本文整理汇总了Java中com.jme3.asset.DesktopAssetManager类的典型用法代码示例。如果您正苦于以下问题:Java DesktopAssetManager类的具体用法?Java DesktopAssetManager怎么用?Java DesktopAssetManager使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
DesktopAssetManager类属于com.jme3.asset包,在下文中一共展示了DesktopAssetManager类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: uploadTextureBitmap
import com.jme3.asset.DesktopAssetManager; //导入依赖的package包/类
/**
* <code>uploadTextureBitmap</code> uploads a native android bitmap
* @param target
* @param bitmap
* @param generateMips
* @param powerOf2
*/
public static void uploadTextureBitmap(final int target, Bitmap bitmap, boolean generateMips, boolean powerOf2) {
int MAX_RETRY_COUNT = 1;
for(int retryCount = 0;retryCount<MAX_RETRY_COUNT;retryCount++) {
try {
uploadTextureBitmap2(target, bitmap, generateMips, powerOf2);
}catch(OutOfMemoryError ex) {
if (!(retryCount < MAX_RETRY_COUNT)){
throw ex;
}
DesktopAssetManager assetManager =
(DesktopAssetManager)((AndroidHarness)JmeSystem.getActivity())
.getJmeApplication().getAssetManager();
assetManager.clearCache();
System.gc();
System.runFinalization();
}
}
}
示例2: AudioApp
import com.jme3.asset.DesktopAssetManager; //导入依赖的package包/类
public AudioApp(){
AppSettings settings = new AppSettings(true);
settings.setRenderer(null); // force dummy renderer (?)
settings.setAudioRenderer(AppSettings.LWJGL_OPENAL);
audioRenderer = JmeSystem.newAudioRenderer(settings);
audioRenderer.initialize();
assetManager = new DesktopAssetManager(true);
listener = new Listener();
audioRenderer.setListener(listener);
}
示例3: main
import com.jme3.asset.DesktopAssetManager; //导入依赖的package包/类
public static void main(String[] args){
AssetManager am = new DesktopAssetManager();
am.registerLoader(AWTLoader.class.getName(), "png");
am.registerLoader(WAVLoader.class.getName(), "wav");
// register absolute locator
am.registerLocator("/", ClasspathLocator.class.getName());
// find a sound
AudioData audio = am.loadAudio("Sound/Effects/Gun.wav");
// find a texture
Texture tex = am.loadTexture("Textures/Terrain/Pond/Pond.png");
if (audio == null)
throw new RuntimeException("Cannot find audio!");
else
System.out.println("Audio loaded from Sounds/Effects/Gun.wav");
if (tex == null)
throw new RuntimeException("Cannot find texture!");
else
System.out.println("Texture loaded from Textures/Terrain/Pond/Pond.png");
System.out.println("Success!");
}
示例4: reload
import com.jme3.asset.DesktopAssetManager; //导入依赖的package包/类
public void reload() {
if (selectedTheme == null)
throw new IllegalStateException("Cannot reload when no theme is selected.");
if (defaultStyle != null) {
defaultStyle.deinit();
}
AssetManager mgr = ToolKit.get().getApplication().getAssetManager();
if (mgr instanceof DesktopAssetManager) {
((DesktopAssetManager) mgr).clearCache();
}
init();
}
示例5: VehicleEditorController
import com.jme3.asset.DesktopAssetManager; //导入依赖的package包/类
public VehicleEditorController(JmeSpatial jmeRootNode, BinaryModelDataObject currentFileObject) {
this.jmeRootNode = jmeRootNode;
this.currentFileObject = currentFileObject;
rootNode = jmeRootNode.getLookup().lookup(Node.class);
toolsNode = new Node("ToolsNode");
toolController = new SceneToolController(toolsNode, currentFileObject.getLookup().lookup(ProjectAssetManager.class));
toolController.setShowSelection(true);
result = Utilities.actionsGlobalContext().lookupResult(JmeSpatial.class);
result.addLookupListener(this);
toolsNode.addLight(new DirectionalLight());
Node track = (Node) new DesktopAssetManager(true).loadModel("Models/Racetrack/Raceway.j3o");
track.getChild("Grass").getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(30, -1, 0));
track.getChild("Grass").getControl(RigidBodyControl.class).setPhysicsRotation(new Quaternion().fromAngleAxis(FastMath.HALF_PI * 0.68f, Vector3f.UNIT_Y).toRotationMatrix());
track.getChild("Road").getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(30, 0, 0));
track.getChild("Road").getControl(RigidBodyControl.class).setPhysicsRotation(new Quaternion().fromAngleAxis(FastMath.HALF_PI * 0.68f, Vector3f.UNIT_Y).toRotationMatrix());
toolsNode.attachChild(track);
bulletState = new BulletAppState();
result2 = Utilities.actionsGlobalContext().lookupResult(VehicleWheel.class);
LookupListener listener = new LookupListener() {
public void resultChanged(LookupEvent ev) {
for (Iterator<? extends VehicleWheel> it = result2.allInstances().iterator(); it.hasNext();) {
VehicleWheel wheel = it.next();
toolController.updateSelection(wheel.getWheelSpatial());
}
}
};
result2.addLookupListener(listener);
}
示例6: ImportWorldForgeAction
import com.jme3.asset.DesktopAssetManager; //导入依赖的package包/类
public ImportWorldForgeAction(AssetPackProject context) {
this.project = context;
pm = project.getProjectAssetManager();
folder = pm.getAssetFolder();
mgr = new DesktopAssetManager(true);
mgr.registerLocator(folder.getPath(), "com.jme3.asset.plugins.FileLocator");
}
示例7: setUp
import com.jme3.asset.DesktopAssetManager; //导入依赖的package包/类
@Before
public void setUp() {
HeadlessContext hc = new HeadlessContext();
assertTrue(hc.createOpenCLContext(false));
clPlatform = hc.getClPlatform();
clDevice = hc.getClDevice();
clContext = hc.getClContext();
clCommandQueue = clContext.createQueue(clDevice);
assetManager = new DesktopAssetManager(true);
settings = new OpenCLSettings(clContext, clCommandQueue, null, assetManager);
LOG.info("OpenCL initialized");
rand = new Random();
}
示例8: getAssetManager
import com.jme3.asset.DesktopAssetManager; //导入依赖的package包/类
public static AssetManager getAssetManager() {
if (app == null) {
DesktopAssetManager am = new DesktopAssetManager(Thread.currentThread().getContextClassLoader().getResource("com/jme3/asset/Desktop.cfg"));
return am;
}
return app.getAssetManager();
}
示例9: getUIConfig
import com.jme3.asset.DesktopAssetManager; //导入依赖的package包/类
/**
* 获取默认的UI配置
* @return
*/
public static UIConfig getUIConfig() {
if (uiConfig == null) {
AssetManager assetManager = new DesktopAssetManager(
Thread.currentThread().getContextClassLoader().getResource("com/jme3/asset/Desktop.cfg"));
uiConfig = new UIConfigImpl(assetManager);
}
return uiConfig;
}
示例10: reloadAssets
import com.jme3.asset.DesktopAssetManager; //导入依赖的package包/类
public void reloadAssets() {
if (ConfigurationService.getInstance().getGameFolder().equals(ConfigurationService.DEFAULT_GAME_NAME)) {
ConfigurationService.getInstance().initGameFolder();
ConfigurationService.getInstance().save();
}
TextureService.getInstance().loadTileTexture();
ExternalModelService.getInstance().clear();
CardService.getInstance().loadCardInventory();
DiceService.getInstance().loadDiceTypes();
HexScapeCore.getInstance().getHexScapeJme3Application().enqueue(new Callable<Void>() {
@Override
public Void call() throws Exception {
TitleScreen.getInstance().populateNode();
if (HexScapeCore.getInstance().getMapManager() != null) {
AssetManager assetManager = HexScapeCore.getInstance().getHexScapeJme3Application().getAssetManager();
if (assetManager instanceof DesktopAssetManager) {
((DesktopAssetManager) assetManager).clearCache();
}
HexScapeCore.getInstance().getMapManager().redraw();
}
return null;
}
});
}
示例11: main
import com.jme3.asset.DesktopAssetManager; //导入依赖的package包/类
public static void main(String[] args){
AssetManager am = new DesktopAssetManager();
am.registerLoader(AWTLoader.class.getName(), "jpg");
am.registerLoader(WAVLoader.class.getName(), "wav");
// register absolute locator
am.registerLocator("/", ClasspathLocator.class.getName());
// find a sound
AudioData audio = am.loadAudio("Sound/Effects/Gun.wav");
// find a texture
Texture tex = am.loadTexture("Textures/Terrain/Pond/Pond.jpg");
if (audio == null)
throw new RuntimeException("Cannot find audio!");
else
System.out.println("Audio loaded from Sounds/Effects/Gun.wav");
if (tex == null)
throw new RuntimeException("Cannot find texture!");
else
System.out.println("Texture loaded from Textures/Terrain/Pond/Pond.jpg");
System.out.println("Success!");
}
示例12: actionPerformed
import com.jme3.asset.DesktopAssetManager; //导入依赖的package包/类
public void actionPerformed(ActionEvent ev) {
final ProjectAssetManager manager = context.getLookup().lookup(ProjectAssetManager.class);
if (manager == null) {
return;
}
Runnable call = new Runnable() {
public void run() {
ProgressHandle progressHandle = ProgressHandleFactory.createHandle("Opening in Terrain Editor");
progressHandle.start();
final Spatial asset = context.loadAsset();
if(asset!=null){
java.awt.EventQueue.invokeLater(new Runnable() {
public void run() {
((DesktopAssetManager)manager.getManager()).clearCache();
TerrainEditorTopComponent composer = TerrainEditorTopComponent.findInstance();
composer.openScene(asset, context, manager);
}
});
}else {
Confirmation msg = new NotifyDescriptor.Confirmation(
"Error opening " + context.getPrimaryFile().getNameExt(),
NotifyDescriptor.OK_CANCEL_OPTION,
NotifyDescriptor.ERROR_MESSAGE);
DialogDisplayer.getDefault().notify(msg);
}
progressHandle.finish();
}
};
new Thread(call).start();
}
示例13: NiftyJmeDisplay
import com.jme3.asset.DesktopAssetManager; //导入依赖的package包/类
public NiftyJmeDisplay(AssetManager assetManager,
InputSystem inputManager,
AudioRenderer audioRenderer,
ViewPort vp){
this.assetManager = assetManager;
//TODO: move
((DesktopAssetManager)assetManager).clearCache();
w = vp.getCamera().getWidth();
h = vp.getCamera().getHeight();
soundDev = new SoundDeviceJme(assetManager, audioRenderer);
renderDev = new RenderDeviceJme(this);
nifty = new Nifty(renderDev, soundDev, inputManager, new TimeProvider());
}
示例14: main
import com.jme3.asset.DesktopAssetManager; //导入依赖的package包/类
public static void main(String[] args){
AssetManager am = new DesktopAssetManager();
am.registerLocator("http://www.jmonkeyengine.com/wp-content/uploads/2010/09/",
UrlLocator.class);
am.registerLocator("town.zip", ZipLocator.class);
am.registerLocator("http://jmonkeyengine.googlecode.com/files/wildhouse.zip",
HttpZipLocator.class);
am.registerLocator("/", ClasspathLocator.class);
// Try loading from Core-Data source package
AssetInfo a = am.locateAsset(new AssetKey<Object>("Interface/Fonts/Default.fnt"));
// Try loading from town scene zip file
AssetInfo b = am.locateAsset(new ModelKey("casaamarela.jpg"));
// Try loading from wildhouse online scene zip file
AssetInfo c = am.locateAsset(new ModelKey("glasstile2.png"));
// Try loading directly from HTTP
AssetInfo d = am.locateAsset(new TextureKey("planet-2.jpg"));
if (a == null)
System.out.println("Failed to load from classpath");
else
System.out.println("Found classpath font: " + a.toString());
if (b == null)
System.out.println("Failed to load from town.zip");
else
System.out.println("Found zip image: " + b.toString());
if (c == null)
System.out.println("Failed to load from wildhouse.zip on googlecode.com");
else
System.out.println("Found online zip image: " + c.toString());
if (d == null)
System.out.println("Failed to load from HTTP");
else
System.out.println("Found HTTP showcase image: " + d.toString());
}
示例15: newAssetManager
import com.jme3.asset.DesktopAssetManager; //导入依赖的package包/类
public static AssetManager newAssetManager(URL configFile) {
return new DesktopAssetManager(configFile);
}