本文整理汇总了Java中com.bulletphysics.collision.dispatch.ManifoldResult类的典型用法代码示例。如果您正苦于以下问题:Java ManifoldResult类的具体用法?Java ManifoldResult怎么用?Java ManifoldResult使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
ManifoldResult类属于com.bulletphysics.collision.dispatch包,在下文中一共展示了ManifoldResult类的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: processCollision
import com.bulletphysics.collision.dispatch.ManifoldResult; //导入依赖的package包/类
@Override
public void processCollision(CollisionObject body0, CollisionObject body1, DispatcherInfo dispatchInfo, ManifoldResult resultOut) {
clearCache();
this.resultOut = resultOut;
this.dispatchInfo = dispatchInfo;
GImpactShapeInterface gimpactshape0;
GImpactShapeInterface gimpactshape1;
if (body0.getCollisionShape().getShapeType()==BroadphaseNativeType.GIMPACT_SHAPE_PROXYTYPE)
{
gimpactshape0 = (GImpactShapeInterface)body0.getCollisionShape();
if( body1.getCollisionShape().getShapeType()==BroadphaseNativeType.GIMPACT_SHAPE_PROXYTYPE )
{
gimpactshape1 = (GImpactShapeInterface)body1.getCollisionShape();
gimpact_vs_gimpact(body0,body1,gimpactshape0,gimpactshape1);
}
else
{
gimpact_vs_shape(body0,body1,gimpactshape0,body1.getCollisionShape(),false);
}
}
else if (body1.getCollisionShape().getShapeType()==BroadphaseNativeType.GIMPACT_SHAPE_PROXYTYPE )
{
gimpactshape1 = (GImpactShapeInterface)body1.getCollisionShape();
gimpact_vs_shape(body1,body0,gimpactshape1,body0.getCollisionShape(),true);
}
}
示例2: calculateTimeOfImpact
import com.bulletphysics.collision.dispatch.ManifoldResult; //导入依赖的package包/类
@Override
public float calculateTimeOfImpact(CollisionObject body0, CollisionObject body1, DispatcherInfo dispatchInfo, ManifoldResult resultOut) {
return 1f;
}
示例3: processCollision
import com.bulletphysics.collision.dispatch.ManifoldResult; //导入依赖的package包/类
public abstract void processCollision(CollisionObject body0, CollisionObject body1, DispatcherInfo dispatchInfo, ManifoldResult resultOut);
示例4: calculateTimeOfImpact
import com.bulletphysics.collision.dispatch.ManifoldResult; //导入依赖的package包/类
public abstract float calculateTimeOfImpact(CollisionObject body0, CollisionObject body1, DispatcherInfo dispatchInfo, ManifoldResult resultOut);