

                try
                {
                    String s = (new BigInteger(CryptManager.getServerIdHash("", NetHandlerLoginServer.this.server.getKeyPair().getPublic(), NetHandlerLoginServer.this.secretKey))).toString(16);
                    NetHandlerLoginServer.this.loginGameProfile = NetHandlerLoginServer.this.server.getMinecraftSessionService().hasJoinedServer(new GameProfile((UUID)null, gameprofile.getName()), s);

                    if (NetHandlerLoginServer.this.loginGameProfile != null)
                    {
                        NetHandlerLoginServer.LOGGER.info("UUID of player {} is {}", new Object[] {NetHandlerLoginServer.this.loginGameProfile.getName(), NetHandlerLoginServer.this.loginGameProfile.getId()});
                        NetHandlerLoginServer.this.currentLoginState = NetHandlerLoginServer.LoginState.READY_TO_ACCEPT;
                    }
                    else if (NetHandlerLoginServer.this.server.isSinglePlayer())
                    {
                        NetHandlerLoginServer.LOGGER.warn("Failed to verify username but will let them in anyway!");
                        NetHandlerLoginServer.this.loginGameProfile = NetHandlerLoginServer.this.getOfflineProfile(gameprofile);
                        NetHandlerLoginServer.this.currentLoginState = NetHandlerLoginServer.LoginState.READY_TO_ACCEPT;
                    }
                    else
                    {
                        NetHandlerLoginServer.this.closeConnection("Failed to verify username!");
                        NetHandlerLoginServer.LOGGER.error("Username \'{}\' tried to join with an invalid session", new Object[] {gameprofile.getName()});
                    }
                }
                catch (AuthenticationUnavailableException var3)
                {
                    if (NetHandlerLoginServer.this.server.isSinglePlayer())
                    {
                        NetHandlerLoginServer.LOGGER.warn("Authentication servers are down but will let them in anyway!");
                        NetHandlerLoginServer.this.loginGameProfile = NetHandlerLoginServer.this.getOfflineProfile(gameprofile);
                        NetHandlerLoginServer.this.currentLoginState = NetHandlerLoginServer.LoginState.READY_TO_ACCEPT;
                    }
                    else
                    {
                        NetHandlerLoginServer.this.closeConnection("Authentication servers are down. Please try again later, sorry!");
                        NetHandlerLoginServer.LOGGER.error("Couldn\'t verify username because servers are unavailable");
                    }
                }
            }
        }).start();
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:61,代码来源:NetHandlerLoginServer.java

示例9: run

import com.mojang.authlib.exceptions.AuthenticationUnavailableException; //导入依赖的package包/类
public void run()
{
    GameProfile gameprofile = NetHandlerLoginServer.getGameProfile(this.field_151292_a);
    try
    {
        // Spigot Start
        if (!this.mcServer.isServerInOnlineMode())
        {
            this.field_151292_a.initUUID();
            fireLoginEvents();
            return;
        }
        // Spigot End
        String s = (new BigInteger(CryptManager.getServerIdHash(NetHandlerLoginServer.getLoginServerId(this.field_151292_a), this.mcServer.getKeyPair().getPublic(), NetHandlerLoginServer.getSecretKey(this.field_151292_a)))).toString(16);
        GameProfile profile = this.mcServer.func_147130_as().hasJoinedServer(new GameProfile((UUID)null, gameprofile.getName()), s);
        if (profile != null) {
        	NetHandlerLoginServer.processPlayerLoginGameProfile(this.field_151292_a, profile);
            fireLoginEvents(); // Spigot
        }
        else if (this.mcServer.isSinglePlayer())
        {
            NetHandlerLoginServer.getLogger().warn("Failed to verify username but will let them in anyway!");
            NetHandlerLoginServer.processPlayerLoginGameProfile(this.field_151292_a, this.field_151292_a.func_152506_a(gameprofile));
            NetHandlerLoginServer.setLoginState(this.field_151292_a, LoginState.READY_TO_ACCEPT);
        }
        else
        {
            this.field_151292_a.func_147322_a("Failed to verify username!");
            NetHandlerLoginServer.getLogger().error("Username \'" + NetHandlerLoginServer.getGameProfile(this.field_151292_a).getName() + "\' tried to join with an invalid session");
        }
    }
    catch (AuthenticationUnavailableException authenticationunavailableexception)
    {
        if (this.mcServer.isSinglePlayer())
        {
            NetHandlerLoginServer.getLogger().warn("Authentication servers are down but will let them in anyway!");
            NetHandlerLoginServer.processPlayerLoginGameProfile(this.field_151292_a, this.field_151292_a.func_152506_a(gameprofile));
            NetHandlerLoginServer.setLoginState(this.field_151292_a, LoginState.READY_TO_ACCEPT);
        }
        else
        {
            this.field_151292_a.func_147322_a("Authentication servers are down. Please try again later, sorry!");
            NetHandlerLoginServer.getLogger().error("Couldn\'t verify username because servers are unavailable");
        }
        // CraftBukkit start - catch all exceptions
    }
    catch (Exception exception)
    {
        this.field_151292_a.func_147322_a("Failed to verify username!");
        this.mcServer.server.getLogger().log(java.util.logging.Level.WARNING, "Exception verifying " + NetHandlerLoginServer.getGameProfile(this.field_151292_a).getName(), exception);
        // CraftBukkit end
    }
}
 
开发者ID:CyberdyneCC,项目名称:ThermosRebased,代码行数:54,代码来源:ThreadPlayerLookupUUID.java

示例10: run

import com.mojang.authlib.exceptions.AuthenticationUnavailableException; //导入依赖的package包/类
public void run()
{
    GameProfile gameprofile = NetHandlerLoginServer.getGameProfile(this.field_151292_a);
    try
    {
        // Spigot Start
        if (!this.mcServer.isServerInOnlineMode())
        {
            this.field_151292_a.initUUID();
            fireLoginEvents();
            return;
        }
        // Spigot End
        String s = (new BigInteger(CryptManager.getServerIdHash(NetHandlerLoginServer.getLoginServerId(this.field_151292_a), this.mcServer.getKeyPair().getPublic(), NetHandlerLoginServer.getSecretKey(this.field_151292_a)))).toString(16);
        NetHandlerLoginServer.processPlayerLoginGameProfile(this.field_151292_a, this.mcServer.func_147130_as().hasJoinedServer(new GameProfile((UUID)null, gameprofile.getName()), s));

        if (NetHandlerLoginServer.getGameProfile(this.field_151292_a) != null)
        {
            fireLoginEvents(); // Spigot
        }
        else if (this.mcServer.isSinglePlayer())
        {
            NetHandlerLoginServer.getLogger().warn("Failed to verify username but will let them in anyway!");
            NetHandlerLoginServer.processPlayerLoginGameProfile(this.field_151292_a, this.field_151292_a.func_152506_a(gameprofile));
            NetHandlerLoginServer.setLoginState(this.field_151292_a, LoginState.READY_TO_ACCEPT);
        }
        else
        {
            this.field_151292_a.func_147322_a("Failed to verify username!");
            NetHandlerLoginServer.getLogger().error("Username \'" + NetHandlerLoginServer.getGameProfile(this.field_151292_a).getName() + "\' tried to join with an invalid session");
        }
    }
    catch (AuthenticationUnavailableException authenticationunavailableexception)
    {
        if (this.mcServer.isSinglePlayer())
        {
            NetHandlerLoginServer.getLogger().warn("Authentication servers are down but will let them in anyway!");
            NetHandlerLoginServer.processPlayerLoginGameProfile(this.field_151292_a, this.field_151292_a.func_152506_a(gameprofile));
            NetHandlerLoginServer.setLoginState(this.field_151292_a, LoginState.READY_TO_ACCEPT);
        }
        else
        {
            this.field_151292_a.func_147322_a("Authentication servers are down. Please try again later, sorry!");
            NetHandlerLoginServer.getLogger().error("Couldn\'t verify username because servers are unavailable");
        }
        // CraftBukkit start - catch all exceptions
    }
    catch (Exception exception)
    {
        this.field_151292_a.func_147322_a("Failed to verify username!");
        this.mcServer.server.getLogger().log(java.util.logging.Level.WARNING, "Exception verifying " + NetHandlerLoginServer.getGameProfile(this.field_151292_a).getName(), exception);
        // CraftBukkit end
    }
}
 
开发者ID:alexandrage,项目名称:CauldronGit,代码行数:55,代码来源:ThreadPlayerLookupUUID.java

示例11: handleEncryptionRequest

import com.mojang.authlib.exceptions.AuthenticationUnavailableException; //导入依赖的package包/类
public void handleEncryptionRequest(S01PacketEncryptionRequest p_147389_1_)
{
    final SecretKey secretkey = CryptManager.createNewSharedKey();
    String s = p_147389_1_.func_149609_c();
    PublicKey publickey = p_147389_1_.func_149608_d();
    String s1 = (new BigInteger(CryptManager.getServerIdHash(s, publickey, secretkey))).toString(16);
    boolean flag = this.field_147394_b.func_147104_D() == null || !this.field_147394_b.func_147104_D().func_152585_d();

    try
    {
        this.func_147391_c().joinServer(this.field_147394_b.getSession().func_148256_e(), this.field_147394_b.getSession().getToken(), s1);
    }
    catch (AuthenticationUnavailableException authenticationunavailableexception)
    {
        if (flag)
        {
            this.field_147393_d.closeChannel(new ChatComponentTranslation("disconnect.loginFailedInfo", new Object[] {new ChatComponentTranslation("disconnect.loginFailedInfo.serversUnavailable", new Object[0])}));
            return;
        }
    }
    catch (InvalidCredentialsException invalidcredentialsexception)
    {
        if (flag)
        {
            this.field_147393_d.closeChannel(new ChatComponentTranslation("disconnect.loginFailedInfo", new Object[] {new ChatComponentTranslation("disconnect.loginFailedInfo.invalidSession", new Object[0])}));
            return;
        }
    }
    catch (AuthenticationException authenticationexception)
    {
        if (flag)
        {
            this.field_147393_d.closeChannel(new ChatComponentTranslation("disconnect.loginFailedInfo", new Object[] {authenticationexception.getMessage()}));
            return;
        }
    }

    this.field_147393_d.scheduleOutboundPacket(new C01PacketEncryptionResponse(secretkey, publickey, p_147389_1_.func_149607_e()), new GenericFutureListener[] {new GenericFutureListener()
    {
        private static final String __OBFID = "CL_00000877";
        public void operationComplete(Future p_operationComplete_1_)
        {
            NetHandlerLoginClient.this.field_147393_d.enableEncryption(secretkey);
        }
    }
                                                                                                                                            });
}
 
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:48,代码来源:NetHandlerLoginClient.java

示例12: processEncryptionResponse

import com.mojang.authlib.exceptions.AuthenticationUnavailableException; //导入依赖的package包/类
public void processEncryptionResponse(C01PacketEncryptionResponse p_147315_1_)
{
    Validate.validState(this.field_147328_g == NetHandlerLoginServer.LoginState.KEY, "Unexpected key packet", new Object[0]);
    PrivateKey privatekey = this.field_147327_f.getKeyPair().getPrivate();

    if (!Arrays.equals(this.field_147330_e, p_147315_1_.func_149299_b(privatekey)))
    {
        throw new IllegalStateException("Invalid nonce!");
    }
    else
    {
        this.field_147335_k = p_147315_1_.func_149300_a(privatekey);
        this.field_147328_g = NetHandlerLoginServer.LoginState.AUTHENTICATING;
        this.field_147333_a.enableEncryption(this.field_147335_k);
        (new Thread("User Authenticator #" + field_147331_b.incrementAndGet())
        {
            private static final String __OBFID = "CL_00001459";
            public void run()
            {
                GameProfile gameprofile = NetHandlerLoginServer.this.field_147337_i;

                try
                {
                    String s = (new BigInteger(CryptManager.getServerIdHash(NetHandlerLoginServer.this.field_147334_j, NetHandlerLoginServer.this.field_147327_f.getKeyPair().getPublic(), NetHandlerLoginServer.this.field_147335_k))).toString(16);
                    NetHandlerLoginServer.this.field_147337_i = NetHandlerLoginServer.this.field_147327_f.func_147130_as().hasJoinedServer(new GameProfile((UUID)null, gameprofile.getName()), s);

                    if (NetHandlerLoginServer.this.field_147337_i != null)
                    {
                        NetHandlerLoginServer.logger.info("UUID of player " + NetHandlerLoginServer.this.field_147337_i.getName() + " is " + NetHandlerLoginServer.this.field_147337_i.getId());
                        NetHandlerLoginServer.this.field_147328_g = NetHandlerLoginServer.LoginState.READY_TO_ACCEPT;
                    }
                    else if (NetHandlerLoginServer.this.field_147327_f.isSinglePlayer())
                    {
                        NetHandlerLoginServer.logger.warn("Failed to verify username but will let them in anyway!");
                        NetHandlerLoginServer.this.field_147337_i = NetHandlerLoginServer.this.func_152506_a(gameprofile);
                        NetHandlerLoginServer.this.field_147328_g = NetHandlerLoginServer.LoginState.READY_TO_ACCEPT;
                    }
                    else
                    {
                        NetHandlerLoginServer.this.func_147322_a("Failed to verify username!");
                        NetHandlerLoginServer.logger.error("Username \'" + NetHandlerLoginServer.this.field_147337_i.getName() + "\' tried to join with an invalid session");
                    }
                }
                catch (AuthenticationUnavailableException authenticationunavailableexception)
                {
                    if (NetHandlerLoginServer.this.field_147327_f.isSinglePlayer())
                    {
                        NetHandlerLoginServer.logger.warn("Authentication servers are down but will let them in anyway!");
                        NetHandlerLoginServer.this.field_147337_i = NetHandlerLoginServer.this.func_152506_a(gameprofile);
                        NetHandlerLoginServer.this.field_147328_g = NetHandlerLoginServer.LoginState.READY_TO_ACCEPT;
                    }
                    else
                    {
                        NetHandlerLoginServer.this.func_147322_a("Authentication servers are down. Please try again later, sorry!");
                        NetHandlerLoginServer.logger.error("Couldn\'t verify username because servers are unavailable");
                    }
                }
            }
        }).start();
    }
}
 
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:62,代码来源:NetHandlerLoginServer.java

示例13: a

import com.mojang.authlib.exceptions.AuthenticationUnavailableException; //导入依赖的package包/类
public void a(PacketLoginInEncryptionBegin packetlogininencryptionbegin) {
    Validate.validState(this.g == LoginListener.EnumProtocolState.KEY, "Unexpected key packet", new Object[0]);
    PrivateKey privatekey = this.server.O().getPrivate();

    if (!Arrays.equals(this.e, packetlogininencryptionbegin.b(privatekey))) {
        throw new IllegalStateException("Invalid nonce!");
    } else {
        this.loginKey = packetlogininencryptionbegin.a(privatekey);
        this.g = LoginListener.EnumProtocolState.AUTHENTICATING;
        this.networkManager.a(this.loginKey);
        (new Thread("User Authenticator #" + LoginListener.b.incrementAndGet()) {
            public void run() {
                GameProfile gameprofile = LoginListener.this.i;

                try {
                    String s = (new BigInteger(MinecraftEncryption.a(LoginListener.this.j, LoginListener.this.server.O().getPublic(), LoginListener.this.loginKey))).toString(16);

                    LoginListener.this.i = LoginListener.this.server.ay().hasJoinedServer(new GameProfile((UUID) null, gameprofile.getName()), s);
                    if (LoginListener.this.i != null) {
                        // CraftBukkit start - fire PlayerPreLoginEvent
                        if (!networkManager.isConnected()) {
                            return;
                        }

                        new LoginHandler().fireEvents();
                    } else if (LoginListener.this.server.R()) {
                        LoginListener.c.warn("Failed to verify username but will let them in anyway!");
                        LoginListener.this.i = LoginListener.this.a(gameprofile);
                        LoginListener.this.g = LoginListener.EnumProtocolState.READY_TO_ACCEPT;
                    } else {
                        LoginListener.this.disconnect("Failed to verify username!");
                        LoginListener.c.error("Username \'" + gameprofile.getName() + "\' tried to join with an invalid session"); // CraftBukkit - fix null pointer
                    }
                } catch (AuthenticationUnavailableException authenticationunavailableexception) {
                    if (LoginListener.this.server.R()) {
                        LoginListener.c.warn("Authentication servers are down but will let them in anyway!");
                        LoginListener.this.i = LoginListener.this.a(gameprofile);
                        LoginListener.this.g = LoginListener.EnumProtocolState.READY_TO_ACCEPT;
                    } else {
                        LoginListener.this.disconnect("Authentication servers are down. Please try again later, sorry!");
                        LoginListener.c.error("Couldn\'t verify username because servers are unavailable");
                    }
                    // CraftBukkit start - catch all exceptions
                } catch (Exception exception) {
                    disconnect("Failed to verify username!");
                    server.server.getLogger().log(java.util.logging.Level.WARNING, "Exception verifying " + gameprofile.getName(), exception);
                    // CraftBukkit end
                }
            }
        }).start();
    }
}
 
开发者ID:bergerkiller,项目名称:SpigotSource,代码行数:53,代码来源:LoginListener.java

示例14: hasJoinedServer

import com.mojang.authlib.exceptions.AuthenticationUnavailableException; //导入依赖的package包/类
@Override
public GameProfile hasJoinedServer(GameProfile user, String serverId) throws AuthenticationUnavailableException {

	if (AlwaysOnline.MOJANG_OFFLINE_MODE) {

		UUID uuid = this.database.getUUID(user.getName());

		if (uuid != null) {

			return new GameProfile(uuid, user.getName());

		} else {

			SpigotLoader.getPlugin(SpigotLoader.class).log(Level.INFO, user.getName() + " " +
					"never joined this server before when mojang servers were online. Denying their access.");

			throw new AuthenticationUnavailableException("Mojang servers are offline and we can't authenticate the player with our own system.");

		}

	} else {

		return super.hasJoinedServer(user, serverId);

	}

}
 
开发者ID:johnnywoof,项目名称:AlwaysOnline,代码行数:28,代码来源:NMSAuthService.java


注:本文中的com.mojang.authlib.exceptions.AuthenticationUnavailableException类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。