当前位置: 首页>>代码示例>>Java>>正文


Java SceneApplication类代码示例

本文整理汇总了Java中com.jme3.gde.core.scene.SceneApplication的典型用法代码示例。如果您正苦于以下问题:Java SceneApplication类的具体用法?Java SceneApplication怎么用?Java SceneApplication使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


SceneApplication类属于com.jme3.gde.core.scene包,在下文中一共展示了SceneApplication类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: sceneClosed

import com.jme3.gde.core.scene.SceneApplication; //导入依赖的package包/类
public void sceneClosed(SceneRequest request) {
    if (request == currentRequest) {
        SceneApplication.getApplication().removeSceneListener(this);
        final SceneRequest current = currentRequest;
        currentRequest = null;
        final VehicleEditorController controller = editorController;
        setLoadedScene(null, false);
        cameraController.disable();
        cameraController = null;
        SceneApplication.getApplication().enqueue(new Callable<Void>() {

            public Void call() throws Exception {
                controller.cleanupApplication();
                current.getRootNode().getParent().removeLight(dirLight);
                return null;
            }
        });
    }
}
 
开发者ID:jMonkeyEngine,项目名称:sdk,代码行数:20,代码来源:VehicleCreatorTopComponent.java

示例2: testVehicle

import com.jme3.gde.core.scene.SceneApplication; //导入依赖的package包/类
public void testVehicle() {
    if (jmeRootNode == null) {
        return;
    }
    final Node node = jmeRootNode.getLookup().lookup(Node.class);
    if (node != null) {
        SceneApplication.getApplication().enqueue(new Callable() {

            public Object call() throws Exception {
                doTestVehicle(node);
                return null;

            }
        });
    }
}
 
开发者ID:jMonkeyEngine,项目名称:sdk,代码行数:17,代码来源:VehicleEditorController.java

示例3: actionPerformed

import com.jme3.gde.core.scene.SceneApplication; //导入依赖的package包/类
@Override
public void actionPerformed(ActionEvent e) {
    SceneApplication.getApplication().enqueue(new Callable<Void>() {
        @Override
        public Void call() throws Exception {
            EnvironmentCamera envCam = SceneApplication.getApplication().getStateManager().getState(EnvironmentCamera.class);
            SceneToolController toolController = SceneApplication.getApplication().getStateManager().getState(SceneToolController.class);
            if (toolController != null) {
                envCam.setPosition(toolController.getCursorLocation());
            } else {
                envCam.setPosition(new Vector3f(0, 0, 0));
            }
            LightProbe lightProbe = LightProbeFactory.makeProbe(envCam, node, new JmeLightProbeProgressHandler());
            lightProbe.setName("LightProbe");
            node.addLight(lightProbe);
            ((BoundingSphere) lightProbe.getBounds()).setRadius(10);
            node.updateModelBound();
            addLightUndo(node, lightProbe);
            setModified();

            return null;
        }
    });
}
 
开发者ID:jMonkeyEngine,项目名称:sdk,代码行数:25,代码来源:NewLightPopup.java

示例4: actionPerformed

import com.jme3.gde.core.scene.SceneApplication; //导入依赖的package包/类
public void actionPerformed(ActionEvent ev) {
    ProjectAssetManager pm = context.getLookup().lookup(ProjectAssetManager.class);
    if (pm == null) {
        Logger.getLogger(this.getClass().getName()).log(Level.SEVERE, "AssetManager not found!");
        return;
    }
    Element assetElement = context.getLookup().lookup(Element.class);
    com.jme3.scene.Node node = new com.jme3.scene.Node("PreviewRootNode");
    Spatial model = null;
    model = AssetPackLoader.loadAssetPackModel(pm, new AssetConfiguration(assetElement));
    node.attachChild(model);
    JmeNode jmeNode = NodeUtility.createNode(node);
    SceneApplication app = SceneApplication.getApplication();
    SceneRequest request = new SceneRequest(app, jmeNode, pm);
    try {
        request.setDataObject(DataObject.find(context.getLookup().lookup(Project.class).getProjectDirectory()));
    } catch (DataObjectNotFoundException ex) {
        Exceptions.printStackTrace(ex);
    }
    request.setWindowTitle("AssetPack - PreView Model");
    app.openScene(request);

}
 
开发者ID:jMonkeyEngine,项目名称:sdk,代码行数:24,代码来源:PreviewAssetAction.java

示例5: init

import com.jme3.gde.core.scene.SceneApplication; //导入依赖的package包/类
private void init() {
    SceneApplication.getApplication().addSceneListener(this);
    Sphere sphMesh = new Sphere(32, 32, 2.5f);
    sphMesh.setTextureMode(Sphere.TextureMode.Projected);
    sphMesh.updateGeometry(32, 32, 2.5f, false, false);
    Logger log = Logger.getLogger(TangentBinormalGenerator.class.getName());
    log.setLevel(Level.SEVERE);
    TangentBinormalGenerator.generate(sphMesh);
    sphere = new Geometry("previewSphere", sphMesh);
    sphere.setLocalRotation(new Quaternion().fromAngleAxis(FastMath.QUARTER_PI, Vector3f.UNIT_X));

    Box boxMesh = new Box(1.75f, 1.75f, 1.75f);
    TangentBinormalGenerator.generate(boxMesh);
    box = new Geometry("previewBox", boxMesh);
    box.setLocalRotation(new Quaternion().fromAngleAxis(-FastMath.DEG_TO_RAD * 30, Vector3f.UNIT_X).multLocal(new Quaternion().fromAngleAxis(FastMath.QUARTER_PI, Vector3f.UNIT_Y)));

    Quad quadMesh = new Quad(4.5f, 4.5f);
    TangentBinormalGenerator.generate(quadMesh);
    quad = new Geometry("previewQuad", quadMesh);
    quad.setLocalTranslation(new Vector3f(-2.25f, -2.25f, 0));
    currentGeom = sphere;
    init = true;
}
 
开发者ID:jMonkeyEngine,项目名称:sdk,代码行数:24,代码来源:MaterialPreviewRenderer.java

示例6: addModel

import com.jme3.gde.core.scene.SceneApplication; //导入依赖的package包/类
public void addModel(final SpatialAssetDataObject file, final Vector3f location) {
    if (selectedSpat == null) {
        return;
    }
    if (selectedSpat instanceof Node) {
        final Node selected = (Node) selectedSpat;
        ProjectAssetManager manager = file.getLookup().lookup(ProjectAssetManager.class);
        if (manager != null) {
            manager.clearCache();
        }
        setNeedsSave(true);
        SceneApplication.getApplication().enqueue(new Callable<Object>() {

            public Object call() throws Exception {
                doAddModel(file, selected, location);
                return null;
            }
        });
    } else {
        displayInfo("Please select a Node to attach to\nin the SceneExplorer.");
    }
}
 
开发者ID:jMonkeyEngine,项目名称:sdk,代码行数:23,代码来源:SceneEditorController.java

示例7: linkModel

import com.jme3.gde.core.scene.SceneApplication; //导入依赖的package包/类
public void linkModel(final AssetManager manager, final String assetName, final Vector3f location) {
    if (selectedSpat == null) {
        return;
    }
    if (selectedSpat instanceof Node) {
        final Node selected = (Node) ((selectedSpat instanceof AssetLinkNode) ? selectedSpat.getParent() : selectedSpat);
        setNeedsSave(true);
        SceneApplication.getApplication().enqueue(new Callable<Object>() {

            public Object call() throws Exception {
                doLinkModel(manager, assetName, selected, location);
                return null;
            }
        });
    } else {
        displayInfo("Please select a Node to attach to\nin the SceneExplorer.");
    }
}
 
开发者ID:jMonkeyEngine,项目名称:sdk,代码行数:19,代码来源:SceneEditorController.java

示例8: jSpinner1StateChanged

import com.jme3.gde.core.scene.SceneApplication; //导入依赖的package包/类
private void jSpinner1StateChanged(javax.swing.event.ChangeEvent evt) {//GEN-FIRST:event_jSpinner1StateChanged
    // This is called, when the spinner of the near plane has been changed.
    float near = ((float)jSlider1.getValue() / 1000f);
    float spin = (Float)jSpinner1.getValue();
    
    // Prevent an endless loop of state changes and don't change the slider when the spinner
    // has gone out of range, since this would lead to the slider's StateChanged overwriting the spinner again.
    // but we want the spinner to be a free-form field
    
    if (spin <= 2000f && spin >= 100f && !FastMath.approximateEquals((Float)(jSpinner1.getValue()), near)) {
        jSlider1.setValue((int)((Float)(jSpinner1.getValue()) * 1000f));
    }
    
    final Camera cam = SceneApplication.getApplication().getCamera();
    cam.setFrustumPerspective(45f, (float)cam.getWidth() / cam.getHeight(), spin, cam.getFrustumFar());
}
 
开发者ID:jMonkeyEngine,项目名称:sdk,代码行数:17,代码来源:SceneComposerTopComponent.java

示例9: save

import com.jme3.gde.core.scene.SceneApplication; //导入依赖的package包/类
public void save() throws IOException {
    if (alphaLayersChanged) {
        SceneApplication.getApplication().enqueue(new Callable() {

            public Object call() throws Exception {
                //currentFileObject.saveAsset();
                //TerrainSaveCookie sc = currentFileObject.getCookie(TerrainSaveCookie.class);
                //if (sc != null) {
                    //Node root = rootNode.getLookup().lookup(Node.class);
                    doSaveAlphaImages();
                    //content.remove(TerrainSaveCookie.this);
                //}
                return null;
            }
        });
        alphaLayersChanged = false;
    }
}
 
开发者ID:jMonkeyEngine,项目名称:sdk,代码行数:19,代码来源:TerrainEditorController.java

示例10: setNormalMap

import com.jme3.gde.core.scene.SceneApplication; //导入依赖的package包/类
/**
 * Set the normal map at the specified layer.
 * Blocks on the GL thread
 */
public void setNormalMap(final int layer, final String texturePath) {
    if (texturePath != null) {
        Texture tex = SceneApplication.getApplication().getAssetManager().loadTexture(texturePath);
        setNormalMap(layer, tex);
    } else {
        setNormalMap(layer, (Texture)null);
    }
    /*try {
        SceneApplication.getApplication().enqueue(new Callable() {
            public Object call() throws Exception {
                doSetNormalMap(layer, texturePath);
                return null;
            }
        }).get();
    } catch (InterruptedException ex) {
        Exceptions.printStackTrace(ex);
    } catch (ExecutionException ex) {
        Exceptions.printStackTrace(ex);
    }*/
}
 
开发者ID:jMonkeyEngine,项目名称:sdk,代码行数:25,代码来源:TerrainEditorController.java

示例11: setShininess

import com.jme3.gde.core.scene.SceneApplication; //导入依赖的package包/类
protected void setShininess(final float shininess) {
    if (SceneApplication.getApplication().isOgl()) {
        Terrain terrain = (Terrain) getTerrain(null);
        if (terrain == null)
            return;

        terrain.getMaterial().setFloat("Shininess", shininess);
        
        setNeedsSave(true);
    } else {
        SceneApplication.getApplication().enqueue(new Callable<Object>() {

            public Object call() throws Exception {
                setShininess(shininess);
                return null;
            }
        });
    }
}
 
开发者ID:jMonkeyEngine,项目名称:sdk,代码行数:20,代码来源:TerrainEditorController.java

示例12: actionPerformed

import com.jme3.gde.core.scene.SceneApplication; //导入依赖的package包/类
public void actionPerformed(ActionEvent e) {
    SceneApplication.getApplication().enqueue(new Callable<Void>() {

        public Void call() throws Exception {
            ParticleEmitter emit = new ParticleEmitter("Emitter", ParticleMesh.Type.Triangle, 200);
            emit.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f));
            emit.setGravity(new Vector3f(0, 0, 0));
            emit.setLowLife(5);
            emit.setHighLife(10);
            emit.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 0, 0));
            emit.setImagesX(15);
            Material mat = new Material(SceneApplication.getApplication().getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
            emit.setMaterial(mat);
            node.attachChild(emit);
            addSpatialUndo(node, emit);
            setModified();
            return null;
        }
    });
}
 
开发者ID:jMonkeyEngine,项目名称:sdk,代码行数:21,代码来源:NewSpatialPopup.java

示例13: getInplaceEditor

import com.jme3.gde.core.scene.SceneApplication; //导入依赖的package包/类
public InplaceEditor getInplaceEditor() {
    if (ed == null) {
        ed = new ButtonInplaceEditor("Emit!");
        ed.addActionListener(new ActionListener() {

            public void actionPerformed(ActionEvent e) {

                SceneApplication.getApplication().enqueue(new Callable<Object>() {

                    public Object call() throws Exception {

                        pe.getEmitter().killAllParticles();
                        pe.getEmitter().emitAllParticles();
                        return null;
                    }
                });
            }
        });
    }
    return ed;
}
 
开发者ID:jMonkeyEngine,项目名称:sdk,代码行数:22,代码来源:JmeParticleEmitterButtonProperty.java

示例14: AppStateExplorerTopComponent

import com.jme3.gde.core.scene.SceneApplication; //导入依赖的package包/类
public AppStateExplorerTopComponent() {
        initComponents();
        setName(Bundle.CTL_AppStateExplorerTopComponent());
        setToolTipText(Bundle.HINT_AppStateExplorerTopComponent());
        ActionMap map = getActionMap();
        map.put("delete", ExplorerUtils.actionDelete(explorerManager, true));
//        map.put("moveup", new MoveUpAction());
//        map.put("movedown", new MoveDownAction());
        associateLookup(ExplorerUtils.createLookup(explorerManager, map));
        //TODO: move to scene listener notify in scene?
        SceneRequest request = SceneApplication.getApplication().getCurrentSceneRequest();
        if (request != null) {
            listener.sceneOpened(request);
        }
        SceneApplication.getApplication().addSceneListener(listener);
    }
 
开发者ID:jMonkeyEngine,项目名称:sdk,代码行数:17,代码来源:AppStateExplorerTopComponent.java

示例15: TexturePreview

import com.jme3.gde.core.scene.SceneApplication; //导入依赖的package包/类
public TexturePreview(ProjectAssetManager assetManager) {
    this.assetManager = assetManager;

    Quad quadMesh = new Quad(4.5f, 4.5f);
    Quad quadMesh3D = new Quad(4.5f, 4.5f);
    quadMesh3D.scaleTextureCoordinates(new Vector2f(4, 4));
    quad = new Geometry("previewQuad", quadMesh);
    quad.setLocalTranslation(new Vector3f(-2.25f, -2.25f, 0));
    quad3D = new Geometry("previewQuad", quadMesh3D);
    quad3D.setLocalTranslation(new Vector3f(-2.25f, -2.25f, 0));
    material3D = new Material(assetManager, "com/jme3/gde/core/properties/preview/tex3DThumb.j3md");
    material3D.setFloat("InvDepth", 1f / 16f);
    material3D.setInt("Rows", 4);
    material = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
    SceneApplication.getApplication().addSceneListener(this);
}
 
开发者ID:jMonkeyEngine,项目名称:sdk,代码行数:17,代码来源:TexturePreview.java


注:本文中的com.jme3.gde.core.scene.SceneApplication类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。