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Java OgreMeshKey类代码示例

本文整理汇总了Java中com.jme3.scene.plugins.ogre.OgreMeshKey的典型用法代码示例。如果您正苦于以下问题:Java OgreMeshKey类的具体用法?Java OgreMeshKey怎么用?Java OgreMeshKey使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


OgreMeshKey类属于com.jme3.scene.plugins.ogre包,在下文中一共展示了OgreMeshKey类的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: simpleInitApp

import com.jme3.scene.plugins.ogre.OgreMeshKey; //导入依赖的package包/类
@Override
public void simpleInitApp() {
    Spatial signpost = (Spatial) assetManager.loadAsset(new OgreMeshKey("Models/Sign Post/Sign Post.mesh.xml"));
    signpost.setMaterial( (Material) assetManager.loadMaterial("Models/Sign Post/Sign Post.j3m"));
    TangentBinormalGenerator.generate(signpost);
    rootNode.attachChild(signpost);

    lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
    lightMdl.setMaterial( (Material) assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
    rootNode.attachChild(lightMdl);

    // flourescent main light
    pl = new PointLight();
    pl.setColor(new ColorRGBA(0.88f, 0.92f, 0.95f, 1.0f));
    rootNode.addLight(pl);
    
    AmbientLight al = new AmbientLight();
    al.setColor(new ColorRGBA(0.44f, 0.40f, 0.20f, 1.0f));
    rootNode.addLight(al);
    
    DirectionalLight dl = new DirectionalLight();
    dl.setDirection(new Vector3f(1,-1,-1).normalizeLocal());
    dl.setColor(new ColorRGBA(0.92f, 0.85f, 0.8f, 1.0f));
    rootNode.addLight(dl);
}
 
开发者ID:chototsu,项目名称:MikuMikuStudio,代码行数:26,代码来源:TestBumpModel.java

示例2: simpleInitApp

import com.jme3.scene.plugins.ogre.OgreMeshKey; //导入依赖的package包/类
public void simpleInitApp() {
    bulletAppState = new BulletAppState();
    stateManager.attach(bulletAppState);
    flyCam.setMoveSpeed(100);
    setupKeys();

    this.cam.setFrustumFar(2000);

    DirectionalLight dl = new DirectionalLight();
    dl.setColor(ColorRGBA.White.clone().multLocal(2));
    dl.setDirection(new Vector3f(-1, -1, -1).normalize());
    rootNode.addLight(dl);

    AmbientLight am = new AmbientLight();
    am.setColor(ColorRGBA.White.mult(2));
    rootNode.addLight(am);

    // load the level from zip or http zip
    if (useHttp) {
        assetManager.registerLocator("http://jmonkeyengine.googlecode.com/files/quake3level.zip", HttpZipLocator.class.getName());
    } else {
        assetManager.registerLocator("quake3level.zip", ZipLocator.class.getName());
    }

    // create the geometry and attach it
    MaterialList matList = (MaterialList) assetManager.loadAsset("Scene.material");
    OgreMeshKey key = new OgreMeshKey("main.meshxml", matList);
    gameLevel = (Node) assetManager.loadAsset(key);
    gameLevel.setLocalScale(0.1f);

    // add a physics control, it will generate a MeshCollisionShape based on the gameLevel
    gameLevel.addControl(new RigidBodyControl(0));

    player = new PhysicsCharacter(new SphereCollisionShape(5), .01f);
    player.setJumpSpeed(20);
    player.setFallSpeed(30);
    player.setGravity(30);

    player.setPhysicsLocation(new Vector3f(60, 10, -60));

    rootNode.attachChild(gameLevel);

    getPhysicsSpace().addAll(gameLevel);
    getPhysicsSpace().add(player);
}
 
开发者ID:mleoking,项目名称:PhET,代码行数:46,代码来源:TestQ3.java

示例3: simpleInitApp

import com.jme3.scene.plugins.ogre.OgreMeshKey; //导入依赖的package包/类
public void simpleInitApp() {
//        this.flyCam.setMoveSpeed(2000);
//        this.cam.setFrustumFar(10000);
        MeshLoader.AUTO_INTERLEAVE = false;

//        mat = new Material(assetManager, "Common/MatDefs/Misc/WireColor.j3md");
//        mat.setColor("Color", ColorRGBA.White);

//        mat2 = new Material(assetManager, "Common/MatDefs/Misc/ShowNormals.j3md");

        assetManager.registerLocator("quake3level.zip", "com.jme3.asset.plugins.ZipLocator");
        MaterialList matList = (MaterialList) assetManager.loadAsset("Scene.material");
        OgreMeshKey key = new OgreMeshKey("main.meshxml", matList);
        Spatial scene = assetManager.loadModel(key);

//        Spatial scene = assetManager.loadModel("Models/Teapot/teapot.obj");
//        scene.scale(3);

        DirectionalLight dl = new DirectionalLight();
        dl.setColor(ColorRGBA.White);
        dl.setDirection(new Vector3f(-1, -1, -1).normalize());
        rootNode.addLight(dl);

        DirectionalLight dl2 = new DirectionalLight();
        dl2.setColor(ColorRGBA.White);
        dl2.setDirection(new Vector3f(1, -1, 1).normalize());
        rootNode.addLight(dl2);

        // generate octree
//        tree = new Octree(scene, 20000);
        tree = new Octree(scene, 50);
        tree.construct();
        
        ArrayList<Geometry> globalGeomList = new ArrayList<Geometry>();
        tree.createFastOctnodes(globalGeomList);
        tree.generateFastOctnodeLinks();

        for (Geometry geom : globalGeomList){
            geom.addLight(dl);
            geom.addLight(dl2);
            geom.updateGeometricState();
        }
        
        globalGeoms = globalGeomList.toArray(new Geometry[0]);
        fastRoot = tree.getFastRoot();
        octBox = tree.getBound();

        viewPort.addProcessor(this);
    }
 
开发者ID:mleoking,项目名称:PhET,代码行数:50,代码来源:TestOctree.java

示例4: loadAsset

import com.jme3.scene.plugins.ogre.OgreMeshKey; //导入依赖的package包/类
@Override
public synchronized Spatial loadAsset() {
    if (isModified() && savable != null) {
        return (Spatial) savable;
    }
    ProjectAssetManager mgr = getLookup().lookup(ProjectAssetManager.class);
    if (mgr == null) {
        DialogDisplayer.getDefault().notifyLater(new NotifyDescriptor.Message("File is not part of a project!\nCannot load without ProjectAssetManager."));
        return null;
    }
    String name = getPrimaryFile().getName();
    int idx = name.toLowerCase().indexOf(".mesh");
    if(idx!=-1){
        name = name.substring(0, idx);
    }
    String matName = ((OgreMeshKey)getAssetKey()).getMaterialName();
    if(matName == null){
        matName = name;
    }
    FileObject sourceMatFile = getPrimaryFile().getParent().getFileObject(matName, "material");
    if (sourceMatFile == null || !sourceMatFile.isValid()) {
        Confirmation msg = new NotifyDescriptor.Confirmation(
                "No material file found for " + getPrimaryFile().getNameExt() + "\n"
                + "A file named " + matName + ".material should be in the same folder.\n"
                + "Press OK to import mesh only.",
                NotifyDescriptor.OK_CANCEL_OPTION,
                NotifyDescriptor.WARNING_MESSAGE);
        Object result = DialogDisplayer.getDefault().notify(msg);
        if (!NotifyDescriptor.OK_OPTION.equals(result)) {
            return null;
        }
    }
    
    FileLock lock = null;
    try {
        lock = getPrimaryFile().lock();
        mgr.deleteFromCache(getAssetKey());
        listListener.start();
        Spatial spatial = mgr.loadModel(getAssetKey());
        listListener.stop();
        savable = spatial;
        lock.releaseLock();
        return spatial;
    } catch (Exception ex) {
        Exceptions.printStackTrace(ex);
    } finally {
        if (lock != null) {
            lock.releaseLock();
        }
    }
    return null;
}
 
开发者ID:jMonkeyEngine,项目名称:sdk,代码行数:53,代码来源:OgreXMLDataObject.java


注:本文中的com.jme3.scene.plugins.ogre.OgreMeshKey类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。