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Java LightScatteringFilter类代码示例

本文整理汇总了Java中com.jme3.post.filters.LightScatteringFilter的典型用法代码示例。如果您正苦于以下问题:Java LightScatteringFilter类的具体用法?Java LightScatteringFilter怎么用?Java LightScatteringFilter使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


LightScatteringFilter类属于com.jme3.post.filters包,在下文中一共展示了LightScatteringFilter类的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: createSheet

import com.jme3.post.filters.LightScatteringFilter; //导入依赖的package包/类
@Override
    protected Sheet createSheet() {
        Sheet sheet = super.createSheet();
        Sheet.Set set = Sheet.createPropertiesSet();
        set.setDisplayName("Blur");
        set.setName(Node.class.getName());
        LightScatteringFilter obj = (LightScatteringFilter) filter;
        if (obj == null) {
            return sheet;
        }
//        set.put(makeProperty(obj, float.class, "getBlurStart", "setBlurStart", "Blur Start"));
//        set.put(makeProperty(obj, float.class, "getBlurWidth", "setBlurWidth", "Blur Width"));
//        set.put(makeProperty(obj, float.class, "getLightDensity", "setLightDensity", "Light Density"));
//        set.put(makeProperty(obj, Vector3f.class, "getLightPosition", "setLightPosition", "Light Position"));
//        set.put(makeProperty(obj, int.class, "getNbSamples", "setNbSamples", "Sample Number"));
        
        createFields(LightScatteringFilter.class, set, obj);
        sheet.put(set);
        return sheet;

    }
 
开发者ID:chototsu,项目名称:MikuMikuStudio,代码行数:22,代码来源:JmeLightScatteringFilter.java

示例2: setLightScattering

import com.jme3.post.filters.LightScatteringFilter; //导入依赖的package包/类
/**
 * Creates a new light scattering object, doesn't let you set anything about it though
 */
public void setLightScattering(){
    lightScatter = new LightScatteringFilter();
    lightScatter.setLightPosition(new Vector3f(sun.getSunX(), sun.getSunY(), 0).mult(3000f));
    lightScatter.setEnabled(true);
    lightScatter.setBlurStart(0.06f);
    lightScatter.setBlurWidth(0.5f);
    lightScatter.setLightDensity(1.1f);
}
 
开发者ID:GSam,项目名称:Game-Project,代码行数:12,代码来源:VisualEffectsManager.java

示例3: simpleInitApp

import com.jme3.post.filters.LightScatteringFilter; //导入依赖的package包/类
@Override
    public void simpleInitApp() {
        // put the camera in a bad position
        cam.setLocation(new Vector3f(55.35316f, -0.27061665f, 27.092093f));
        cam.setRotation(new Quaternion(0.010414706f, 0.9874893f, 0.13880467f, -0.07409228f));
//        cam.setDirection(new Vector3f(0,-0.5f,1.0f));
//        cam.setLocation(new Vector3f(0, 300, -500));
        //cam.setFrustumFar(1000);
        flyCam.setMoveSpeed(10);
        Material mat = assetManager.loadMaterial("Textures/Terrain/Rocky/Rocky.j3m");
        Spatial scene = assetManager.loadModel("Models/Terrain/Terrain.mesh.xml");
        TangentBinormalGenerator.generate(((Geometry)((Node)scene).getChild(0)).getMesh());
        scene.setMaterial(mat);
        scene.setShadowMode(ShadowMode.CastAndReceive);
        scene.setLocalScale(400);
        scene.setLocalTranslation(0, -10, -120);

        rootNode.attachChild(scene);

        // load sky
        rootNode.attachChild(SkyFactory.createSky(assetManager, "Textures/Sky/Bright/FullskiesBlueClear03.dds", false));

        DirectionalLight sun = new DirectionalLight();
        Vector3f lightDir = new Vector3f(-0.12f, -0.3729129f, 0.74847335f);
        sun.setDirection(lightDir);
        sun.setColor(ColorRGBA.White.clone().multLocal(2));
        scene.addLight(sun);

        PssmShadowRenderer pssmRenderer = new PssmShadowRenderer(assetManager,1024,4);
        pssmRenderer.setDirection(lightDir);
        pssmRenderer.setShadowIntensity(0.55f);
     //   viewPort.addProcessor(pssmRenderer);

        FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
//        SSAOFilter ssaoFilter= new SSAOFilter(viewPort, new SSAOConfig(0.36f,1.8f,0.84f,0.16f,false,true));
//        fpp.addFilter(ssaoFilter);


//           Material mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
//        mat2.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg"));
//
//        Sphere lite=new Sphere(8, 8, 10.0f);
//        Geometry lightSphere=new Geometry("lightsphere", lite);
//        lightSphere.setMaterial(mat2);
        Vector3f lightPos = lightDir.multLocal(-3000);
//        lightSphere.setLocalTranslation(lightPos);
        // rootNode.attachChild(lightSphere);
        LightScatteringFilter filter = new LightScatteringFilter(lightPos);
        LightScatteringUI ui = new LightScatteringUI(inputManager, filter);
        fpp.addFilter(filter);
//fpp.setNumSamples(4);
        //fpp.addFilter(new RadialBlurFilter(0.3f,15.0f));
        //    SSAOUI ui=new SSAOUI(inputManager, ssaoFilter.getConfig());

        viewPort.addProcessor(fpp);
    }
 
开发者ID:mleoking,项目名称:PhET,代码行数:57,代码来源:TestLightScattering.java

示例4: doCreateFilter

import com.jme3.post.filters.LightScatteringFilter; //导入依赖的package包/类
@Override
protected Filter doCreateFilter() {
    return new LightScatteringFilter();
}
 
开发者ID:jMonkeyEngine,项目名称:sdk,代码行数:5,代码来源:NewLightScatteringFilterAction.java

示例5: JmeLightScatteringFilter

import com.jme3.post.filters.LightScatteringFilter; //导入依赖的package包/类
public JmeLightScatteringFilter(LightScatteringFilter filter, DataObject object, boolean readOnly) {
    super(filter);
    this.dataObject = object;
    this.readOnly = readOnly;
}
 
开发者ID:chototsu,项目名称:MikuMikuStudio,代码行数:6,代码来源:JmeLightScatteringFilter.java

示例6: getExplorerObjectClass

import com.jme3.post.filters.LightScatteringFilter; //导入依赖的package包/类
@Override
public Class<?> getExplorerObjectClass() {
    return LightScatteringFilter.class;
}
 
开发者ID:chototsu,项目名称:MikuMikuStudio,代码行数:5,代码来源:JmeLightScatteringFilter.java

示例7: createNodes

import com.jme3.post.filters.LightScatteringFilter; //导入依赖的package包/类
@Override
public Node[] createNodes(Object key, DataObject dataObject, boolean readOnly) {
    return new Node[]{new JmeLightScatteringFilter((LightScatteringFilter) key, dataObject, readOnly)};
}
 
开发者ID:chototsu,项目名称:MikuMikuStudio,代码行数:5,代码来源:JmeLightScatteringFilter.java


注:本文中的com.jme3.post.filters.LightScatteringFilter类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。