本文整理汇总了Java中com.jme3.scene.control.CameraControl.ControlDirection类的典型用法代码示例。如果您正苦于以下问题:Java ControlDirection类的具体用法?Java ControlDirection怎么用?Java ControlDirection使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
ControlDirection类属于com.jme3.scene.control.CameraControl包,在下文中一共展示了ControlDirection类的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: parseCamera
import com.jme3.scene.control.CameraControl.ControlDirection; //导入依赖的package包/类
private void parseCamera(Attributes attribs) throws SAXException {
camera = new Camera(DEFAULT_CAM_WIDTH, DEFAULT_CAM_HEIGHT);
if (SAXUtil.parseString(attribs.getValue("projectionType"), "perspective").equals("parallel")){
camera.setParallelProjection(true);
}
float fov = SAXUtil.parseFloat(attribs.getValue("fov"), 45f);
if (fov < FastMath.PI) {
// XXX: Most likely, it is in radians..
fov = fov * FastMath.RAD_TO_DEG;
}
camera.setFrustumPerspective(fov, (float)DEFAULT_CAM_WIDTH / DEFAULT_CAM_HEIGHT, 1, 1000);
cameraNode = new CameraNode(attribs.getValue("name"), camera);
cameraNode.setControlDir(ControlDirection.SpatialToCamera);
node.attachChild(cameraNode);
node = null;
}
示例2: bindCamera
import com.jme3.scene.control.CameraControl.ControlDirection; //导入依赖的package包/类
public CameraNode bindCamera(String cameraName, Camera cam) {
CameraNode node = new CameraNode(cameraName, cam);
node.setControlDir(ControlDirection.SpatialToCamera);
node.getControl(0).setEnabled(false);
cameras.put(cameraName, node);
scene.attachChild(node);
return node;
}
示例3: simpleInitApp
import com.jme3.scene.control.CameraControl.ControlDirection; //导入依赖的package包/类
@Override
public void simpleInitApp() {
mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
flyCam.setMoveSpeed(20);
rootNode.attachChild(helperNode);
initializeFloor();
initializeBloom();
initializePlayer();
initializeEnemy();
// Disable the default flyby cam
flyCam.setEnabled(false);
//create the camera Node
CameraNode camNode = new CameraNode("Camera Node", cam);
//This mode means that camera copies the movements of the target:
camNode.setControlDir(ControlDirection.SpatialToCamera);
//Attach the camNode to the target:
player.attachChild(camNode);
//Move camNode, e.g. behind and above the target:
camNode.setLocalTranslation(new Vector3f(0, 6, -18));
//Rotate the camNode to look at the target:
camNode.lookAt(player.getLocalTranslation(), Vector3f.UNIT_Y);
camNode.setLocalTranslation(new Vector3f(0, 12, -22));
registerInput();
if (addDebugObjects) {
Geometry playfield = new Geometry("debuggrid", new Grid(floorsize, floorsize, floorsize / 10));
Material plafieldmat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
plafieldmat.getAdditionalRenderState().setWireframe(true);
plafieldmat.setColor("Color", ColorRGBA.Yellow);
playfield.setMaterial(plafieldmat);
playfield.center().move(0, 0.2f, 0);
rootNode.attachChild(playfield);
}
}
示例4: simpleInitApp
import com.jme3.scene.control.CameraControl.ControlDirection; //导入依赖的package包/类
@Override
public void simpleInitApp() {
// activate physics
bulletAppState = new BulletAppState();
stateManager.attach(bulletAppState);
// init a physical test scene
PhysicsTestHelper.createPhysicsTestWorldSoccer(rootNode, assetManager, bulletAppState.getPhysicsSpace());
setupKeys();
// Add a physics character to the world
physicsCharacter = new CharacterControl(new CapsuleCollisionShape(0.5f, 1.8f), .1f);
physicsCharacter.setPhysicsLocation(new Vector3f(0, 1, 0));
characterNode = new Node("character node");
Spatial model = assetManager.loadModel("Models/Sinbad/Sinbad.mesh.xml");
model.scale(0.25f);
characterNode.addControl(physicsCharacter);
getPhysicsSpace().add(physicsCharacter);
rootNode.attachChild(characterNode);
characterNode.attachChild(model);
// set forward camera node that follows the character
camNode = new CameraNode("CamNode", cam);
camNode.setControlDir(ControlDirection.SpatialToCamera);
camNode.setLocalTranslation(new Vector3f(0, 1, -5));
camNode.lookAt(model.getLocalTranslation(), Vector3f.UNIT_Y);
characterNode.attachChild(camNode);
//disable the default 1st-person flyCam (don't forget this!!)
flyCam.setEnabled(false);
}
示例5: simpleInitApp
import com.jme3.scene.control.CameraControl.ControlDirection; //导入依赖的package包/类
public void simpleInitApp() {
// load a teapot model
teaGeom = (Geometry) assetManager.loadModel("Models/Teapot/Teapot.obj");
Material mat = new Material(assetManager, "Common/MatDefs/Misc/ShowNormals.j3md");
teaGeom.setMaterial(mat);
//create a node to attach the geometry and the camera node
teaNode = new Node("teaNode");
teaNode.attachChild(teaGeom);
rootNode.attachChild(teaNode);
// create a floor
mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg"));
Geometry ground = new Geometry("ground", new Quad(50, 50));
ground.setLocalRotation(new Quaternion().fromAngleAxis(-FastMath.HALF_PI, Vector3f.UNIT_X));
ground.setLocalTranslation(-25, -1, 25);
ground.setMaterial(mat);
rootNode.attachChild(ground);
//creating the camera Node
camNode = new CameraNode("CamNode", cam);
//Setting the direction to Spatial to camera, this means the camera will copy the movements of the Node
camNode.setControlDir(ControlDirection.SpatialToCamera);
//attaching the camNode to the teaNode
teaNode.attachChild(camNode);
//setting the local translation of the cam node to move it away from the teanNode a bit
camNode.setLocalTranslation(new Vector3f(-10, 0, 0));
//setting the camNode to look at the teaNode
camNode.lookAt(teaNode.getLocalTranslation(), Vector3f.UNIT_Y);
//disable the default 1st-person flyCam (don't forget this!!)
flyCam.setEnabled(false);
registerInput();
}
示例6: bindCamera
import com.jme3.scene.control.CameraControl.ControlDirection; //导入依赖的package包/类
public CameraNode bindCamera(String cameraName, Camera cam) {
CameraNode node = new CameraNode(cameraName, cam);
node.setControlDir(ControlDirection.SpatialToCamera);
node.getControl(CameraControl.class).setEnabled(false);
cameras.put(cameraName, node);
scene.attachChild(node);
return node;
}
示例7: simpleInitApp
import com.jme3.scene.control.CameraControl.ControlDirection; //导入依赖的package包/类
@Override
public void simpleInitApp() {
createScene();
cam.setLocation(new Vector3f(8.4399185f, 11.189463f, 14.267577f));
camNode = new CameraNode("Motion cam", cam);
camNode.setControlDir(ControlDirection.SpatialToCamera);
camNode.getControl(0).setEnabled(false);
path = new MotionPath();
path.setCycle(true);
path.addWayPoint(new Vector3f(20, 3, 0));
path.addWayPoint(new Vector3f(0, 3, 20));
path.addWayPoint(new Vector3f(-20, 3, 0));
path.addWayPoint(new Vector3f(0, 3, -20));
path.setCurveTension(0.83f);
path.enableDebugShape(assetManager, rootNode);
cameraMotionControl = new MotionTrack(camNode, path);
cameraMotionControl.setLoopMode(LoopMode.Loop);
//cameraMotionControl.setDuration(15f);
cameraMotionControl.setLookAt(teapot.getWorldTranslation(), Vector3f.UNIT_Y);
cameraMotionControl.setDirectionType(MotionTrack.Direction.LookAt);
rootNode.attachChild(camNode);
guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
final BitmapText wayPointsText = new BitmapText(guiFont, false);
wayPointsText.setSize(guiFont.getCharSet().getRenderedSize());
guiNode.attachChild(wayPointsText);
path.addListener(new MotionPathListener() {
public void onWayPointReach(MotionTrack control, int wayPointIndex) {
if (path.getNbWayPoints() == wayPointIndex + 1) {
wayPointsText.setText(control.getSpatial().getName() + " Finish!!! ");
} else {
wayPointsText.setText(control.getSpatial().getName() + " Reached way point " + wayPointIndex);
}
wayPointsText.setLocalTranslation((cam.getWidth() - wayPointsText.getLineWidth()) / 2, cam.getHeight(), 0);
}
});
flyCam.setEnabled(false);
chaser = new ChaseCamera(cam, teapot);
chaser.registerWithInput(inputManager);
chaser.setSmoothMotion(true);
chaser.setMaxDistance(50);
chaser.setDefaultDistance(50);
initInputs();
}
示例8: setControlDir
import com.jme3.scene.control.CameraControl.ControlDirection; //导入依赖的package包/类
public void setControlDir(ControlDirection controlDir) {
camControl.setControlDir(controlDir);
}
示例9: getControlDir
import com.jme3.scene.control.CameraControl.ControlDirection; //导入依赖的package包/类
public ControlDirection getControlDir() {
return camControl.getControlDir();
}
示例10: simpleInitApp
import com.jme3.scene.control.CameraControl.ControlDirection; //导入依赖的package包/类
@Override
public void simpleInitApp() {
createScene();
cam.setLocation(new Vector3f(8.4399185f, 11.189463f, 14.267577f));
camNode = new CameraNode("Motion cam", cam);
camNode.setControlDir(ControlDirection.SpatialToCamera);
camNode.getControl(CameraControl.class).setEnabled(false);
path = new MotionPath();
path.setCycle(true);
path.addWayPoint(new Vector3f(20, 3, 0));
path.addWayPoint(new Vector3f(0, 3, 20));
path.addWayPoint(new Vector3f(-20, 3, 0));
path.addWayPoint(new Vector3f(0, 3, -20));
path.setCurveTension(0.83f);
path.enableDebugShape(assetManager, rootNode);
cameraMotionControl = new MotionTrack(camNode, path);
cameraMotionControl.setLoopMode(LoopMode.Loop);
//cameraMotionControl.setDuration(15f);
cameraMotionControl.setLookAt(teapot.getWorldTranslation(), Vector3f.UNIT_Y);
cameraMotionControl.setDirectionType(MotionTrack.Direction.LookAt);
rootNode.attachChild(camNode);
guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
final BitmapText wayPointsText = new BitmapText(guiFont, false);
wayPointsText.setSize(guiFont.getCharSet().getRenderedSize());
guiNode.attachChild(wayPointsText);
path.addListener(new MotionPathListener() {
public void onWayPointReach(MotionTrack control, int wayPointIndex) {
if (path.getNbWayPoints() == wayPointIndex + 1) {
wayPointsText.setText(control.getSpatial().getName() + " Finish!!! ");
} else {
wayPointsText.setText(control.getSpatial().getName() + " Reached way point " + wayPointIndex);
}
wayPointsText.setLocalTranslation((cam.getWidth() - wayPointsText.getLineWidth()) / 2, cam.getHeight(), 0);
}
});
flyCam.setEnabled(false);
chaser = new ChaseCamera(cam, teapot);
chaser.registerWithInput(inputManager);
chaser.setSmoothMotion(true);
chaser.setMaxDistance(50);
chaser.setDefaultDistance(50);
initInputs();
}