本文整理汇总了Java中com.jogamp.graph.curve.opengl.GLRegion类的典型用法代码示例。如果您正苦于以下问题:Java GLRegion类的具体用法?Java GLRegion怎么用?Java GLRegion使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
GLRegion类属于com.jogamp.graph.curve.opengl包,在下文中一共展示了GLRegion类的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: GPUTextRendererListenerBase01
import com.jogamp.graph.curve.opengl.GLRegion; //导入依赖的package包/类
public GPUTextRendererListenerBase01(final RenderState rs, final int renderModes, final int sampleCount, final boolean blending, final boolean debug, final boolean trace) {
// NOTE_ALPHA_BLENDING: We use alpha-blending
super(RegionRenderer.create(rs, blending ? RegionRenderer.defaultBlendEnable : null,
blending ? RegionRenderer.defaultBlendDisable : null),
renderModes, debug, trace);
rs.setHintMask(RenderState.BITHINT_GLOBAL_DEPTH_TEST_ENABLED);
this.textRegionUtil = new TextRegionUtil(renderModes);
this.regionFPS = GLRegion.create(renderModes, null);
this.regionBottom = GLRegion.create(renderModes, null);
try {
this.font = FontFactory.get(fontSet).getDefault();
dumpFontNames();
this.fontName = font.toString();
} catch (final IOException ioe) {
System.err.println("Caught: "+ioe.getMessage());
ioe.printStackTrace();
}
setMatrix(0, 0, 0, 0f, sampleCount);
}
示例2: createTestOutline
import com.jogamp.graph.curve.opengl.GLRegion; //导入依赖的package包/类
private void createTestOutline(){
float offset = 0;
outlineShape = new OutlineShape(getRenderer().getRenderState().getVertexFactory());
outlineShape.addVertex(0.0f,-10.0f, true);
outlineShape.addVertex(15.0f,-10.0f, true);
outlineShape.addVertex(10.0f,5.0f, false);
outlineShape.addVertex(15.0f,10.0f, true);
outlineShape.addVertex(6.0f,15.0f, false);
outlineShape.addVertex(5.0f,8.0f, false);
outlineShape.addVertex(0.0f,10.0f,true);
outlineShape.closeLastOutline(true);
outlineShape.addEmptyOutline();
outlineShape.addVertex(5.0f,-5.0f,true);
outlineShape.addVertex(10.0f,-5.0f, false);
outlineShape.addVertex(10.0f,0.0f, true);
outlineShape.addVertex(5.0f,0.0f, false);
outlineShape.closeLastOutline(true);
/** Same shape as above but without any off-curve vertices */
offset = 30;
outlineShape.addEmptyOutline();
outlineShape.addVertex(offset+0.0f,-10.0f, true);
outlineShape.addVertex(offset+17.0f,-10.0f, true);
outlineShape.addVertex(offset+11.0f,5.0f, true);
outlineShape.addVertex(offset+16.0f,10.0f, true);
outlineShape.addVertex(offset+7.0f,15.0f, true);
outlineShape.addVertex(offset+6.0f,8.0f, true);
outlineShape.addVertex(offset+0.0f,10.0f, true);
outlineShape.closeLastOutline(true);
outlineShape.addEmptyOutline();
outlineShape.addVertex(offset+5.0f,0.0f, true);
outlineShape.addVertex(offset+5.0f,-5.0f, true);
outlineShape.addVertex(offset+10.0f,-5.0f, true);
outlineShape.addVertex(offset+10.0f,0.0f, true);
outlineShape.closeLastOutline(true);
region = GLRegion.create(getRenderModes(), null);
region.addOutlineShape(outlineShape, null, region.hasColorChannel() ? getRenderer().getRenderState().getColorStatic(new float[4]) : null);
}
示例3: createTestOutline
import com.jogamp.graph.curve.opengl.GLRegion; //导入依赖的package包/类
private void createTestOutline(){
float offset = 0;
OutlineShape shape = new OutlineShape(getRenderer().getRenderState().getVertexFactory());
outlineShapes.add(shape);
shape.addVertex(0.0f,-10.0f,true);
shape.addVertex(15.0f,-10.0f, true);
shape.addVertex(10.0f,5.0f, false);
shape.addVertex(15.0f,10.0f, true);
shape.addVertex(6.0f,15.0f, false);
shape.addVertex(5.0f,8.0f, false);
shape.addVertex(0.0f,10.0f,true);
shape.closeLastOutline(true);
shape.addEmptyOutline();
shape.addVertex(5.0f,-5.0f,true);
shape.addVertex(10.0f,-5.0f, false);
shape.addVertex(10.0f,0.0f, true);
shape.addVertex(5.0f,0.0f, false);
shape.closeLastOutline(true);
/** Same shape as above but without any off-curve vertices */
shape = new OutlineShape(getRenderer().getRenderState().getVertexFactory());
outlineShapes.add(shape);
offset = 30;
shape.addVertex(offset+0.0f,-10.0f, true);
shape.addVertex(offset+17.0f,-10.0f, true);
shape.addVertex(offset+11.0f,5.0f, true);
shape.addVertex(offset+16.0f,10.0f, true);
shape.addVertex(offset+7.0f,15.0f, true);
shape.addVertex(offset+6.0f,8.0f, true);
shape.addVertex(offset+0.0f,10.0f, true);
shape.closeLastOutline(true);
shape.addEmptyOutline();
shape.addVertex(offset+5.0f,0.0f, true);
shape.addVertex(offset+5.0f,-5.0f, true);
shape.addVertex(offset+10.0f,-5.0f, true);
shape.addVertex(offset+10.0f,0.0f, true);
shape.closeLastOutline(true);
region = GLRegion.create(getRenderModes(), null);
region.addOutlineShapes(outlineShapes, null, null);
}
示例4: getRegion
import com.jogamp.graph.curve.opengl.GLRegion; //导入依赖的package包/类
public GLRegion getRegion(final GL2ES2 gl, final RegionRenderer renderer) {
validate(gl, renderer);
return region;
}
示例5: createGLRegion
import com.jogamp.graph.curve.opengl.GLRegion; //导入依赖的package包/类
protected GLRegion createGLRegion() {
return GLRegion.create(renderModes, null);
}
示例6: createGLRegion
import com.jogamp.graph.curve.opengl.GLRegion; //导入依赖的package包/类
@Override
protected GLRegion createGLRegion() {
return GLRegion.create(getRenderModes(), texSeq);
}
示例7: renderString
import com.jogamp.graph.curve.opengl.GLRegion; //导入依赖的package包/类
public void renderString(final GLAutoDrawable drawable,
final Font font, final float pixelSize, final String text,
final int column, final float tx, final float ty, final float tz, final GLRegion region) {
final int row = lastRow + 1;
renderStringImpl(drawable, font, pixelSize, text, column, row, tx, ty, tz, false, region);
}
示例8: renderStringImpl
import com.jogamp.graph.curve.opengl.GLRegion; //导入依赖的package包/类
private void renderStringImpl(final GLAutoDrawable drawable,
final Font font, final float pixelSize, final String text,
final int column, final int row,
final float tx, final float ty, final float tz, final boolean cacheRegion, final GLRegion region) {
if( null != renderer ) {
final GL2ES2 gl = drawable.getGL().getGL2ES2();
float dx = tx;
float dy;
if( !exclusivePMVMatrix ) {
dy = 1f-ty;
} else {
final int height = drawable.getSurfaceHeight();
dy = height-ty;
}
final int newLineCount = TextRegionUtil.getCharCount(text, '\n');
final float lineHeight = font.getLineHeight(pixelSize);
dx += pixelScale * font.getAdvanceWidth('X', pixelSize) * column;
dy -= pixelScale * lineHeight * ( row + 1 );
final PMVMatrix pmvMatrix = rs.getMatrix();
pmvMatrix.glMatrixMode(GLMatrixFunc.GL_MODELVIEW);
if( !exclusivePMVMatrix ) {
pmvMatrix.glPushMatrix();
} else {
pmvMatrix.glLoadIdentity();
}
pmvMatrix.glTranslatef(dx, dy, tz);
if( flipVerticalInGLOrientation && drawable.isGLOriented() ) {
pmvMatrix.glScalef(pixelScale, -1f*pixelScale, 1f);
} else if( 1f != pixelScale ) {
pmvMatrix.glScalef(pixelScale, pixelScale, 1f);
}
renderer.enable(gl, true);
if( cacheRegion ) {
textRenderUtil.drawString3D(gl, renderer, font, pixelSize, text, null, vbaaSampleCount);
} else if( null != region ) {
TextRegionUtil.drawString3D(gl, region, renderer, font, pixelSize, text, null, vbaaSampleCount,
textRenderUtil.tempT1, textRenderUtil.tempT2);
} else {
TextRegionUtil.drawString3D(gl, renderModes, renderer, font, pixelSize, text, null, vbaaSampleCount,
textRenderUtil.tempT1, textRenderUtil.tempT2);
}
renderer.enable(gl, false);
if( !exclusivePMVMatrix ) {
pmvMatrix.glPopMatrix();
}
lastRow = row + newLineCount;
}
}