本文整理汇总了Java中com.jogamp.newt.Screen类的典型用法代码示例。如果您正苦于以下问题:Java Screen类的具体用法?Java Screen怎么用?Java Screen使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
Screen类属于com.jogamp.newt包,在下文中一共展示了Screen类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: main
import com.jogamp.newt.Screen; //导入依赖的package包/类
public static void main(String[] args) {
Display display = NewtFactory.createDisplay(null);
Screen screen = NewtFactory.createScreen(display, 0);
GLProfile glProfile = GLProfile.get(GLProfile.GL3);
GLCapabilities glCapabilities = new GLCapabilities(glProfile);
glWindow = GLWindow.create(screen, glCapabilities);
glWindow.setSize(1044, 768);
glWindow.setPosition(100, 50);
glWindow.setUndecorated(false);
glWindow.setAlwaysOnTop(false);
glWindow.setFullscreen(false);
glWindow.setPointerVisible(true);
glWindow.confinePointer(false);
glWindow.setTitle("Tutorial 09 - Interpolation");
glWindow.setContextCreationFlags(GLContext.CTX_OPTION_DEBUG);
glWindow.setVisible(true);
Tutorial09 tutorial09 = new Tutorial09();
glWindow.addGLEventListener(tutorial09);
animator = new Animator(glWindow);
animator.start();
}
示例2: main
import com.jogamp.newt.Screen; //导入依赖的package包/类
public static void main(String[] args) {
Display display = NewtFactory.createDisplay(null);
Screen screen = NewtFactory.createScreen(display, 0);
GLProfile glProfile = GLProfile.get(GLProfile.GL3);
GLCapabilities glCapabilities = new GLCapabilities(glProfile);
glWindow = GLWindow.create(screen, glCapabilities);
glWindow.setSize(1044, 768);
glWindow.setPosition(100, 50);
glWindow.setUndecorated(false);
glWindow.setAlwaysOnTop(false);
glWindow.setFullscreen(false);
glWindow.setPointerVisible(true);
glWindow.confinePointer(false);
glWindow.setTitle("Tutorial 05 - Uniform Variables");
glWindow.setContextCreationFlags(GLContext.CTX_OPTION_DEBUG);
glWindow.setVisible(true);
Tutorial05 tutorial05 = new Tutorial05();
glWindow.addGLEventListener(tutorial05);
animator = new Animator(glWindow);
animator.start();
}
示例3: main
import com.jogamp.newt.Screen; //导入依赖的package包/类
public static void main(String[] args) {
Display display = NewtFactory.createDisplay(null);
Screen screen = NewtFactory.createScreen(display, 0);
GLProfile glProfile = GLProfile.get(GLProfile.GL3);
GLCapabilities glCapabilities = new GLCapabilities(glProfile);
glWindow = GLWindow.create(screen, glCapabilities);
glWindow.setSize(1034, 768);
glWindow.setPosition(100, 50);
glWindow.setUndecorated(false);
glWindow.setAlwaysOnTop(false);
glWindow.setFullscreen(false);
glWindow.setPointerVisible(true);
glWindow.confinePointer(false);
glWindow.setTitle("Tutorial 03 - First triangle");
glWindow.setContextCreationFlags(GLContext.CTX_OPTION_DEBUG);
glWindow.setVisible(true);
Tutorial03 tutorial03 = new Tutorial03();
glWindow.addGLEventListener(tutorial03);
animator = new Animator(glWindow);
animator.start();
}
示例4: main
import com.jogamp.newt.Screen; //导入依赖的package包/类
public static void main(String[] args) {
Display display = NewtFactory.createDisplay(null);
Screen screen = NewtFactory.createScreen(display, 0);
GLProfile glProfile = GLProfile.get(GLProfile.GL3);
GLCapabilities glCapabilities = new GLCapabilities(glProfile);
glWindow = GLWindow.create(screen, glCapabilities);
glWindow.setSize(1044, 768);
glWindow.setPosition(100, 50);
glWindow.setUndecorated(false);
glWindow.setAlwaysOnTop(false);
glWindow.setFullscreen(false);
glWindow.setPointerVisible(true);
glWindow.confinePointer(false);
glWindow.setTitle("Tutorial 08 - Scaling Transformation");
glWindow.setContextCreationFlags(GLContext.CTX_OPTION_DEBUG);
glWindow.setVisible(true);
Tutorial08 tutorial08 = new Tutorial08();
glWindow.addGLEventListener(tutorial08);
animator = new Animator(glWindow);
animator.start();
}
示例5: main
import com.jogamp.newt.Screen; //导入依赖的package包/类
public static void main(String[] args) {
Display display = NewtFactory.createDisplay(null);
Screen screen = NewtFactory.createScreen(display, 0);
GLProfile glProfile = GLProfile.get(GLProfile.GL3);
GLCapabilities glCapabilities = new GLCapabilities(glProfile);
glWindow = GLWindow.create(screen, glCapabilities);
glWindow.setSize(1044, 768);
glWindow.setPosition(100, 50);
glWindow.setUndecorated(false);
glWindow.setAlwaysOnTop(false);
glWindow.setFullscreen(false);
glWindow.setPointerVisible(true);
glWindow.confinePointer(false);
glWindow.setTitle("Tutorial 04 - Shaders");
glWindow.setContextCreationFlags(GLContext.CTX_OPTION_DEBUG);
glWindow.setVisible(true);
Tutorial04 tutorial04 = new Tutorial04();
glWindow.addGLEventListener(tutorial04);
animator = new Animator(glWindow);
animator.start();
}
示例6: main
import com.jogamp.newt.Screen; //导入依赖的package包/类
public static void main(String[] args) {
Display display = NewtFactory.createDisplay(null);
Screen screen = NewtFactory.createScreen(display, 0);
GLProfile glProfile = GLProfile.get(GLProfile.GL3);
GLCapabilities glCapabilities = new GLCapabilities(glProfile);
glWindow = GLWindow.create(screen, glCapabilities);
glWindow.setSize(1044, 768);
glWindow.setPosition(100, 50);
glWindow.setUndecorated(false);
glWindow.setAlwaysOnTop(false);
glWindow.setFullscreen(false);
glWindow.setPointerVisible(true);
glWindow.confinePointer(false);
glWindow.setTitle("Tutorial 06 - Translation Transformation");
glWindow.setContextCreationFlags(GLContext.CTX_OPTION_DEBUG);
glWindow.setVisible(true);
Tutorial06 tutorial06 = new Tutorial06();
glWindow.addGLEventListener(tutorial06);
animator = new Animator(glWindow);
animator.start();
}
示例7: main
import com.jogamp.newt.Screen; //导入依赖的package包/类
public static void main(String[] args) {
Display display = NewtFactory.createDisplay(null);
Screen screen = NewtFactory.createScreen(display, 0);
GLProfile glProfile = GLProfile.get(GLProfile.GL3);
GLCapabilities glCapabilities = new GLCapabilities(glProfile);
glWindow = GLWindow.create(screen, glCapabilities);
glWindow.setSize(1024, 768);
glWindow.setPosition(100, 50);
glWindow.setUndecorated(false);
glWindow.setAlwaysOnTop(false);
glWindow.setFullscreen(false);
glWindow.setPointerVisible(true);
glWindow.confinePointer(false);
glWindow.setTitle("Tutorial 02 - Hello Dot");
glWindow.setContextCreationFlags(GLContext.CTX_OPTION_DEBUG);
glWindow.setVisible(true);
Tutorial02 tutorial02 = new Tutorial02();
glWindow.addGLEventListener(tutorial02);
animator = new Animator(glWindow);
animator.start();
}
示例8: main
import com.jogamp.newt.Screen; //导入依赖的package包/类
public static void main(String[] args) {
Display display = NewtFactory.createDisplay(null);
Screen screen = NewtFactory.createScreen(display, 0);
GLProfile glProfile = GLProfile.get(GLProfile.GL3);
GLCapabilities glCapabilities = new GLCapabilities(glProfile);
glWindow = GLWindow.create(screen, glCapabilities);
glWindow.setSize(1024, 768);
glWindow.setPosition(100, 50);
glWindow.setUndecorated(false);
glWindow.setAlwaysOnTop(false);
glWindow.setFullscreen(false);
glWindow.setPointerVisible(true);
glWindow.confinePointer(false);
glWindow.setTitle("Tutorial 01 - Open a window");
glWindow.setContextCreationFlags(GLContext.CTX_OPTION_DEBUG);
glWindow.setVisible(true);
Tutorial01 tutorial01 = new Tutorial01();
glWindow.addGLEventListener(tutorial01);
animator = new Animator(glWindow);
animator.start();
}
示例9: main
import com.jogamp.newt.Screen; //导入依赖的package包/类
public static void main(String[] args) {
Display display = NewtFactory.createDisplay(null);
Screen screen = NewtFactory.createScreen(display, 0);
GLProfile glProfile = GLProfile.get(GLProfile.GL3);
GLCapabilities glCapabilities = new GLCapabilities(glProfile);
glWindow = GLWindow.create(screen, glCapabilities);
glWindow.setSize(1044, 768);
glWindow.setPosition(100, 50);
glWindow.setUndecorated(false);
glWindow.setAlwaysOnTop(false);
glWindow.setFullscreen(false);
glWindow.setPointerVisible(true);
glWindow.confinePointer(false);
glWindow.setTitle("Tutorial 07 - Rotation Transformation");
glWindow.setContextCreationFlags(GLContext.CTX_OPTION_DEBUG);
glWindow.setVisible(true);
Tutorial07 tutorial07 = new Tutorial07();
glWindow.addGLEventListener(tutorial07);
animator = new Animator(glWindow);
animator.start();
}
示例10: main
import com.jogamp.newt.Screen; //导入依赖的package包/类
public static void main(String[] args) {
Display display = NewtFactory.createDisplay(null);
Screen screen = NewtFactory.createScreen(display, 0);
GLProfile glProfile = GLProfile.get(GLProfile.GL3);
GLCapabilities glCapabilities = new GLCapabilities(glProfile);
glWindow = GLWindow.create(screen, glCapabilities);
glWindow.setSize(1044, 768);
glWindow.setPosition(100, 50);
glWindow.setUndecorated(false);
glWindow.setAlwaysOnTop(false);
glWindow.setFullscreen(false);
glWindow.setPointerVisible(true);
glWindow.confinePointer(false);
glWindow.setTitle("Tutorial10 - Indexed Draws");
glWindow.setContextCreationFlags(GLContext.CTX_OPTION_DEBUG);
glWindow.setVisible(true);
Tutorial10 tutorial10 = new Tutorial10();
glWindow.addGLEventListener(tutorial10);
animator = new Animator(glWindow);
animator.start();
}
示例11: Window
import com.jogamp.newt.Screen; //导入依赖的package包/类
public Window(KeyboardInputHandler aKeyboardInputHandler, MouseHandler aMouseHandler)
{
//m_GLWindow
//ICON TEST
//IOUtil.ClassResources res = new ClassResources(new String[]{"brick.png"}, getClass().getClassLoader(), getClass());
System.setProperty("newt.window.icons", "grimhaus/com/G2Dj/Resource/Graphics/icon-16.png grimhaus/com/G2Dj/Resource/Graphics/icon-32.png");
//NewtFactory.setWindowIcons(res);
//Configure the GL
Display display = NewtFactory.createDisplay(null);
Screen screen = NewtFactory.createScreen(display, 0);
GLProfile glProfile = GLProfile.get(GLProfile./*GL4ES3*/GL2ES2);
GLCapabilities glCapabilities = new GLCapabilities(glProfile);
//Create the GL context & create the window
m_GLWindow = GLWindow.create(screen, glCapabilities);
//Configure the window
setTitle("G2Dj");
setSize(1024, 768);
setPosition(50, 50);
setAlwaysOnTop(false);
setDisplayMode(DisplayMode.Windowed);
setPointerVisible(true);
setPointerLockMode(PointerLockMode.Free);
//Bypass JOGL's multithreaded event system
m_GLWindow.setAutoSwapBufferMode(false);//timing of bufferswaps is up to me
m_GLWindow.getContext().makeCurrent();//Ownership of the context is given to this thread
//Attach window event listeners
m_GLWindow.addWindowListener((WindowListener)this);
m_GLWindow.addKeyListener((KeyListener)aKeyboardInputHandler);
m_GLWindow.addMouseListener((MouseListener)aMouseHandler);
GL gl = m_GLWindow.getGL();
grimhaus.com.G2Dj.Imp.Graphics.GL.gl = m_GLWindow.getGL().getGL2ES2();
}
示例12: Application
import com.jogamp.newt.Screen; //导入依赖的package包/类
public Application() {
Display display = NewtFactory.createDisplay(null);
Screen screen = NewtFactory.createScreen(display, 0);
GLProfile glProfile = GLProfile.get(GLProfile.GL4);
GLCapabilities glCapabilities = new GLCapabilities(glProfile);
glWindow = GLWindow.create(screen, glCapabilities);
glWindow.setSize(windowSize.x, windowSize.y);
glWindow.setPosition(700, 100);
glWindow.setUndecorated(false);
glWindow.setAlwaysOnTop(false);
glWindow.setFullscreen(false);
glWindow.setPointerVisible(true);
glWindow.confinePointer(false);
glWindow.setTitle("hellovr_jogl");
if (debugOpenGL) {
glWindow.setContextCreationFlags(GLContext.CTX_OPTION_DEBUG);
}
glWindow.setVisible(true);
if (debugOpenGL) {
glWindow.getContext().addGLDebugListener(new GlDebugOutput());
}
glWindow.setAutoSwapBufferMode(false);
animator = new Animator(glWindow);
animator.start();
}
示例13: main
import com.jogamp.newt.Screen; //导入依赖的package包/类
public static void main(String[] args) {
Display display = NewtFactory.createDisplay(null);
Screen screen = NewtFactory.createScreen(display, 0);
GLProfile glProfile = GLProfile.get(GLProfile.GL4);
GLCapabilities glCapabilities = new GLCapabilities(glProfile);
Resources.glWindow = GLWindow.create(screen, glCapabilities);
Resources.glWindow.setSize(Resources.imageSize.x, Resources.imageSize.y);
Resources.glWindow.setPosition(50, 50);
Resources.glWindow.setUndecorated(false);
Resources.glWindow.setAlwaysOnTop(false);
Resources.glWindow.setFullscreen(false);
Resources.glWindow.setPointerVisible(true);
Resources.glWindow.confinePointer(false);
Resources.glWindow.setTitle("Weighted Blended");
Resources.glWindow.setContextCreationFlags(GLContext.CTX_OPTION_DEBUG);
Resources.glWindow.setVisible(true);
Viewer viewer = new Viewer();
Resources.glWindow.addGLEventListener(viewer);
InputListener inputListener = new InputListener();
Resources.glWindow.addMouseListener(inputListener);
Resources.glWindow.addKeyListener(inputListener);
Resources.animator = new Animator(Resources.glWindow);
Resources.animator.setRunAsFastAsPossible(true);
Resources.animator.setExclusiveContext(true);
Resources.animator.start();
}
示例14: main
import com.jogamp.newt.Screen; //导入依赖的package包/类
public static void main(String[] args) {
Display display = NewtFactory.createDisplay(null);
Screen screen = NewtFactory.createScreen(display, 0);
GLProfile glProfile = GLProfile.get(GLProfile.GL3);
GLCapabilities glCapabilities = new GLCapabilities(glProfile);
Resources.glWindow = GLWindow.create(screen, glCapabilities);
Resources.glWindow.setSize(Resources.imageSize.x, Resources.imageSize.y);
Resources.glWindow.setPosition(50, 50);
Resources.glWindow.setUndecorated(false);
Resources.glWindow.setAlwaysOnTop(false);
Resources.glWindow.setFullscreen(false);
Resources.glWindow.setPointerVisible(true);
Resources.glWindow.confinePointer(false);
Resources.glWindow.setTitle(TITLE);
Viewer viewer = new Viewer();
Resources.glWindow.addGLEventListener(viewer);
InputListener inputListener = new InputListener();
Resources.glWindow.addMouseListener(inputListener);
Resources.glWindow.addKeyListener(inputListener);
Resources.animator = new Animator(Resources.glWindow);
Resources.animator.setRunAsFastAsPossible(true);
Resources.animator.setExclusiveContext(true);
Resources.animator.start();
Resources.glWindow.setVisible(true);
}
示例15: setFullscreen
import com.jogamp.newt.Screen; //导入依赖的package包/类
@Override
public void setFullscreen(final boolean pFullScreen) {
runOnEDT(false, () -> {
if (pFullScreen) {
final Display display = NewtFactory.createDisplay(null); // local
// display
final Screen screen = NewtFactory.createScreen(display, 0); // screen
// 0
final ArrayList<MonitorDevice> monitors = new ArrayList<MonitorDevice>();
int lFullscreen;
int index = 0;
for (final MonitorDevice m : screen.getMonitorDevices()) {
System.out.println(index + ": " + m.toString());
index++;
}
try {
lFullscreen = Integer.parseInt(System.getProperty("ClearGL.FullscreenDevice"));
System.out.println("Fullscreen ID set to " + lFullscreen
+ " by property.");
} catch (final java.lang.NumberFormatException e) {
lFullscreen = 0;
}
System.out.println(screen.getMonitorDevices()
.get(lFullscreen)
.toString());
System.out.println(screen.getMonitorDevices()
.get(lFullscreen)
.getScreen()
.getFQName());
screen.addReference(); // trigger creation
if (pFullScreen) {
monitors.add(screen.getMonitorDevices().get(lFullscreen)); // Q1
} else {
// monitor array stays empty
}
mGlWindow.setSurfaceSize(screen.getMonitorDevices()
.get(lFullscreen)
.getCurrentMode()
.getSurfaceSize()
.getResolution()
.getWidth(),
screen.getMonitorDevices()
.get(lFullscreen)
.getCurrentMode()
.getSurfaceSize()
.getResolution()
.getHeight());
mGlWindow.setFullscreen(monitors);
} else {
mGlWindow.setFullscreen(false);
}
});
}