本文整理汇总了Java中com.ivan.xinput.enums.XInputButton类的典型用法代码示例。如果您正苦于以下问题:Java XInputButton类的具体用法?Java XInputButton怎么用?Java XInputButton使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
XInputButton类属于com.ivan.xinput.enums包,在下文中一共展示了XInputButton类的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: init
import com.ivan.xinput.enums.XInputButton; //导入依赖的package包/类
@Override
public void init() throws XInputNotLoadedException
{
this.device = XInputDevice.getDeviceFor(0);
this.device.addListener(new XInputDeviceListener()
{
@Override
public void disconnected()
{
// do nothing
}
@Override
public void connected()
{
// do nothing
}
@Override
public void buttonChanged(XInputButton arg0, boolean arg1)
{
MainDialog.resetActivityTimer(XBOX_CONTROLLER);
}
});
}
示例2: fireAxisChanged
import com.ivan.xinput.enums.XInputButton; //导入依赖的package包/类
/**
* Checks the value of axis has changed
*/
private void fireAxisChanged() {
if (device != null && listener != null) {
float lx_delta = device.getDelta().getAxes().getLXDelta();
float ly_delta = device.getDelta().getAxes().getLYDelta();
float lx = device.getComponents().getAxes().lx;
float ly = device.getComponents().getAxes().ly;
float lx_last = device.getLastComponents().getAxes().lx;
float ly_last = device.getLastComponents().getAxes().ly;
// Left trigger X-axis
if (lx >= GOAL_VALUE && lx_delta != 0f)
listener.keyPressed(XInputButton.DPAD_RIGHT);
if (lx <= -GOAL_VALUE && lx_delta != 0f)
listener.keyPressed(XInputButton.DPAD_LEFT);
if (lx_delta < -MIN_VALUE && lx_last <= -MIN_VALUE) {
listener.keyReleased(XInputButton.DPAD_LEFT);
} else if (lx_delta > MIN_VALUE && lx_last >= MIN_VALUE) {
listener.keyReleased(XInputButton.DPAD_RIGHT);
}
// Left trigger Y-axis
if (ly >= GOAL_VALUE && ly_delta != 0f)
listener.keyPressed(XInputButton.DPAD_UP);
if (ly <= -GOAL_VALUE && ly_delta != 0f)
listener.keyPressed(XInputButton.DPAD_DOWN);
if (ly_delta < -MIN_VALUE && ly_last <= -MIN_VALUE) {
listener.keyReleased(XInputButton.DPAD_DOWN);
} else if (ly_delta > MIN_VALUE && ly_last >= MIN_VALUE) {
listener.keyReleased(XInputButton.DPAD_UP);
}
}
}
示例3: delta
import com.ivan.xinput.enums.XInputButton; //导入依赖的package包/类
/**
* Determines if the state of a button was changed from one poll to the following poll.
*
* @param from the old state
* @param to the new state
* @param button the button
* @return <code>true</code> if there was a change, <code>false</code> otherwise
*/
private boolean delta(final XInputButtons from, final XInputButtons to, final XInputButton button) {
switch (button) {
case A:
return !from.a && to.a;
case B:
return !from.b && to.b;
case X:
return !from.x && to.x;
case Y:
return !from.y && to.y;
case BACK:
return !from.back && to.back;
case START:
return !from.start && to.start;
case LEFT_SHOULDER:
return !from.lShoulder && to.lShoulder;
case RIGHT_SHOULDER:
return !from.rShoulder && to.rShoulder;
case LEFT_THUMBSTICK:
return !from.lThumb && to.lThumb;
case RIGHT_THUMBSTICK:
return !from.rThumb && to.rThumb;
case DPAD_UP:
return !from.up && to.up;
case DPAD_DOWN:
return !from.down && to.down;
case DPAD_LEFT:
return !from.left && to.left;
case DPAD_RIGHT:
return !from.right && to.right;
case GUIDE_BUTTON:
return !from.guide && to.guide;
case UNKNOWN:
return !from.unknown && to.unknown;
}
return false;
}
示例4: processDelta
import com.ivan.xinput.enums.XInputButton; //导入依赖的package包/类
private void processDelta() {
final XInputButtonsDelta buttons = delta.getButtons();
for (final XInputDeviceListener listener : listeners) {
for (final XInputButton button : XInputButton.values()) {
if (buttons.isPressed(button)) {
listener.buttonChanged(button, true);
} else if (buttons.isReleased(button)) {
listener.buttonChanged(button, false);
}
}
}
}
示例5: buttonChanged
import com.ivan.xinput.enums.XInputButton; //导入依赖的package包/类
@Override
public void buttonChanged(XInputButton button, boolean pressed) {
if (pressed) keyPressed(button);
else keyReleased(button);
}
示例6: buttonChanged
import com.ivan.xinput.enums.XInputButton; //导入依赖的package包/类
@Override
public void buttonChanged(final XInputButton button, final boolean pressed) {
}
示例7: XInputCapabilities
import com.ivan.xinput.enums.XInputButton; //导入依赖的package包/类
XInputCapabilities(final ByteBuffer buffer) {
// typedef struct _XINPUT_CAPABILITIES
// {
// BYTE Type;
// BYTE SubType;
// WORD Flags;
// XINPUT_GAMEPAD Gamepad;
// XINPUT_VIBRATION Vibration;
// } XINPUT_CAPABILITIES, *PXINPUT_CAPABILITIES;
// typedef struct _XINPUT_GAMEPAD
// {
// WORD wButtons;
// BYTE bLeftTrigger;
// BYTE bRightTrigger;
// SHORT sThumbLX;
// SHORT sThumbLY;
// SHORT sThumbRX;
// SHORT sThumbRY;
// } XINPUT_GAMEPAD, *PXINPUT_GAMEPAD;
// typedef struct _XINPUT_VIBRATION
// {
// WORD wLeftMotorSpeed;
// WORD wRightMotorSpeed;
// } XINPUT_VIBRATION, *PXINPUT_VIBRATION;
final byte type = buffer.get();
final byte subType = buffer.get();
this.type = XInputDeviceType.fromNative(type);
this.subType = XInputDeviceSubType.fromNative(subType);
final short flags = buffer.getShort();
forceFeedbackSupported = (flags & XInputConstants.XINPUT_CAPS_FFB_SUPPORTED) != 0;
wireless = (flags & XInputConstants.XINPUT_CAPS_WIRELESS) != 0;
voiceSupported = (flags & XInputConstants.XINPUT_CAPS_VOICE_SUPPORTED) != 0;
pluginModulesSupported = (flags & XInputConstants.XINPUT_CAPS_PMD_SUPPORTED) != 0;
noNavigation = (flags & XInputConstants.XINPUT_CAPS_NO_NAVIGATION) != 0;
final short buttons = buffer.getShort();
addSupportedButton(buttons, XINPUT_GAMEPAD_A, XInputButton.A);
addSupportedButton(buttons, XINPUT_GAMEPAD_B, XInputButton.B);
addSupportedButton(buttons, XINPUT_GAMEPAD_X, XInputButton.X);
addSupportedButton(buttons, XINPUT_GAMEPAD_Y, XInputButton.Y);
addSupportedButton(buttons, XINPUT_GAMEPAD_BACK, XInputButton.BACK);
addSupportedButton(buttons, XINPUT_GAMEPAD_START, XInputButton.START);
addSupportedButton(buttons, XINPUT_GAMEPAD_LEFT_SHOULDER, XInputButton.LEFT_SHOULDER);
addSupportedButton(buttons, XINPUT_GAMEPAD_RIGHT_SHOULDER, XInputButton.RIGHT_SHOULDER);
addSupportedButton(buttons, XINPUT_GAMEPAD_LEFT_THUMB, XInputButton.LEFT_THUMBSTICK);
addSupportedButton(buttons, XINPUT_GAMEPAD_RIGHT_THUMB, XInputButton.RIGHT_THUMBSTICK);
addSupportedButton(buttons, XINPUT_GAMEPAD_GUIDE_BUTTON, XInputButton.GUIDE_BUTTON);
addSupportedButton(buttons, XINPUT_GAMEPAD_UNKNOWN, XInputButton.UNKNOWN);
addSupportedButton(buttons, XINPUT_GAMEPAD_DPAD_UP, XInputButton.DPAD_UP);
addSupportedButton(buttons, XINPUT_GAMEPAD_DPAD_DOWN, XInputButton.DPAD_DOWN);
addSupportedButton(buttons, XINPUT_GAMEPAD_DPAD_LEFT, XInputButton.DPAD_LEFT);
addSupportedButton(buttons, XINPUT_GAMEPAD_DPAD_RIGHT, XInputButton.DPAD_RIGHT);
// add Guide button support manually
if (XInputNatives.isGuideButtonSupported()) {
supportedButtons.add(XInputButton.GUIDE_BUTTON);
}
resolutions = new XInputCapsResolutions(buffer);
}
示例8: addSupportedButton
import com.ivan.xinput.enums.XInputButton; //导入依赖的package包/类
private void addSupportedButton(final short buttons, final short bit, final XInputButton button) {
if ((buttons & bit) == bit) {
supportedButtons.add(button);
}
}
示例9: keyPressed
import com.ivan.xinput.enums.XInputButton; //导入依赖的package包/类
/**
* Called when a XInputButton has been pressed.
*
* @param button
* the button
*/
public void keyPressed(XInputButton button) {
if (robot != null && keycodeMap.containsKey(button)) {
robot.keyPress(keycodeMap.get(button));
}
}
示例10: keyReleased
import com.ivan.xinput.enums.XInputButton; //导入依赖的package包/类
/**
* Called when a XInputButton has been released.
*
* @param button
* the button
*/
public void keyReleased(XInputButton button) {
if (robot != null && keycodeMap.containsKey(button)) {
robot.keyRelease(keycodeMap.get(button));
}
}
示例11: isPressed
import com.ivan.xinput.enums.XInputButton; //导入依赖的package包/类
/**
* Returns <code>true</code> if the button was pressed (i.e. changed from released to pressed between two consecutive polls).
*
* @param button the button
* @return <code>true</code> if the button was pressed, <code>false</code> otherwise
*/
public boolean isPressed(final XInputButton button) {
return delta(lastButtons, buttons, button);
}
示例12: isReleased
import com.ivan.xinput.enums.XInputButton; //导入依赖的package包/类
/**
* Returns <code>true</code> if the button was released (i.e. changed from pressed to released between two consecutive polls).
*
* @param button the button
* @return <code>true</code> if the button was released, <code>false</code> otherwise
*/
public boolean isReleased(final XInputButton button) {
return delta(buttons, lastButtons, button);
}
示例13: buttonChanged
import com.ivan.xinput.enums.XInputButton; //导入依赖的package包/类
/**
* Called when a button is pressed or released.
*
* @param button the button
* @param pressed <code>true</code> if the button was pressed, <code>false</code> if released.
*/
void buttonChanged(final XInputButton button, final boolean pressed);
示例14: getSupportedButtons
import com.ivan.xinput.enums.XInputButton; //导入依赖的package包/类
/**
* Retrieves the buttons supported by the device.
*
* @return a set of buttons supported by the device
*/
public EnumSet<XInputButton> getSupportedButtons() {
return supportedButtons;
}