本文整理汇总了Java中com.google.bitcoin.protocols.channels.StoredPaymentChannelClientStates类的典型用法代码示例。如果您正苦于以下问题:Java StoredPaymentChannelClientStates类的具体用法?Java StoredPaymentChannelClientStates怎么用?Java StoredPaymentChannelClientStates使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
StoredPaymentChannelClientStates类属于com.google.bitcoin.protocols.channels包,在下文中一共展示了StoredPaymentChannelClientStates类的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: run
import com.google.bitcoin.protocols.channels.StoredPaymentChannelClientStates; //导入依赖的package包/类
public void run(final String host) throws Exception {
// Bring up all the objects we need, create/load a wallet, sync the chain, etc. We override WalletAppKit so we
// can customize it by adding the extension objects - we have to do this before the wallet file is loaded so
// the plugin that knows how to parse all the additional data is present during the load.
appKit = new WalletAppKit(params, new File("."), "payment_channel_example_client") {
@Override
protected void addWalletExtensions() {
// The StoredPaymentChannelClientStates object is responsible for, amongst other things, broadcasting
// the refund transaction if its lock time has expired. It also persists channels so we can resume them
// after a restart.
wallet().addExtension(new StoredPaymentChannelClientStates(wallet(), peerGroup()));
}
};
appKit.startAndWait();
// We now have active network connections and a fully synced wallet.
// Add a new key which will be used for the multisig contract.
appKit.wallet().addKey(myKey);
appKit.wallet().allowSpendingUnconfirmedTransactions();
System.out.println(appKit.wallet());
// Create the object which manages the payment channels protocol, client side. Tell it where the server to
// connect to is, along with some reasonable network timeouts, the wallet and our temporary key. We also have
// to pick an amount of value to lock up for the duration of the channel.
//
// Note that this may or may not actually construct a new channel. If an existing unclosed channel is found in
// the wallet, then it'll re-use that one instead.
final int timeoutSecs = 15;
final InetSocketAddress server = new InetSocketAddress(host, 4242);
waitForSufficientBalance(channelSize);
final String channelID = host;
// Do this twice as each one sends 1/10th of a bitcent 5 times, so to send a bitcent, we do it twice. This
// demonstrates resuming a channel that wasn't closed yet. It should close automatically once we run out
// of money on the channel.
log.info("Round one ...");
openAndSend(timeoutSecs, server, channelID);
log.info("Round two ...");
log.info(appKit.wallet().toString());
openAndSend(timeoutSecs, server, channelID);
log.info("Waiting ...");
Thread.sleep(60 * 60 * 1000); // 1 hour.
log.info("Stopping ...");
appKit.stopAndWait();
}
示例2: run
import com.google.bitcoin.protocols.channels.StoredPaymentChannelClientStates; //导入依赖的package包/类
public void run(final String host) throws Exception {
// Bring up all the objects we need, create/load a wallet, sync the chain, etc. We override WalletAppKit so we
// can customize it by adding the extension objects - we have to do this before the wallet file is loaded so
// the plugin that knows how to parse all the additional data is present during the load.
appKit = new WalletAppKit(params, new File("."), "payment_channel_example_client") {
@Override
protected void addWalletExtensions() {
// The StoredPaymentChannelClientStates object is responsible for, amongst other things, broadcasting
// the refund transaction if its lock time has expired. It also persists channels so we can resume them
// after a restart.
wallet().addExtension(new StoredPaymentChannelClientStates(wallet(), peerGroup()));
}
};
appKit.startAsync();
appKit.awaitRunning();
// We now have active network connections and a fully synced wallet.
// Add a new key which will be used for the multisig contract.
appKit.wallet().addKey(myKey);
appKit.wallet().allowSpendingUnconfirmedTransactions();
System.out.println(appKit.wallet());
// Create the object which manages the payment channels protocol, client side. Tell it where the server to
// connect to is, along with some reasonable network timeouts, the wallet and our temporary key. We also have
// to pick an amount of value to lock up for the duration of the channel.
//
// Note that this may or may not actually construct a new channel. If an existing unclosed channel is found in
// the wallet, then it'll re-use that one instead.
final int timeoutSecs = 15;
final InetSocketAddress server = new InetSocketAddress(host, 4242);
waitForSufficientBalance(channelSize);
final String channelID = host;
// Do this twice as each one sends 1/10th of a bitcent 5 times, so to send a bitcent, we do it twice. This
// demonstrates resuming a channel that wasn't closed yet. It should close automatically once we run out
// of money on the channel.
log.info("Round one ...");
openAndSend(timeoutSecs, server, channelID);
log.info("Round two ...");
log.info(appKit.wallet().toString());
openAndSend(timeoutSecs, server, channelID);
log.info("Waiting ...");
Thread.sleep(60 * 60 * 1000); // 1 hour.
log.info("Stopping ...");
appKit.stopAsync();
appKit.awaitTerminated();
}