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Java CameraControl类代码示例

本文整理汇总了Java中com.jme3.scene.control.CameraControl的典型用法代码示例。如果您正苦于以下问题:Java CameraControl类的具体用法?Java CameraControl怎么用?Java CameraControl使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


CameraControl类属于com.jme3.scene.control包,在下文中一共展示了CameraControl类的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: doChase

import com.jme3.scene.control.CameraControl; //导入依赖的package包/类
private void doChase(Vector3f position, float distance) {
    Camera camera = editorCam.getCamera();
    
    Vector3f camEndLoc = new Vector3f().set(position).subtractLocal(camera.getDirection().mult(distance));
    
    CameraNode cameraNode = new CameraNode("", editorCam.getCamera());
    cameraNode.setLocalRotation(editorCam.getCamera().getRotation());
    cameraNode.setControlDir(CameraControl.ControlDirection.SpatialToCamera);

    CurveMoveAnim locAnim = new CurveMoveAnim();
    locAnim.setControlPoints(Arrays.asList(camera.getLocation(), camEndLoc));
    locAnim.setCurveTension(0);
    locAnim.setTarget(cameraNode);
    locAnim.setUseTime(0.5f);
    locAnim.addListener((Anim anim) -> {
        editorCam.setFocus(position);
    });
    locAnim.start();
    AnimNode locAnimNode = new AnimNode(locAnim, true);
    locAnimNode.attachChild(cameraNode);
    edit.getEditRoot().attachChild(locAnimNode);
}
 
开发者ID:huliqing,项目名称:LuoYing,代码行数:23,代码来源:CameraTool.java

示例2: createTPCamera

import com.jme3.scene.control.CameraControl; //导入依赖的package包/类
private void createTPCamera(){
	tpc = new ThirdPersonCameraControl(this.getNode());
	CameraControl camControl = new CameraControl(app.getCamera());
	Node camNode = new Node("camNode");
	Node pitchNode = new Node("pitchNode");
	Node yawNode = new Node("yawNode");
	this.getNode().attachChild(yawNode);
	yawNode.attachChild(pitchNode);
	pitchNode.attachChild(camNode);
	this.getHeadNode().attachChild(camNode);
	camNode.addControl(camControl);
	camNode.addControl(tpc);
	camNode.setLocalTranslation(0,5f,-20f);
	app.getGameplayManager().addPlayerListener(pc, tpc);
}
 
开发者ID:Daepso,项目名称:minerim,代码行数:16,代码来源:MainPlayer.java

示例3: bindCamera

import com.jme3.scene.control.CameraControl; //导入依赖的package包/类
public CameraNode bindCamera(String cameraName, Camera cam) {
    CameraNode node = new CameraNode(cameraName, cam);
    node.setControlDir(ControlDirection.SpatialToCamera);
    node.getControl(CameraControl.class).setEnabled(false);
    cameras.put(cameraName, node);
    scene.attachChild(node);
    return node;
}
 
开发者ID:chototsu,项目名称:MikuMikuStudio,代码行数:9,代码来源:Cinematic.java

示例4: postInitialize

import com.jme3.scene.control.CameraControl; //导入依赖的package包/类
@Override
protected final void postInitialize() {
	flyCamera = app.getFlyByCamera().isEnabled();
	mouseManager = parent.getMouseManager();
	stateManager.attach(gameKeysState = new GameKeysAppState());

	// Player
	playerEntity = parent.getPlayerEntity();

	// Camera

	Quaternion rot = new Quaternion();
	rot.fromAngleAxis(0, Vector3f.UNIT_X);
	rot.fromAngleAxis(0, Vector3f.UNIT_Y);
	rot.fromAngleAxis(0, Vector3f.UNIT_Z);
	this.app.getCamera().setRotation(rot);

	camNode = new CameraNode("CamNode", this.app.getCamera());
	camNode.setControlDir(CameraControl.ControlDirection.CameraToSpatial);
	camNode.setEnabled(true);
	camNode.lookAt(playerEntity.getSpatial().getLocalTranslation(), Vector3f.UNIT_Y);

	chaseCam = new DetachableChaseCam(camNode.getCamera(), playerEntity.getSpatial(), inputManager) {
		@Override
		protected void followView(float rotation) {
		}
	};
	chaseCam.setPushZoom(true);
	chaseCam.setHeightAdjust(-5f);
	chaseCam.setLookAtOffset(new Vector3f(0, 20, 0));
	chaseCam.setSmoothMotion(false);
	chaseCam.setDownRotateOnCloseViewOnly(true);
	chaseCam.setInvertVerticalAxis(true);
	chaseCam.setChasingSensitivity(5f);
	chaseCam.setDragToRotate(true);
	chaseCam.setTrailingEnabled(true);
	chaseCam.setDefaultDistance(56);
	chaseCam.setMaxDistance(200);
	chaseCam.setRotationSpeed(Constants.CAMERA_ROTATE_SPEED);
	chaseCam.setZoomSensitivity(Constants.CAMERA_ZOOM_SENSITIVITY);

	chaseCam.setDefaultHorizontalRotation(-FastMath.DEG_TO_RAD * 90);
	chaseCam.setDefaultVerticalRotation(FastMath.DEG_TO_RAD * 10);

	app.getFlyByCamera().setEnabled(false);

	// NOTE - This is important, the camera needs to be added once the
	// player spatial is actually fully
	// loaded or we'll get this weird flickering in physics. This took AGES
	// to find
	if (playerEntity.isLoadedScene()) {
		playerEntity.getSpatial().addControl(chaseCam);
	} else {
		playerEntity.invoke(AbstractLoadableEntity.When.AFTER_SCENE_LOADED, new Callable<Void>() {
			public Void call() throws Exception {
				playerEntity.getSpatial().addControl(chaseCam);
				return null;
			}
		});
	}

}
 
开发者ID:rockfireredmoon,项目名称:iceclient,代码行数:63,代码来源:GamePlayAppState.java

示例5: CameraNode

import com.jme3.scene.control.CameraControl; //导入依赖的package包/类
public CameraNode(String name, Camera camera) {
    this(name, new CameraControl(camera));
}
 
开发者ID:mleoking,项目名称:PhET,代码行数:4,代码来源:CameraNode.java

示例6: simpleInitApp

import com.jme3.scene.control.CameraControl; //导入依赖的package包/类
@Override
public void simpleInitApp() {
    createScene();
    cam.setLocation(new Vector3f(8.4399185f, 11.189463f, 14.267577f));
    camNode = new CameraNode("Motion cam", cam);
    camNode.setControlDir(ControlDirection.SpatialToCamera);
    camNode.getControl(CameraControl.class).setEnabled(false);
    path = new MotionPath();
    path.setCycle(true);
    path.addWayPoint(new Vector3f(20, 3, 0));
    path.addWayPoint(new Vector3f(0, 3, 20));
    path.addWayPoint(new Vector3f(-20, 3, 0));
    path.addWayPoint(new Vector3f(0, 3, -20));
    path.setCurveTension(0.83f);
    path.enableDebugShape(assetManager, rootNode);

    cameraMotionControl = new MotionTrack(camNode, path);
    cameraMotionControl.setLoopMode(LoopMode.Loop);
    //cameraMotionControl.setDuration(15f);
    cameraMotionControl.setLookAt(teapot.getWorldTranslation(), Vector3f.UNIT_Y);
    cameraMotionControl.setDirectionType(MotionTrack.Direction.LookAt);

    rootNode.attachChild(camNode);

    guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
    final BitmapText wayPointsText = new BitmapText(guiFont, false);
    wayPointsText.setSize(guiFont.getCharSet().getRenderedSize());

    guiNode.attachChild(wayPointsText);

    path.addListener(new MotionPathListener() {

        public void onWayPointReach(MotionTrack control, int wayPointIndex) {
            if (path.getNbWayPoints() == wayPointIndex + 1) {
                wayPointsText.setText(control.getSpatial().getName() + " Finish!!! ");
            } else {
                wayPointsText.setText(control.getSpatial().getName() + " Reached way point " + wayPointIndex);
            }
            wayPointsText.setLocalTranslation((cam.getWidth() - wayPointsText.getLineWidth()) / 2, cam.getHeight(), 0);
        }
    });

    flyCam.setEnabled(false);
    chaser = new ChaseCamera(cam, teapot);
    chaser.registerWithInput(inputManager);
    chaser.setSmoothMotion(true);
    chaser.setMaxDistance(50);
    chaser.setDefaultDistance(50);
    initInputs();

}
 
开发者ID:chototsu,项目名称:MikuMikuStudio,代码行数:52,代码来源:TestCameraMotionPath.java

示例7: initInputs

import com.jme3.scene.control.CameraControl; //导入依赖的package包/类
private void initInputs() {
    inputManager.addMapping("display_hidePath", new KeyTrigger(KeyInput.KEY_P));
    inputManager.addMapping("SwitchPathInterpolation", new KeyTrigger(KeyInput.KEY_I));
    inputManager.addMapping("tensionUp", new KeyTrigger(KeyInput.KEY_U));
    inputManager.addMapping("tensionDown", new KeyTrigger(KeyInput.KEY_J));
    inputManager.addMapping("play_stop", new KeyTrigger(KeyInput.KEY_SPACE));
    ActionListener acl = new ActionListener() {

        public void onAction(String name, boolean keyPressed, float tpf) {
            if (name.equals("display_hidePath") && keyPressed) {
                if (active) {
                    active = false;
                    path.disableDebugShape();
                } else {
                    active = true;
                    path.enableDebugShape(assetManager, rootNode);
                }
            }
            if (name.equals("play_stop") && keyPressed) {
                if (playing) {
                    playing = false;
                    cameraMotionControl.stop();
                    chaser.setEnabled(true);
                    camNode.getControl(CameraControl.class).setEnabled(false);
                } else {
                    playing = true;
                    chaser.setEnabled(false);
                    camNode.getControl(CameraControl.class).setEnabled(true);
                    cameraMotionControl.play();
                }
            }

            if (name.equals("SwitchPathInterpolation") && keyPressed) {
                if (path.getPathSplineType() == SplineType.CatmullRom){
                    path.setPathSplineType(SplineType.Linear);
                } else {
                    path.setPathSplineType(SplineType.CatmullRom);
                }
            }

            if (name.equals("tensionUp") && keyPressed) {
                path.setCurveTension(path.getCurveTension() + 0.1f);
                System.err.println("Tension : " + path.getCurveTension());
            }
            if (name.equals("tensionDown") && keyPressed) {
                path.setCurveTension(path.getCurveTension() - 0.1f);
                System.err.println("Tension : " + path.getCurveTension());
            }


        }
    };

    inputManager.addListener(acl, "display_hidePath", "play_stop", "SwitchPathInterpolation", "tensionUp", "tensionDown");

}
 
开发者ID:chototsu,项目名称:MikuMikuStudio,代码行数:57,代码来源:TestCameraMotionPath.java

示例8: enableCurrentCam

import com.jme3.scene.control.CameraControl; //导入依赖的package包/类
private void enableCurrentCam(boolean enabled) {
    if (currentCam != null) {
        currentCam.getControl(CameraControl.class).setEnabled(enabled);
    }
}
 
开发者ID:chototsu,项目名称:MikuMikuStudio,代码行数:6,代码来源:Cinematic.java


注:本文中的com.jme3.scene.control.CameraControl类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。