当前位置: 首页>>代码示例>>Java>>正文


Java ManifoldResult类代码示例

本文整理汇总了Java中com.bulletphysics.collision.dispatch.ManifoldResult的典型用法代码示例。如果您正苦于以下问题:Java ManifoldResult类的具体用法?Java ManifoldResult怎么用?Java ManifoldResult使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


ManifoldResult类属于com.bulletphysics.collision.dispatch包,在下文中一共展示了ManifoldResult类的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: processCollision

import com.bulletphysics.collision.dispatch.ManifoldResult; //导入依赖的package包/类
@Override
public void processCollision(CollisionObject body0, CollisionObject body1, DispatcherInfo dispatchInfo, ManifoldResult resultOut) {
	clearCache();

	this.resultOut = resultOut;
	this.dispatchInfo = dispatchInfo;
	GImpactShapeInterface gimpactshape0;
	GImpactShapeInterface gimpactshape1;

	if (body0.getCollisionShape().getShapeType()==BroadphaseNativeType.GIMPACT_SHAPE_PROXYTYPE)
	{
		gimpactshape0 = (GImpactShapeInterface)body0.getCollisionShape();

		if( body1.getCollisionShape().getShapeType()==BroadphaseNativeType.GIMPACT_SHAPE_PROXYTYPE )
		{
			gimpactshape1 = (GImpactShapeInterface)body1.getCollisionShape();

			gimpact_vs_gimpact(body0,body1,gimpactshape0,gimpactshape1);
		}
		else
		{
			gimpact_vs_shape(body0,body1,gimpactshape0,body1.getCollisionShape(),false);
		}

	}
	else if (body1.getCollisionShape().getShapeType()==BroadphaseNativeType.GIMPACT_SHAPE_PROXYTYPE )
	{
		gimpactshape1 = (GImpactShapeInterface)body1.getCollisionShape();

		gimpact_vs_shape(body1,body0,gimpactshape1,body0.getCollisionShape(),true);
	}
}
 
开发者ID:vbousquet,项目名称:libgdx-jbullet,代码行数:33,代码来源:GImpactCollisionAlgorithm.java

示例2: calculateTimeOfImpact

import com.bulletphysics.collision.dispatch.ManifoldResult; //导入依赖的package包/类
@Override
public float calculateTimeOfImpact(CollisionObject body0, CollisionObject body1, DispatcherInfo dispatchInfo, ManifoldResult resultOut) {
	return 1f;
}
 
开发者ID:vbousquet,项目名称:libgdx-jbullet,代码行数:5,代码来源:GImpactCollisionAlgorithm.java

示例3: processCollision

import com.bulletphysics.collision.dispatch.ManifoldResult; //导入依赖的package包/类
public abstract void processCollision(CollisionObject body0, CollisionObject body1, DispatcherInfo dispatchInfo, ManifoldResult resultOut); 
开发者ID:vbousquet,项目名称:libgdx-jbullet,代码行数:2,代码来源:CollisionAlgorithm.java

示例4: calculateTimeOfImpact

import com.bulletphysics.collision.dispatch.ManifoldResult; //导入依赖的package包/类
public abstract float calculateTimeOfImpact(CollisionObject body0, CollisionObject body1, DispatcherInfo dispatchInfo, ManifoldResult resultOut); 
开发者ID:vbousquet,项目名称:libgdx-jbullet,代码行数:2,代码来源:CollisionAlgorithm.java


注:本文中的com.bulletphysics.collision.dispatch.ManifoldResult类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。