本文整理汇总了Java中com.elmakers.mine.bukkit.api.spell.SpellResult类的典型用法代码示例。如果您正苦于以下问题:Java SpellResult类的具体用法?Java SpellResult怎么用?Java SpellResult使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
SpellResult类属于com.elmakers.mine.bukkit.api.spell包,在下文中一共展示了SpellResult类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: start
import com.elmakers.mine.bukkit.api.spell.SpellResult; //导入依赖的package包/类
public SpellResult start(CastContext context, ConfigurationSection parameters)
{
prepare(context, parameters);
reset(context);
SpellResult handlerResult = perform(context);
if (handlerResult == SpellResult.PENDING)
{
ActionBatch batch = new ActionBatch(context, this);
if (!context.getMage().addBatch(batch)) {
handlerResult = SpellResult.FAIL;
finish(context);
context.finish();
}
}
else
{
finish(context);
context.finish();
}
return handlerResult;
}
示例2: step
import com.elmakers.mine.bukkit.api.spell.SpellResult; //导入依赖的package包/类
@Override
public SpellResult step(CastContext context)
{
while (currentEntity < entities.size())
{
Entity entity = entities.get(currentEntity).get();
if (entity == null)
{
currentEntity++;
skippedActions(context);
continue;
}
actionContext.setTargetEntity(entity);
if (entity instanceof LivingEntity) {
actionContext.setTargetLocation(((LivingEntity)entity).getEyeLocation());
} else {
actionContext.setTargetLocation(entity.getLocation());
}
return startActions();
}
return SpellResult.NO_ACTION;
}
示例3: onCast
import com.elmakers.mine.bukkit.api.spell.SpellResult; //导入依赖的package包/类
@Override
public SpellResult onCast(ConfigurationSection parameters) {
Target target = getTarget();
if (!target.hasEntity()) {
return SpellResult.NO_TARGET;
}
Entity targetEntity = target.getEntity();
if (targetEntity instanceof Player) {
Player targetPlayer = (Player)targetEntity;
targetPlayer.kickPlayer(getMessage("cast_player_message"));
} else {
Collection<? extends Entity> entities = targetEntity.getWorld().getEntitiesByClass(targetEntity.getClass());
for (Entity entity : entities) {
if (controller.isNPC(entity)) continue;
registerForUndo(entity);
entity.remove();
}
}
registerForUndo();
return SpellResult.CAST;
}
示例4: processResult
import com.elmakers.mine.bukkit.api.spell.SpellResult; //导入依赖的package包/类
@Override
protected void processResult(SpellResult result, ConfigurationSection castParameters) {
if (!result.isSuccess())
{
ActionHandler handler = actions.get(result.name().toLowerCase());
if (handler != null)
{
handler.start(currentCast, castParameters);
}
}
super.processResult(result, castParameters);
}
示例5: sendCastMessage
import com.elmakers.mine.bukkit.api.spell.SpellResult; //导入依赖的package包/类
protected void sendCastMessage(SpellResult result, String message)
{
Location source = getEyeLocation();
if (mage == null || source == null) return;
mage.sendDebugMessage(ChatColor.WHITE + "Cast " + ChatColor.GOLD + getName() + ChatColor.WHITE + " from " +
ChatColor.GRAY + source.getBlockX() +
ChatColor.DARK_GRAY + "," + ChatColor.GRAY + source.getBlockY() +
ChatColor.DARK_GRAY + "," + ChatColor.GRAY + source.getBlockZ() +
ChatColor.WHITE + ": " + ChatColor.AQUA + result.name().toLowerCase() +
ChatColor.DARK_AQUA + message);
}
示例6: startActions
import com.elmakers.mine.bukkit.api.spell.SpellResult; //导入依赖的package包/类
protected SpellResult startActions(String handlerKey) {
currentHandler = handlerKey;
ActionHandler handler = handlers.get(currentHandler);
if (handler != null) {
handler.reset(actionContext);
} else {
currentHandler = null;
}
return SpellResult.NO_ACTION;
}
示例7: perform
import com.elmakers.mine.bukkit.api.spell.SpellResult; //导入依赖的package包/类
@Override
public SpellResult perform(CastContext context) {
SpellResult result = SpellResult.NO_ACTION;
while (!result.isStop()) {
if (state == State.NOT_STARTED) {
result = result.min(start(context));
// Don't continue if the action failed to start
if (result.isStop() || result.isFailure()) break;
state = State.STARTED;
}
if (state == State.STARTED) {
result = result.min(step(context));
if (result.isStop()) break;
state = State.STEPPING;
}
ActionHandler handler = currentHandler == null ? null : handlers.get(currentHandler);
if (handler != null) {
result = result.min(handler.perform(actionContext));
if (result.isStop()) break;
if (stopOnSuccess && result.isSuccess()) {
result = SpellResult.STOP;
break;
}
}
if (!next(context)) {
if (handler != null) {
handler.finish(actionContext);
}
break;
}
result = result.min(step(context));
}
return result;
}
示例8: checkTracking
import com.elmakers.mine.bukkit.api.spell.SpellResult; //导入依赖的package包/类
protected SpellResult checkTracking(CastContext context) {
if (tracking == null) {
return SpellResult.FAIL;
}
if (!track && !hasActions()) {
// Don't bother tracking if we're not doing anything on hit
if (!context.hasEffects("hit")) {
tracking = null;
}
return SpellResult.CAST;
}
return SpellResult.NO_TARGET;
}
示例9: CastContext
import com.elmakers.mine.bukkit.api.spell.SpellResult; //导入依赖的package包/类
public CastContext() {
this.location = null;
this.entity = null;
this.base = this;
this.result = SpellResult.NO_ACTION;
targetMessagesSent = new HashSet<UUID>();
currentEffects = new ArrayList<EffectPlay>();
}
示例10: processHandlers
import com.elmakers.mine.bukkit.api.spell.SpellResult; //导入依赖的package包/类
@Override
public SpellResult processHandlers() {
SpellResult result = SpellResult.NO_ACTION;
if (handlers == null) return result;
if (finishedHandlers == null) {
finishedHandlers = new ArrayList<ActionHandlerContext>();
}
int startingWork = getWorkAllowed();
int splitWork = Math.max(1, startingWork / handlers.size());
for (Iterator<ActionHandlerContext> iterator = handlers.iterator(); iterator.hasNext();) {
ActionHandlerContext handler = iterator.next();
handler.setWorkAllowed(splitWork);
SpellResult actionResult = handler.perform();
if (actionResult != SpellResult.PENDING) {
result = result.min(actionResult);
finishedHandlers.add(handler);
iterator.remove();
}
}
if (handlers.isEmpty()) {
handlers = null;
return result;
}
return SpellResult.PENDING;
}
示例11: perform
import com.elmakers.mine.bukkit.api.spell.SpellResult; //导入依赖的package包/类
public SpellResult perform(CastContext context)
{
boolean hasTarget = context.getTargetLocation() != null;
boolean hasEntityTarget = context.getTargetEntity() != null;
if (action.requiresTarget() && !hasTarget) return SpellResult.NO_TARGET;
if (action.requiresTargetEntity() && !hasEntityTarget) return SpellResult.NO_TARGET;
SpellResult result = action.perform(context);
return action.ignoreResult() && !result.isStop() ? SpellResult.NO_ACTION : result;
}
示例12: onCast
import com.elmakers.mine.bukkit.api.spell.SpellResult; //导入依赖的package包/类
@Override
public SpellResult onCast(ConfigurationSection parameters)
{
currentCast.setWorkAllowed(workThreshold);
SpellResult result = SpellResult.CAST;
currentHandler = actions.get("cast");
ActionHandler downHandler = actions.get("alternate_down");
ActionHandler upHandler = actions.get("alternate_up");
ActionHandler sneakHandler = actions.get("alternate_sneak");
workThreshold = parameters.getInt("work_threshold", 500);
if (downHandler != null && isLookingDown())
{
result = SpellResult.ALTERNATE_DOWN;
currentHandler = downHandler;
}
else if (upHandler != null && isLookingUp())
{
result = SpellResult.ALTERNATE_UP;
currentHandler = upHandler;
}
else if (sneakHandler != null && mage.isSneaking())
{
result = SpellResult.ALTERNATE_SNEAK;
currentHandler = sneakHandler;
}
if (isUndoable())
{
getMage().prepareForUndo(getUndoList());
}
target();
if (currentHandler != null)
{
currentHandler = (ActionHandler)currentHandler.clone();
try {
result = result.max(currentHandler.start(currentCast, parameters));
currentCast.setInitialResult(result);
} catch (Exception ex) {
controller.getLogger().log(Level.WARNING, "Spell cast failed for " + getKey(), ex);
result = SpellResult.FAIL;
try {
currentHandler.finish(currentCast);
} catch (Exception finishException) {
controller.getLogger().log(Level.WARNING, "Failed to clean up failed spell " + getKey(), finishException);
}
}
}
return result;
}
示例13: finalizeCast
import com.elmakers.mine.bukkit.api.spell.SpellResult; //导入依赖的package包/类
protected boolean finalizeCast(ConfigurationSection parameters) {
SpellResult result = null;
// Global parameters
controller.disablePhysics(parameters.getInt("disable_physics", 0));
if (!mage.isSuperPowered()) {
if (backfireChance > 0 && random.nextDouble() < backfireChance) {
backfire();
} else if (fizzleChance > 0 && random.nextDouble() < fizzleChance) {
result = SpellResult.FIZZLE;
}
}
if (result == null) {
result = onCast(parameters);
}
if (backfired) {
result = SpellResult.BACKFIRE;
}
if (result == SpellResult.CAST) {
LivingEntity sourceEntity = mage.getLivingEntity();
Entity targetEntity = getTargetEntity();
if (sourceEntity == targetEntity) {
result = SpellResult.CAST_SELF;
}
}
processResult(result, parameters);
boolean success = result.isSuccess();
boolean requiresCost = success || (castOnNoTarget && (result == SpellResult.NO_TARGET || result == SpellResult.NO_ACTION));
boolean free = !requiresCost && result.isFree();
if (!free) {
if (costs != null && !mage.isCostFree()) {
for (CastingCost cost : costs)
{
if (cost.isItem() && currentCast != null) {
currentCast.getUndoList().setConsumed(true);
}
cost.use(this);
}
}
updateCooldown();
}
sendCastMessage(result, " (" + success + ")");
return success;
}
示例14: getEffects
import com.elmakers.mine.bukkit.api.spell.SpellResult; //导入依赖的package包/类
@Override
public Collection<com.elmakers.mine.bukkit.api.effect.EffectPlayer> getEffects(SpellResult result) {
return getEffects(result.name().toLowerCase());
}
示例15: finish
import com.elmakers.mine.bukkit.api.spell.SpellResult; //导入依赖的package包/类
@Override
public void finish(com.elmakers.mine.bukkit.api.action.CastContext context) {
SpellResult result = context.getResult();
// Notify other plugins of this spell cast
CastEvent castEvent = new CastEvent(mage, this, result);
Bukkit.getPluginManager().callEvent(castEvent);
// Message targets
if (result.isSuccess() && !mage.isQuiet()) {
messageTargets("cast_player_message");
}
// Track cast counts
if (result.isSuccess() && trackCasts) {
castCount++;
if (template != null) {
template.castCount++;
}
// Reward SP
Wand wand = context.getWand();
WandUpgradePath path = wand == null ? null : wand.getPath();
if (earns > 0 && wand != null && path != null && path.earnsSP() && controller.isSPEnabled() && !mage.isAtMaxSkillPoints()) {
long now = System.currentTimeMillis();
int scaledEarn = earns;
if (lastEarn > 0 && earnCooldown > 0 && now < lastEarn + earnCooldown) {
scaledEarn = (int)Math.floor((double)earns * (now - lastEarn) / earnCooldown);
if (scaledEarn > 0) {
context.playEffects("earn_scaled_sp");
}
} else {
context.playEffects("earn_sp");
}
if (scaledEarn > 0) {
mage.addSkillPoints(scaledEarn);
lastEarn = now;
}
}
// Check for level up
// This currently only works on wands.
if (wand != null && !wand.isLocked() && controller.isSpellUpgradingEnabled() && wand.getSpellLevel(spellKey.getKey()) == spellKey.getLevel())
{
SpellTemplate upgrade = getUpgrade();
long requiredCasts = getRequiredUpgradeCasts();
if (upgrade != null && requiredCasts > 0 && getCastCount() >= requiredCasts)
{
String upgradePath = getRequiredUpgradePath();
WandUpgradePath currentPath = wand.getPath();
if (upgradePath == null || upgradePath.isEmpty() || (currentPath != null && currentPath.hasPath(upgradePath)))
{
Spell newSpell = mage.getSpell(upgrade.getKey());
if (isActive()) {
deactivate(true, true);
if (newSpell != null && newSpell instanceof MageSpell) {
((MageSpell)newSpell).activate();
}
}
wand.addSpell(upgrade.getKey());
Messages messages = controller.getMessages();
String levelDescription = upgrade.getLevelDescription();
if (levelDescription == null || levelDescription.isEmpty()) {
levelDescription = upgrade.getName();
}
playEffects("upgrade");
mage.sendMessage(messages.get("wand.spell_upgraded").replace("$name", upgrade.getName()).replace("$wand", getName()).replace("$level", levelDescription));
mage.sendMessage(upgrade.getUpgradeDescription().replace("$name", upgrade.getName()));
SpellUpgradeEvent upgradeEvent = new SpellUpgradeEvent(mage, wand, this, newSpell);
Bukkit.getPluginManager().callEvent(upgradeEvent);
}
}
}
}
}