本文整理汇总了Java中com.bioxx.tfc.api.Crafting.AnvilRecipe类的典型用法代码示例。如果您正苦于以下问题:Java AnvilRecipe类的具体用法?Java AnvilRecipe怎么用?Java AnvilRecipe使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
AnvilRecipe类属于com.bioxx.tfc.api.Crafting包,在下文中一共展示了AnvilRecipe类的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: undo
import com.bioxx.tfc.api.Crafting.AnvilRecipe; //导入依赖的package包/类
@Override
public void undo()
{
List<AnvilRecipe> AnvilList = AnvilManager.getInstance().getRecipeList();
if(AnvilRecipeHandler.world != null)
{
AnvilManager.world = AnvilRecipeHandler.world;
for (int i = 0; i < AnvilList.size(); i++)
{
if (AnvilList.get(i) != null)
{
if(input2 != null)
{
if (AnvilList.get(i).matches(new AnvilRecipe(input1, input2, plan, anvilReq, result)))
AnvilList.remove(i--);
}
else
if (AnvilList.get(i).matches(new AnvilRecipe(input1, null, plan, anvilReq, result)))
AnvilList.remove(i--);
}
}
}
}
示例2: apply
import com.bioxx.tfc.api.Crafting.AnvilRecipe; //导入依赖的package包/类
@Override
public void apply()
{
if(AnvilRecipeHandler.world != null)
{
AnvilManager.world = AnvilRecipeHandler.world;
List<AnvilRecipe> AnvilList = AnvilManager.getInstance().getRecipeList();
for (int i = 0; i < AnvilList.size(); i++)
{
if (AnvilList.get(i) != null)
{
if(input2 != null)
{
if(AnvilList.get(i).matches(new AnvilRecipe(input1, input2, plan, anvilReq, result)))
AnvilList.remove(i--);
}
else
if(AnvilList.get(i).matches(new AnvilRecipe(input1, null, plan, anvilReq, result)))
AnvilList.remove(i--);
}
}
}
}
示例3: registerAnvilRecipes
import com.bioxx.tfc.api.Crafting.AnvilRecipe; //导入依赖的package包/类
public static void registerAnvilRecipes(World world)
{
if(!DecorationsMod.isLanternsEnabled)
return;
AnvilManager manager = AnvilManager.getInstance();
//We need to set the world ref so that all anvil recipes can generate correctly
AnvilManager.world = world;
manager.addPlan(_lanternCorePlan, new PlanRecipe(new RuleEnum[] { RuleEnum.HITLAST, RuleEnum.PUNCHNOTLAST, RuleEnum.HITNOTLAST }));
for(int i = 0; i < Constants.Lanterns.length; i++)
{
LanternInfo info = Constants.Lanterns[i];
Item sheetItem = GameRegistry.findItem("terrafirmacraft", info.SheetName);
ItemStack lanternCore = new ItemStack(ItemList.LanternCores[i], 1, 0);
manager.addRecipe(new AnvilRecipe(new ItemStack(sheetItem), null, _lanternCorePlan, false, info.Anvil, lanternCore).addRecipeSkill(Global.SKILL_GENERAL_SMITHING));
}
}
示例4: registerAnvilRecipes
import com.bioxx.tfc.api.Crafting.AnvilRecipe; //导入依赖的package包/类
public static void registerAnvilRecipes() {
String iceSawPlan = "icesaw";
Map map = AnvilManager.getInstance().getPlans();
if(map.containsKey(iceSawPlan)) {
return;
}
if(AnvilManager.world == null) {
return;
}
AnvilManager manager = AnvilManager.getInstance();
manager.addPlan(iceSawPlan, new PlanRecipe(new RuleEnum[]{RuleEnum.HITLAST, RuleEnum.UPSETSECONDFROMLAST, RuleEnum.DRAWNOTLAST}));
manager.addRecipe(new AnvilRecipe(new ItemStack(TFCItems.bismuthBronzeIngot2x), null, iceSawPlan, false, AnvilReq.BISMUTHBRONZE, new ItemStack(BismuthBronzeIceSawHead, 1)).addRecipeSkill(Global.SKILL_TOOLSMITH));
manager.addRecipe(new AnvilRecipe(new ItemStack(TFCItems.blackBronzeIngot2x), null, iceSawPlan, false, AnvilReq.BLACKBRONZE, new ItemStack(BlackBronzeIceSawHead, 1)).addRecipeSkill(Global.SKILL_TOOLSMITH));
manager.addRecipe(new AnvilRecipe(new ItemStack(TFCItems.blackSteelIngot2x), null, iceSawPlan, false, AnvilReq.BLACKSTEEL, new ItemStack(BlackSteelIceSawHead, 1)).addRecipeSkill(Global.SKILL_TOOLSMITH));
manager.addRecipe(new AnvilRecipe(new ItemStack(TFCItems.blueSteelIngot2x), null, iceSawPlan, false, AnvilReq.BLUESTEEL, new ItemStack(BlueSteelIceSawHead, 1)).addRecipeSkill(Global.SKILL_TOOLSMITH));
manager.addRecipe(new AnvilRecipe(new ItemStack(TFCItems.bronzeIngot2x), null, iceSawPlan, false, AnvilReq.BRONZE, new ItemStack(BronzeIceSawHead, 1)).addRecipeSkill(Global.SKILL_TOOLSMITH));
manager.addRecipe(new AnvilRecipe(new ItemStack(TFCItems.copperIngot2x), null, iceSawPlan, false, AnvilReq.COPPER, new ItemStack(CopperIceSawHead, 1)).addRecipeSkill(Global.SKILL_TOOLSMITH));
manager.addRecipe(new AnvilRecipe(new ItemStack(TFCItems.wroughtIronIngot2x), null, iceSawPlan, false, AnvilReq.WROUGHTIRON, new ItemStack(WroughtIronIceSawHead, 1)).addRecipeSkill(Global.SKILL_TOOLSMITH));
manager.addRecipe(new AnvilRecipe(new ItemStack(TFCItems.redSteelIngot2x), null, iceSawPlan, false, AnvilReq.REDSTEEL, new ItemStack(RedSteelIceSawHead, 1)).addRecipeSkill(Global.SKILL_TOOLSMITH));
manager.addRecipe(new AnvilRecipe(new ItemStack(TFCItems.steelIngot2x), null, iceSawPlan, false, AnvilReq.STEEL, new ItemStack(SteelIceSawHead, 1)).addRecipeSkill(Global.SKILL_TOOLSMITH));
}
示例5: registerAnvilRecipes
import com.bioxx.tfc.api.Crafting.AnvilRecipe; //导入依赖的package包/类
public static void registerAnvilRecipes(AnvilManager anvilManager) {
anvilManager.addRecipe(new AnvilRecipe(new ItemStack(TFCItems.zincIngot2x), null, "frame", AnvilReq.STONE, new ItemStack(ModItems.pipeFrameZinc, 1)));
anvilManager.addRecipe(new AnvilRecipe(new ItemStack(TFCItems.leadIngot2x), null, "frame", AnvilReq.COPPER, new ItemStack(ModItems.pipeFrameLead, 1)));
anvilManager.addRecipe(new AnvilRecipe(new ItemStack(TFCItems.blueSteelIngot2x), null, "frame", AnvilReq.BLUESTEEL, new ItemStack(ModItems.pipeFrameBlueSteel, 1)));
anvilManager.addRecipe(new AnvilRecipe(new ItemStack(TFCItems.redSteelIngot2x), null, "frame", AnvilReq.REDSTEEL, new ItemStack(ModItems.pipeFrameRedSteel, 1)));
anvilManager.addRecipe(new AnvilRecipe(new ItemStack(ModItems.electrumIngot2x), null, "frame", AnvilReq.BRONZE, new ItemStack(ModItems.pipeFrameElectrum, 1)));
anvilManager.addRecipe(new AnvilRecipe(new ItemStack(TFCItems.wroughtIronIngot2x), null, "frame", AnvilReq.WROUGHTIRON, new ItemStack(ModItems.pipeFrameWroughtIron, 1)));
anvilManager.addRecipe(new AnvilRecipe(new ItemStack(TFCItems.steelIngot2x), null, "frame", AnvilReq.STEEL, new ItemStack(ModItems.pipeFrameSteel, 1)));
anvilManager.addRecipe(new AnvilRecipe(new ItemStack(TFCItems.blackSteelIngot2x), null, "frame", AnvilReq.BLACKSTEEL, new ItemStack(ModItems.pipeFrameBlackSteel, 1)));
anvilManager.addRecipe(new AnvilRecipe(new ItemStack(TFCItems.sterlingSilverIngot2x), null, "frame", AnvilReq.BRONZE, new ItemStack(ModItems.pipeFrameSterlingSilver, 1)));
anvilManager.addRecipe(new AnvilRecipe(new ItemStack(TFCItems.silverIngot2x), null, "frame", AnvilReq.COPPER, new ItemStack(ModItems.pipeFrameSilver, 1)));
anvilManager.addRecipe(new AnvilRecipe(new ItemStack(TFCItems.bronzeIngot2x), null, "frame", AnvilReq.BRONZE, new ItemStack(ModItems.pipeFrameBronze, 1)));
anvilManager.addRecipe(new AnvilRecipe(new ItemStack(TFCItems.copperIngot2x), null, "frame", AnvilReq.COPPER, new ItemStack(ModItems.pipeFrameCopper, 1)));
}
示例6: registerAnvilRecipes
import com.bioxx.tfc.api.Crafting.AnvilRecipe; //导入依赖的package包/类
public static void registerAnvilRecipes()
{
AnvilManager manager = AnvilManager.getInstance();
manager.addPlan(LanternShellPlan, new PlanRecipe(new RuleEnum[] { RuleEnum.HITLAST, RuleEnum.PUNCHANY, RuleEnum.HITANY }));
for(int i = 0; i < Constants.Lanterns.length; i++)
{
LanternInfo info = Constants.Lanterns[i];
Item sheetItem = GameRegistry.findItem("terrafirmacraft", info.SheetName);
ItemStack lanternShell = new ItemStack(ItemList.LanternShells[i], 1, 0);
manager.addRecipe(new AnvilRecipe(new ItemStack(sheetItem), null, LanternShellPlan, false, info.Anvil, lanternShell).addRecipeSkill(Global.SKILL_GENERAL_SMITHING));
}
}
示例7: registerAnvilRecipes
import com.bioxx.tfc.api.Crafting.AnvilRecipe; //导入依赖的package包/类
public static void registerAnvilRecipes(AnvilManager anvilManager) {
anvilManager.addRecipe(new AnvilRecipe(new ItemStack(ModItems.invarIngot2x), null, "wrench", AnvilReq.BRONZE, new ItemStack(BuildCraftCore.wrenchItem, 1)));
}
示例8: registerAnvilRecipes
import com.bioxx.tfc.api.Crafting.AnvilRecipe; //导入依赖的package包/类
private static void registerAnvilRecipes(AnvilManager anvilManager) {
// Double ingots welding recipes
anvilManager.addWeldRecipe(new AnvilRecipe(new ItemStack(ModItems.aluminumIngot), new ItemStack(ModItems.aluminumIngot), AnvilReq.STONE, new ItemStack(
ModItems.aluminumIngot2x, 1)));
anvilManager.addWeldRecipe(new AnvilRecipe(new ItemStack(ModItems.electrumIngot), new ItemStack(ModItems.electrumIngot), AnvilReq.COPPER,
new ItemStack(ModItems.electrumIngot2x, 1)));
anvilManager.addWeldRecipe(new AnvilRecipe(new ItemStack(ModItems.constantanIngot), new ItemStack(ModItems.constantanIngot), AnvilReq.WROUGHTIRON,
new ItemStack(ModItems.constantanIngot2x, 1)));
anvilManager.addWeldRecipe(new AnvilRecipe(new ItemStack(ModItems.invarIngot), new ItemStack(ModItems.invarIngot), AnvilReq.WROUGHTIRON, new ItemStack(
ModItems.invarIngot2x, 1)));
// Gears welding recipes
anvilManager.addWeldRecipe(new AnvilRecipe(new ItemStack(ModItems.bismuthBronzeRackwheel), new ItemStack(ModItems.tinSleeve), AnvilReq.COPPER,
new ItemStack(ModItems.bismuthBronzeGear, 1)));
anvilManager.addWeldRecipe(new AnvilRecipe(new ItemStack(ModItems.blackBronzeRackwheel), new ItemStack(ModItems.tinSleeve), AnvilReq.COPPER,
new ItemStack(ModItems.blackBronzeGear, 1)));
anvilManager.addWeldRecipe(new AnvilRecipe(new ItemStack(ModItems.blueSteelRackwheel), new ItemStack(ModItems.steelSleeve), AnvilReq.BLACKSTEEL,
new ItemStack(ModItems.blueSteelGear, 1)));
anvilManager.addWeldRecipe(new AnvilRecipe(new ItemStack(ModItems.brassRackwheel), new ItemStack(ModItems.tinSleeve), AnvilReq.COPPER, new ItemStack(
ModItems.brassGear, 1)));
anvilManager.addWeldRecipe(new AnvilRecipe(new ItemStack(ModItems.bronzeRackwheel), new ItemStack(ModItems.tinSleeve), AnvilReq.COPPER, new ItemStack(
ModItems.bronzeGear, 1)));
anvilManager.addWeldRecipe(new AnvilRecipe(new ItemStack(ModItems.copperRackwheel), new ItemStack(ModItems.tinSleeve), AnvilReq.STONE, new ItemStack(
ModItems.copperGear, 1)));
anvilManager.addWeldRecipe(new AnvilRecipe(new ItemStack(ModItems.goldRackwheel), new ItemStack(ModItems.brassSleeve), AnvilReq.COPPER, new ItemStack(
ModItems.goldGear, 1)));
anvilManager.addWeldRecipe(new AnvilRecipe(new ItemStack(ModItems.wroughtIronRackwheel), new ItemStack(ModItems.brassSleeve), AnvilReq.BRONZE,
new ItemStack(ModItems.wroughtIronGear, 1)));
anvilManager.addWeldRecipe(new AnvilRecipe(new ItemStack(ModItems.steelRackwheel), new ItemStack(ModItems.brassSleeve), AnvilReq.WROUGHTIRON,
new ItemStack(ModItems.steelGear, 1)));
anvilManager.addWeldRecipe(new AnvilRecipe(new ItemStack(ModItems.tinRackwheel), new ItemStack(ModItems.tinSleeve), AnvilReq.STONE, new ItemStack(
ModItems.tinGear, 1)));
anvilManager.addRecipe(new AnvilRecipe(new ItemStack(TFCItems.wroughtIronIngot), null, "mount", AnvilReq.WROUGHTIRON, new ItemStack(ModItems.mount, 1)));
anvilManager.addRecipe(new AnvilRecipe(new ItemStack(ModItems.ironStripe), null, "groove", AnvilReq.WROUGHTIRON, new ItemStack(ModItems.groove, 1)));
anvilManager.addRecipe(new AnvilRecipe(new ItemStack(TFCItems.wroughtIronSheet), null, "dixie", AnvilReq.WROUGHTIRON, new ItemStack(ModItems.dixie, 1)));
// Sheets
anvilManager.addRecipe(new AnvilRecipe(new ItemStack(ModItems.aluminumIngot2x), null, "sheet", AnvilReq.COPPER,
new ItemStack(ModItems.aluminumSheet, 1)));
anvilManager.addRecipe(new AnvilRecipe(new ItemStack(ModItems.electrumIngot2x), null, "sheet", AnvilReq.COPPER,
new ItemStack(ModItems.electrumSheet, 1)));
anvilManager.addRecipe(new AnvilRecipe(new ItemStack(ModItems.constantanIngot2x), null, "sheet", AnvilReq.WROUGHTIRON, new ItemStack(
ModItems.constantanSheet, 1)));
anvilManager.addRecipe(new AnvilRecipe(new ItemStack(ModItems.invarIngot2x), null, "sheet", AnvilReq.STEEL, new ItemStack(ModItems.invarSheet, 1)));
// Double Sheets welding recipes
anvilManager.addWeldRecipe(new AnvilRecipe(new ItemStack(ModItems.aluminumSheet), new ItemStack(ModItems.aluminumSheet), AnvilReq.COPPER,
new ItemStack(ModItems.aluminumSheet2x, 1)));
anvilManager.addWeldRecipe(new AnvilRecipe(new ItemStack(ModItems.electrumSheet), new ItemStack(ModItems.electrumSheet), AnvilReq.COPPER,
new ItemStack(ModItems.electrumSheet2x, 1)));
anvilManager.addWeldRecipe(new AnvilRecipe(new ItemStack(ModItems.constantanSheet), new ItemStack(ModItems.constantanSheet), AnvilReq.WROUGHTIRON,
new ItemStack(ModItems.constantanSheet2x, 1)));
anvilManager.addWeldRecipe(new AnvilRecipe(new ItemStack(ModItems.invarSheet), new ItemStack(ModItems.invarSheet), AnvilReq.STEEL, new ItemStack(
ModItems.invarSheet2x, 1)));
// Unfinished wires forging
anvilManager.addRecipe(new AnvilRecipe(new ItemStack(ModItems.tinStripe), null, "wire", AnvilReq.STONE, new ItemStack(ModItems.unfinishedTinWire, 1)));
anvilManager.addRecipe(new AnvilRecipe(new ItemStack(ModItems.copperStripe), null, "wire", AnvilReq.COPPER, new ItemStack(ModItems.unfinishedCopperWire, 1)));
anvilManager.addRecipe(new AnvilRecipe(new ItemStack(ModItems.goldStripe), null, "wire", AnvilReq.COPPER, new ItemStack(ModItems.unfinishedGoldWire, 1)));
anvilManager.addRecipe(new AnvilRecipe(new ItemStack(ModItems.aluminumStripe), null, "wire", AnvilReq.COPPER, new ItemStack(ModItems.unfinishedAluminumWire, 1)));
anvilManager.addRecipe(new AnvilRecipe(new ItemStack(ModItems.electrumStripe), null, "wire", AnvilReq.COPPER, new ItemStack(ModItems.unfinishedElectrumWire, 1)));
anvilManager.addRecipe(new AnvilRecipe(new ItemStack(ModItems.ironStripe), null, "wire", AnvilReq.WROUGHTIRON, new ItemStack(ModItems.unfinishedIronWire, 1)));
anvilManager.addRecipe(new AnvilRecipe(new ItemStack(ModItems.steelStripe), null, "wire", AnvilReq.STEEL, new ItemStack(ModItems.unfinishedSteelWire, 1)));
anvilManager.addRecipe(new AnvilRecipe(new ItemStack(ModItems.redAlloyIngot), null, "wire", AnvilReq.WROUGHTIRON, new ItemStack(ModItems.unfinishedRedAlloyWire, 2)));
anvilManager.addRecipe(new AnvilRecipe(new ItemStack(TFCItems.wroughtIronIngot), null, "tongs", AnvilReq.WROUGHTIRON, new ItemStack(ModItems.tongs, 1)).addRecipeSkill(Global.SKILL_TOOLSMITH));
anvilManager.addRecipe(new AnvilRecipe(new ItemStack(TFCItems.wroughtIronIngot), null, "drawplate", AnvilReq.WROUGHTIRON, new ItemStack(ModItems.ironDrawplate, 1)).addRecipeSkill(Global.SKILL_TOOLSMITH));
anvilManager.addRecipe(new AnvilRecipe(new ItemStack(TFCItems.steelIngot), null, "drawplate", AnvilReq.STEEL, new ItemStack(ModItems.steelDrawplate, 1)).addRecipeSkill(Global.SKILL_TOOLSMITH));
anvilManager.addRecipe(new AnvilRecipe(new ItemStack(TFCItems.blackSteelIngot), null, "drawplate", AnvilReq.BLACKSTEEL, new ItemStack(ModItems.blackSteelDrawplate, 1)).addRecipeSkill(Global.SKILL_TOOLSMITH));
anvilManager.addRecipe(new AnvilRecipe(new ItemStack(TFCItems.brassSheet), null, "oilcan", AnvilReq.BRONZE, new ItemStack(ModItems.oilcan, 1)));
// == Integration =====================================================
anvilManager.addRecipe(new AnvilRecipe(new ItemStack(TFCItems.steelSheet), null, "bucket", AnvilReq.STEEL, new ItemStack(ModItems.steelBucketEmpty, 1)));
// Buildcraft
if (TFCTech.enableBCCore)
TFCTechBCRecipes.registerAnvilRecipes(anvilManager);
}
示例9: CachedAnvilRecipe
import com.bioxx.tfc.api.Crafting.AnvilRecipe; //导入依赖的package包/类
public CachedAnvilRecipe(TYPE type, AnvilRecipe recipe)
{
this(type, recipe.getAnvilreq(), recipe.getCraftingResult(), recipe.getInput1(), recipe.getInput2());
}
示例10: loadAnvilRecipes
import com.bioxx.tfc.api.Crafting.AnvilRecipe; //导入依赖的package包/类
public static void loadAnvilRecipes()
{
// Anvil Recipes
AnvilManager anvil = AnvilManager.getInstance();
// Add plans to anvil manager
anvil.addPlan("gear", new PlanRecipe(new RuleEnum[] {RuleEnum.PUNCHLAST, RuleEnum.BENDNOTLAST, RuleEnum.DRAWNOTLAST}));
anvil.addPlan("wrench", new PlanRecipe(new RuleEnum[] {RuleEnum.HITLAST, RuleEnum.DRAWSECONDFROMLAST, RuleEnum.BENDTHIRDFROMLAST}));
anvil.addPlan("frame", new PlanRecipe(new RuleEnum[] {RuleEnum.HITLAST, RuleEnum.BENDSECONDFROMLAST, RuleEnum.BENDTHIRDFROMLAST}));
// Instead of Wood
anvil.addRecipe(new AnvilRecipe(new ItemStack(TFCItems.bismuthBronzeIngot), null, "gear", AnvilReq.BISMUTHBRONZE, new ItemStack(BCTFCItems.Gears, 1, 0)));
anvil.addRecipe(new AnvilRecipe(new ItemStack(TFCItems.blackBronzeIngot), null, "gear", AnvilReq.BLACKBRONZE, new ItemStack(BCTFCItems.Gears, 1, 1)));
anvil.addRecipe(new AnvilRecipe(new ItemStack(TFCItems.bronzeIngot), null, "gear", AnvilReq.BRONZE, new ItemStack(BCTFCItems.Gears, 1, 2)));
anvil.addRecipe(new AnvilRecipe(new ItemStack(TFCItems.roseGoldIngot), null, "gear", AnvilReq.COPPER, new ItemStack(BCTFCItems.Gears, 1, 3)));
// Instead of Stone
anvil.addRecipe(new AnvilRecipe(new ItemStack(TFCItems.wroughtIronIngot), null, "gear", AnvilReq.WROUGHTIRON, new ItemStack(BCTFCItems.Gears, 1, 4)));
// Instead of Iron
anvil.addRecipe(new AnvilRecipe(new ItemStack(TFCItems.steelIngot), null, "gear", AnvilReq.STEEL, new ItemStack(BCTFCItems.Gears, 1, 5)));
// Instead of Gold
anvil.addRecipe(new AnvilRecipe(new ItemStack(TFCItems.blackSteelIngot), null, "gear", AnvilReq.BLACKSTEEL, new ItemStack(BCTFCItems.Gears, 1, 6)));
// Instead of Diamond
anvil.addRecipe(new AnvilRecipe(new ItemStack(TFCItems.blueSteelIngot), null, "gear", AnvilReq.BLUESTEEL, new ItemStack(BCTFCItems.Gears, 1, 7)));
anvil.addRecipe(new AnvilRecipe(new ItemStack(TFCItems.redSteelIngot), null, "gear", AnvilReq.REDSTEEL, new ItemStack(BCTFCItems.Gears, 1, 8)));
// Wrench
anvil.addRecipe(new AnvilRecipe(new ItemStack(TFCItems.copperIngot), null, "wrench", AnvilReq.STONE, new ItemStack(BCTFCItems.CopperWrenchItem, 1)));
anvil.addRecipe(new AnvilRecipe(new ItemStack(TFCItems.bronzeIngot), null, "wrench", AnvilReq.COPPER, new ItemStack(BCTFCItems.BronzeWrenchItem, 1)));
anvil.addRecipe(new AnvilRecipe(new ItemStack(TFCItems.bismuthBronzeIngot), null, "wrench", AnvilReq.COPPER, new ItemStack(BCTFCItems.BismuthBronzeWrenchItem, 1)));
anvil.addRecipe(new AnvilRecipe(new ItemStack(TFCItems.blackBronzeIngot), null, "wrench", AnvilReq.COPPER, new ItemStack(BCTFCItems.BlackBronzeWrenchItem, 1)));
anvil.addRecipe(new AnvilRecipe(new ItemStack(TFCItems.wroughtIronIngot), null, "wrench", AnvilReq.BRONZE, new ItemStack(BCTFCItems.WroughtIronWrenchItem, 1)));
anvil.addRecipe(new AnvilRecipe(new ItemStack(TFCItems.steelIngot), null, "wrench", AnvilReq.WROUGHTIRON, new ItemStack(BCTFCItems.SteelWrenchItem, 1)));
anvil.addRecipe(new AnvilRecipe(new ItemStack(TFCItems.blackSteelIngot), null, "wrench", AnvilReq.STEEL, new ItemStack(BCTFCItems.BlackSteelWrenchItem, 1)));
anvil.addRecipe(new AnvilRecipe(new ItemStack(TFCItems.blueSteelIngot), null, "wrench", AnvilReq.BLACKSTEEL, new ItemStack(BCTFCItems.BlueSteelWrenchItem, 1)));
anvil.addRecipe(new AnvilRecipe(new ItemStack(TFCItems.redSteelIngot), null, "wrench", AnvilReq.BLACKSTEEL, new ItemStack(BCTFCItems.RedSteelWrenchItem, 1)));
// Anvil Pipe Frames
//OLD -> anvil.addRecipe(new MultiItemAnvilRecipe(new ItemStack(TFCItems.TinSheet), new ItemStack(BCTFCItems.Plans, 1, 2),40 + R.nextInt(35),CraftingRuleEnum.HITLAST, CraftingRuleEnum.BENDSECONDFROMLAST, CraftingRuleEnum.BENDTHIRDFROMLAST, false, AnvilReq.STONE, new ItemStack(BCTFCItems.PipeFrames, 8, 0)));
anvil.addRecipe(new AnvilRecipe(new ItemStack(TFCItems.tinSheet), null, "frame", AnvilReq.STONE, new ItemStack(BCTFCItems.PipeFrames, 8, 0)));
anvil.addRecipe(new AnvilRecipe(new ItemStack(TFCItems.leadSheet), null, "frame", AnvilReq.COPPER, new ItemStack(BCTFCItems.PipeFrames, 8, 1)));
anvil.addRecipe(new AnvilRecipe(new ItemStack(TFCItems.bronzeSheet), null, "frame", AnvilReq.COPPER, new ItemStack(BCTFCItems.PipeFrames, 8, 2)));
anvil.addRecipe(new AnvilRecipe(new ItemStack(TFCItems.wroughtIronSheet), null, "frame", AnvilReq.BRONZE, new ItemStack(BCTFCItems.PipeFrames, 8, 3)));
anvil.addRecipe(new AnvilRecipe(new ItemStack(TFCItems.steelSheet), null, "frame", AnvilReq.WROUGHTIRON, new ItemStack(BCTFCItems.PipeFrames, 8, 4)));
anvil.addRecipe(new AnvilRecipe(new ItemStack(TFCItems.blueSteelSheet), null, "frame", AnvilReq.BLACKSTEEL, new ItemStack(BCTFCItems.PipeFrames, 8, 5)));
anvil.addRecipe(new AnvilRecipe(new ItemStack(TFCItems.redSteelSheet), null, "frame", AnvilReq.BLACKSTEEL, new ItemStack(BCTFCItems.PipeFrames, 8, 6)));
anvil.addRecipe(new AnvilRecipe(new ItemStack(TFCItems.blackBronzeSheet), null, "frame", AnvilReq.COPPER, new ItemStack(BCTFCItems.PipeFrames, 8, 7)));
anvil.addRecipe(new AnvilRecipe(new ItemStack(TFCItems.roseGoldSheet), null, "frame", AnvilReq.COPPER, new ItemStack(BCTFCItems.PipeFrames, 8, 8)));
anvil.addRecipe(new AnvilRecipe(new ItemStack(TFCItems.blackSteelSheet), null, "frame", AnvilReq.STEEL, new ItemStack(BCTFCItems.PipeFrames, 8, 9)));
anvil.addRecipe(new AnvilRecipe(new ItemStack(TFCItems.zincSheet), null, "frame", AnvilReq.STONE, new ItemStack(BCTFCItems.PipeFrames, 8, 10)));
anvil.addRecipe(new AnvilRecipe(new ItemStack(TFCItems.copperSheet), null, "frame", AnvilReq.STONE, new ItemStack(BCTFCItems.PipeFrames, 8, 11)));
anvil.addRecipe(new AnvilRecipe(new ItemStack(TFCItems.silverSheet), null, "frame", AnvilReq.COPPER, new ItemStack(BCTFCItems.PipeFrames, 8, 12)));
anvil.addRecipe(new AnvilRecipe(new ItemStack(TFCItems.platinumSheet), null, "frame", AnvilReq.STEEL, new ItemStack(BCTFCItems.PipeFrames, 8, 13)));
anvil.addRecipe(new AnvilRecipe(new ItemStack(TFCItems.sterlingSilverSheet), null, "frame", AnvilReq.COPPER, new ItemStack(BCTFCItems.PipeFrames, 8, 14)));
anvil.addRecipe(new AnvilRecipe(new ItemStack(TFCItems.brassSheet), null, "frame", AnvilReq.STONE, new ItemStack(BCTFCItems.PipeFrames, 8, 15)));
//Buckets
anvil.addRecipe(new AnvilRecipe(new ItemStack(TFCItems.zincSheet), null, "bucket", AnvilReq.STONE, new ItemStack(BCTFCItems.Buckets, 1, 1)));
anvil.addRecipe(new AnvilRecipe(new ItemStack(TFCItems.steelSheet), null, "bucket", AnvilReq.WROUGHTIRON, new ItemStack(BCTFCItems.Buckets, 1, 3)));
}