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Java Ray类代码示例

本文整理汇总了Java中com.jme3.math.Ray的典型用法代码示例。如果您正苦于以下问题:Java Ray类的具体用法?Java Ray怎么用?Java Ray使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


Ray类属于com.jme3.math包,在下文中一共展示了Ray类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: onAnalog

import com.jme3.math.Ray; //导入依赖的package包/类
@Override
public void onAnalog( String name, float value, float tpf ) {
	CollisionResult cr = getClicked();

	Vector3f pos = null;
	
	if (cr != null) 
		pos = cr.getContactPoint();
	
	
	if (pos == null) {
		Vector3f dir = cam.getWorldCoordinates( getInputManager().getCursorPosition(), -10 );
		dir.subtractLocal( cam.getLocation() );
		new Ray( cam.getLocation(), dir ).intersectsWherePlane( new Plane(Jme3z.UP, 0), pos = new Vector3f() );
	}
	
	cursorPosition = Jme3z.from( pos );
	
	if (pos != null)
		point.setPosition( pos.add ( cam.getDirection().mult( -0.3f ) ));
}
 
开发者ID:twak,项目名称:chordatlas,代码行数:22,代码来源:Tweed.java

示例2: getSurfaceSelected

import com.jme3.math.Ray; //导入依赖的package包/类
private Vector3f getSurfaceSelected(float dist) {
	CollisionResult cr = getClicked();
	
	Vector3f pos = null;
	
	if (cr != null) 
		pos = cr.getContactPoint();
	
	
	if (pos == null) {
		Vector3f dir = cam.getWorldCoordinates( getInputManager().getCursorPosition(), -dist );
		dir.subtractLocal( cam.getLocation() );
		new Ray( cam.getLocation(), dir ).intersectsWherePlane( new Plane(Jme3z.UP, 0), pos = new Vector3f() );
	}
	return pos;
}
 
开发者ID:twak,项目名称:chordatlas,代码行数:17,代码来源:Tweed.java

示例3: getClicked

import com.jme3.math.Ray; //导入依赖的package包/类
private CollisionResult getClicked() {
	
	CollisionResults results = new CollisionResults();
	Vector2f click2d = inputManager.getCursorPosition();
	Vector3f click3d = cam.getWorldCoordinates(
	    new Vector2f(click2d.x, click2d.y), 0f).clone();
	Vector3f dir = cam.getWorldCoordinates(
	    new Vector2f(click2d.x, click2d.y), 1f).subtractLocal(click3d).normalizeLocal();
	Ray ray = new Ray(click3d, dir);
	
	rootNode.collideWith(ray, results);
	
	if (results.size() > 0) 
		return results.getClosestCollision();
	else
		return null;
}
 
开发者ID:twak,项目名称:chordatlas,代码行数:18,代码来源:Tweed.java

示例4: main

import com.jme3.math.Ray; //导入依赖的package包/类
public static void main(String[] args){
    Ray r = new Ray(Vector3f.ZERO, Vector3f.UNIT_X);
    BoundingBox bbox = new BoundingBox(new Vector3f(5, 0, 0), 1, 1, 1);

    CollisionResults res = new CollisionResults();
    bbox.collideWith(r, res);

    System.out.println("Bounding:" +bbox);
    System.out.println("Ray: "+r);

    System.out.println("Num collisions: "+res.size());
    for (int i = 0; i < res.size(); i++){
        System.out.println("--- Collision #"+i+" ---");
        float dist = res.getCollision(i).getDistance();
        Vector3f pt = res.getCollision(i).getContactPoint();
        System.out.println("distance: "+dist);
        System.out.println("point: "+pt);
    }
}
 
开发者ID:mleoking,项目名称:PhET,代码行数:20,代码来源:TestRayCollision.java

示例5: checkTriangles

import com.jme3.math.Ray; //导入依赖的package包/类
protected boolean checkTriangles(float gridX, float gridY, Ray pick, Vector3f intersection, TerrainPatch patch, Triangle store) {
    if (!getTriangles(gridX, gridY, patch))
        return false;

    if (pick.intersectWhere(gridTriA, intersection)) {
        store.set(gridTriA.get1(), gridTriA.get2(), gridTriA.get3());
        return true;
    } else {
        if (pick.intersectWhere(gridTriB, intersection)) {
            store.set(gridTriB.get1(), gridTriB.get2(), gridTriB.get3());
            return true;
        }
    }

    return false;
}
 
开发者ID:mleoking,项目名称:PhET,代码行数:17,代码来源:BresenhamTerrainPicker.java

示例6: collideWith

import com.jme3.math.Ray; //导入依赖的package包/类
@Override
public int collideWith(Collidable other, CollisionResults results) throws UnsupportedCollisionException {
    if (refreshFlags != 0)
        throw new IllegalStateException("Scene graph must be updated" +
                                        " before checking collision");

    if (other instanceof BoundingVolume)
        if (!getWorldBound().intersects((BoundingVolume)other))
            return 0;
    
    if(other instanceof Ray)
        return collideWithRay((Ray)other, results);
    else if (other instanceof BoundingVolume)
        return collideWithBoundingVolume((BoundingVolume)other, results);
    else {
        throw new UnsupportedCollisionException("TerrainPatch cannnot collide with "+other.getClass().getName());
    }
}
 
开发者ID:mleoking,项目名称:PhET,代码行数:19,代码来源:TerrainPatch.java

示例7: getHeight

import com.jme3.math.Ray; //导入依赖的package包/类
protected float getHeight(float x, float z, Vector2f xz) {
    float topLeft = getHeightmapHeight((int)FastMath.floor(x), (int)FastMath.ceil(z));
    float topRight = getHeightmapHeight((int)FastMath.ceil(x), (int)FastMath.ceil(z));
    float bottomLeft = getHeightmapHeight((int)FastMath.floor(x), (int)FastMath.floor(z));
    float bottomRight = getHeightmapHeight((int)FastMath.ceil(x), (int)FastMath.floor(z));

    // create a vertical, down-facing, ray and get the height from that
    float max = Math.max(Math.max(Math.max(topLeft, topRight), bottomRight),bottomLeft);
    max = max*getWorldScale().y;
    Ray ray = new Ray(new Vector3f(xz.x,max+10f,xz.y), new Vector3f(0,-1,0).normalizeLocal());
    CollisionResults cr = new CollisionResults();
    int num = this.collideWith(ray, cr);
    if (num > 0)
        return cr.getClosestCollision().getContactPoint().y;
    else
        return 0;
}
 
开发者ID:mleoking,项目名称:PhET,代码行数:18,代码来源:TerrainQuad.java

示例8: collideWith

import com.jme3.math.Ray; //导入依赖的package包/类
@Override
public int collideWith(Collidable other, CollisionResults results){
    int total = 0;

    if (other instanceof Ray)
        return collideWithRay((Ray)other, results);

    // if it didn't collide with this bbox, return
    if (other instanceof BoundingVolume)
        if (!this.getWorldBound().intersects((BoundingVolume)other))
            return total;

    for (Spatial child : children){
        total += child.collideWith(other, results);
    }
    return total;
}
 
开发者ID:mleoking,项目名称:PhET,代码行数:18,代码来源:TerrainQuad.java

示例9: findPick

import com.jme3.math.Ray; //导入依赖的package包/类
/**
 * Gather the terrain patches that intersect the given ray (toTest).
 * This only tests the bounding boxes
 * @param toTest
 * @param results
 */
public void findPick(Ray toTest, List<TerrainPickData> results) {

    if (getWorldBound() != null) {
        if (getWorldBound().intersects(toTest)) {
            // further checking needed.
            for (int i = 0; i < getQuantity(); i++) {
                if (children.get(i) instanceof TerrainPatch) {
                    TerrainPatch tp = (TerrainPatch) children.get(i);
                    if (tp.getWorldBound().intersects(toTest)) {
                        CollisionResults cr = new CollisionResults();
                        toTest.collideWith(tp.getWorldBound(), cr);
                        if (cr != null && cr.getClosestCollision() != null) {
                            cr.getClosestCollision().getDistance();
                            results.add(new TerrainPickData(tp, cr.getClosestCollision()));
                        }
                    }
                }
                else
                    ((TerrainQuad) children.get(i)).findPick(toTest, results);
            }
        }
    }
}
 
开发者ID:mleoking,项目名称:PhET,代码行数:30,代码来源:TerrainQuad.java

示例10: collideWith

import com.jme3.math.Ray; //导入依赖的package包/类
public int collideWith(Collidable other, CollisionResults results) {
    if (other instanceof Ray) {
        Ray ray = (Ray) other;
        return collideWithRay(ray, results);
    } else if (other instanceof Triangle) {
        Triangle t = (Triangle) other;
        if (intersects(t.get1(), t.get2(), t.get3())) {
            CollisionResult r = new CollisionResult();
            results.addCollision(r);
            return 1;
        }
        return 0;
    } else {
        throw new UnsupportedCollisionException("With: " + other.getClass().getSimpleName());
    }
}
 
开发者ID:mleoking,项目名称:PhET,代码行数:17,代码来源:BoundingBox.java

示例11: intersects

import com.jme3.math.Ray; //导入依赖的package包/类
public boolean intersects(Ray ray) {
    assert Vector3f.isValidVector(center);

    TempVars vars = TempVars.get();

    Vector3f diff = vars.vect1.set(ray.getOrigin()).subtractLocal(center);
    float radiusSquared = getRadius() * getRadius();
    float a = diff.dot(diff) - radiusSquared;
    if (a <= 0.0) {
        // in sphere
        return true;
    }

    // outside sphere
    float b = ray.getDirection().dot(diff);
    vars.release();
    if (b >= 0.0) {
        return false;
    }
    return b * b >= a;
}
 
开发者ID:mleoking,项目名称:PhET,代码行数:22,代码来源:BoundingSphere.java

示例12: intersectWhere

import com.jme3.math.Ray; //导入依赖的package包/类
public final void intersectWhere(Ray r, Geometry[] geoms, float sceneMin, float sceneMax,
                                        CollisionResults results){
    for (OCTTriangle t : tris){
        float d = r.intersects(t.get1(), t.get2(), t.get3());
        if (Float.isInfinite(d))
            continue;

        Vector3f contactPoint = new Vector3f(r.getDirection()).multLocal(d).addLocal(r.getOrigin());
        CollisionResult result = new CollisionResult(geoms[t.getGeometryIndex()],
                                                     contactPoint,
                                                     d,
                                                     t.getTriangleIndex());
        results.addCollision(result);
    }
    for (int i = 0; i < 8; i++){
        Octnode child = children[i];
        if (child == null)
            continue;

        if (child.bbox.intersects(r)){
            child.intersectWhere(r, geoms, sceneMin, sceneMax, results);
        }
    }
}
 
开发者ID:mleoking,项目名称:PhET,代码行数:25,代码来源:Octnode.java

示例13: doPick

import com.jme3.math.Ray; //导入依赖的package包/类
private static CollisionResult doPick(Camera cam, Vector2f mouseLoc, Node node, Spatial exclude) {
    CollisionResults results = new CollisionResults();
    Ray ray = new Ray();
    Vector3f pos = cam.getWorldCoordinates(mouseLoc, 0).clone();
    Vector3f dir = cam.getWorldCoordinates(mouseLoc, 0.3f).clone();
    dir.subtractLocal(pos).normalizeLocal();
    ray.setOrigin(pos);
    ray.setDirection(dir);
    node.collideWith(ray, results);
    CollisionResult result = null;
    if (exclude == null) {
        result = results.getClosestCollision();
    } else {
        Iterator<CollisionResult> it = results.iterator();
        while (it.hasNext()) {
            CollisionResult cr = it.next();
            if (isExcluded(cr.getGeometry(), exclude)) {
                continue;
            } else {
                return cr;
            }
        }

    }
    return result;
}
 
开发者ID:jMonkeyEngine,项目名称:sdk,代码行数:27,代码来源:SceneEditTool.java

示例14: getTerrainCollisionPoint

import com.jme3.math.Ray; //导入依赖的package包/类
/**
 * Find where on the terrain the mouse intersects.
 */
protected Vector3f getTerrainCollisionPoint() {

    if (editorController.getTerrain(null) == null) {
        return null;
    }

    CollisionResults results = new CollisionResults();
    Ray ray = new Ray();
    Vector3f pos = cam.getWorldCoordinates(new Vector2f(mouseX, mouseY), 0).clone();
    Vector3f dir = cam.getWorldCoordinates(new Vector2f(mouseX, mouseY), 0.3f).clone();
    dir.subtractLocal(pos).normalizeLocal();
    ray.setOrigin(pos);
    ray.setDirection(dir);
    editorController.getTerrain(null).collideWith(ray, results);
    if (results.size() == 0) {
        return null;
    }
    final CollisionResult result = results.getClosestCollision();
    return result.getContactPoint();
}
 
开发者ID:jMonkeyEngine,项目名称:sdk,代码行数:24,代码来源:TerrainCameraController.java

示例15: distanceOfPick

import com.jme3.math.Ray; //导入依赖的package包/类
/**
 * 获取射线与指定Spatial的碰撞的最近点,如果不存在碰撞则返回null.
 * @param ray
 * @param spatial
 * @return 
 */
public final static Float distanceOfPick(Ray ray, Spatial spatial) {
    BoundingVolume bv = spatial.getWorldBound();
    if (bv == null || !bv.intersects(ray))
        return null;
    
    TempPick tp = TempPick.get();
    CollisionResults cr = tp.results;
    cr.clear();
    PickManager.pickResults(ray, spatial, cr);
    Float result = null;
    if (cr.size() > 0) {
        result = cr.getClosestCollision().getDistance();
    }
    tp.release();
    return result;
}
 
开发者ID:huliqing,项目名称:LuoYing,代码行数:23,代码来源:PickManager.java


注:本文中的com.jme3.math.Ray类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。